UDWiki:Project Timeline: Difference between revisions
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====September==== | ====September==== | ||
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|<!--Date and Game Update (if applicable)-->'''September 3<sup>rd</sup>''' | |||
*NecroTech memo: In light of the wasteful re-deaths of patients undergoing post-revivification recovery in such an unexpectedly dangerous environment, re-engineered syringe stock has been airdropped to all NecroTech buildings. | |||
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*''"Mark II" [[NecroTech Revivification Syringe|Revivification Syringes]] are introduced. [[Revivification|Revivified]] Zombies now stand as Survivors with half of their total available [[HP]] rather than half of their [[HP]] immediately prior to revival.'' | |||
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*''[[Main_Page|UDWiki]] goes live.'' | |||
|align=right|<!--Date and Game Update (if applicable)-->'''September 7<sup>th</sup>''' | |||
*There's now a Wiki running on the server - there are a few disparate guides and analyses on the mailing lists and forums and other random pages around the web; having an official Wiki for this sort of thing might help coordinate it and make it easier for everyone to find. | |||
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|<!--Date and Game Update (if applicable)-->'''September 8<sup>th</sup>''' | |||
*A new feature for the Contacts List: If a someone on your list has died and later turns up again in a pile of bodies or crowd of zombies, you'll be able to recognise them. | |||
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*''Characters from your [[Contacts List]] will now show up in a [[stack]] of [[Dead body|dead bodies]] or a [[stack]] of [[Zombies]].'' | |||
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*''[[Headshot]] now reduces a zombie's [[XP]] by 10 per [[level]] instead of reducing it to zero.'' | |||
|align=right|<!--Date and Game Update (if applicable)-->'''September 16<sup>th</sup>''' | |||
*Cranial decomposition is setting in. Headshots now only knock off 10XP for each level of the zombie, rather than reducing them to zero every time - higher-level zombies have a greater proportion of active grey cells, and more to lose when the bullets go in. | |||
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|<!--Date and Game Update (if applicable)-->'''September 24<sup>th</sup>''' | |||
*Something pestilential is spreading and mutating in the blood and guts of the undead - NecroTech DNA scans are beginning to pick up a number of specimens who are host to an unknown pathogen. Any survivors who suffer an Infectious Bite should seek immediate medical attention. | |||
|<!--Update Impact--> | |||
*The [[Zombie Skills|Zombie skill]] [[Infectious Bite]] is added. | |||
|<!--Historical Event-->[[The Ridleybank Resistance Front]] is formed around this time during [[The Rise of Ridleybank]]. The [[horde]] goes on to be one of the longest lasting Urban Dead groups in history. | |||
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*''[[XP]] drainage caused by [[Headshot]] only affects [[Zombies]] level 2 or higher.'' | |||
|align=right|<!--Date and Game Update (if applicable)-->'''September 29<sup>th</sup>''' | |||
*The unnoticed bodies that litter Malton, yet to stand up for the first time, continue to stiffen and degrade. Headshot now does 10XP damage for each level a zombie has beyond the first. | |||
*New zombie skill: Ankle Grab. Watch your step. | |||
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Revision as of 07:34, 21 February 2011
Urban Dead Timeline
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The Ridleybank Resistance Front is formed around this time during The Rise of Ridleybank. The horde goes on to be one of the longest lasting Urban Dead groups in history. | ||||
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October 29th | Dia de los Muertos takes place at Giddings Mall in Pitneybank. | |||||
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