User:Rosslessness/Random Rambling/Sandbox36: Difference between revisions

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:<span style="font-family: monospace">&#35; ''Voting Feedback'' &#126;&#126;&#126;&#126;</span>


''Votes that do not conform to the above may be struck by any user.''
 
<font size=18>[[The Zombie Network|'''<span style="color: #FFFFFF">The Zombie Network</span>''']]</font>
 
 
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|style="width:8%; text-align: center; border-top:solid 4px #008000; border-right:solid 10px #008000"| [[Mall Status Map|'''<span style="color: #008000">City Malls</span>''']]
|style="width:8%; text-align: center; border-top:solid 4px #008000; border-right:solid 10px #008000"| [[Map of the City|'''<span style="color: #008000">City Map</span>''']]
|style="width:8%; text-align: center; border-top:solid 4px #008000; border-right:solid 10px #008000"| [[The Zombie Network/What We Do|'''<span style="color: #008000">What We Do</span>''']]
|style="width:8%; text-align: center; border-top:solid 4px #008000; border-right:solid 10px #008000"| [[Help:Contents|'''<span style="color: #008000">Editing Help</span>''']]
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|''The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.''
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|[[Image:Bard copy.png|frame|right|Oh No! We're being attacked by a green dot!]]<font size="+1"><span style="color: #C00000">Mrh?</span></font>
 
<big>"Enough of that zombie."
 
 
"Look at you slouching, lurching around aimlessly."
 
 
"We're going to  get organised."
 
 
"But in a way that involves very little effort on your part."
</big>
 
 
 
 
<font size="+1"><span style="color: #C00000">Who are we?</span></font>
 
The zombie network was created by an veteran group of players. Their experience is almost without comparison in perma death cities. Within [[Monroeville]] some of our members founded the cities single biggest horde, the [[Monroeville Many]]. Within [[Borehamwood]] these same members were members of [[the Borehamwood 100]], the last remaining survivors.
 
We've learned the hard way the tactics needed to survive, and the tactics that work best to kill.  
 
<font size="+1"><span style="color: #C00000">Hows it work?</span></font>
 
Know of another Clan? A piece of information we've missed? Then add it! Or let us know. Who knows, it may end up saving your life.
 
<font size="+1"><span style="color: #C00000">Targets</span></font>
 
*
*
*
 
 
 
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| style="text-align: center; background: #BBB; -moz-border-radius:6px; border-radius:6px; -webkit-border-radius:6px;" | '''Voting Rules'''
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|style="text-align: center; background: #BCC; -moz-border-radius:6px; border-radius:6px; -webkit-border-radius:6px;" | '''Today's Suggestions'''
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'''Advice to Suggesters'''
#Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
#Once you have posted your suggestion, it is considered complete.  '''Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system.'''  Doing so will result in your suggestion being removed from the voting system to [[:Category:Removed Suggestions|removed suggestions]], where you can work out the details and resubmit later if you desire.  It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
#''"Notes"'' added for ''clarification'' purposes, and correcting spelling/typos are permitted.  When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.


'''Advice to Voters'''
# You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter ''how'' ridiculous the idea. Flaming and/or Trolling will not be tolerated.
#Before voting please read the [[Suggestions Dos and Do Nots]] and [[Frequently_Suggested|Frequently Suggested Ideas Page]] to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
# One vote per user. No exceptions. '''You cannot use multiple wiki accounts to vote on a suggestion.'''
# To Vote, use the '''[edit]''' button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
# It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
#<span id="How_to_sign">Votes '''must''' include a signature in order to be considered valid votes. To sign a vote, use --<nowiki>~~~~</nowiki>. '''Please remember to sign your votes!''' Unsigned votes will be deleted after 30 minutes or when found.</span>
# Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam.  If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the [[Peer Reviewed Suggestions]] page. Otherwise, the Suggestion will be moved to the [[Peer Rejected Suggestions]] page.


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|'''Rules for Discussions'''
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'''Votes are NOT the place to discuss Suggestions'''. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page ([[Suggestion talk:{{PAGENAME}}]]). Suggestions do not have to be submitted in order to discuss them. The [[Talk:Suggestions|Suggestions talk page]] can be used to workshop possible suggestions before they are submitted.
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|'''Valid Votes'''
 
*'''Keep''', for Suggestions that you believe have merit.
 
*'''Kill''', for Suggestions that you believe do not have merit.  '''If you need to discuss a rule fix, use the discussion page.'''
 
*'''Spam''', for the most ridiculous suggestions.
<div style="width: 320px; float: right; padding-right: 10px; margin-bottom: 20px">
::Suggestions can be removed with Spam votes as described on the [[Suggestions:Cycling_Instructions#Spam|cycling suggestions]] page. If the criterion described there are not fulfilled, the suggestion <U>must remain</u> for the whole two weeks.
{{Template:MMGroupbox}}</div>
::'''Spam votes are not a "strong kill",''' they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, ''VOTE KILL, NOT SPAM.'' '''Spam''' votes will be counted as '''Kill''' when votes are tallied.
 
*'''Dupe''', for Suggestions that are exact or very close duplicates of previous suggestions. For a '''Dupe''' vote to be valid, a link must be provided to the original suggestion.
=Sad Zombie News=
::'''Dupe''' votes can be used to remove suggestions as described on the [[Suggestions:Cycling_Instructions#Dupe|cycling suggestions]] page. '''Dupe''' votes will not be counted when votes are tallied.
 
If you haven't worked it out by now, (Or more likely no longer have an intact living brain ''to'' work it out with), the MM are gone. Too few of us remain in the city to mount an effective search for survivors. We've tasted the flesh off the good times, and the permanent Headshots of the bad times.
 
To throw in some highlights. I'd like to remind you of.
 
* Our Humble Beginnings in West Monroeville.
* Discovering and eating the regions phone mast buildings before they were even discovered by harmans.
* The first advertised zombie attack to breach a mall.
* Our crazy sneak attack during [[The Fall of Monroeville Mall]].
* Destroying the area [[Outside the City]] within a week after the quarantine was lifted.
* Crazy fun at Spaulding Mall.
* Eating [[User:Axe Hack]]
 
It's good to look back on these time, when the incredible need to feed is sated.
 
A final thanks to the following
 
*All those zombie groups. Who needs a silly video camera when you can stand outside and get shot for days before you remember how to open doors? Zombies were what made Monroeville fun.
 
*Those special survivors who regularly updated the wiki with the location of their "safehouses".
 
*Those friendly people who in the first weeks left there alts out as "Street Treats". Much easier than cades.
 
Nothing more to say but. happy hunting, and If you want us to eat you, just let me know and I'll send a zombie straight over. [[User:Rosslessness/Little Daddy|Little Daddy]]
 
<center><big><big><big><span style="font-family: Chiller; font-size: 100%;color: darkred"> When The End Begins, Begin With
 
Monroeville Many!</span></big></big></big></center>
 
[[Image:FastHorde.PNG|frame|left|Most peoples first meeting with the group..]]
 
==<span style="color: darkred">The Idea</span>==
 
Our goal is to kill all survivors within [[Monroeville]]. As more start dying in the city, the game will swing more and more in favour of the undead. We want our group to be the group that turns the tide of the game!
 
The end result is to be able to hear the echoing of groans from our bretheren throughout monroeville and that WE, WE have won!
 
'''You''' will help us do this and you '''can''' do this, regardless of level! Survivor who was killed? Now want to be part of something bigger, something ''better''? We want you to ''' be part of something BIG'''
 
<span style="font-size: 110%">Why try to survive? '''YOU WILL DIE.''' All those days of gaining skills, all you fight for, wiped out in a single night by a single zombie. Whats the point? Get the hell over to [[Monroeville]] where the fun is only just beginning!</span>
 
==<span style="color: darkred">Sound like the group for you? Then Join</span>==
Then come on in and get into the action! Then check out the new forum [http://monroevillemany.proboards54.com/ here!]. Follow the threads to sign up and then you're set to go!
 
If you're a human finding it diffcult in the area and want to become a zombie and join us, no worries! Just find a building or a tower and jump off it! You'll be dead instantly and can help us turn this suburb into a walking disaster area!
 
It will happen eventually, so why not die today!? At least this way YOU can do something good from it, dreamt of being a leader of your own cell? Then Join! And that dream can become a reality!
 
Read our recruitment advert [[Monroeville Many/recruit|here]].
 
==<span style="color: darkred">The Beginning</span>==
__TOC__
To all those who want to join us, come visit [[West Monroeville]] and just start killing there. Start by finding people on the street or open buildings and start killing. Then, once you have enough experience get '''Memories Of Life''', this will be the one thing which starts you off in your way! You can get more information at our [http://monroevillemany.proboards54.com/index.cgi forum] as to where you should begin.
 
For more history on us, and other random stuff, go [[Monroeville Many/Overflow|Here]].
 
==<span style="color: darkred">Why Should I Join?</span>==
 
[[Image:FastFood.PNG|frame|left|A fast an effecient horde can '''open''' any '''doors''' / Jugulars you need.]]
 
# Because you can't live again here, why not die in style and join a growing horde?
# By joining now YOU, yes YOU can become a leading member of this group. Even manage your own '''Mini Horde'''.
# Strength in numbers! By joining us, you can help us to become the largest horde in [[West Monroeville]] and later the whole of [[Monroeville]]
# As more and more survivors die. Instead of being a shambling mess, you can be part of an organsed shambling mess! With one goal in mind, you '''cannot''' lose.
# Strike times designed to help zombies be most effective regardless of world position.
Also, when you die, why bother quiting when you can work together with us to get yourself recognised as a great zombie in Monroeville!? It doesn't matter who you once were, but you can still have plenty of fun being a zombie within the city! With so much to explore, the work will ne'er be done, but we want to make sure that you get as much experience, as much fun and as many ideas to take back to Malton with you!
 
We even have our own shout box on our [http://monroevillemany.proboards54.com/index.cgi forum] so you can see what we're attacking more easily!
 
 
==<span style="color: darkred">What's going on, Where am I going!?</span>==
 
October 11th
Another 2 eaten.
 
http://www.urbandead.com/profile.cgi?id=1281854
 
http://www.urbandead.com/profile.cgi?id=1205273
 
October 7th
 
happy news, the many have extinguised another life. http://www.urbandead.com/profile.cgi?id=1279915
 
 
Happy days. After recent [[News]], we've rustled up a new template to celebrate our greatness.
 
 
{{Template:Unstoppable}}
 
Just type <nowiki>{{Template:Unstoppable}}</nowiki> To use it.
 
 
<font size=4>July 25nd</font>
 
The people hiding in the junkyard free ran out before we even able to get in.
 
<font size=4>July 22nd</font>
 
Another PD lies in ruins, and so does a hospital, The double M are shambling up towards the North Again. Watch out.
 
<font size=4>July 21st</font>
 
Doubling Back over old ground, the MM are wandering back through [[South Monroeville]] eating those survivors who try to reclaim.
 
<font size=4>July 14th</font>
 
Quote from foxworthy PD.
 
*lostcauseman said "There are over 120 survivors clustered in Hyginus, Johnson, and here. WE CAN MAKE A STAND HERE." (18 minutes ago)
 
:'''Try it.'''
 


|-
<font size=4>July 10th</font>
|'''Invalid Votes'''
With help from fellow zombie groups especially the [[Monroeville Resistance Front]] griggs Pd has fallen. In the last week in Newtown zombies have extinguished over 5% of all those living in the whole of Monroeville.  
*''Server Load'' and ''Programming Complexity'' are NOT very good '''Kill''' reasons.  You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
*''X should be implemented first'' is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
*Votes that discuss the suggester/ instead of the suggestion are considered '''invalid'''.
|-
|'''Comments'''
*'''Re''' may be used to comment on a vote. '''Only the original author and the person being REd can comment.''' Comments are restricted to a single comment per vote, and it is expected that '''Re''' comments be as short as possible. '''Re'''ing every kill vote is considered abuse of the '''Re''' comment. A '''Re''' does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
*'''Note''' is used by [[Special:Listusers/sysop|System Operators]] to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout ''<nowiki><s></s></nowiki>'' in order to preserve the trolling removal for posterity.  The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.


|-
<font size=4>July 7th</font>
|'''All Caps'''
Try to avoid YELLING, '''writing in bold''', or using ''italics'', except when emphasizing a point which has escaped other voters.


|-
Accidentally blundered into Griggs crescent Police Department. 58 survivors greeted the first zed through the doors. After an uncomfortable pause he managed to take the generator out before being shot. A lot. Come join the fun.  
|'''VOTING EXAMPLES'''
'''Keep Votes'''<br>
#'''Keep''' - I am the author and I am allowed to vote once on my own suggestions. --[[Example page|MrSuggester]] 05:01, 11 Nov 2005 (GMT)
#'''Keep''' - Best. Suggestion. Evar. --[[Example page|Bob_Zombie]] 04:01, 11 Nov 2005 (GMT)<br>
#<s>'''Keep''' - Good sugestion.</s>  '' no signature --[[Example page|FakeSuggester]] 07:39, 15 Nov 2005 (GMT) ''
'''Kill Votes'''<br>
#'''Kill''' - This is a terrible idea, but you can totally fix it up. --[[Example page|NegativeGal]] 06:01, 12 Nov 2005 (GMT)
#*'''Re''' - Please be more specific about how to fix it on the discussion page. --[[Example page|MrSuggester]] 14:01, 12 Nov 2005 (GMT)
#**'''Re''' - Sure, I have detailed my proposed fixes [[Example page|here]]. --[[Example page|NegativeGal]] 23:38, 12 Nov 2005 (GMT)
#<s>'''Kill''' - You will eat my poopie and love it! --[[Example page|PooEater]] 11:12, 13 Nov 2005 (GMT)</s>
#*'''Note''' - Vote based on suggester, not suggestion. Removed. Defend in discussion. --[[Example page|DaModerator]] 11:13, 13 Nov 2005 (GMT)
'''Spam/Dupe Votes'''<br>
#'''Spam''' - ''Kung Fu CB Mama on Wheels'' is an inappropriate Survivor Class. --[[Example page|NoFunAtAll]] 09:01, 12 Nov 2005 (GMT)
#'''Dupe''' - [[Example page|Duplicate Suggestion]] --[[Example page|AnotherSuggester]] 05:01, 14 Nov 2005 (GMT)


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Darby Way Police Dept [313,79] and Sims Road Police Dept [314,79] are both ruined.
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<font size=4>July 6th</font>


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Thanks to our work this week, there as an area of 345 blocks in NE Newtown with no active hospitals.
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<font size=4>June 28th</font>
  | __TOC__<div style="clear:both;">[[Image:Scent-81-49.png|thumb|216px|A "Scent Death" map.]]</div>
  |}


Zombie [[skills]] are available to zombies at a cost of 100 [[XP]].
Little Daddy ruins [[Spearing Mall]]. Happy days. Onto [[Newtown]]!


== List of Zombie skills ==
<font size=4>June 25th</font>


* <span id="Scent Fear">'''Scent Fear:'''</span> Survivors with fewer than 25 [[Hit Points|HP]] are shown as "wounded", and those with fewer than 13 [[Hit Points|HP]] are shown as "dying" in room descriptions. Both are asterisked on the map.
The following TRP's Were ruined/ransacked today.
** <span id="Scent Blood">'''Scent Blood:''' The [[Hit Points|HP]] values of nearby survivors are displayed next to their name. This skill also allows zombies to distinguish infected survivors from the uninfected.  Infected survivors' HP are shown in light green with this skill.
** <span id="Scent Trail">'''[[Zombie_Skills/Scent_Trail|Scent Trail]]:'''</span> Zombie is able to sense the new positions of survivors it's had recent contact with (if the survivor is within 10 blocks of the zombie and neither one has been either killed or revived).
** <span id="Scent Death">'''[[Zombie_Skills/Scent_Death|Scent Death]]:'''</span> When a zombie or survivor with this skill sees a pile of bodies, they can tell how many of them are in the process of revivifying. They get a message like "There are ''x'' dead bodies here. ''y'' of them smell strange", where x is the number of bodies in total and ''y'' is the number of revivifying bodies. "Scent Death" also is an action that can be used by the zombie for 1 AP to view a "map" that indicates how many dead bodies and zombies are in the surrounding 5 block radius, plus directions to the nearest grouping of members of the zombie's own group, if any such exists.  The map looks as shown at the right.  It seems that zombie show up as progressively brighter values of green (more zombies) and dead bodies as brighter values of red (more bodies).  When green and red mix, you get various shades of brown, orange, yellow, or lime, indicating squares with both zombies and dead bodies (as most often seen in a siege, or anywhere zombies are being killed / revived).
* <span id="Digestion">'''Digestion:'''</span> Whenever the zombie deals bite damage, it gains [[Hit Points|HP]] equal to the damage dealt. Also, zombies with Digestion can "Feed on a corpse" if there is a dead body on same block as the zombie; this costs 1 AP and restores 4 HP. If a zombie tries to feed on the flesh of a reviving body, they get the message:''"The body is tainted with strange chemicals. The flesh fizzes against your tongue, and you spit it out."'' this does not waste an AP but doesn't gain the zombie any HP. Zombies that try to feed on bodies that are too old and/or have already been fed on too many times by other zombies receive the message: ''"The body has already been picked over, and has grown cold and indigestible."'' This also doesn't waste an AP or give the zombie any HP.
** <span id="Infectious Bite">'''Infectious Bite:'''</span> Bitten survivors become [[Infection|infected]] and lose 1HP per action until cured.  Speaking does not cause survivors to lose health.
*:''(Anyone can cure the effects of a bite with a [[First Aid Kit]]. Experience points are not granted to the zombie when victims lose HP from the [[infection]].)''
*: ''(Note, if [[Bug_Reports/Non-Bugs#My_Zombie_Has_No_Teeth|your zombie appears unable to bite anyone]], check that you are not wearing a [[Clothes/Face|mask]].)''
* <span id="Vigour Mortis">'''Vigour Mortis:'''</span> Zombie gets +10% to hit with all non-weapon attacks. The [[Corpse]] class starts with Vigour Mortis.
** <span id="Neck Lurch">'''Neck Lurch:'''</span> Zombie gets an extra +10% to hit with bite attacks.
** <span id="Death Grip">'''Death Grip:'''</span> Zombie gets an extra +15% to hit with hand attacks.
** <span id="Rend Flesh">'''Rend Flesh:'''</span> Hand attacks deal an extra 1 damage.
** <span id="Tangling Grasp">'''Tangling Grasp:'''</span> If the zombie hits with hands, its further attacks on that victim get +10% until it loses its grip.  Tangled attacks on other zombies seem to be ineffective.  50% of missed hits result in loss of grasp.  It also seems that only one zombie can grasp a target at a time - you may well lose your grasp if another zombie with tangling grasp makes a successful attack on your target before you do.
** <span id="Feeding Drag">'''Feeding Drag:'''</span> Zombie is able to drag dying survivors (those with 12HP or less) out into the street, provided there are no barricades and the doors are still open.
* <span id="Memories of Life">'''Memories of Life:'''</span> Zombie is able to open doors to buildings.
** <span id="Death Rattle">'''[[Death Rattle]]:'''</span> Zombie is able to communicate in [[zamgrh|kiZombie]] or through [[Zombie Speech Translators#How_Urban Dead processes Zombie speech|a limited, groaned form of speech]].
** <span id="Feeding Groan">'''Feeding Groan:'''</span>  If faced with one or more survivors, the zombie can emit moans audible to characters (zombie or survivor) in nearby locations.  The range (in blocks) at which this call can be heard is equal to the number of survivors, with a maximum range of 6 blocks.  Feeding Groans can not generally be heard by characters who are inside a building, except when the groan originates in or outside that building, but can always be heard if you are outdoors and in range.  When hearing a groan, the directions to its source are given, similar as for [[flares]].  If you are a member of the same group as the zombie who groaned, the groan will additionally be described as "familiar".
*** A detailed list of messages given upon issuing a groan can be found [[Zombie Skills/Feeding Groan|here]].
** <span id="Ransack">'''Ransack:'''</span> Zombie is able to damage the interior of abandoned buildings, making them harder to search until they are repaired.
**:''(Ransacked buildings cannot be repaired if active (standing) zombies are present. In addition, ransacked buildings cannot be barricaded until the damage is repaired and it is harder to find items in a ransacked building.  Only buildings containing no standing survivors can be ransacked. The act of ransacking a building also provides the zombie with 1 XP. After five ransacks, the building is [[ruin]]ed, requiring the [[construction]] skill and a [[toolbox]] to repair.)''
** <span id="Flailing Gesture">'''Flailing Gesture:'''</span> Zombie is able to gesture towards people, objects, buildings, and compass directions.
* <span id="Lurching Gait">'''Lurching Gait:'''</span> Zombie can walk as fast as the living. They spend 1AP to walk from one square to another, versus needing 2 AP.
** <span id="Ankle Grab">'''Ankle Grab:'''</span> Zombie only spends 1AP standing up (unless they died from a [[Headshot]], in which case 6AP is spent).
**:''(This skill also works when standing up as a human.)''
* <span id="Brain Rot">'''[[Brain Rot]]:'''</span> Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.
** <span id="Flesh Rot">'''[[Flesh Rot]]:'''</span> Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms. This is equivalent to the survivor skill [[Bodybuilding]] and the item [[Flak Jacket]].


== Strategy considerations ==
*Downing Grove Police Dept [348,73]
*Donica Alley Police Dept [350,71]
*St Joseph's Hospital [343,77]
*Barbara General Hospital [344,73]


Zombies can attack with their Hands or Teeth (or with blunt weapons, should they die holding them, though these are less accurate than a zombie's unarmed attacks). Characters beginning as a [[corpse]] possess '''Vigour Mortis''', which alone makes the Bite the slightly more effective attack (see Table, below).  Slain characters that started out alive become zombies ''without'' Vigour Mortis, making both of their attacks less accurate, and making the Claw attack the more reliable until Vigour Mortis is gained.
We did say we were "going to get you Barbara."


The only ways a Zombie can earn XP to purchase skills are to attack others, ransack buildings, destroy barricades, radios, or generators. Strategic consideration thus focuses on dealing the greatest amount of damage in the shortest amount of time.
Kidder Row Police Dept [347,75] Is currently Doors open for low level zombies. 10+ survivors inside, all below level 3. Enjoy.


=== Basic Combat Skills ===
<font size=4>June 24th</font>
With the first few skills acquired, the most sensible options are to enhance either the claw or bite attack as much as possible.  Players who began without '''Vigour Mortis''' need to purchase it before making further improvements to their skills.


After Vigour Mortis, improving the bite attack with '''Neck Lurch''' gives the greatest power increase available in a single level. However, the claws can be made into an even more powerful attack with two extra skills. The combination of '''Death Grip''' and '''Rend Flesh''' gives an attack that, while weaker than the bite, is far more accurate.  Claw attacks using these two skills provide the highest average rate of damage available to zombies. In addition, you cannot break down barricades by biting, so '''Death Grip''' has another advantage in that it helps you break down barricades more quickly.
We kill our first celebrity. Sorry [[User:Axe Hack|Axe Hack]].


'''Tangling Grasp''' further enhances the accuracy of either attack, though its usefulness relies on landing a successful claw attack in the first place, and so it is best purchased after '''Death Grip'''.
<font size=4>June 22nd</font>


The main use of '''Digestion''' and '''Infectious Bite''' is to increase the odds that you remain standing while your enemy dies, as well as adding variety to gameplay. No extra XP is gained for the health extracted from a survivor, or for the damage done by their infection. They may not be the ideal choice for players whose main aim is to level up quickly.
[[Spaulding Mall]] is gone. We're hitting the buildings along its northern edge. To stifle any future recapturing efforts.


Although not exactly a combat skill, '''Feeding Drag''' gives a third attack that moves the zombie and a survivor with fewer than 13HP outside.  It is a useful tool for killing humans outside of survivor-filled areas, or letting lower-level zombies enjoy a good feeding.
<font size=4>June 15th</font>


=== Zombie Killing ===
Wiped out a farm, and now using it as a zombie first aid point. Members new and old are out scouting for fresh targets.  
If your main food source is zombies, you'll earn XP equal to half the damage you deal. This means that each successful bite attack yields 2XP, and each successful claw attack yields 1XP. Note that this does not improve after acquiring Rend Flesh, as the game rounds down the resulting decimal.


Maxed out claws (including Tangling Grasp) yield 0.6 XP/AP, which is the same as a maxed bite attack without using Tangling Grasp. Therefore, the strategy which yields the most XP from damaging fellow zombies is to use bite attacks after grabbing your victim with Tangling Grasp.
<font size=4>June 14th</font>
And low the mighty did rise and promply ate some zombie hunter survivors. Big shout out to [[http://www.urbandead.com/profile.cgi?id=1152037]] biming who was killed by the zombie he headshot over 4 weeks ago. Us zombies love karma.


Finishing a zombie off earns the full 10 XP bonus in addition to the above (reduced) rewards for causing damage, so it really pays to maximize your kills if Zombie Killing is your main source of XP. The best way to do this is to contact list as many zombies as you can, so that you can select them as individual targets whenever you see them.  Hit each one you see with your most accurate attack in order to find out which has the lowest HP's, then attack that one consistently until you kill it.  This works especially well at revive points, where many zombies will "Mrh" so that revivers (and you) can add them as contacts, and these [[Mrh Cow]] zombies less often move away or get killed by XP seeking survivors.  By using this tactic, a level 1 zombie can normally expect to earn 30-40 XP per day, and might also help prevent a few survivors from getting revived.
<font size=4>May 28th</font>
[[Image:HappyHorde.PNG|frame|right|Veteran members of the horde waiting for new recruits. Look at their smiling faces!]]


=== AP Saving Skills ===
The MM are back in effect, or at least will be from next week.
Two skills reduce AP costs, which allows a zombie more attacks per day.<br>
'''Lurching Gait''' may be rarely used or totally essential depending on one's playing style.  A zombie who finds pickings slim and must hunt for his food will constantly benefit, while a zombie in a siege will rarely have to move between blocks to find targets.<br>
'''Ankle Grab''' is perhaps the most powerful zombie skill, since it largely removes the penalty associated with a zombie's death.  Zombies in areas densely populated with survivors should acquire this skill as soon as possible, though others may find they rarely encounter the inconvenience of death anyway.


=== Other Skills ===
Monroeville will be reopening its borders for a short while during June. Any survivors and zombies that make it as far as the end of May will have the fact noted in their profile.
The Scent skills may not appear powerful, but can aid a zombie to choose his targets wisely.<br>
'''Scent Fear''' gives an indication of a zombie's odds of killing a survivor - a satisfying experience that yields a 10XP bonus on top of the damage inflicted.<br>
'''Scent Blood''' gives a more precise indication, and is particularly useful when infecting a large population of survivors, as it becomes obvious which characters have already been bitten.  The survivor skill '''Diagnosis''' lacks the 'infection-detection' aspect of Scent Blood, giving it an edge. (see below).<br>
'''Scent Trail''' enables a zombie to chase down survivors that have recently attacked them or otherwise interacted.  Useful when pickings are slim or vengeance is called for.<br>
<span id="Scent_Death">'''Scent Death'''</span> eases the task of finding a horde.  Co-operating with other high-level zombies can greatly improve a zombie's success in finding and destroying survivor populations.<br>


The remaining skills are generally used by advanced zombies; they yield no XP gain and are most  useful when part of a horde.<br>
On a side note, several members including Little Daddy still breathe the foul air of undeath. Survivors, get organised!
'''Memories of Life''' is essential for breaking in to food sources, but only one zombie is needed to open a door - a low-level zombie can still manage to eat well if there are others present with the skill.<br>
'''Feeding Groans''' can be heard by both zombies and humans who are standing outside within range.  Groans can be made inside, but will still be heard outside rather than in neighbouring buildings. Groans are much more likely to attract zombies than humans, since the latter tend not to spend long periods of time outside safehouses.  The range at which a groan can be heard matches the number of survivors present, up to a maximum 6-block range.  Players hearing a groan will not be able to identify the zombie who made it, but zombies in the same group will notice the cry is 'familiar'.<br>
'''Death Rattle''' makes it possible for zombies to say more than just the preset couple of groans.  In fact, an entire [[zamgrh|language]] has developed using the Death Rattle skill, as well as vocabulary listed in [[Guides:The Zombie Lexicon]] and in [[Guides:kiZombie-English_Dictionary]]. Some zombies use [[Zombie Speech Translators]] to "encrypt" plaintext into decodable strings containing only the characters that Death Rattle can transmit.<br>
'''Ransack''' may only be used when a building is emptied of survivors.  It damages the building, reducing search rates for any survivors that enter.  Ransacked buildings may not be barricaded, and survivors may only repair the damage if no zombies are present.  This is primarily a way for zombies to stake territory and cut off human access to buildings that provide useful items. Ransack cannot be used on Junkyards. A location after being ransacked 5 times turns it into [[ruin]].<br>
<span id="Flailing_Gesture">'''Flailing Gesture'''</span> allows zombies to point at most things near them. The default 'Pointers' are:  North, North East, East, South East, South, South West, West, North West, the sky, the ground and yourself. The other things you can point at are the barricades, the buildings in radius of you, nearby zombies, and nearby humans. You can select which human to point at by name, and when you have pointed at said human you get a link to his profile in the pointing message. You can also gesture at any zombie or corpse you have in your contact list.<br>
'''[[Brain Rot]]''' makes it almost completely impossible for a zombie to be revived.  (Brain Rotted zombies may still be brought to life by a survivor with '''Necronet Access''' in a [[generator|powered]] [[Necrotech building]].)  Humans trying to peform DNA extraction on Brain Rotted zombies will also have less success.  This skill is taken on only by those truly dedicated to  the zombie cause.<br>
'''[[Flesh Rot]]''' is a skill that branches off Brain Rot. It means that the zombie get the effects of the survivor skills [[Bodybuilding]] and the survivor item, a [[flak jacket]]. This eliminates the need for a zombie to revive in order to get these skills. Especially useful if the zombie has Brain Rot.


=== Human Skills useful to Zombies ===
Certain [[All human skills|skills]] purchased by [[survivors]] are also useful when dead.  Even a dedicated zombie might find a brief spell of living useful.


'''Body Building''' gives a zombie 60HP instead of the standard 50.  Slowing down the rate at which your enemies can kill you is always helpful. ''(This skill is not useful to you as a zombie if you have purchased [[Flesh Rot]])''


'''Diagnosis''' is similar to '''Scent Blood''', the crucial difference being that it does NOT detect infections. It works when alive or dead, allowing you to see other survivors' Hit Points.  Another difference is that survivors can purchase it straight away for 100XP, while '''Scent Blood''' requires the previous purchase of '''Scent Fear''', making a total of 200XP.  Low level zombies may find a well-timed revive will help them get this skill faster.


'''Necrotech Employment''', among other things, labels Necrotech Buildings on the map screen.  This works for zombies as well as survivors, and may be of some use in selecting targets.


There is also one human item that presents a significant benefit to zombies: the '''Flak Jacket'''.  This will reduce the damage a zombie receives from firearms by 20%, so that pistols inflict 4 damage and shotgun blasts inflict 8.


==Comparison of Attack Skill Combinations==


The Bite skill ('''Neck Lurch''') offer more damage and experience per action point than the Claw skills at <u>early</u> levels and complements '''Digestion''' (to restore hit points) and '''Infectious Bite''' (to harass survivors), however biting has no effect on the barricades which survivors hide behind. The flesh-ripping power of the Claws is slightly greater in the long run (see below), but doesn't offer any "healing" ability - you'd have to backtrack and cover both bases later. Unless you intended to gain XP by attacking other zombies at the start of your zombie career, it is generally accepted that '''Death Grip''' and then '''Rend Flesh''' are the two attacking skills that zombies should buy first.


Here's how the damage breaks down:


{|border="1" cellpadding="4" cellspacing="0" style="text-align: center;"
|-
!# of Skills || Skills || Attack || Damage per<br /> attack || Chance || Average Damage<br /> per Action Point || Average XP gained vs.<br /> zombie / survivor
|- style="background-color: #EEEEFF;"
| rowspan="2" | 0 || align="left" rowspan="2" | None ''(Slain survivor only)'' || Bite  || 4 || 10% || 0.4 || 0.2 / 0.4
|- style="background-color: #EEEEFF;"
| Claws || 2 || 25% || '''0.5''' || '''0.25''' / '''0.5'''
|- style="background-color: #DDDDFF;"
| rowspan="2" | 1 || rowspan="2" align="left" | Vigour Mortis ''(Starting zombie)'' || Bite || 4 || 20% || '''0.8''' || '''0.4''' / '''0.8'''
|- style="background-color: #DDDDFF;"
| Claws || 2 || 35% || 0.7 || 0.35 / 0.7
|- style="background-color: #CCCCFF;"
| rowspan="5" | 2 || rowspan="2" align="left" | V.M. + Tangling Grasp || Bite || 4 || 32.5% <small>(15%)<sup>1</sup></small> || 0.95 || 0.475 / 0.95
|- style="background-color: #CCCCFF;"
| Claws || 2 || 40.6% || 0.812 || 0.406 / 0.812
|- style="background-color: #CCCCFF;"
| align="left" | V.M. + Neck Lurch || Bite || 4 || 30% || '''1.2'''<sup>2</sup> || '''0.6''' <sup>3</sup>  / '''1.2'''
|- style="background-color: #CCCCFF;"
| align="left" | V.M. + Death Grip || Claws || 2 || 50% || 1.0 || 0.5 / 1.0
|- style="background-color: #CCCCFF;"
| align="left" | V.M. + Rend Flesh || Claws || 3 || 35% || 1.05 || 0.35 / 1.05
|- style="background-color: #BBBBFF;"
| rowspan="6" | 3 || rowspan="2" align="left" | V.M. + Death Grip + Tangling Grasp || Bite || 4 || 38.24% <small>(17.65%)<sup>1</sup></small> || 1.118 || 0.559 / 1.118
|- style="background-color: #BBBBFF;"
| Claws || 2 || 57.14% || 1.143 ||  0.571 / 1.143
|- style="background-color: #BBBBFF;"
| rowspan="2" align="left" | V.M. + Rend Flesh + Tangling Grasp || Bite || 4 || 32.5% <small>(15%)<sup>1</sup></small> || 1.125 || 0.479 / 1.125
|- style="background-color: #BBBBFF;"
| Claws || 3 || 40.6% || 1.218 || 0.406 / 1.218
|- style="background-color: #BBBBFF;"
| align="left" | V.M. + Death Grip + Rend Flesh || Claws || 3 || 50% || '''1.5'''<sup>3</sup> || 0.5 / '''1.5'''
|- style="background-color: #BBBBFF;"
| align="left" | V.M. + Neck Lurch + Tangling Grasp || Bite || 4 || 37.69% <small>(21.54%)<sup>1</sup></small> || 1.185 || '''0.592''' / 1.185
|- style="background-color: #AAAAFF;"
| rowspan="4" | 4 || rowspan="2" align="left" | V.M. + D.G. + R.F. + Tangling Grasp || Bite || 4 || 38.24% <small>(17.65%)<sup>1</sup></small> || 1.324 || 0.559 / 1.324
|- style="background-color: #AAAAFF;"
| Claws || 3 || 57.14% || '''1.714'''<sup>4</sup> || 0.571 / '''1.714'''
|- style="background-color: #AAAAFF;"
| align="left" | V.M. + D.G. + N.L. + Tangling Grasp || Bite || 4 || 43.75% <small>(25%)<sup>1</sup></small> || 1.375 || '''0.688''' / 1.375
|- style="background-color: #AAAAFF;"
| align="left" | V.M. + R.F. + N.L. + Tangling Grasp || Bite || 4 || 37.69% <small>(21.54%)<sup>1</sup></small> || 1.346 ||  0.592 / 1.346
|- style="background-color: #9999FF;"
| 5 || V.M. + D.G. + R.F. + N.L. + Tangling Grasp || Bite || 4 || 43.75% <small>(25%)<sup>1</sup></small> || '''1.563''' || '''0.688''' / '''1.563'''
|}


<sup>1</sup> XX% <small>(XX%)</small> = Chance of hitting target <small>(chance of biting target)</small>.


<sup>2</sup> Best possible combat effect after two skills, V.M. + 1.


<sup>3</sup> Best possible combat effect after three skills, V.M. + 2.


<sup>4</sup> Best possible combat effect after four skills, V.M. + 3.
All news from the first great Monroeville assault is in the [[Monroeville Many/Archive|Archive]].


<small>Figures that involve Tangling Grasp are based on calculations using methods from [[User:Siddhant/Tangling_Grasp_Hit_Calculation|this source]].</small>
==<span style="color: darkred">How!? I'm Not in the Same Time Zone!</span>==


== Ransack Messages==
Ransack Messages vary depending on the building being ransacked.  ''This is an incomplete list.  Feel free to add to it to enhance the information.''


*'''Armoury'''
No worries! If you're in [[West Monroeville]], or any of [[Monroeville]] for that matter, find a building (preferably with a human outside) and start killing! Currently we are using [[X:00]] tactics and they are working for us! With each attack bringing an increase of 2 levels on average through our members, we are very successful. Remember, by joining you have the chance of conrtrolling your own time zone!
*:Ransack Message: You punch dents in weapon lockers and tip crates over.
*:Building Description: You are inside ... armoury, a small grid of concrete tunnels running under the military base. The majority of its shelves and lockers have been cleared. The weapon lockers have been smashed and ransacked.


*'''Auto Repair'''
Remember this, if you get killed then just put [http://www.urbandead.com/map.cgi/?rise http://www.urbandead.com/map.cgi/?rise] in your address bar and you're up again! Simple as.
*:Ransack Message: You ransack the building.
*:Building Description: You are inside ... Auto Repair. The building has been smashed and ransacked.


*'''Bank'''
==<span style="color: darkred">Friends in the Area</span>==
*:Ransack Message: You ransack the building.
Through the long months of Monroeville we have feasted on brains alongside many fellow gentlemen. Without them we are nothing. Onwards the horde!
*:Building Description: You are inside ... Bank. The building has been smashed and ransacked.


*'''Building'''
We Salute you , Zombie Brethren!
*:Ransack Message: You ransack the building.
*:Building Description: You are inside ... Building. The building has been smashed and ransacked.


*'''Church'''
*[[Image:Dresden_ruins.jpg|25px]] [[Walk The Earth]]
*:Ransack Message: You ransack the building.
*[[Image:Mrfflag.jpg|25px]][[Monroeville Resistance Front]]
*:Building Description: You are inside ... Church. The building has been smashed and ransacked.
*[[Image:270px-Children of the corn1.jpg|25px]][[Cornfed Undead]]
*[[Image:Pitmans Minions.jpg|25px]][[Pitmans Minions]]
*[[Image:Undead.jpg|25px]][[Dead Celebs]]


*'''Cinema'''
==<span style="color: darkred">Templates</span>==
*:Ransack Message: You ransack the building.
*:Building Description: You are inside ... Cinema. The building has been smashed and ransacked


*'''Club'''
{{Template:Killitforward}}
*:Ransack Message: You smash at the bottles behind the bar.
*:Building Description: You are inside Club ..., in the near-darkness of the main dancefloor. The building has been smashed and ransacked.


*'''Factory'''
To use simply type <nowiki>{{Template:Killitforward}}</nowiki>
*:Ransack Message:You wreck the machinery.
*:Building Description: You are inside a factory. The machinery has been ransacked.


*'''Hospital'''
==Mall Defense Monroeville Style==
*:Ransack Message: You ransack the building.
*:Building Description: You are inside ... Hospital. The building has been smashed and ransacked.


*'''Library'''
[[Image:Mall defence.PNG|frame|left|Another expert defence from the harmans.]]
*:Ransack Message: You topple shelves onto the floor.
*:Building Description: You are inside ... Library. Shelves and racks have been toppled, books scattering out across the floor.


*'''Mall'''
*:Ransack Message: You smash through window displays and pull shelves from the wall.
*:Building Description: The store fronts have been smashed and looted, the shops ransacked into dereliction.


*'''Museum'''
==Survivor counter==
*:Ransack Message: You ransack the building.
*08/7/08 1859
*:Building Description: You are inside the ... Museum. The building has been smashed and ransacked
*10/7/08 1760
*12/7/08 1669
*13/7/08 1554
*15/7/08 1422
*16/7/08 1338
*18/7/08 1212
*21/7/08 1120
*24/7/08 991
*26/7/08 898
*28/7/08 773
*30/7/08 668
*02/8/08 590
*05/8/08 484
*12/8/08 390
*18/8/08 260
*19/8/08 183 vs. ~2000
*20/8/08 143 vs. ~1900
*21/8/08 129 vs. ~1800
*22/8/08 126 vs. ~1750
*23/8/08 117 vs. 1649
*24/8/08 114 vs. 1522
*25/8/08 106 vs. 1472
*26/8/08 104 vs. 1422
*27/8/08  99 vs. 1423
*28/8/08 100 vs. 1363


*'''Necrotech Building'''
Monroeville was old. Our limbs were failing and our brains crumbling. No fresh meat for months. When they came for us we hardly even cared.  
*:Ransack Message: You overturn the desks, smash computer screens and sweep lab equipment onto the floor.
*:Building Description: You are inside a NecroTech Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The lab equipment has been smashed and ransacked.


*'''Police Department'''
So few of us remained. We were no longer many. The single plane held all of us that remained. A horde beaten, imprisoned.
*:Ransack Message: You overturn desks and punch dents in the lockers.
*:Building Description: You are inside ... PD. The building has been smashed and ransacked.


*'''Pub'''
I remember her even now. She was so curious about us. Too curious. That single bite awoke that feeling inside me. The Hunger.
*:Ransack Message: You smash bottles onto the floor, and tear at the bar fittings.
*:Building Description: You are inside ... an abandoned pub. The bar has been ransacked, dark puddles pooling around broken glass.


*'''Railway Station'''
It was a long flight. The fog was thick. Her infection was severe. What luck she was in the cockpit when she succumbed to her new existence.
*:Ransack Message: You ransack the building.
*:Building Description: You are inside ... Railway Station. The building has been smashed and ransacked.


*'''Towers'''
The crash. Such violence. We were weak, but we were free. The harmans, broken and bloodied could not resist us. On the outskirts of this new city we can begin again. Where we once were the Monroeville Many, we shall be again.
*:Ransack Message: You ransack the building.
*:Building Description: You are inside ... Towers. The lobby has been ransacked.


*'''Warehouse'''
*:Ransack Message: You crash piles of crates to the floor, and punch dents in lockers.
*:Building Description: You are inside a warehouse. It looks like it's been out of use since before the quarantine. The building has been smashed and ransacked.


== Skill Tags ==
==Random Demands==
Group numbers in perma death cities dot's show up on the stats page. Which is foolish. To combat this we ask all members to waste an IP hit and create a pointless Malton character, and add Monroeville Many as their group. That'll show them!


Each skill in the game is assigned a letter by the system. These are normally not visible, but are used in the code that purchases your skills, submitted to the server in a form.  Skills can not be [[Actions via Question Marks|purchased without using this form]], in order to prevent abuses where people were tricked into buying skills (most often brain rot) by following a link.
==[[Street Treats]]==
{|cellpadding="10"
|-valign="top"
|
*Scent Fear = "k"
:*Scent Death = "R"
:*Scent Blood = "m"
:*Scent Trail = "x"
*Digestion = "l"
:*Infectious Bite = "H"
|
*Vigour Mortis = "o"
:*Neck Lurch = "s"
:*Death Grip = "t"
:*Rend Flesh = "F"
:*Tangling Grasp = "O"
:*Flailing Gesture = "T"
|
*Memories of Life = "v"
:*Death Rattle = "z"
:*Feeding Groan = "M"
:*Feeding Drag = "S"
:*Ransack = "P"
|
*Lurching Gait = "w"
:*Ankle Grab = "J"
*Brain Rot = "B"
|}


==Related==
==But this isn't [[Monroeville]]?==
*[[Zombie Skills Usable by Survivors]]
No, it's not. '''[[Monroeville Many/Crash|This]]''' Should explain everything. --{{User:Rosslessness/Sig}} 17:11, 29 November 2009 (UTC)


{{SkillGroups}}
{| style="border: 2px solid #B22222; border-spacing: 0; font-size: 90%; width: 350px; z-index: 5; margin-left: 25px;"
|colspan=2 style="height:20px; background: #B22222; color: #FFFFFF; font-size: 110%; text-align: center"|'''Monroeville Many'''
|-
|style="text-align: center; background: #FFFFFF;" colspan="2"|[[Image:MMlogo.PNG]]
|- style="background: #B22222;"
|style="text-align: right; width: 12em; vertical-align:middle; color: #FFFFFF;"|'''Abbreviation:'''
|style="padding-left: 1ex; color: #FFFFFF;"|MM
|-
|style="text-align: right; width: 9em; vertical-align:middle"|'''Group&nbsp;Numbers:'''
|style="padding-left: 1ex;"|Over 80 fine shamblers in our history.
|- style="background: #B22222;"
|style="text-align: right; width: 9em; vertical-align:middle; color: #FFFFFF;"|'''Leadership:'''
|style="padding-left: 1ex; color: #FFFFFF;"|(Founder) - [http://www.urbandead.com/profile.cgi?id=1151341 Steven Elson]
(Current Top Dog) -
[[User:Rosslessness/Little Daddy|Little Daddy]]
|-
|style="text-align: right; width: 9em; vertical-align:middle"|'''Goals:'''
|style="padding-left: 1ex"|Bringing death upon all survivors in whatever city we happen to be in.
|- style="background: #B22222;"
|style="text-align: right; width: 9em; vertical-align:middle; color: #FFFFFF;"|'''Recruitment:'''
|style="padding-left: 1ex; color: #FFFFFF;"|Nope. We're Pretty Much shut.
|-
|style="text-align: right; width: 9em; vertical-align:middle"|'''Contact:'''
|style="padding-left: 1ex"|[http://monroevillemany.proboards54.com/ The Forum!]
|}
|}


[[Category:Skills]]
<noinclude>
[[Category:Monroeville Many]]
</noinclude>

Latest revision as of 13:08, 6 December 2009


The Zombie Network


Talk Page City Malls City Map What We Do Editing Help

OO2.PNG

Oh No! We're being attacked by a green dot!
Mrh?

"Enough of that zombie."


"Look at you slouching, lurching around aimlessly."


"We're going to get organised."


"But in a way that involves very little effort on your part."



Who are we?

The zombie network was created by an veteran group of players. Their experience is almost without comparison in perma death cities. Within Monroeville some of our members founded the cities single biggest horde, the Monroeville Many. Within Borehamwood these same members were members of the Borehamwood 100, the last remaining survivors.

We've learned the hard way the tactics needed to survive, and the tactics that work best to kill.

Hows it work?

Know of another Clan? A piece of information we've missed? Then add it! Or let us know. Who knows, it may end up saving your life.

Targets




Monroeville Many
MMlogo.PNG
Abbreviation: MM
Group Numbers: Over 80 fine shamblers in our history.
Leadership: (Founder) - Steven Elson

(Co Founder) - Little Daddy

Goals: Bringing death upon all survivors in Monroeville.
Recruitment: Nope. We're Pretty Much shut.
Contact: The Forum!

Sad Zombie News

If you haven't worked it out by now, (Or more likely no longer have an intact living brain to work it out with), the MM are gone. Too few of us remain in the city to mount an effective search for survivors. We've tasted the flesh off the good times, and the permanent Headshots of the bad times.

To throw in some highlights. I'd like to remind you of.

  • Our Humble Beginnings in West Monroeville.
  • Discovering and eating the regions phone mast buildings before they were even discovered by harmans.
  • The first advertised zombie attack to breach a mall.
  • Our crazy sneak attack during The Fall of Monroeville Mall.
  • Destroying the area Outside the City within a week after the quarantine was lifted.
  • Crazy fun at Spaulding Mall.
  • Eating User:Axe Hack

It's good to look back on these time, when the incredible need to feed is sated.

A final thanks to the following

  • All those zombie groups. Who needs a silly video camera when you can stand outside and get shot for days before you remember how to open doors? Zombies were what made Monroeville fun.
  • Those special survivors who regularly updated the wiki with the location of their "safehouses".
  • Those friendly people who in the first weeks left there alts out as "Street Treats". Much easier than cades.

Nothing more to say but. happy hunting, and If you want us to eat you, just let me know and I'll send a zombie straight over. Little Daddy

When The End Begins, Begin With Monroeville Many!
Most peoples first meeting with the group..

The Idea

Our goal is to kill all survivors within Monroeville. As more start dying in the city, the game will swing more and more in favour of the undead. We want our group to be the group that turns the tide of the game!

The end result is to be able to hear the echoing of groans from our bretheren throughout monroeville and that WE, WE have won!

You will help us do this and you can do this, regardless of level! Survivor who was killed? Now want to be part of something bigger, something better? We want you to be part of something BIG

Why try to survive? YOU WILL DIE. All those days of gaining skills, all you fight for, wiped out in a single night by a single zombie. Whats the point? Get the hell over to Monroeville where the fun is only just beginning!

Sound like the group for you? Then Join

Then come on in and get into the action! Then check out the new forum here!. Follow the threads to sign up and then you're set to go!

If you're a human finding it diffcult in the area and want to become a zombie and join us, no worries! Just find a building or a tower and jump off it! You'll be dead instantly and can help us turn this suburb into a walking disaster area!

It will happen eventually, so why not die today!? At least this way YOU can do something good from it, dreamt of being a leader of your own cell? Then Join! And that dream can become a reality!

Read our recruitment advert here.

The Beginning

To all those who want to join us, come visit West Monroeville and just start killing there. Start by finding people on the street or open buildings and start killing. Then, once you have enough experience get Memories Of Life, this will be the one thing which starts you off in your way! You can get more information at our forum as to where you should begin.

For more history on us, and other random stuff, go Here.

Why Should I Join?

A fast an effecient horde can open any doors / Jugulars you need.
  1. Because you can't live again here, why not die in style and join a growing horde?
  2. By joining now YOU, yes YOU can become a leading member of this group. Even manage your own Mini Horde.
  3. Strength in numbers! By joining us, you can help us to become the largest horde in West Monroeville and later the whole of Monroeville
  4. As more and more survivors die. Instead of being a shambling mess, you can be part of an organsed shambling mess! With one goal in mind, you cannot lose.
  5. Strike times designed to help zombies be most effective regardless of world position.

Also, when you die, why bother quiting when you can work together with us to get yourself recognised as a great zombie in Monroeville!? It doesn't matter who you once were, but you can still have plenty of fun being a zombie within the city! With so much to explore, the work will ne'er be done, but we want to make sure that you get as much experience, as much fun and as many ideas to take back to Malton with you!

We even have our own shout box on our forum so you can see what we're attacking more easily!


What's going on, Where am I going!?

October 11th Another 2 eaten.

http://www.urbandead.com/profile.cgi?id=1281854

http://www.urbandead.com/profile.cgi?id=1205273

October 7th

happy news, the many have extinguised another life. http://www.urbandead.com/profile.cgi?id=1279915


Happy days. After recent News, we've rustled up a new template to celebrate our greatness.


FastHorde.PNG Unstoppable
This user was part of a Horde that Kevan declared Unstoppable.


Just type {{Template:Unstoppable}} To use it.


July 25nd

The people hiding in the junkyard free ran out before we even able to get in.

July 22nd

Another PD lies in ruins, and so does a hospital, The double M are shambling up towards the North Again. Watch out.

July 21st

Doubling Back over old ground, the MM are wandering back through South Monroeville eating those survivors who try to reclaim.

July 14th

Quote from foxworthy PD.

  • lostcauseman said "There are over 120 survivors clustered in Hyginus, Johnson, and here. WE CAN MAKE A STAND HERE." (18 minutes ago)
Try it.


July 10th With help from fellow zombie groups especially the Monroeville Resistance Front griggs Pd has fallen. In the last week in Newtown zombies have extinguished over 5% of all those living in the whole of Monroeville.

July 7th

Accidentally blundered into Griggs crescent Police Department. 58 survivors greeted the first zed through the doors. After an uncomfortable pause he managed to take the generator out before being shot. A lot. Come join the fun.

Darby Way Police Dept [313,79] and Sims Road Police Dept [314,79] are both ruined.

July 6th

Thanks to our work this week, there as an area of 345 blocks in NE Newtown with no active hospitals.

June 28th

Little Daddy ruins Spearing Mall. Happy days. Onto Newtown!

June 25th

The following TRP's Were ruined/ransacked today.

  • Downing Grove Police Dept [348,73]
  • Donica Alley Police Dept [350,71]
  • St Joseph's Hospital [343,77]
  • Barbara General Hospital [344,73]

We did say we were "going to get you Barbara."

Kidder Row Police Dept [347,75] Is currently Doors open for low level zombies. 10+ survivors inside, all below level 3. Enjoy.

June 24th

We kill our first celebrity. Sorry Axe Hack.

June 22nd

Spaulding Mall is gone. We're hitting the buildings along its northern edge. To stifle any future recapturing efforts.

June 15th

Wiped out a farm, and now using it as a zombie first aid point. Members new and old are out scouting for fresh targets.

June 14th And low the mighty did rise and promply ate some zombie hunter survivors. Big shout out to [[1]] biming who was killed by the zombie he headshot over 4 weeks ago. Us zombies love karma.

May 28th

Veteran members of the horde waiting for new recruits. Look at their smiling faces!

The MM are back in effect, or at least will be from next week.

Monroeville will be reopening its borders for a short while during June. Any survivors and zombies that make it as far as the end of May will have the fact noted in their profile.

On a side note, several members including Little Daddy still breathe the foul air of undeath. Survivors, get organised!







All news from the first great Monroeville assault is in the Archive.

How!? I'm Not in the Same Time Zone!

No worries! If you're in West Monroeville, or any of Monroeville for that matter, find a building (preferably with a human outside) and start killing! Currently we are using X:00 tactics and they are working for us! With each attack bringing an increase of 2 levels on average through our members, we are very successful. Remember, by joining you have the chance of conrtrolling your own time zone!

Remember this, if you get killed then just put http://www.urbandead.com/map.cgi/?rise in your address bar and you're up again! Simple as.

Friends in the Area

Through the long months of Monroeville we have feasted on brains alongside many fellow gentlemen. Without them we are nothing. Onwards the horde!

We Salute you , Zombie Brethren!

Templates

Handinhanddp1.png Kill It Forward
This User or Group Kills it forward.
Killed in Monroeville? kill someone else!

To use simply type {{Template:Killitforward}}

Mall Defense Monroeville Style

Another expert defence from the harmans.


Survivor counter

  • 08/7/08 1859
  • 10/7/08 1760
  • 12/7/08 1669
  • 13/7/08 1554
  • 15/7/08 1422
  • 16/7/08 1338
  • 18/7/08 1212
  • 21/7/08 1120
  • 24/7/08 991
  • 26/7/08 898
  • 28/7/08 773
  • 30/7/08 668
  • 02/8/08 590
  • 05/8/08 484
  • 12/8/08 390
  • 18/8/08 260
  • 19/8/08 183 vs. ~2000
  • 20/8/08 143 vs. ~1900
  • 21/8/08 129 vs. ~1800
  • 22/8/08 126 vs. ~1750
  • 23/8/08 117 vs. 1649
  • 24/8/08 114 vs. 1522
  • 25/8/08 106 vs. 1472
  • 26/8/08 104 vs. 1422
  • 27/8/08 99 vs. 1423
  • 28/8/08 100 vs. 1363

Monroeville was old. Our limbs were failing and our brains crumbling. No fresh meat for months. When they came for us we hardly even cared.

So few of us remained. We were no longer many. The single plane held all of us that remained. A horde beaten, imprisoned.

I remember her even now. She was so curious about us. Too curious. That single bite awoke that feeling inside me. The Hunger.

It was a long flight. The fog was thick. Her infection was severe. What luck she was in the cockpit when she succumbed to her new existence.

The crash. Such violence. We were weak, but we were free. The harmans, broken and bloodied could not resist us. On the outskirts of this new city we can begin again. Where we once were the Monroeville Many, we shall be again.


Random Demands

Group numbers in perma death cities dot's show up on the stats page. Which is foolish. To combat this we ask all members to waste an IP hit and create a pointless Malton character, and add Monroeville Many as their group. That'll show them!

Street Treats

But this isn't Monroeville?

No, it's not. This Should explain everything. --RosslessnessWant a Location Image? 17:11, 29 November 2009 (UTC)

Monroeville Many
MMlogo.PNG
Abbreviation: MM
Group Numbers: Over 80 fine shamblers in our history.
Leadership: (Founder) - Steven Elson

(Current Top Dog) - Little Daddy

Goals: Bringing death upon all survivors in whatever city we happen to be in.
Recruitment: Nope. We're Pretty Much shut.
Contact: The Forum!