Suggestions/26th-Dec-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Bust a move!

Spaminated with 14 Spam, 1 Kill, 1 Author-Keep. Everyone thought it was a joke. --Funt Solo Scotland flag.JPG 22:56, 26 December 2006 (UTC)


uber zombie

Spaminated with 14 Spam, 4 Kill, 0 Keep votes. Overpowered & too complicated. --Funt Solo Scotland flag.JPG 22:17, 26 December 2006 (UTC)

Just noticed, this was also heavily edited well after voting began, so could also have been deleted on those grounds. --Funt Solo Scotland flag.JPG 22:19, 26 December 2006 (UTC)

Better Prison Suggestion

Timestamp: DinkyDao 07:39, 26 December 2006 (UTC)
Type: Prison, Improvement on previously accepted suggestion.
Scope: Better Prisons, if implemented.
Description: This is an improvement on the previous suggestion of Prison, with a more realistic construction. This idea is based on an actual jail i had the misfortune of visiting.

The Prison is a 3x3 area, with a start-shaped central building and four courtyards. It is walled off, and the only way to enter is by the lower branch of the "star", the Reception. The central piece is the Security Outpost, and the other three branches are respectively the A, B and C block. You can only go exit the blocks and reception through the security outpost. It can be barricaded so that none can go in or out of the blocks. It is from there you access the courtyards, also. These are the Football field, Basketball Grounds, Running Track and Pool. The Reception cannot be free-runned in. Basically it is very similar to the Fort, except there is nothing of value to get there, really. Searching the detention blocks will only yield Books (10%), Newspapers (10%), Radios (2%) and sometimes a length of pipe (1%). Searching the Security Outpost will yield Books (5%), Binoculars (2%), Flak Jackets (1%), FAKs (1%), Shotguns (.25%) and Shotgun Shells (.75%). The Actual emplacement of the Penitentiaries is detailed in the other Prison Suggestion, being one in Shackleville and another in Judgewood.

Keep Votes

  1. Author I beleive this is a great idea. --DinkyDao 07:45, 26 December 2006 (UTC)
  2. Keep - This is based on the forts, isn't it? There is one major detail I don't like, but I wont oppose this suggestion on those grounds. Malton is assumed to be in England, so a few of the courtyard names feel out of place... --Wikidead 07:58, 26 December 2006 (UTC)
    • Re - I forgot about this, you're right. I am changing it as we speak. --DinkyDao 08:02, 26 December 2006 (UTC)
  3. Keep - Well, I do think that the "extracurricular activities area" should have it at school before courtyard :(. But I won't hold it against you. Besides, it's christmas :D well the day after >_> shut up --Shadow213 09:00, 26 December 2006 (UTC)
  4. Keep - I like this although I think we simply need a bit more discussion on it *looks around for more people voting*. --Ducis DuxSlothTalk 12:10, 26 December 2006 (UTC)
  5. Keep I like this, a semi-decent resource building. Be fun to see what new Faction controls the prison.. i dunno... "Malton's Bitches" or something.. all good. MrAushvitz Canadianflag-sm.jpg 17:57, 26 December 2006 (UTC)
  6. Keep - Flavorful, I guess. Also, I think that there should be a plain open courtyard instead of a pool. Dont think many prisons have a pool... Also, maybe you should add a small workshop type thing, sorta like a prison industry of some sort.--GhostStalker 21:56, 26 December 2006 (UTC)
  7. Keep - A prison would definitely add some good flavour. Also, because of the issues raised by explodingferret, this seems like it could become a building zombies could acually hold, which would be nice.--I am 21:03, 12 January 2007 (UTC)

Kill Votes

  1. It's a very weak fort. Currently, forts have the advantages and disadvantages of being two levels of barricades and extra movement complication balanced against not needing to move (due to internal resources). Take those resources away and the survivors would need to leave and come back rather a lot. If such a building were taken by zombies, I can't see them being retaken and held by survivors again, making the flavour fairly pointless. Thus my argument is that this suggestion would be a waste of time to implement. --ExplodingFerret 14:24, 26 December 2006 (UTC)
  2. I don't see the point. This is inferior to the linked suggestion below. We don't need any more useless buildings. Plus it is overly complicated for Urban Dead.--Pesatyel 05:40, 27 December 2006 (UTC)
  3. kill what is the point? Asheets 18:27, 9 January 2007 (UTC)

Spam/Dupe Votes

  1. Not A Better Prison Suggestion - we don't need weak forts. --Funt Solo Scotland flag.JPG 21:57, 26 December 2006 (UTC)
    • Re - Just for your info this isin't based on forts but on a ACTUAL JAIL. --DinkyDao 05:24, 27 December 2006 (UTC)
  2. As Funt. --Slice 'N' Dicin' Axe Hack 23:14, 26 December 2006 (UTC)
  3. Spam - Prisons was my suggestion! This is nowhere near as good as mine! Plus it lacks resources (Prisons have quite a few weapons.) No, just no.--Canuhearmenow Hunt! 00:50, 27 December 2006 (UTC)

Hunting (revised to the tenth power)

Timestamp: Jon Pyre 14:31, 26 December 2006 (UTC)
Type: Skill
Scope: Survivors
Description: Hunting would be a survivor skill limited to those level 10 and higher. When you, a fellow survivor, or a piece of equipment is attacked you get a message following the attacker's name similar to Scent Trail. This message would reveal your own deduction as to where the attacker is coming from showing only randomly giving you one direction they are now in. For example if they were 10e 2n or 5n 1e or 40e 6s, etc., the message would say 50% of the time (Now East) and 50% of the time (Now North). If they were directly n, s, e, or w of you it'd give you that direction 100% of the time obviously but there would be no way of telling that message apart from the ones picked from two directions.

All this does is prevent a person hunting for vengeance from going in the entirely wrong direction. The message (Now South) could mean they've farther to the east or west but at least you won't be going straight north. Effectively this just reduces the area they'd need to search by 50%, still leaving lots of area to explore. It's more a hint than any kind of pinpointing.

Now this could make things overly hard for a PKer if functional in an extremely crowded building since several hundred survivors could potentially get the hint and start looking for them. Therefore the message should have a chance to not show up based on how many survivors are present. The PKer can just escape easier in the extra confusion of crowds. For every survivor over 1 present the odds of getting a message should be reduced by 1%. So a lone witness has a 100% chance of getting the message, 10 having a 91% chance, 50 have a 51% chance, down to a minimum chance of 5%. So Hunting would primarily help small safehouses and unaffiliated survivors that don't have the means to organize a large posse, rather than the malls and supergroups that should be able to field hunting parties of their own rather than rely on a skill.

What is the game reasoning behind knowing where they are now? It's an educated guess (part of the reason it fails so often). Not tracking footprints or psychic detection or sniffing their position. Ever see those scenes in movies where someone shouts out "They're came at us from the [X DIRECTION]!", without actually knowing where exactly they came from. The same way villages in ancient Europe knew Viking raiders came from the north, even though they probably never went to the Viking mead halls on vacation.

Keep Votes

  1. Author It's just a hint so you're search is at least vaguely in the right direction. You still probably won't find anyone. Mostly there to help small groups of people risking their lives somewhere instead of the 1000 people sitting on their butt in a mall. --Jon Pyre 14:33, 26 December 2006 (UTC)

Kill Votes

  1. Kill Remove that rubbish about group percentages. Zoift 18:54, 26 December 2006 (UTC)
  2. Kill, and change: yeah, get rid of the chance of failure bit. 500 people should have a better chance of tracking someone down than a single bounty hunter by themself. --AlexanderRM 2:58 PM, 26 December 2006 (EST)
    • Re I was trying to address numerous voter comments that large groups shouldn't need help to find PKers. I still think it's pretty hard for even a big group to find an attacker, but this is a compromise designed to appeal to PKers and at the same time give aid to small groups and non-mall safehouses. Plus if this passes Kevan can make whatever changes he sees fit...he could ignore that part if enough voters come out against it. I can add a note to the suggestion saying that many voters disagreed with that portion. --Jon Pyre 21:44, 26 December 2006 (UTC)
  3. Kill- Yep, change it. Make it more vague so the PKers don't complain (but not too vague, or it'll be pointless), and drop the superfluous percentages. --Wikidead 20:33, 26 December 2006 (UTC)
    • Re It's pretty much as vague as possible. I'm not sure what the next step would be. All this tells you is one direction you definitely don't have to go. If you have any suggestions on how to vague it up I'd be glad to hear them. --Jon Pyre 21:43, 26 December 2006 (UTC)
  4. needs some work --- I'd rather see a mechanism where you ask "which way did they go?", get an answer (maybe), go that direction, ask again, get another answer (maybe), etc. Asheets 18:31, 9 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - Because of mystical Remote Viewing. If i shot up a building, ran west, then circled around to the east well outside your possible field of view you would still know i was east. This is patently aburd. How about you pull your head out of your arse and stop trying to cripple PKing? People cannot and will not ever know the movements of people after they leave the area, giving them that ability is patently absurd. --Grim s-Mod U! 20:06, 26 December 2006 (UTC)
    • Re Your character in game would have a lot more observations to go on than what you have: namely a 3 x 3 grid in html. Who knows what kind of information they could deduce from sight, sound, smell. True story, the other day I helped a friend look for a dog that ran away. I was there by myself trying to find a pup in the middle of a busy city with nothing to go on but guesswork. I went one way, my friend went the other. After a while I came to a fork. I could either go straight, left or right. The dog could have gone any of three ways, if it even came that way in the first place. So I tried to put myself in the dog's mindset. There was a dark bridge a few blocks left, probably not the place a dog would enjoy hanging out in. Straight on were just row houses, nothing too interesting and it'd force the dog to cross a busy street. To the right there was a shopping district with a few stores and restaurants. I reasoned that direction had the most to attract a dog. I turned right and sure enough after a few blocks I saw the small black terrier sniffing trees as it continued onward. I clipped on the leash and took it home. I found the dog with nothing but educated guesswork and intuition, none of which would have been possible if I had been looking at nine squares on a computer screen. Don't doubt your character. They're able to find food and use the bathroom without your help, I'm sure they have some reasoning abilities we don't have. Cause we're not there. --Jon Pyre 21:37, 26 December 2006 (UTC)
      • Re - Saying that you found a dog, therefore ESP is justified is a rather... no... completely retarded argument, though certainly of better caliber than some you have used previously. --Grim s-Mod U! 22:56, 26 December 2006 (UTC)
  2. Spam Mechanism makes no sense. Anecdotal evidence about tracking an animal which is not actively trying to hide is largely irrelevant to hunting human beings. Go find Bin Laden then come back and talk to me.--Burgan 21:47, 26 December 2006 (UTC)
    • Re They know Bin Ladin is probably in Pakistan. They didn't track him there, they're just going by educated guesswork. Actually that's exactly the same as this suggestion. They know he's South, but that doesn't help them much beyond giving them less reason to search Afghanistan for him. It's a hint for the US Military but it sure doesn't makes finding him easy. Also in the future let's avoid comparing PKing to terrorism, it raises the danger of invoking Godwin's Law.--Jon Pyre 21:50, 26 December 2006 (UTC)
  3. Spammage, not as nice as cabbage. (Others already said why.) --Funt Solo Scotland flag.JPG 22:00, 26 December 2006 (UTC)
    • Re If love of puppies combined with fear of terrorism can't convince you nothing will. *Sheds a single tear*. --Jon Pyre 22:05, 26 December 2006 (UTC)
    • Re - A sensible suggestion might just do it. --Funt Solo Scotland flag.JPG 22:14, 26 December 2006 (UTC)
    • Re - Do i not recall an ancient tradition whereby it was considered terribly poor form to Re every single vote against a suggestion Sir Jon Pyre of Irrational PKing Hate? --Grim s-Mod U! 22:53, 26 December 2006 (UTC)
    Non-author re struck. --Funt Solo Scotland flag.JPG 22:57, 26 December 2006 (UTC)
  4. As everyone else who spammed. --Slice 'N' Dicin' Axe Hack 23:15, 26 December 2006 (UTC)
  5. Spaminator - Oh, get over your hunting. Really. Zombies have scent death. Enough. Humans don't have a need for such a skill. Thats it. --Ducis DuxSlothTalk 12:23, 28 December 2006 (UTC)

Stamina

Removed to discussion page as edited after voting started. I've done this twice now. If you move it back here again I'll report you to Vandal Banning. Please adhere to the rules of this page. --Funt Solo Scotland flag.JPG 23:14, 26 December 2006 (UTC) (Discussion moved to discussion page.) --Funt Solo Scotland flag.JPG 00:05, 27 December 2006 (UTC)