Suggestions/28th-Apr-2007

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Rules for Previous Suggestions

  • These suggestions can only be voted on now, and only up to two weeks from the day they were submitted.
  • You can make new suggestions on the Suggestions Page.

Voting

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button next to the suggestion you wish to vote for. Then enter your vote in the suggest_votes field. Please ensure that your vote is placed before the double brackets of the particular suggestion (ie the "}}")
  5. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  6. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.

Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages are only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss any of the suggestions or votes here, please select a specific vote's page by clicking on its link under Current Day's Suggestions and use the associated Talk page. Suggestions do not have to be submitted in order to discuss them. The Suggestions talk page can be used to workshop possible suggestions before they are submitted.

Valid Votes

  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described below in the Removing Suggestions section. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described below. Dupe votes will not be counted when votes are tallied.

Invalid Votes

  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.

Comments

  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.

All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)



Removing Suggestions

Suggestions can be removed for two reasons:

  • Dupe If a suggestion is a duplicate of an earlier one, and has recieved at least 3 Dupe Votes linked to the Duplicated suggestion, then it can be deleted as per the guidelines below.
  • Spam If a suggestion is deemed by the community to be either not made seriously, or simply completely awful and not worthy of inclusion on the Suggestion page for a two-week period, it can be Spaminated. The suggestion may be sent to either the Peer-Rejected or Humorous suggestions pages.

Eligibility for Spamination is acheived if there are at least 7 Spam votes and the number of Spam votes are equal to 2/3rds or greater of the total number of votes, with the author vote included in all these tallies. In addition, A Sysop can if they so choose delete any suggestion with three or more Spams as long as Spams outnumber Keeps; this includes their own spam vote. Suggestions may not be removed as spam unless voting has been open for 6 hours.

Authors are not allowed to use Re: to defend their work or correct the editor after a suggestion has been removed.

When removing a Suggestion, you take the responsibility to be mature regarding the situation. Each Suggestion is an author's child and they can be come quite passionate in regards to the Suggestion's removal. Please do the following when removing a Suggestion:

  • Duplicate - If the removed Suggestion is a duplicate, you must:
    1. Confirm that there are absolutely no viable differences between the original and the duplicate.
    2. List the number of Dupe Votes received.
    3. Provide a link(s) to the Suggestion that it duplicates.
    4. Optionally note the Linked Suggestion status: Reviewed/Undecided/Rejected.
    5. Sign the removal.
    6. Be Polite and make no additional comments.
  • Humorous - If the removed Suggestion is deemed humourous, you must:
    1. State that the Suggestion has been deemed humorous.
    2. Move the Suggestion to the Humorous Suggestions page.
    3. Sign the removal.
    4. Be Polite and make no additional comments.
    5. Bring fourth a vandalism case against the user who posted it citing rule 13 of making a suggestion.
  • Spaminated - If the removed Suggestion has become eligible for Spamination, you must:
    1. List the number of Spam Votes received and the total number of votes.
    2. State that the Suggestion was Spaminated.
    3. List or summarize/paraphrase the comments/reasons made on the Spam votes.
    4. Move the suggestion to Peer Rejected Suggestions page.
    5. Sign the removal.
    6. Be Polite and make no additional comments.

It is your responsibility to be a mature editor.


Suggestion Navigation
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DO NOT PLACE A VOTE AFTER DEADLINE

If the two week deadline for voting is passed, your vote WILL BE DELETED AND IGNORED.


Suicide (v. 2.0)

Timestamp: Dinoguy1000 07:57, 28 April 2007 (BST)
Type: Misc.
Scope: Survivors only
Description: For those of you who might remember, this is a revised version of my original Suicide suggestion. I hinted in the Voting section that I might post a new version, and I finally got around to doing it. Here you are!

Let's face it. Jumping out of buildings to kill yourself is just boring. Standing around, waiting for other people to slaughter you, is slightly better. But what we really need is an option to commit suicide by attacking yourself.

What's the point, you ask? There is none - except for a blatant waste of your own AP should you get tired of playing as a survivor, and you happen to be too lazy to go hunt down a tall building or wait for a zombie/PKer to off you.

When you try to kill yourself, the server does a basic check to see if you're a survivor in a building with other survivors. If you are, and you try to commit suicide, you will get a message saying "The other survivors in the room keep you from hurting yourself." Otherwise, if you manage to attack yourself to the point of death, a message will be displayed reading "(Your name here) killed themselves." Due to obvious reasons, zombies aren't allowed to kill themselves.

The previous version of this suggestion had a suicide counter, which was repeatedly shot down for solid reasoning - survivors with high suicide counts would likely be killed mercilessly because they *must* be zed spies. If you really want a suicide counter, say so in your vote, but I'm not including it in this version of this suggestion.

To implement this, an additional option would be added at the bottom of your attack target list saying "Yourself". When you attack yourself, all hit percentages get a 40% boost, stopping at 100% (if you can't hit yourself, there's something wrong, after all...). Each time you successfully attack yourself, a message saying "(Your name here) attacked themselves for X damage." is displayed. You don't gain experience from attacking yourself, but you do still have the standard AP loss.

Keep Votes

  1. Keep - Author vote -Dinoguy1000 07:57, 28 April 2007 (BST)

Kill Votes

Kill - why would people stop you? And why wouldn't you be able to just shoot yourself in the head with a pistol and kill yourself outright? --Funt Solo Scotland flag.JPG 08:04, 28 April 2007 (BST)
  1. Kill - not needed --Duke GarlandLCD 09:56, 28 April 2007 (BST)
  2. Kill - Eh? why do we need this? Just go out into the street, find a bunch of zombies and there you go.--Seventythree 10:02, 28 April 2007 (BST)
  3. Kill - oh yes....because what we need is an easier way for zed spies to die behind the barricades. I could go for this is it came with an associated 50AP penalty or if the act of shooting yourself in the head automatically blew you backwards out over the top of the barricades on to the street :).–Ray Vern Pig.gifphz T 10:41, 28 April 2007 (BST)
    • Re - That's why I disallow killing yourself in a building with other survivors. To tell the truth, I had been thinking about an automatic 50-AP penalty, or perhaps automatically dumping you outside. Regardless, though, if you killed yourself in a building all by yourself, even if it was caded, then any other survivors who came in would see you and have a chance to react. Although, come to think of it, I suppose it's not unusual for people to go back to a safehouse with just enough AP to get in... -Dinoguy1000 04:14, 30 April 2007 (BST)
  4. Kill - Waste of resources, it doesn't need to be that simple to kill yourself. It's already so much easier to go from survivor to zombie than the other way around. -Rasi 09:14, 28 April 2007 (EST)
    • Re - It's only a waste to the person killing themself. Nothing I'd cry over, really... -Dinoguy1000 04:14, 30 April 2007 (BST)
  5. As Ray. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:12, 28 April 2007 (BST)
  6. Kill -Ray.--Vista 15:35, 28 April 2007 (BST)
  7. Kill - Not needed at all. --User:Axe27/Sig 15:46, 28 April 2007 (BST)
  8. Kill - Allows parachuting without the effort of even getting infected first. No. --Uncle Bill 18:15, 28 April 2007 (BST)
    • Re - See my Re to Ray Vern. -Dinoguy1000 04:14, 30 April 2007 (BST)
  9. Kill - If you really want to die, just start acting like a zombie spy, or PKer, boasting about how they're all gunna die... or alternatively, just jump already! -- boxy T L ZS Nuts2U DA 05:24, 29 April 2007 (BST)
  10. Keep Kill- If people want to shoot themselves in the face with their shotgun, I say let 'em! --Reaper with no name TJ! 15:44, 30 April 2007 (BST) On second thought, I just realized. The time and AP a Death Cultist has to waste killing themself (ie, walking around inside a building while infected) is the only thing keeping it anywhere near balanced, and this negates that! --Reaper with no name TJ! 15:48, 30 April 2007 (BST)

Spam/Dupe Votes

  1. spam/dupe - Ray Vern reminded me why this is a strict no-no. The current suicide is from inside a building to outside (leaping). If you can commit suicide inside, then you can bypass the 'cades. And it reminded me that I've seen this suggestion before, but I'm not going looking for it in the morass of peer rejected. --Funt Solo Scotland flag.JPG 10:49, 28 April 2007 (BST)
    • Re - See my Re to Ray Vern for 'cade ignorance. And yes, you probably have seen it before, as I first posted this around a year ago. Although, if you can point me to specific others (I tried a search, but didn't really find anything), please don't hesitate to. -Dinoguy1000 04:14, 30 April 2007 (BST)
  2. Spam As Ray and Funt. In addition, the message "(Your name here) attacked themselves for X damage." wouldn't work either. You can't see others attacking, why yourself?--Pesatyel 04:21, 29 April 2007 (BST)
    • Re - The idea was to let anyone passing through know that you were trying to kill yourself. In retrospect, though, this would probably just end up being used as another form of spamming, much like what I observed to happen to radios. -Dinoguy1000 04:14, 30 April 2007 (BST)
  3. Spam Just say no to people crawling behind barraicades, and then dying there. - BzAli 17:37, 29 April 2007 (BST)

High/Secondary Schools

Timestamp: Dance Emot.gifTheDavibob T 11:40, 28 April 2007 (BST)
Type: Building Change
Scope: Select Schools
Description: This is a rehash of my Undecided suggestion of the same name. However, this picks up on its failures, which, rightly, consist of the fact that no school would take up six blocks. So, rightly, these schools take up one block, however they have a large choice of searching areas.

There are 5 secondary schools in Malton, consisting of 1 Private School. These are:

  • Beer Place High School, Crowbank.
  • Barnicott Walk Secondary School, Crooketown.
  • Mist Alley Secondary School, Greentown.
  • Attrill Boulevard High School, Paschenton.

And, of course:

  • Farlow Drive Private School, West Becktown.

There are many blocks to search in the schools, and this is done in the same way as in a Mall, with the “Shopping” skill, by selecting the area in which you wish to search. Each school has a number of options, though not all of them. The schools which have each block to search are listed beside the block.

  • Main School Block – Same as current, though without knives. (All schools)
  • Technology Block – Knives (4%), First Aid Kits (1%), Spray Cans (1%). (Beer Place, Attrill Boulevard, Farlow Drive)
  • Science Block – First Aid Kits (4%), Books (2%). (Beer Place, Mist Alley, Farlow Drive)
  • Gym – Hockey Sticks (5%), Cricket Bats (3%), Tennis Rackets (5%). (Barnicott Walk, Mist Alley)
  • Auditorium – Binoculars (4%), Books (2%), Poetry Books (2%). (Barnicott Walk, Attrill Boulevard, Farlow Drive)
  • School Library – Books (3%), Poetry Books (3%). (All schools)

This means that each school will have the following:

  • Beer Place High School – Main Block, School Library, Technology Block, Science Block.
  • Barnicott Walk Secondary School – Main Block, School Library, Gym, Auditorium.
  • Mist Alley Secondary School - Main Block, School Library, Science Block, Gym.
  • Attrill Boulevard High School - Main Block, School Library, Technology Block, Auditorium.
  • Farlow Drive Private School - Main Block, School Library, Technology Block, Science Block, Auditorium.

Enjoy, and don’t feel compelled to vote!

Keep Votes

  1. Keep Only concern i have is how does the shopping skill apply to looting schools?--Seventythree 12:57, 28 April 2007 (BST)
    Sorry, that was a case of really bad wording. You don't need the shopping skill for this, I was just using the example of having the shopping skill in a mall. *Slaps self*. -- Dance Emot.gifTheDavibob T 13:31, 28 April 2007 (BST)
  2. Author Keep. -- Dance Emot.gifTheDavibob T 13:31, 28 April 2007 (BST)

Kill Votes

  1. Change - Why those schools in those suburbs? I would prefer special buildings of this kind be more seperated from the malls. For example: Creyghton Drive School in Reganbank, Cread Boulevard School in Tapton, Twill Alley School in Danversbank, and Newell Crescent School in Dunningwood. (unless there are specific reasons for the locations chosen?) –Ray Vern Pig.gifphz T 13:21, 28 April 2007 (BST)
    For the original suggestion, the schools were in places with the right buildings, so I just copied them over. Probably should have changed them a bit, though. -- Dance Emot.gifTheDavibob T 13:31, 28 April 2007 (BST)
  2. Kill/Change - I like this basic idea. More places to find knives and binoculars and books seems like a reasonable idea; the most significant of those is binoculars, which are hard to get right now, but not an overpowered item, so I'd say it's fine to have another non-Shopping location to find them. What I don't like about this suggestion is how narrow in scope it is. It's going to affect a handful of suburbs. Of course this is also true of buildings like stadiums, forts, cathedrals, but if there are going to be new mechanics I would much rather see a suggestion designed to affect as many schools as reasonable, instead of a select few. --Rasi 09:18, 28 April 2007 (EST)
  3. Change as those above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:14, 28 April 2007 (BST)
  4. Kill School Malls? Honestly. --User:Axe27/Sig 15:50, 28 April 2007 (BST)
  5. Kill - I rather the Malton University suggestion. --Ducis DuxSlothTalk 16:51, 28 April 2007 (BST)
  6. Change I agree with Ray, let's not give survivors anymore reason to go to malls. Finding almost everything is incentive enough to be in the area...--Labine50 MH|ME|TNT'07 18:38, 28 April 2007 (BST)

Spam/Dupe Votes
Spam/Dupe Votes here


Satellite Phone

Timestamp: Da Axe Man 22:12, 28 April 2007 (BST)
Type: Message to outside world.
Scope: Luckiest of people.
Description: I gave it one final shot. - With thanks to everyone that helped on the discussion page :)

THE SATELLITE PHONE - a very special object.

  • A satellite phone can be found indoors on a random square in Malton.
    Q: Why indoors?
    A: If a satellite phone was to be left outdoors it wouldn't work!
  • It takes up 20% encumberance.
    Q: Why 20%?
    A: This is due to its potential reward.
  • When the phone is in your inventory, your name is displayed to others as "YourName (Satellite Phone)" eg. "Da Axe Man (Satellite Phone).
    Q: How come?
    A: This allows other players to protect/kill you depending on if thier either a human or zombie.
  • It respawns at the start of every week during midnight (unless somone is holding the phone).
    Q: Why every week?
    A: This makes the item even more special.
  • When you find the phone it reads: "You find a large satellite phone maked with the NecroTech logo. It's beeping and has a flashing light on the top...".
    Q: Why?
    A: This attracts the attention of whoever has the phone towards the significance of the item.
  • Upon clicking on the satellite phone indoors, it says: "Satellite Link Not Detected - Please use in an open outdoor space."
    Q: Why outdoors?
    A: It would be too easy for humans to be able to use it indoors.
  • Clicking on the phone outdoors (10AP) will present the message "You press the uplink button. The satellite phone's display flickers and now reads "Uplink in progress. Do not move phone."
    Q: Why 10AP?
    A: 10AP because of the rewards.
  • Q: Why can't you move the phone (or move indoors)?"
    A: The annoying signal! Makes it harder for humans.
  • If the phone is moved during the uplink, it reads: "The satellite phone's display fills with static and resets itself."
  • After 12 hours, a message saying "Suddenly, the speakerphone on the unit crackles to life, and you hear a dialtone, followed by a number being dialed. After a couple rings, you hear a woman's voice. "I'm sorry, outgoing calls from your region are currently restricted. If this is an emergency, please leave a message and our support staff will contact you as soon as possible." You hear a beep."
  • The player now has a text box called "Leave a message."
  • Anything the player types in this box will be displayed on a page on urbandead.com
    Q: Who's gonna moderate these messages?
    A: Someone will have to filter out offensive/vulgar comments, but it's only once a week.


  • Messages shall be with the caption "Last known communication from Malton (left as a voice mail message) on [DATE] coming from [SUBURB]: [MESSAGE]"
    Q: Whats the point in recording the suburb?
    A: The suburb note is there because obviously, some suburbs are going to be a lot more difficult to make a call from than others, so the measure of accomplishment/bragging rights will be different depending on location.
  • After entering this message, it reads "The satellite phone crackles, the display goes dead, and some smoke comes out of the top. It looks like it's broken."
    Q: How come you can only use it once?
    A: It makes it more unique.
  • After use it is just dead weight in your inventory (although who knows, maybe you might want to keep it?!)
    Q: Will a new one still respawn?
    A: Yes, if your holding a broken phone it still respawns.
  • If you are killed by another player or you commit suicide, it says "The unwieldy satellite phone slips from your grasp and lands on the ground with an ominous crack.", at this point it vanishes from your inventory.
    Q: How come it vanishes?
    A: You shouldn't have died.
  • Q: Won't this influence PKing?
    A: They reap no benifit from this.
  • Q: What if the phones broken?
    A: You don't lose the phone.
  • If a zombie kills the person with the satellite phone, a message reading "This human was carrying a strange box with an antenna and flashing lights, that fell on the ground when you dealt the final blow. All of a sudden you hear a voice coming out of the box, talking to you! You vaguely remember devices like this. It says "I'm sorry, your satellite phone is experiencing technical difficulties. If this is an emergency, please leave a message and our support team will get back to you as soon as possible." appears.
    Q: What if the satellite phone is broken
    A: If its broken nothing happens oh and you don't lose the phone.
  • Q: Can the player who got killed still use the phone?
    A: No, a message saying "You lost your satellite phone appears."
  • The zombie can then leave a message too. Either "Graagh.","Graaaagh!","Grrrh.","Grh. ","Mrh?" or "Brnhr." (again in the [DATE] coming from [SUBURB]: [MESSAGE]" format). Zombies with death rattle can say something like "Harman hambargarz! BARHAH!!!". (if its translated automatically - which i think it is).
    Q: How come zombies can't leave a proper message?
    A: It's alot harder for humans, being as they have to stay outside for a total of 12hrs. Plus zombies can't talk properly anyway.

THE END. (... well I think it's interesting)

Keep Votes

  1. Keep! - I will vote for me! --Da Axe Man 22:15, 28 April 2007 (BST)
  2. Keep - I like how you wrote it up. I feel like one thing should be added -- what the point of this whole exercise is. It's a challenge for survivors, especially those who feel like they've seen and done what Malton has to offer. One survivor has to lug this thing outside and stay there for 12 hours, using most of their AP to operate the phone -- they'll probably need friends with them to defend an outdoor location for that long. And the reward is getting to put a short message on the front page of the site. It can only be attempted once a week, and zombies can try to take down the team to leave their own (limited) message. No in-game benefit at all, pure bragging rights. The game needs something like this. --Rasi 19:12, 28 April 2007 (EST)
  3. Keep Yup. Good work putting it together--Seventythree 00:45, 29 April 2007 (BST)
  4. Keep! - Because it's gonna be funny to see all the zombie comments. of course, if anyone ever retakes the forts there might be human comments too. Padfu-Zomfu 03:48, 29 April 2007 (BST)
  5. Keep - In a quarentined city like Malton, finding a sattelite phone would be like finding the Holy Grail. What could be better than news from the outside? Or the chance to let your loved ones know you're still alive? --Uncle Bill 04:01, 29 April 2007 (BST)
  6. Keep - You know, I've thought of items-only-one-person-can-have-at-a-time-but-changes-hands-automatically myself, but not like this. Flavor is good. --Reaper with no name TJ! 15:52, 30 April 2007 (BST)

Kill Votes

  1. Kill - Pointless. Tons of hassle for no real in-game benefit, or any benefit at all. --Preasure 22:27, 28 April 2007 (BST)
    Re: According to the voting rules, it doesn't matter how much hassle it is, that's "up to Kevan to decide". --Da Axe Man 22:49, 28 April 2007 (BST)
    Re - I was talking about the hassle to the player to use it. And by the suggestion rules, 'Kevan can decide' is not a valid argument. --Preasure 09:21, 29 April 2007 (BST)
    Re: - The hassle would certianly be worth it, managing to put your name (or anything else) on a board would be a huge achievement in the game, especially for the more experienced players. Think of bragging rights, think of how you could promote your group. Think how sucessfull the easter eggs were! --Da Axe Man 14:05, 29 April 2007 (BST)
  2. Uh... What does it do? You didn't really say that. You described how it did what it did, but not what it did. -Mark D. Stroyer SoH 02:55, 29 April 2007 (BST)
  3. Mark is right, you didn't say what this does. I find the phone and send the message...then what? To whom does the message go? What's the point?--Pesatyel 04:39, 29 April 2007 (BST)
  4. Weak kill - I think this breaks the fourth wall, which I dislike, but I'm still unclear about what this does...very complex, and not from a server standpoint, it really just kind of fails Occam's Razor. Mr Bound 06:05, 29 April 2007 (BST
    • Note to all who is unclear: - The satellite phone allows someone to leave a message to the outside world. The outside world doesn't necessarily have to react to the message (because the message only given to some answering machine) but all messages recieved by the town of Malton are logged. Definitely worth while - and a nice new task for older players who have everything already. --Da Axe Man 14:06, 29 April 2007 (BST)
  5. Kill - nah, i just don't like it. --Duke GarlandLCD 14:32, 29 April 2007 (BST)
  6. Kill - Allthough within the genre, it's immersionbreaking. - BzAli 17:43, 29 April 2007 (BST)
  7. Kill -Are you serious? Back when KH was a safe no-major-building suburb staying alive outside for 1 hour was worthy of being insanely famous. --AlexanderRM 02:21, 4 May 2007 (BST)

Spam/Dupe Votes

  1. Spam - I can't believe I just read this pointlessness through to the end! -- boxy T L ZS Nuts2U DA 05:45, 29 April 2007 (BST)
  2. Who the hell is going to stand outside for 12 hours just to use a phone???!? It makes them a zombie snack very easily. And plus, since I can tell you many people here have alts, they sign on each of the characters once a day, not twice or more a day. Sure, maybe they sign on a few times more then usual, but that's probably because they either have nothing to do, or they only used about 5AP the first time they signed on. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:44, 29 April 2007 (BST)
  3. Holy Grail - as above, and we've already got one. --Funt Solo Scotland flag.JPG 15:50, 4 May 2007 (BST)