Suggestions/20th-Apr-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
VOTING ENDS: 4th-May-2006
The Top Tag
Timestamp: | 11:54, 20 April 2006 (BST) |
Type: | Useless fact |
Scope: | Everyone who has a look at the stats page! |
Description: | Everyones seen the tags around the city and wondered, whats the most of one kind of tag around. Well what I'm suggesting is a small change where on the stats page it tells you what is the most spray painted message around Malton. Why should this be implemented you ask yourself, well the answer is because it's just an interesting thing to know. |
Votes
- Keep-
STREETS IS WATCHING-Vote changed due to the opinions of otherlleft and Conndraka -Wyndallin 14:07, 20 April 2006 (BST) - Kill-There's just too much variation in people's spelling, grammar etc. You would see many different categories for very similar sprays. Plus, we see that damned STREETS IS WATCHIN' spray enough as is. --Cyberbob240CDF•Arb 12:01, 20 April 2006 (BST)
- Kill-There was already a contest for this. And besides, we don't need to give STREETS any more incentive than that jackass already has.--Mookiemookie 12:09, 20 April 2006 (BST)
- Kill -Besides the fact that we already know thats its STREETS, the grafitti page of the wiki filled with funny tags is more fun, if you really wanted you could set up a page like search odds just for most prelevant tags, I don't think its important or that it needs to be in-game, or that it needs to be at all.--Vista W! 12:11, 20 April 2006 (BST)
- Kill STREETS IS NUMBA' ONE -Nubis A.R.S.E. 12:13, 20 April 2006 (BST)
- Re - But for how long if this gets implemented? - Jedaz 15:34, 20 April 2006 (BST)
- Keep If it only showed the one most popular on the Stats page, I could see where it would give Grafiti artists something to strive for. Anything that gives some of teh players something to strive for. Conndraka 13:23, 20 April 2006 (BST)
- Re-Yay, someone voted keep. Yeah it does only show the most common one. It seems like most people are killing because of “STREETS IS WATCHING”, which I don't think is fair but oh well.-Jedaz 13:31, 20 April 2006 (BST)
- Keep-it's interesting. If people are that annoyed by a specific tag, they can either 1) not read it, or 2) try to get another one to beat it. And variations on spelling will keep some tags out of the running if the artists don't get together. Remember the tagging contest Kevan had way back when? This is very in keeping with the spirit of the game. --otherlleft 13:43, 20 April 2006 (BST)
- Keep-This is actually a really cool idea, and would add another non-combat angle to the game. Streets is Watchin'? Alright, but what happens when this takes effect and the Caiger Mall Survivors decide they're going to make sure to take the top spot? Could give Streets a run for his/their money. --John Ember 15:03, 20 April 2006 (BST)
- Kill - Now that I think about it, competition between a few tagger groups would be the worst possible situation. Graffities are the only semi-permanent way of communicating in-game, and quite often provide some usefull information, whether it be revive point or entry building locations. Having several groups compete for the top spot would devastate lots of very useful tags and litter the city with STREETS-tag and competitors. --Brizth W!M 15:37, 20 April 2006 (BST)
- Kill - Graffiti serves useful informational purposes for survivors. This would encourage spamming non-useful graffiti all over the place. --Sindai 16:30, 20 April 2006 (BST)
- Kill - I wouldn't like my nice art to be drawn over just for someone's tag in a tag-war that's across the whole city BuncyTheFrog Talk GBP 16:45, 20 April 2006 (BST)
- Kill - what they said --CPQD 18:22, 20 April 2006 (BST)
- Keep -Ahh, why not? It might replicate some of the tagging fervor that goes on in urban landscapes. Yeah, I know it'll play havoc with actual informational tagging, but since its mostly a prestige-only thing (no XP other than the pittance acquired from tagging certain buildings), I doubt it'll stay that big for that long.--Xavier06 19:30, 20 April 2006 (BST)
- Kill - Streets. Nuff said. Velkrin 20:48, 20 April 2006 (BST)
Dupe - A contest, maybe? --Ron Burgundy 21:54, 20 April 2006 (BST)Invalid vote - Jedaz 04:52, 21 April 2006 (BST)- KEEP I think is a good idea. And Ron, a DUPE has to give links, and I really don't thing anyone had that idea.--Changchad 23:49, 20 April 2006 (BST)
RE: Kevan had a tagging contest way back when. This idea is similar. :) --Ron Burgundy 01:33, 21 April 2006 (BST)- Non author re - Jedaz 04:52, 21 April 2006 (BST)
- Keep It would be interesting to know there are 5 copies of this and 75 of streets crap.. Would be even interesting to know how many copies per square of malton there are of that specific message ex. "Yo momma" total copies 109, in briggstown 3. I still am working on a zombie scent skill that allows them to hunt and kill anyone who spraypaints streets messages. -MrAushvitz 00:46, 21 April 2006 (BST)
- Kill - I'd vote for this if it listed the longest surviving or least often erased tags. Something to promote quality rather than quantity. --einexile 16:44, 2 May 2006 (BST)
Dual Groups
Timestamp: | 13:07, 20 April 2006 (BST) |
Type: | Roleplaying |
Scope: | Group Members |
Description: | Many players will run their characters with a certain rational, and try to make them do things that are internally consistent. If a survivor character dies, I'm okay with standing up and killing my former friend. To that end, I propose being allowed to belong to a different group as a survivor than you would as a zombie. The group would only show up in your description and in the stats when you were in the appropriate state of being. This would allow someone to, for example, revive people when they're alive and then join the Mall Tour once they're dead again.
If a character belongs to a group that includes both zombies and survivors, they would list the same group in both places. |
Votes
- Keep i can already see the stream of complaints about abuse by zombie spies etc... but i like to play as whatever i currently am, as a zed i wander aimlessly eating whatever i catch while as a human i prefer to stick with a group and fight for survival. you never know this might just encourage people to try the other side for a while!--Honestmistake 13:12, 20 April 2006 (BST)
- Dupe -actually it's a dupe, but I can't find the link right now. Anyway, this would encourage crossing over and roleplay the side you are on now. And give zombie spies nothing they don't have already.--Vista W! 13:13, 20 April 2006 (BST)
- Keep - Simple, makes sense. I don't see how anyone can complain about Zombie spies because they can alredy just change their group. So that shouldn't be a reason to kill. - Jedaz 13:24, 20 April 2006 (BST)
- KeepAlthough I would prefer the ability to choose two groups periodrather than than one as a Zed and one as a survivor. Conndraka 13:27, 20 April 2006 (BST)
- Keep I swear its a dupe, but still a good idea.--Mookiemookie 14:06, 20 April 2006 (BST)
- Keep - Don't care if it's a dupe, good idea. If it's not already Peer Reviewed, it should be. -Wyndallin 14:09, 20 April 2006 (BST)
- Dupe - of this suggestion and a request for the mods to move the original peer-reviewed one to the peer-reviewed section. --Cinnibar 14:14, 20 April 2006 (BST)
- It's a wiki, Feel free to move the suggestion yourself, as long as you move every peer reviewed suggestion on the page and close it properly in order to keep it easier for the people working on the back log. with single transfers it cost them more time to move the rest then if they had to process the entire page.--Vista W! 14:35, 20 April 2006 (BST)
- The top of that page indicates that only a mod can move suggestions to peer reviewed. I am confused. --Cinnibar 15:04, 20 April 2006 (BST)
- that is new to me... Now I'm confused as well... didn't hear about a rule change in that area. I'd say go ask a mod.--Vista W! 16:13, 20 April 2006 (BST)
- Um.. Where does it say so? --Brizth W!M 18:12, 20 April 2006 (BST)
- Right here, see rule #2. "...by a moderator..." --Cinnibar 21:54, 20 April 2006 (BST)
- The top of that page indicates that only a mod can move suggestions to peer reviewed. I am confused. --Cinnibar 15:04, 20 April 2006 (BST)
- It's a wiki, Feel free to move the suggestion yourself, as long as you move every peer reviewed suggestion on the page and close it properly in order to keep it easier for the people working on the back log. with single transfers it cost them more time to move the rest then if they had to process the entire page.--Vista W! 14:35, 20 April 2006 (BST)
- Dupe - Above. --Brizth W!M 14:18, 20 April 2006 (BST)
- Dupity Dupe -Nubis A.R.S.E. 14:41, 20 April 2006 (BST) Invalid Vote 343 15:50, 20 April 2006 (BST) 343 please remember only mods have the power to strike out any other votes then unsigned ones, in this case when counting the votes only the valid part is counted.--Vista W! 16:05, 20 April 2006 (BST)
- Dupe - ^ --CPQD 18:25, 20 April 2006 (BST)
- keep - allows people to roleplay better as long as you can see both groups for reiviving purposesAvicm 19:34, 20 April 2006 (BST)
- Dupe - Yep, that's a dupe. Velkrin 20:47, 20 April 2006 (BST)
- Kill - Flim Flam Shazam! --Ron Burgundy 21:54, 20 April 2006 (BST)
- Dupe - See link --McArrowni 22:42, 20 April 2006 (BST)
- Kill - No reason to automate what's easily done manually, and I don't really think it makes sense to begin with. --einexile 16:49, 2 May 2006 (BST)
Powered NT Buildings Translate Death Rattle
Timestamp: | 16:50, 20 April 2006 (BST) |
Type: | Improvement |
Scope: | Zombies with Death Rattle |
Description: | Memo to Necrotech Staff: After months we have finally managed to fully decode the Zombie's Death Rattle. We have automatically updated our field locations with the translator software. If there is a Zombie inside one of our field offices that has power supplied to it, then the translator software will kick in automatically.
|
Votes
- Spam - If only because zombies themselves cant understand death rattle. --Grim s 16:57, 20 April 2006 (BST)
- Spam No zombie Descartes please. --Zaruthustra-Mod 16:59, 20 April 2006 (BST)
- Spam - What Grim said. -Nubis A.R.S.E. 18:03, 20 April 2006 (BST)
- Keep - C’mon. This’d be hilarious. And it only works in a powered NT, how often is that going to happen? It’d just make for a fun little interlude here and there. “Why, I say, Shambler! I suddenly find myself harboring an urge for... poetry! Ahem. Roses are red, brainses are gray. Crack open a skull, and enjoy them all day!" --John Ember 17:25, 20 April 2006 (BST)
- Kill - it wouldn't make any sense, When I rattle, it's knowing the auto changes.--Bermudez 17:34, 20 April 2006 (BST)
- Re - I think he means what you type would come through without getting altered. So if you typed in Death Rattle, you'd still be okay. --John Ember 17:41, 20 April 2006 (BST)
- Re - Yes, thats exactly what I mean. Thanks John. --Starsaver 18:43, 20 April 2006 (BST)
- Kill Death Rattle isn't a wholly different language, it's a "severe signal degradation", if you will, of speech itself -- regardless of what language the zombie is trying to speak in. Can't translate what utterances come from a being with no tongue and a distended lower jaw. --Natalya Zveda 17:55, 20 April 2006 (BST)
- Re - Yes, I understand that but what is wrong with the idea? The whole "Necrotech Memo" is just flavor and shouldnt be used to judge the suggestion. --Starsaver 18:32, 20 April 2006 (BST)
- Keep - Not only do I think this would be a... well, interesting idea, but I also wonder how anyone could think that something as specialized as understanding what a zombie w/ death rattle in a powered NT building, and ONLY in this sort of situation, is saying could possibly be overpowered or otherwise warrant a Spam vote. --Reverend Loki 18:01, 20 April 2006 (BST)
Tally - 2 Keep, 2 Kill, 2 Spam, 1 Invalid/Unsigned = 7 Total--Reverend Loki 18:01, 20 April 2006 (BST)
- Kill - What Natalya said. --Mookiemookie 18:23, 20 April 2006 (BST)
- Kill - ditto --CPQD 18:27, 20 April 2006 (BST)
- Keep - Author Vote. All this is is to provide a specialized use for a useless Zombie skill. Even if it is for flavor or RP purposes. --Starsaver 18:36, 20 April 2006 (BST)
- Spam - Zombies can't understand Death Rattle. Why the fuck should survivors. Also, pretty much everything done in Death Rattle only uses the allowed symbols in the first place. Like Barhah, Zhaamamba, Gangbang Bananarama, R!gar zagh abaz az mah nambar an habba, Grab Manbag, and others. - CthulhuFhtagn 18:53, 20 April 2006 (BST)
- Kill and note to Cthulhu: it doesn't matter what the death rattle filter is, because if they were in the room, it would just bypass the filter anyway. BuncyTheFrog Talk GBP 18:58, 20 April 2006 (BST)
- Tally - 3 Keep, 5 Kill, 4 Spam = 12 Total --Reverend Loki 19:32, 20 April 2006 (BST)
- Keep-I really don't see any harm coming out of this suggestion. If the zombie makes it in the building and doesn't happen to smash the generator in its first action (both rare occurances), this can provide some pretty harmless flavor to the game...and even some possible useful in-game communication. All those brain-rotters wishing for a revive would finally be able to articulate their wishes (or at least dupe the survivors into thinking so) without resorting to metagame channels. How can a powered NT building translate/"enhance the signal" of Death Rattle? Its called (say it with me) "Tech-no-lo-gy". Why can't zombies pick up on it? Because they're zombies, creatures of instinct, hunger, and limited intelligence. Spam?!? This suggestion isn't even close to broken! If the suggestion doesn't go through on this iteration, I suggest resubmitting with either some percentage chance or skill-activation (probably level 3 NT) tacked on.--Xavier06 19:49, 20 April 2006 (BST)
- Kill -The mechanics are fine The point is that usually what you hear death-rattled already has the meaning readable. Appearently Kevan meant urbandead as a scathing social commentary on what serial predatory banana gangbanging does to the teenage brain--Vista W! 20:11, 20 April 2006 (BST)
- Kill - As Natalya Zveda pointed out, this ISN'T a real language but the inability to speak correctly (be it physical and/or mental damage). Regardless of the Simpson's episode, you can't translate baby speak (which is a "real world" equivalent to Death Rattle). But this IS just a game, so the idea is okay. But , as Grim eluded to, zombies should be able to understand each other FIRST.--Pesatyel 20:15, 20 April 2006 (BST)
- Kill - Vista said it. Velkrin 20:46, 20 April 2006 (BST)
- Kill - I can understand all the kill votes, even if I'd like to be able to say these bastards to stick a needle in my ass and NOT shoot my brains out (currently a rotter who busted in a powered NT building but had no APs left to talk... Skill just doesn't make sense... The only way i can see death rattle being 'translated' is by analysing brain activity, but i can't think of a way to make a logical skill with that... --Certified=Insane 20:55, 20 April 2006 (BST)
- Keep - This suggestion is really a really good idea!!! Dickus Maximus 21:15, 20 April 2006 (BST)
- Kill - Makes sense, but useless --EnForcer32 21:36, 20 April 2006 (BST)
- Keep - It is kind of useless, but it appeals to my sense of humor. "Pardon me, it appears my brain has rotted to the core. Could one of you administer a revive to me?" or "Greetings you stinking filthy humans! The BARHAH BRIGADE has come a-calling! What's this? What a lovely generator you have! Whoops! I seem to have smashed it with mah grahz! Grab harmnaz! Banana gangbang gramma!"-- vote made by user Beauxdeigh ---Vista W! 22:02, 20 April 2006 (BST)
- Keep - Zombie spies! --Ron Burgundy 21:53, 20 April 2006 (BST)
- Keep - Lovely! Would really help smart (AKA friendly) survivors who get Brain Rot for the fun of having all the skills. --Tom Hartinger 23:58, 20 April 2006 (BST)
- Kill - I personally love this idea as described by Beauxdeigh, but the problem is that this is technically wrong, as Death Rattle is just a deformed speech, and this means that it cannot be decoded, as quite a bit of the speech goes into the same letter, unlike codes like morse code, there is no clear indication of how to differentiate the 'r' in a death rattle into other letters. I know this can easily be done gamewise, but it is not that realistic as you cant decode Death Rattle due to its nature, it would be nice to have something like that in the game though. --Changchad 00:00, 21 April 2006 (BST)
- Keep - If I cut out your tounge, you'd talk differently, but with a bit of work I could work out what you're saying. DavidMalfisto 00:31, 21 April 2006 (BST)
- Keep - Actually, that'd be cool, especially if it also allowed them to know what zombies outside were saying (about to attack etc.) that would be funky. Damn NT bastards and their toys. MrAushvitz 00:48, 21 April 2006 (BST)
- Kill - While the thought of quoting Kierkegaard at harmanz is appealing ("The manbargar is a relation that relates itself to itself or is the relation's relating itself to itself in the relation, ergo bra!nz"), I have to kill it. See Grim's vote, or Pesatyel's. --Undeadinator 01:28, 21 April 2006 (BST)
- Spam - What Nubis said - Jedaz 05:00, 21 April 2006 (BST)
- Keep - Why not? It could be translated, considering it's not a separate language. Also would be funny as hell ("Brains, brains, I love um, I need um/They rumble in my tummy when I eat um.") Also with this zombies would understand what was being said, considering it would come out in normal English. If you're trying to use the Death Rattle dialect, it would still come out mangled, because you were actively trying to get around a limitation rather than accepting it. --RCG Tiburon W! 20:56, 29 April 2006 (BST)
- Keep - Makes sense that NT would be up to something like this. --Darkstar949 22:31, 3 May 2006 (BST)