Suggestion:20070508 Smoke Grenades: Difference between revisions

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20070508 Smoke Grenades

Heavy DDR 02:22, 8 May 2007 (BST)

Suggestion type

New Item

Suggestion Scope

Survivors, slightly for zombies

Suggestion description

I'm sure plenty of us are tired of wasting half your AP fighting someone, only to waste the rest searching for a building because the rest are greedily hogged by those who EHB++ everything. The smoke grenade will help those in those situations. As you can tell, it's a small grenade that releases smoke into the air. The game effect? First of all, it works like the fog that occurred October 31st last year; the square in which the smoke grenade was planted is replaced with "Smoke" by those around the square. (Those that enter the smoke will see the name normally.) Those in the smoke can not see anything except the building. You can not see who is around, if there is anyone.

The option to attack is always there, however, you are only given the option to "attack blindly." The only exception is if the building is barricaded, where you can still attack that as normally. When attacking blindly and there is someone there, your chances of hitting them are reduced to 2/5 of what it normally is, ex: something with a 10% chance of hitting is reduced to 4%, a fully upgraded pistol, 65%, is reduced to 26%. You do not choose who to attack; each attack will hit someone randomly. The effects of Tangling Grasp are added normally.

In the scope, I put it slightly helps zombies as well. That is because when you drop a grenade, there is a 20% chance of it exploding for both zombies and survivors, whereas throwing one has a full 100% chance of it.

Smoke grenades come in packages of six and you can only throw one at a time. It is not a reloadable weapon. To toss a smoke grenade, simply click it on your inventory.

When one grenade is thrown, it lasts for one hour. The description of the area when covered in smoke is described as, "You are in [area]. The air is covered with fresh smoke." After 45 minutes, it will say, "You are in [area]. There is a thinning screen of smoke in the air." You can throw multiple grenades, each one giving the screen an additional hour of existence. Once the third one is set up, no more will effect the time of the screen and the grenade will be wasted. It will NOT say if the grenade had an effect when thrown, simple saying, "You tossed a smoke grenade."

No, throwing a smoke grenade will not get you XP or send an alert to people in the squares around you. People in the same square as you will get the message, "[Player] sets off a smoke grenade, blocking your vision."

Another downfall of the smoke grenade is that when two or more smoke grenades thrown, everyone in the are has a 30% chance of getting effected just by walking through it. (Normal infection, cured with FAK like usual.) This effects anyone who is in it or walks through it. Staying in their longer will not give you a higher chance of getting infected.

Smoke grenades can be found in police departments at 2%, mall gun stores at 1%, and armories for 1%. A package, full or not, takes up 8% encumbrance. When you toss all six from a package, the package leaves your inventory.

Smoke grenades have a 0% chance of exploding inside buildings. The message received when throwing one is, "As the smoke is released, it quickly escapes through the windows and other openings." No, the smoke will not then effect the area outside.

Voting Section

Voting Rules
Votes must be numbered, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid voting sections are Keep, Kill, Spam and Dupe. If you wish to abstain from voting, do not vote.


Keep Votes
  1. Keep - I think this is an awesome Ide.... challenges PKers, and other Griefers. It would be interesting to see it implemented into the game, and all the effects of this. Besides, it makes since... why wouldn't there be some military/PD riot gear left? --Poodle of doom 04:30, 9 May 2007 (BST)
Kill Votes
  1. Kill - So many reasons, so little time. --Seb_Wiers VeM 04:01, 8 May 2007 (BST)
  2. Kill - Any large-scale pandemonium in combat really seems unnecessary. Also, why get infected from walking through the cloud? --Andromai 04:59, 8 May 2007 (BST)
  3. Kill So overpowered. --User:Axe27/Sig 05:06, 8 May 2007 (BST)
  4. Kill - "You do not choose who to attack; each attack will hit someone randomly. The effects of Tangling Grasp are added normally", that doesn't even make sense. Tangling Grasp means that you are latched onto someone, why would you hit someone else? - JedazΣT MC ΞD CT SR 06:28, 8 May 2007 (GMT)
  5. Kill - Why would smoke Infect somebody. --Sonofagun18 07:31, 8 May 2007 (BST)
  6. Kill - Terminal fit of coughing perhaps? Jedaz makes a good point, as well. --Rgon 08:04, 8 May 2007 (BST)
  7. Kill - Overpowered against zombies trying to hit survivors outside in a crowd. With this you could stand outside in a mall siege and be pretty much guaranteed not to be killed whilever there was smoke -- boxy T L ZS Nuts2U DA 08:33, 8 May 2007 (BST)
  8. Kill - Would be useless in the situation you describe... I'm not going to log in every third hour to drop a new smoke-grenade. - BzAli 09:33, 8 May 2007 (BST)
  9. Kill - I could add some new exploit, but's pretty clear it's terminally busted. sorry.-- Vista +1 09:52, 8 May 2007 (BST)
  10. Gah! I can't get a hit on my target! Maybe I shouldn't have thrown that smoke grenade... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:17, 8 May 2007 (BST)
  11. Kill - So overpowing... can't move... argghhh! --Ducis DuxSlothTalk 14:42, 8 May 2007 (BST)
  12. Kill Nope. --Seventythree
  13. Kill - Reading this there doesn't seem to be any benefits from it at all. If it were to show you where VS buildings were then its not going to work because if they can be set off anywhere so outside EHB buildsings too. It would be open to player-abuse as well with survivors and/or griefers putting them up everywhere and/or using them to cover zombie attacks on a building as they can attack barricades but you can't attack them. That said its very overpowered then too. --MarieThe Grove on Tour 16:03, 8 May 2007 (BST)
  14. Kill You'd never see another person again. --Jon Pyre 22:20, 8 May 2007 (BST)
  15. KILL A handful of survivors can blackout a whole suburb indefinably with this. Way too overpowering --RAF Lt.G Deathnut RAF 00:51, 9 May 2007 (BST)
  16. Kill - Nerfs fun. --Matthew Fahrenheit YRCT+1 10:29, 14 May 2007 (BST)
Spam/Dupe Votes
  1. Spam -WTF? Nerfs zombies a LOT. Not to mention zerge barricade abuse (Zerge characters keep a permanent smokescreen around a building meaning zombies are at 2/5 to hit the barricade). And why would this not work indoors (seems to me it would be MORE effective in a confined area then out in the street)? What is the difference between "dropping" and "throwing" if your still in the square of effect? Or are you saying you can throw it into another square? 30% chance of getting affected by the smoke? I think the author meant infected, but that just retarded. Why would the smoke infect someone? And if not, why would you have LESS chance of being affected for multiple grenades?--Pesatyel 05:55, 8 May 2007 (BST)