Suggestions/28th-Sept-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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Suppurating cock

Moved to humorous suggestions--Gage 01:32, 28 September 2006 (BST)


Rampage (Edit)

Spaminated with 14/19 Spam votes--Gage 22:19, 28 September 2006 (BST)


Death don't have no mercy- no mercy!

Timestamp: Ron Burgundy 04:30, 28 September 2006 (BST)
Type: Change, Improvement, Other things, Good
Scope: Anyone in a siege!
Description: Since bashing barricades is dull and the zombies are all so sad, how about we make it more exciting? Half the time zombies scratch at trees, survivors on the other side are actively throwing the barricades back up. This suggestion aims to change that by making things more interesting for people on both sides.

If there is an active survivor fixing the barricades, where "active survivor" is defined as "anyone who has added to the barricades in the last X amount of time and is still in the same building," zombies with feeding drag (or an appropriate subskill) can get the option to pull them out. The success rate of pulling survivors out is inversely proportional to how high the barricade level is (you should have more chance of pulling someone through a "loose" barricade than a "quite strong" one). There's no chance of pulling a survivor through a "very strong" barricade or higher. I think this makes sense because you've got to stand next to a barricade and mess with it in order to fix it, and if there are holes in the barricade, zombies could reach through.

This will get only the active survivors pulled out, so it will make them think twice about barricading a loose building with their last one or two AP. Survivors could run back inside, but whoever pulled them out will also be active and able to attack in the few seconds that survivors are outside.

People might object to this because UD is supposed to be a slow game where being online doesn't really matter and this would change that, to a degree. The change has, however, already been made because active survivors prevent zombie breaches all the time during sueges. Anyhow, I don't see this as being a significant game change, but it would make things more interesting for all those poor zombies that spend 40AP attacking plastic trees.

Small edit: this might also do something about those pesky barricade bots, if they exist. Also, if Kevan adds this to the game, he should do so only after the Channel 4 News Team has successfully invaded Ridleybank and driven the zombies therein before them. Anything to the contrary would completely defeat the utility of this suggestion.

Keep Votes
For Votes here

  1. Keep - Kevan personally told me this was a good idea (in a dream). --Ron Burgundy 04:30, 28 September 2006 (BST)
  2. Keep - a cog in the Biased Pro-Zombie political machine. --Karlsbad 04:41, 28 September 2006 (BST)
  3. Keep I love it. This doesn't violate the turn-based principle - it just makes barricading a sub-VS building with your last AP a similarly suicidal move as spending your last AP to step outdoors and sleep there, etc. The choice to take that risk or not is still yours. I think you should make the window very small though - as little as 2 or 3 minutes. Rheingold 05:49, 28 September 2006 (BST)
    • Re Heh, also - did the Blackmore discussion on the RRF forums lead to this suggestion? ;) Rheingold 05:49, 28 September 2006 (BST)
      • That and a good bit of lo mein, yes! --Ron Burgundy 07:03, 28 September 2006 (BST)
  4. Keep - I like it, attacking barricades as a zombie is ridiculously boring. "You smash at the barricade. You smash at the barricade. You smash at the barricade. It creaks." With this I might get some juicy braaaainz. --Jono loves Enrique 07:26, 28 September 2006 (BST)
  5. Keep - Even though i hate it when people suggest stuff to get rid of bots (all it does is just upset the human players even more), the idea of a zombie breaking through barricades and killing someone on the other side is quite good Kaylee Hans 07:27, 28 September 2006 (BST)
  6. Keep - Just like in the movies! --CrimsonD 08:03, 28 September 2006 (BST)
  7. Keep - Funt Solo, the barrciades don't keep zombies half-out silly, they keep survivors half-in. Youronlyfriend 08:56, 28 September 2006 (BST)
  8. Keep - I have mild worries about the x-rayish issue of this, but this can be assuaged if you can assure me that you would just have the option to grab "A survivor", not a specifically named one from a dropdown list? --Gene Splicer 10:32, 28 September 2006 (BST)
    • You'd just grab the guy who is barricading and wouldn't get to know his name until you had him. I guess if there are two guys barricading, you'd get whoever did it last. --Ron Burgundy 15:48, 28 September 2006 (BST)
      • So, if the last AP you used was for barricading, and it was less than half an hour ago (probably easiest way to implement this is for everyone to lose the flag every time they regen an AP), and you were the last person to barricade, you might get dragged out by a zombie. Sounds fair to me --Gene Splicer 09:13, 29 September 2006 (BST)
  9. Keep - Very classy, Ron, and an excellent idea to add to the dynamism of the game. Petrosjko 10:54, 28 September 2006 (BST)
  10. Keept - You ate a whole wheel of cheese? --Karloth vois RR 13:10, 28 September 2006 (BST)
  11. Keep - I like it, however I share Gene Splicer's worries. Also, I think a good value for X might be 'until you spend your next AP'... --Aitroxan 13:26, 28 September 2006 (BST)
    • Yeah, your next AP sounds like a good one. And Gene Splicer's worry is no worry at all. You'd just grab the guy who is barricading and wouldn't get to know his name until you had him. --Ron Burgundy 15:48, 28 September 2006 (BST)
  12. 'K - Activeness. I like.--Thari TжFedCom is BFI! 15:54, 28 September 2006 (BST)
  13. Keep Ooooooh. This could create a lot of online duels, hee hee hee. --MrAushvitz 19:12, 28 September 2006 (BST)
  14. Keep - Seems like an interesting idea, and a damn sight better (and more balanced) than shooting through barricades. I like it. --Rgon 19:29, 28 September 2006 (BST)
  15. Keep - Wow, just like in the movies. Spooky, Fun and Fair! --Max Grivas JG / M.F.T. 19:33, 28 September 2006 (BST)
  16. Keep - I like this idea. I disagree with CyberBob that it punishes survivors, it just means that survivors are living in dangerous, zombie infested times. And I really like the anti-bot implications. - Zizanie13 20:03, 28 September 2006 (BST)
  17. Niiiice- I can picture the survivors getting pulled through the cades already.--Grigori 21:04, 28 September 2006 (BST)
  18. Keep - Under the condition that 'X' is kept to some small amount of time, along the lines that Aitroxan suggests. --IrradiatedCorpse 22:25, 28 September 2006 (BST)
  19. Keep - How about a half hour- the time it takes to recharge 1 ap. Then, you causld assume that they woke up and moved away from the door and windows. --Steel Laser 01:48, 29 September 2006 (BST)
  20. Keep - as long as it is a reasonable x amount of time. And I agree, lol, it should not be implemented until after Ridleybank has been claimed by the news team, colossus and bastard brigade. --Kiltric 23:24, 2 October 2006 (BST)
  21. Keep - Definitely an interesting idea. Zombies need more love -- bashing barricades can be pretty thankless. --DeathToSpam 22:25, 3 October 2006 (BST)

Kill Votes

  1. Kill But in the end this is a turn based game and adding a complicated way of moving people outdoors without actually going indoors that comes in to play only in rare sieges is not worth adding. Besides, being pulled outside is kinda an instant kill if you have no AP. --Jon Pyre 05:29, 28 September 2006 (BST)
    • I'd say that sieges are fairly common, actually. Not as much as small safe houses getting knocked out, but as far as the meta goes, that's all people think about. Even in game, a suburb with a mall usually has 10 times the population of a suburb without one. With malls come sieges and with sieges comes watching for active players. I could see this sort of thing having effect all the time and being of more use than mobile phones or a number of other things. That and if you don't want to get pulled outside, stay online for an extra 30 seconds, or whatever the drag time limit would be (sorry for not having clarified that in the suggestion), or move into another building. Leave yourself 5AP and you'll be safe as milk! --Ron Burgundy 07:03, 28 September 2006 (BST)
  2. kill - So both the zombie and survivor have to online at the same time? I don't think urban dead is well set up to deal with simultaneous actions. Once I attacked a zombie outside who turned to be online, so naturally he fought back. Thing was, I didn't recieve any message telling me I was being attacked until he had already inflicted around 20 damage to me. I'm not sure exactly how the game processes information to be sent to different people, but there appears to be a delay. It strikes me that you could be dragged outside without knowing about it, spend another 10 Ap rebarricading, then get a message saying you where outside and dead. Oddly, I think all the barricading you did would still be in place, despite the fact that from the zombies point of view the survivors was outside, and so unable to build any barriers. It's like when two survivors get the 10 ep bonus for killing the same zombie. So I don't think this idea would work, and to be honest, I don't like it anyway. The Mad Axeman 10:59, 28 September 2006 (BST)
    • The same thing has happened to me with the "you just lost 40HP" and it's happened while I'm walking past a zombie. That is, I'm not standing in one place being attacked and attacking, I was just in range of the guy for a second. I think it's from mashing the refresh button. --Ron Burgundy 19:05, 28 September 2006 (BST)
  3. Kill - As much as I'd enjoy seeing a survivor trying to barricade a building and suddenly being dragged out into the streets, I don't think this would work very well as the game's turn based. --Nob666 13:37, 28 September 2006 (BST)
  4. Kill - This punishes survivors for doing what they're supposed to. No. Cyberbob  Talk  16:41, 28 September 2006 (BST)
  5. Kill - I kinda like it (reminds me of a scene in Return of the Living Dead), but it is incomplete. You mention the success rate, but NOT what the chances ACTUALLY ARE. You mention this would affect a survivor who last barricaded within X amount of time, but NOT what THE X IS. How much AP does this cost? Can a survivor fight it off? Does the survivor have to be below 12 HP as in regular Feeding Drag?--Pesatyel 06:27, 1 October 2006 (BST)
  6. Kill - I love it. I really, really love it. BUT: Does it need a subskill, or not? What's the AP cost? How long is the time window? Can the time window be made X spent AP after barricading rather than X minutes? What are the success chances? Does closing doors count as barricading? - David Malfisto 15:43, 1 October 2006 (BST)

Spam/Dupe Votes

  1. Spam - Don't be blinded by the wonder that is Ron Burgundy, folks! I know he's devilishly handsome and stylish beyond our ken, but this is an auto-attack with added X-Ray Vision that breaks a core tenet of the gameplay - barricades keep zombies out - not just half-out. [Edit:] And it's incomplete - does the zombie get this action for free? [Edit:] This place is weird - everyone auto-spams any suggestion that lets survivors shoot through 'cades, but here comes Ron, letting zombies do the same thing, and tons of people are on the Keep-Wagon. You're all being hoodwinked, I say, hoodwinked! --Funt Solo 08:54, 28 September 2006 (BST)
    • I'm suggesting zombies be able to get through them because zombies need something to keep things interesting and wasting 40AP on plastic trees gets a bit old. Maybe that's why survivors have 5% on zombies all the time (not including people waiting for revives). Anyhow... you're right, I do look pretty damn good. --Ron Burgundy 19:05, 28 September 2006 (BST)
      • Re - Bah - it's semi-nerfing distributed defence, you're giving it away free (no skill required), it's ill-defined because it doesn't indicate an AP cost or a length of time the 'cading survivor is in danger - frankly, it's shite. And wtf is all this paranoid bollocks about bots? Oh - and I spent 40AP building up a 'cade against a live attack by a zombie horde - that wasn't particularly exciting - but it's part of the game - a part you're suggesting I get punished for. Feeding Drag covers this role-play. (You handsome devil.) --Funt Solo 20:44, 28 September 2006 (BST)
        • The bots thing is an accusation that there are barricade bots. I'm not convinced that there's any merit to it, but for those that are, this sort of thing will protect them from their paranoia either by getting rid of the real bots or preventing the imaginary ones. You're right that I've not got an AP requirement or a new skill requirement, but I've always felt those things to be contingent and the idea of the suggestion is up there, anyhow. God... I'd write more... but I think I'm going to look at myself in a mirror for a while... --Ron Burgundy 22:12, 28 September 2006 (BST)
          • "Protect them from their paranoia"? Uh-huh. --Funt Solo 07:53, 29 September 2006 (BST)
  2. Spam - As Funt, and it's incomplete in other ways. When the zed 'gets the option' to do it, what happens if the person leaves the building before they click? Or someone else barricades in that time? Do they lose an AP, or do they attack the new person, or what? Or is the option always available? Also, I just think *barricade**barricade**barricade**use Free Running**rest* is just a bit silly. ;P -- ExplodingFerret 10:40, 28 September 2006 (BST)
    • Running out would reset it only if you stayed out until that active time tag runs out. Of course attacking a survivor isn't a free action. That should go without saying. --Ron Burgundy 19:05, 28 September 2006 (BST)
  3. Spam - Changed vote, i have to admit this would be very unfair to survivors. And of course, as others have pointed out its incomplete.--Mr yawn 17:01, 28 September 2006 (BST)
  4. Spam - Why is everyone so damn biased against Survivors? I mean come on, this violates the rule not to suggest something that bypasses barricades or what not, hm, let me try posting a pro-zombie suggestion and see how it goes.--Canuhearmenow Hunt! 20:36, 28 September 2006 (BST)
    • STATS! Everyone take notice! MY SUGGESTION IS DESIGNED TO HELP ZOMBIES. It will help zombies. Yes, zombies will benefit from this suggestion. They're always on the down side of things and this is designed to change that and make playing a zombie more fun. Notice the stats page. "This suggestion helps zombies" is not a legitimate reason to vote against it because that implies the only good suggestions are intended to help survivors. What am I missing here? Yall'sa crazy! :D --Ron Burgundy 22:06, 28 September 2006 (BST)
      • Re - I am not voting spam because of its a zombie skill, I'm voting spam because it violates the rule that you MUST LEAVE BARRICADES ALONE! (Why not suggest that zombies can enter light barricades? Or have a 150% bonus hitting barricades?) and to answer the Stats response, numbers don't mean jack shit if that minority has a distinct AP Managment/HP Managment/Attack/skill advantage, which zombies have an advantage in all of those.--Canuhearmenow Hunt! 22:15, 28 September 2006 (BST)
        • Oh, ok. My mistake. But why is "don't touch the barricades" a rule? Presumably, barricades are imperfect and should be regarded as such. --Ron Burgundy 23:52, 28 September 2006 (BST)
  5. Spam Baricades are barricades, not pieces of swiss cheese!! If you add a table to the inside of the barricade, a Zombie on the outside shouldn't be able to magically reach in and grab the unlucky survivor. --Officer Johnieo 22:36, 28 Septmeber 2006 (BST)
  6. Spam - It's more than x-ray specs, it's x-ray arms that can grab whoever's nearest the doors. --BBM 00:40, 29 September 2006 (BST)