Suggestions/10th-Aug-2006
Closed Suggestions
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Vaccination
Timestamp: | 02:52, 10 August 2006 (BST) |
Type: | New item. |
Scope: | Rotters |
Description: | Brain rot: The skill that never goes away. However, some purchased it by accident, others have changed paths, others simply didn't fully understand it. This is why I am suggesting this new item, the NecroTech Treatment (or vaccination, or necrotech vaccination, doesn't really matter in the end). This Item can be manufactured at the same cost as the syringe, however the find rate is half of the syringe, and can only be found in necrotech buildings. It requires NecroNet Acess to use. I know people do not want something that will completely delete a skill, or counter another's skill. So this is a simple item that cannot be used against people. Okay, now here's how it works...
The "treatment" can only be administered two ways. The first way is self-induced. Quite simply, the brain rotter that has received a powered revive injects himself with the needle he has aquired himself, as long as he has necronet acess. The second method is injection by another, however to make sure this isn't used against an unwilling target, the person administering the the treatment must be in the target's contacts, otherwise it has no effect, an AP is wasted, but not the treatment, and it says "You cannot treat an unwilling patient". This can be administered anywhere. As for what it does: Quite simple. A treated person has a new status appear in the box under the map, ex.: You are Rotter_1 and you are infected and treated(X) (or vaccinated). The X represents how many days are left for the treatment to be effective. Every treatment resets this at 7. What happens to a treated person? Nothing significant really, exept this: the treated rotter may now be revived as a normal zombie, and people scanning him detect the treatment. Scanning him no longer has the 50% miss chance.
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Votes
- Keep- Author vote. --Certified=InsaneUG 02:52, 10 August 2006 (BST)
- Kill - The point about Brain Rot is that it's supposed to be hard to undue. Plus there are Brain Rot Clincs --Officer Johnieo EDIT: I forgot the date on this so I'm just going to estimate. --Officer Johnieo 03: 10, 10 August 2006 (BST)
- Kill - Though I actually like this for getting around brain rot in a novel way. Before I can keep, however, I need this to not be found by accident and only manufactured in powered NT buildings, and only self-treatable, since the contact list can be use for friends and foes alike. As well, it needs clarification, but I don't think you should be able to stock up on treatments and build a month-long buffer of 'safe' days, though you can stock inventory to your hearts content. --Burgan 03:13, 10 August 2006 (BST)
- Re - Removing the chances of finding it would make sense, as anyone that's able to use it will be able to make it. However, for using it, I just thought it might be incredibly hard for a rotter to get treated if he can't acess rotter clinics, as the groups operating them can always disband, temporarely leave, be the target of PKer, zombie horders, griefers who destroy generators, barricade the building, ransack it, or even kill the zombies inside... Also, there are like 3 clinics in malton, and not that many people operating them. And for an enemy to use it on you, he has to be on your contact list, he must also know (or guess) he is, not to mention he has to find you. And if he really did find you, vaccinate you, and then revive you... It would have cost him 51+ APs to simple make you alive, a condition you can easely fix by jumping a window or waiting outside, which would make using this item offensivly utterly idiotic and useless. --Certified=InsaneUG 03:23, 10 August 2006 (BST)
- Re I see your point, but just because it's costly doesn't mean a jerk won't do it. I dislike the contact list being directly tied into any game mechanisms not dealing with communication, and you still haven't clarified if you think a rotted zombie should be able to vaccinate themselves several times and build up a buffer or not. Just as a reminder, it's nice to walk again after the rot, but if they took it, they knew what was going on, and it shouldn't be too easy to do. --Burgan 04:55, 10 August 2006 (BST)
- Re Yeah, a jerk might do it, but the harm it does is so little it's not even worth 20 APs on, even less 51+, atleast in my opinion. And a 7 day max vaccination is to make sure people odn't take 10 a day, 'cause in real life that'd be overdose in most cases, though to be more restrictive it could be set that you can only be vaccinated if you have 0 or 1 days left, but that would just be annoying. Right now rotters get quick and easy revives (just got one for my rotter, took me like an hour at most), but if the zombies decide to target them, they are gone. Same goes if PKers start targetting them... The way this is going it seems i'll have to re-suggest later, I'm taking note of your comments. -Certified=InsaneUG 05:06, 10 August 2006 (BST)
- Re I see your point, but just because it's costly doesn't mean a jerk won't do it. I dislike the contact list being directly tied into any game mechanisms not dealing with communication, and you still haven't clarified if you think a rotted zombie should be able to vaccinate themselves several times and build up a buffer or not. Just as a reminder, it's nice to walk again after the rot, but if they took it, they knew what was going on, and it shouldn't be too easy to do. --Burgan 04:55, 10 August 2006 (BST)
- Re - Removing the chances of finding it would make sense, as anyone that's able to use it will be able to make it. However, for using it, I just thought it might be incredibly hard for a rotter to get treated if he can't acess rotter clinics, as the groups operating them can always disband, temporarely leave, be the target of PKer, zombie horders, griefers who destroy generators, barricade the building, ransack it, or even kill the zombies inside... Also, there are like 3 clinics in malton, and not that many people operating them. And for an enemy to use it on you, he has to be on your contact list, he must also know (or guess) he is, not to mention he has to find you. And if he really did find you, vaccinate you, and then revive you... It would have cost him 51+ APs to simple make you alive, a condition you can easely fix by jumping a window or waiting outside, which would make using this item offensivly utterly idiotic and useless. --Certified=InsaneUG 03:23, 10 August 2006 (BST)
- Kill - As per Burgan. Fix it up and I'd vote keep. EDIT- I meant to put kill. But again, fix it and I'll keep. --Paradox244 W! TJ! 03:17, 10 August 2006 (BST)
- Re Fix same aspects as Burgan, or others?
- Spam - BRRC. I'll stab you with a syringe there if you're as misserable with your rotted brain as you say. --Matthew Fahrenheit YRC | T | W! 03:21, 10 August 2006 (BST)
- Kill - as with Burgan and Paradox. I will vote keep if it can only be self administered. --Kiltric 03:31, 10 August 2006 (BST)
- Kill -While I think a simple Are you SURE you want to take this skill? (or similar) when the player goes to buy the skill would be easier, this isn't too bad for "in game." But I have to agree with Burgan.--Pesatyel 04:41, 10 August 2006 (BST)
- Kill - I don't think it's needed. - Jedaz 05:03, 10 August 2006 (BST)
- Kill - Exactly as Burgan. And to everyone saying BRRC you've never played a rotter - they tend to be PKed on sight by people screaming "Zombie Spy". Sure, wait the better part of a month for the chance of getting revived then go out and get PKed within a week. That's a really valid way of playing a Survivor with Brain Rot. To all those saying "it's not needed" ... well it's not needed as anyone can just sign up with another character if they "make a mistake" buying Brain Rot. But remember, half the suggestions on Peer Reviewed aren't "needed" - do we really need an SMG or more Zombie classes - but because they'd make the game more fun, they're good ideas. David Malfisto 12:30, 10 August 2006 (BST)
- Kill - Implement Burgan's changes for an instakeep. Also, maybe make it one revive only? As in, goes away after you are revived the first time, need to be injected again for it to work --Gene Splicer 12:50, 10 August 2006 (BST)
- Re Will be put in the next version. Goes for other comments also, self-administer only is a way simpler and better way then complicated options for others to use it on the target. -Certified=InsaneUG 17:39, 10 August 2006 (BST)
- Kill - I scan a brain rotted zombie. Thanks to the latest wonderful change, I now get their profile link. I add them to my contacts and then BAM! I take away one of their skills. And if thats not good enough for you, I say don't fucking buy brain rot if you don't want brain rot. If you're that dumb, then you deserve to have to go through the drudgery of creating and levelling a new character --Mookiemookie 14:16, 10 August 2006 (BST)
- Re Nop, you misread what I said. The one using the item must be in the target's contacts, not the target in the administerer's contacts (which would simply be stupid) -Certified=InsaneUG 17:39, 10 August 2006 (BST)
- Oh well, it still sucks. I guess that means its just stinky farty smelly instead of shitty shitty shitty. --Mookiemookie 13:23, 11 August 2006 (BST)
- Re Nop, you misread what I said. The one using the item must be in the target's contacts, not the target in the administerer's contacts (which would simply be stupid) -Certified=InsaneUG 17:39, 10 August 2006 (BST)
- Keep - This was a well-formatted and well thought out suggestion. The high AP cost makes it work in a balanced way- not that some random jerk won't stockpile them and jab you with them just to piss you off. However, teh smart survivor or zombie would avoid this, so on the long run, it works. It makes the ideal of combat revive more appealing, but there's also a cost and uncertainty- do you need to vaccinate this zombie, or is it just a normal one? If there was a vaccinate option tied into the DNA extractor, this would work well too. But one way ro prevent abuse is to make a limit per day, or for rotters who don't WANT to be revived, they just click a box marked 'resist' and for an AP or so, they flush out the vaccine and stay rotters. ---Captain Leah- 14:25, 10 August 2006 (BST)
- Kill - Make it so that it only turns brainrot off until the character has suffered another death as a zombie. Also: the check box thing that Leah was mentioning. --Xoid 17:07, 10 August 2006 (BST)
- Re I hate using the re so much, but about this check box... Do you people prefer a checkbox so others can treat the rotter if he is willing, or restricting it to self-administering only? -Certified=InsaneUG 04:50, 11 August 2006 (BST)
- Re: Self administered. --Xoid 09:46, 11 August 2006 (BST)
- Re I hate using the re so much, but about this check box... Do you people prefer a checkbox so others can treat the rotter if he is willing, or restricting it to self-administering only? -Certified=InsaneUG 04:50, 11 August 2006 (BST)
- Kill - I would rather see Combat Vacination and no self administration. --Max Grivas JG,T,P! 06:43, 11 August 2006 (BST)
- Dupe -Ok so its not a valid vote. I dont have time to go looking for the link to it. The origonal was a one shot one death not this timed thing but its basicly the same thing. Umm yeah Nazreg 11:20, 11 August 2006 (BST)
- Keep - It should only be in powered necrotech buildings as well but other than that I think it would make someone not forced to keep mistakes forever. --Agent White 19:10, 11 August 2006 (BST)
Crackshots V.1.5
Spaminated with 9/13 Spam Votes--Gage 22:38, 10 August 2006 (BST)
Mall store names
Timestamp: | 15:04, 10 August 2006 (BST) |
Type: | Building change. |
Scope: | Flavor...(Mm, Flavor). |
Description: | This is to add names to the mall stores in a mall. This wouldn't confuse noobs or newbs because the wording would easily imply the functionality. Each store in each mall would have a unique name. For example, a Hardware store in Caiger would be called "McHandy's hardware" and the Gun Store? "Hunting Shack gun store." (Names taken from the stores in Dead Rising.) And Sports Store? "Kokonutz Sports Hut" This would add some variety in the otherwise dull mall store. Each mall store would have a different name, so say, Caiger's Hardware store is called "McHandys Hardware" Nichols Mall's Hardware store would have a different name. We can even make a new page to write a name idea, vote on it, then give it to a mall. |
Votes
- Keep - Author Vote, would be nice.--Canuhearmenow 15:04, 10 August 2006 (BST)
- Kill - doesn't change anything, waste of Kevan's time--Gage 15:06, 10 August 2006 (BST)
- Re - Aww, c'mon, this could be coded by seperate people, all Kevan has to do is spend maybe 30 minutes renaming all the Mall stores.--Canuhearmenow 15:09, 10 August 2006 (BST)
- Kill - Actually, this would take a lot longer than 30 minutes. Not "millenia", but maybe a day or two. We have a hard enough time convincing Kevan to add useful needed changes to the game, much less this. All in all, a pointless waste of time, for little added flavour. --Xoid 15:24, 10 August 2006 (BST)
- Keep - I like the idea of different names. It would be cool. And even if this isn't actually an urgent sugestion, it could be used later. Also, if Kevan didn't want to do as much work he could name all the Gun Stores "Hunting Shack Gun Store". I think it adds flavor --Officer Johnieo 15:55, 10 August 2006 (BST)
- Keep - Flavor is good. --Paradox244 W! TJ! 16:21, 10 August 2006 (BST)
- Keep - If Kevan can't implement this, he will tell us.--Thari T/C/TJ! 16:24, 10 August 2006 (BST)
- Keep - We're not supposed to base our votes on the amount of time it takes to program, only if we'd want to play in a game where this change was made. I think this would be a small but nice change. The Mad Axeman 16:32, 10 August 2006 (BST)
- Keep - What The Mad Axeman said. --Abi79 AB 16:38, 10 August 2006 (BST)
- Kill - I agree with Gage, this isn't a major thing and if Kevan spent his time doing this he could be working on something that did improve and affect gameplay rather than a few words different on a screen which is hardly worth it. --Marie 16:54, 10 August 2006 (BST)
- Kill - "Flavor" suggestions are usually pretty pointless and a waste of everyone's time. This is no exception. --Mookiemookie 16:57, 10 August 2006 (BST)
- Keep - I like flavor. Especially the cheezy kind. This had better be full of bad puns. --Darth Sensitive 20:44, 10 August 2006 (BST)
- Kill - At least if this had some utility... but only flavor is bad, and Mall store's names will become confusing. --Matthew Fahrenheit YRC | T | W! 21:05, 10 August 2006 (BST)
- Keep - If it makes being in the same mall less boring and doesn't waste much server space all good. A little text doesn't take up that much... Give us some nasty names for pubs! "The Meat Market" bearded clam, etc. --MrAushvitz 01:16, 11 August 2006 (BST)
- Kill - As Gage said. Youronlyfriend 06:30, 11 August 2006 (BST)
- Kill - Breaks robots. --Max Grivas JG,T,P! 06:39, 11 August 2006 (BST)
- Keep - I'd enjoy looting a store like "Uncle Blair's Hunting Supplies" or "Fair Game Gun shop" or even just "Bob's Guns" Kaylee Hans 14:10, 11 August 2006 (BST)
- Keep - As The Mad Axeman said, and the exact opposite of what Max Grivas said. --Gene Splicer 16:51, 11 August 2006 (BST)
- Keep - I'm with the Mad Axeman, it would be neat and interesting.--Sabbit 23:49, 11 August 2006 (BST)
- Keep - Who wouldn't get a chuckle out of "The Ugly Duckling Gun Shop" or "The Complete Idiot's Tech Shop," or the "Talented Doofus Sporting Goods"? Sure, it's somewhat pointless. No it isn't a pressing need. But what the hay... Gene W! - Talk 02:12, 12 August 2006 (BST)
- Keep -Oow Very flavorsome. I like zis.Nazreg 09:51, 13 August 2006 (BST)
- Keep - Very tasty. I'd like to see this very much. --Rgon 16:36, 14 August 2006 (BST)
Get rid of gun stores and first aid kits in malls
Spaminated with 10/14 Spam votes--Gage 22:36, 10 August 2006 (BST)