User:BioMech

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Yeah, I'll sort out the damn page soon. Don't worry, I've already read the newbie stuff so there's NO need to put out the welcome newbie thing. This map is to show where I am and where I've been, and it's not been stolen from anywhere in particular.


Last updated: 26-10-2008
Dakerstown Jensentown Quarlesbank West Boundwood East Boundwood Lamport Hills Chancelwood Earletown Rhodenbank Dulston
Roywood Judgewood Gatcombeton Shuttlebank Yagoton Millen Hills Raines Hills Pashenton Rolt Heights Pescodside
Peddlesden Village Chudleyton Darvall Heights Eastonwood Brooke Hills Shearbank Huntley Heights Santlerville Gibsonton Dunningwood
Dunell Hills West Becktown East Becktown Richmond Hills Ketchelbank Roachtown Randallbank Heytown Spracklingbank Paynterton
Owsleybank Molebank Lukinswood Havercroft Barrville Ridleybank Pimbank Peppardville Pitneybank Starlingtown
Grigg Heights Reganbank Lerwill Heights Shore Hills Galbraith Hills Stanbury Village Roftwood Edgecombe Pegton Dentonside
Crooketon Mornington North Blythville Brooksville Mockridge Heights Shackleville Tollyton Crowbank Vinetown Houldenbank
Nixbank Wykewood South Blythville Greentown Tapton Kempsterbank Wray Heights Gulsonside Osmondville Penny Heights
Foulkes Village Ruddlebank Lockettside Dartside Kinch Heights West Grayside East Grayside Scarletwood Pennville Fryerbank
New Arkham Old Arkham Spicer Hills Williamsville Buttonville Wyke Hills Hollomstown Danversbank Whittenside Miltown

Mah skillz:

  • Hand-to-Hand Combat (+15% to melee attacks.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)


  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)


  • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
    • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)