Suggestions/23rd-Dec-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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A new use for shotguns and pistols

Timestamp: MrAushvitz Canadianflag-sm.jpg 01:26, 23 December 2006 (UTC)
Type: Blastin' them thar radios and generators!
Scope: To honor Elvis, and the like...
Description: "@%$#@ radio is a wreckin' muh beauty sleep!"

BOOM

New application for projectile weapons against equipment:

All projectile weapons can be used to attack any "equipment" barricades (for example radios and generators) in the same manner hand weapons do. But they are still ineffective against regular barricades.

Limits:

  • Flare Guns have +5% chance to hit generators, due to the fuel being, flammable... if they destroy one the message reads "You see (player name) explode the generator using a flare gun!"
  • Flare Guns have the same regular chances to destroy a radio as they do of hitting anything, but no special message other than the regular "(This Player) destroyed a Radio"
  • Shotguns have a -20% chance of hitting generators or radios (max. of 45% chance to hit) yes it's higher, but it costs you ammo. The message is "You see (player name) destroy the (radio/generator) with a shotgun blast!"
  • Pistols have a -15% chance of hitting radios (nice shootin' Tex!) for a max. chance of 50%, but they have a -35% effectiveness against generators, for a max. of 30% to hit them. The message is "You see (player name) destroy the (radio/generator) with a bullet!"

Mr A... WTF? We don't need more people blowing up radios and generators?

You're right, we don't. But, technically.. not all human survivors/character classes are "good" with hand weapons, many specialize in projectile weaponry. Or only carry projectile weaponry & medical equipment.

So, it would be nice for all survivors to be able to choose to attack these devices if they want. After all, a zombie can... why can't Mr John Wu survivor? ("Ahh.. I keep punching this damn radio, can you help me Mr Zombie? Aaaaagh!!!")

It's only fair, and at times, shooting the radio can be.. well, satisfying so vote keep just for the dirty pleasure of being able to express yourself against the media, and/or commercials and the like.

Zombies won't mind survivors expending ammo on their own technology. They might even wait until you're done before eating you...

Keep Votes

  1. Author Keeps His Pants On It adds to the RP possibilties, and adds a bit of wild west diplomacy to the genre.. at times. Don't bitch.. or I'll post a suggestion about taking a building's generator or radio with you when you jump off a building... MrAushvitz Canadianflag-sm.jpg 01:26, 23 December 2006 (UTC)
  2. Keep - But only if we can say something as we are destroying the device in question.--Canuhearmenow Hunt! 01:45, 23 December 2006 (UTC)
  3. Keep - It makes very little sense that shotguns can't destroy plastic trees but can penetrate a zombie skull with ease. --Reaper with no name TJ! 03:32, 23 December 2006 (UTC)
  4. Author should NOT keep his pants on - If this isn't relaistic, i don't kno wwhat is. Oh, and mr. A, my place, 8 o clock... --Poopman9 16:10, 23 December 2006 (UTC)
  5. keep I already thought this work... Asheets 16:49, 6 January 2007 (UTC)

Kill Votes

  1. Kill - Nah, don't overcomplicate the current system. --Wikidead 03:54, 23 December 2006 (UTC)
  2. Not really needed. Just seems to complicate things a bit too much. Besides, it doesn't really make a whole lot of sense. Don't people AIM when firing? And ShadowScope, did you READ the suggestion? The suggestion doesn't ALLOW one to use projectile weapons on generators and radios (Mr. A knows you already can). It ALTERS how they work.--Pesatyel 05:30, 23 December 2006 (UTC)
  3. Kill - I have no idea how the current system works, so no idea how this suggestion alters it. No option, therefore, but to vote Kill. Can you revise and make this clearer? --Funt Solo Scotland flag.JPG 10:10, 23 December 2006 (UTC)
  4. Kill - A radio is an item in peoples' inventories. Do not take items out of others' inventories, please. --Nosimplehiway 13:52, 23 December 2006 (UTC)
    • Re (Shakes his head) As you can see I meant broadcasting radios (ie. barricade items such as radios and portable generators) you know, once they're installed and are now a barricade item. I can't shoot items out of your inventory with my gun. I can only kill you with the gun, but it doesn't cost you any gear. K, now change it to a keep please. MrAushvitz Canadianflag-sm.jpg 06:02, 26 December 2006 (UTC)
  5. Kill A) Don't encourage sabotauge. B) You can buy every skill in the game. We don't need to modify things in a complex way to let newbies GK easier. Just buy melee skills. --Jon Pyre 23:21, 23 December 2006 (UTC)

Spam/Dupe Votes

  1. Dupe-It is a great idea, but you can ALREADY use Flare Guns, Pistols, Shotguns, etc. against radios and gennys! Shacknews' Death Cultist division use it a lot because of its high accuracy to destroy gennys and radios. So it is already in the game. Sorry.--ShadowScope 01:51, 23 December 2006 (UTC)Spam-Oops. I was CNR, Pesatyel. No need to chang how the system works. Want to destroy gennys and radios quickly? Do so, but you are wasting ammo...--ShadowScope 05:38, 23 December 2006 (UTC)
  2. Spam - Actually I don't know if it's already implemented in game or not, but the fact that this has a lot of hardly justified pros and cons makes it suck. If your suggestion doesn't flow well and needs a lot of ankward tweaking, then it doesn't belong to a smooth game as UD. --Matthew Fahrenheit YRCT+1 02:50, 23 December 2006 (UTC)
  3. Spam - just... why even bother? The current game mechanics work fine. I'd rather let Kevan use his precious time to implement something much better. --Ducis DuxSlothTalk 06:44, 23 December 2006 (UTC)
    Spam - Like da nice man above said, it'sa not nessesawy.
    unsigned vote struck. --Funt Solo Scotland flag.JPG 10:18, 24 December 2006 (UTC)
  4. Spam - I think, therefore I spam.--Gage 04:27, 24 December 2006 (UTC)

Military purging

Suggestion removed by author (Reviverion). Next time you remove your suggestion, note it as I'm doing it here please. --Matthew Fahrenheit YRCT+1 21:00, 23 December 2006 (UTC)


Sort contacts

Um, this was implemented as part of last month's contacts list update - you just click on the title of the column you want to sort by. Maybe I should add some little triangle "sort" icons, if this many people didn't notice it. --Kevan 20:07, 23 December 2006 (UTC)

Seeing as Kevan said it was already in the game, I have removed it.--Gage 20:25, 23 December 2006 (UTC)

Pin

Spaminated with 8/12 Spam votes: overpowered, out of genre. --Funt Solo Scotland flag.JPG 21:58, 24 December 2006 (UTC)