User:Bran Eating Zombie
History
He was originally a vegan health nut. He ran an organic food market, until the day the zombie outbreak happened. He tried to cling to his old life, and only eat health food, which is how he got his name. He eventually realized this couldn't work, as the hunger only grew, and went to the roof of his building where he fell from exhaustion.
He lay there on the roof, baking in the sun for months as the city fell to the zombie hordes. All of his food spoiled quickly, due to the lack of preservatives. This caused people to stay away from his building, and he was left completely undisturbed.
Eventually the birds that flew over the city were able to overcome their fear of his infection, and flew down to help themselves to his face. Their pecking of the flesh from his skull was enough to wake him up, and he was overcome with zombie rage. He grabbed the nearest bird and shoved it into his mouth. As he ate living flesh for the first time, he felt the horrible hunger that came with the zombie infection finally begin to clear. With it, the veil that had fallen over his eyes with the infection cleared too.
He looked around from his place on the roof, at his old suburb of Pegton. He saw what the survivors had become. He saw their pure anger and hatred that was heaped upon his fellow zombies, led by those working from Fort Creedy through Rowcliffe. He saw that the zombie way was the new way, the better way. He saw that this was an evolution, not a disease, despite the NecroTech's attempts to "Cure" them.
After seeing all of this, he realized that for Zombies to live the way they were meant too, free from human oppression, Rowcliffe Must Fall. He, and the zombies he met with since that fateful day, formed a group dedicated to the cause.
Current activities
Bran Eating Zombie is one of the leaders of the Rowcliffe Must Fall zombie group, a group dedicated to the ridding of humans from Pegton.
Skills
* Body Building (Player has a maximum of 60 Hit Points instead of 50.) * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group . . . * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.) o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Rend Flesh (Hand attacks deal an extra 1 damage.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack . . . o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) * Memories of Life (Zombie is able to open doors to buildings.) o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable . . . o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) * Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.) * Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
Propaganda
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