The Pippard Building (South Blythville): Difference between revisions
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__NOTOC__ | |||
=Description= | |||
[[Image:MaltonNecroTech.jpg|left|thumb|350px|''The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.'']] | |||
'''The Pippard Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[South Blythville]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of all neural reconstruction research for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb. A four-storey grey-stone building flanked by trees, the Pippard Building is a supply point for the [[Revivification Point]]s at [[Gee Avenue]] (26,72) and [[Nicols Avenue]] (30,72). The [[Brain Rot Revive Clinic]] declared the Pippard Building to be a brain rot revive point, and it is currently maintained by [[Malton College of Medicine]]. As such, barricades are maintained at a very strong level, except during seiges. [[The Preston Building]] provides a more secured NecroTech facility nearby. | |||
<br clear=left> | |||
[[Image: | Members of project [[NecroWatch]] renovated the facility in recent months, as they installed sensor eyes for [[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]] throughout the building and uploaded NecroNet 2.0 into the facility's system terminals. | ||
{{flagbox|green|Revive.gif|'''BrainRot Revivification'''| This is a [[Brain_Rot_Revive_Clinic|BRRC]] Revification Location}} | |||
<br clear=left> | |||
==Mandate== | |||
[[Image:AquaNT.jpg|100px|left|Necrotech]] | |||
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns. | |||
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Pippard Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within South Blythville.<br><br> | |||
==NecroNet Reports== | |||
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Pippard Building. As a cautious reminder, only those zombies tagged with the [[DNA_Extractor#DNA_Extractor|DNA Extractor]] will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. [[Brain Rot]]). | |||
{{User:NTScan/The Pippard Building (South Blythville)}} | |||
=Barricade Policy= | |||
This building should be barricaded NO higher than "VSB" at all times (though some exceptions may be made for times of unfriendly zombie siege). This is in accordance with it being a [[Rot revive|Rot Revive]] clinic run by survivors (particularly the [[MCM]]), who routinely monitor the barricade level for this building. This building is meant to serve as an NT where zombies suffering from Brain Rot can be revived, and as such barricades are kept low enough for zombies to tear down easily, but high enough to protect the staff and generator inside and ensure swift revivification. The VSB status also allows this building to serve as a refuge for beginner scientists and doctors. Survivors who find the building's barricades above their assigned level are asked to assist in lowering them to VSB in order to help ensure the safety of all the survivors who need to use the building as an entry point. | |||
=History= | |||
''8/16/14'' - This is an operational Rot Revive clinic, largely staffed by the [[MCM]]. The default barricade level is VSB; if under unfriendly zombie siege, cades may be higher. Zombies who want revives are encouraged to knock down the cades. [[MCM]] has a small DNR list, but is generally open about handing out heals and revives, plus supports [[combat revive|combat revives]], so any rotter breaking in can usually be assured of a revive (whether wanted or not). See documentation/discussion [http://ispy.dxavier.net/1544119004.html here]. -- [[User:Jen|'''Jen''']]<sup><span style="font-size:7pt;"> [[User_talk:Jen|<span style="color:darkblue">T</span>]] <nowiki>|</nowiki> [[SFHNAS|<span style="color:darkred">SFHNAS</span>]] <nowiki>|</nowiki> [[User:Jen/JL|<span style="color:darkgreen">PK</span>]]</span></sup> 12:55, 16 August 2014 (UTC) | |||
[[ | |||
''1/31/13'' We're having continued problems with [[GKing]] from [http://www.urbandead.com/profile.cgi?id=2054914 Endovior] and also with hostile zombie break ins, so this isn't really the best place to get a Rot Revive, but you're welcome to wait. DR Frank Frank, trying to help. --[[User:Jerden|Jerden]] 18:28, 31 January 2013 (UTC) | |||
''1/22/13'' As far as I am aware, the Pippard building is now trying to provide Rot Revive services, but members will be using their own judgement as to who should be revived. If you want revives, the staff of the Pippard Building suggest that you refrain from killing survivors and destroying generators, which '''some people''' keep doing. Still, there's not so much of a horde outside now. --[[User:Jerden|Jerden]] 18:01, 22 January 2013 (UTC) | |||
''Sunday, November 18, 2012'' | |||
Building is heavily barricaded and powered. 15 dead bodies, four zombies, one of which is me when I unwillingly became a member. A PKer stands outside. | |||
''7/23/11'' - Last time I was inside, The building was barricaded and powered - many survivors inside, but any zombies that break in will get revived, especially if they don't attack and ask nicely. The building were usually VSB, but barricades often go up to heavily barricaded. | |||
''7/21/09'' - DO NOT ATTEMPT TO GET REVIVED HERE!! Definitely not a revive point. Random survivors killing all zombies inside and dumping bodies in the streets. Door is now barricaded. | |||
''7/20/09'' - No revives given in days. Few survivors coming through except the occasional Hunter giving us all headshots. Starting to doubt this is a revive point. Seems more like a shooting gallery with us as the target. Please tag not to kill zed's waiting for revive. | |||
''6/4/09 - 12 hours later'' Building has held. 25 dead bodies outside, two zombies (including me, now) outside. No lights on inside. Freaking biters. | |||
''6/4/09'' - The Pippard Building is under attack. 9 zombies inside. Barricades breached, generator destroyed. Multiple survivors infected, at least three dead at my last action. | |||
''5/22/2009'' - You are inside the Pippard Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been very heavily barricaded. Also here are Lord River (60HP), Punchydexter (50HP), Lazr Beem (50HP), Frozan (50HP), AllofYouAreN00b (60HP), Dave Renolds (60HP), weelilgeek (50HP), Kate Walsh (50HP), amplexus (60HP), engaug (60HP), Midnyt X (50HP), iLerndGramrGud (60HP), Azoozoo (60HP), joker 999 (60HP), Gastoni (60HP), Shufflemaster (50HP), killer tin can (50HP), diviantartist (50HP), Prof Von Neutsaak (50HP), Mr not zombie (60HP), J Walt (60HP), hoganrock (60HP), Emo KiDD (50HP), II Duce (60HP), Derill Jackson Meek (50HP), C00KIE MONSTER (60HP) and Gene Garisson (50HP).A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 28.01 MHz. The building has been decorated with two stuffed eagles, a cubist sculpture, two French tapestries, a mouldering tapestry, two mediaeval tapestries, a print of a tapestry, a stuffed moose head, an impressionist sculpture, a stuffed tiger head and a cracked sculpture.Somebody has spraypainted ''Rot revive clinic, baricade-VSB+0 BARCELONA 4 LIFE'' onto a wall.--[[User:Dr Mycroft Chris|Dr Mycroft Chris]] 02:35, 23 May 2009 (BST) | |||
''Dec 12, 2008'' - | |||
Building is a lure for lone Rotters. Do not approach. Expect headshots within the area. | |||
''May 30, 2008'' - | |||
Please keep building no higher than VSB. This is the current operational method of the BRRC, any further changes will be updated. Thank you. --[[User:Chimera|Chimera]] 00:03, 31 May 2008 (BST) | Please keep building no higher than VSB. This is the current operational method of the BRRC, any further changes will be updated. Thank you. --[[User:Chimera|Chimera]] 00:03, 31 May 2008 (BST) | ||
''April 6, 2008'' - | |||
Please keep unbarricaded and open, tag with 'Do not attack those within please.'--[[User:The apprentice|The apprentice]] 10:15, 6 April 2008 (BST) | Please keep unbarricaded and open, tag with 'Do not attack those within please.'--[[User:The apprentice|The apprentice]] 10:15, 6 April 2008 (BST) | ||
''March 4, 2008'' - | |||
Building is ruined & ransacked. Survivors have fled to surrounding building. 80+ zeds surround it. | |||
---- | ---- | ||
[[Category:Necrotech Buildings|Pippard Building (South Blythville), The]] | [[Category:Necrotech Buildings|Pippard Building (South Blythville), The]] | ||
[[Category:Eastonwood|Pippard Building (South Blythville), The]] | [[Category:Eastonwood|Pippard Building (South Blythville), The]] | ||
[[Category:Rot revive|Pippard Building (South Blythville), The]] | [[Category:Rot revive|Pippard Building (South Blythville), The]] |
Latest revision as of 06:21, 8 October 2024
The Pippard Building Visited by The Scourge D M Penfold (talk) 19:53, 16 June 2024 (UTC)
|
the Pippard Building
South Blythville [29,72]
Basic Info:
|
Description
The Pippard Building is a NecroTech facility located in the suburb of South Blythville. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of all neural reconstruction research for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb. A four-storey grey-stone building flanked by trees, the Pippard Building is a supply point for the Revivification Points at Gee Avenue (26,72) and Nicols Avenue (30,72). The Brain Rot Revive Clinic declared the Pippard Building to be a brain rot revive point, and it is currently maintained by Malton College of Medicine. As such, barricades are maintained at a very strong level, except during seiges. The Preston Building provides a more secured NecroTech facility nearby.
Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.
'BrainRot Revivification' | |
This is a BRRC Revification Location |
Mandate
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Pippard Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within South Blythville.
NecroNet Reports
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Pippard Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).
(29,72)
|
NecroTechnician: |
Barricade Policy
This building should be barricaded NO higher than "VSB" at all times (though some exceptions may be made for times of unfriendly zombie siege). This is in accordance with it being a Rot Revive clinic run by survivors (particularly the MCM), who routinely monitor the barricade level for this building. This building is meant to serve as an NT where zombies suffering from Brain Rot can be revived, and as such barricades are kept low enough for zombies to tear down easily, but high enough to protect the staff and generator inside and ensure swift revivification. The VSB status also allows this building to serve as a refuge for beginner scientists and doctors. Survivors who find the building's barricades above their assigned level are asked to assist in lowering them to VSB in order to help ensure the safety of all the survivors who need to use the building as an entry point.
History
8/16/14 - This is an operational Rot Revive clinic, largely staffed by the MCM. The default barricade level is VSB; if under unfriendly zombie siege, cades may be higher. Zombies who want revives are encouraged to knock down the cades. MCM has a small DNR list, but is generally open about handing out heals and revives, plus supports combat revives, so any rotter breaking in can usually be assured of a revive (whether wanted or not). See documentation/discussion here. -- Jen T | SFHNAS | PK 12:55, 16 August 2014 (UTC)
1/31/13 We're having continued problems with GKing from Endovior and also with hostile zombie break ins, so this isn't really the best place to get a Rot Revive, but you're welcome to wait. DR Frank Frank, trying to help. --Jerden 18:28, 31 January 2013 (UTC)
1/22/13 As far as I am aware, the Pippard building is now trying to provide Rot Revive services, but members will be using their own judgement as to who should be revived. If you want revives, the staff of the Pippard Building suggest that you refrain from killing survivors and destroying generators, which some people keep doing. Still, there's not so much of a horde outside now. --Jerden 18:01, 22 January 2013 (UTC)
Sunday, November 18, 2012 Building is heavily barricaded and powered. 15 dead bodies, four zombies, one of which is me when I unwillingly became a member. A PKer stands outside.
7/23/11 - Last time I was inside, The building was barricaded and powered - many survivors inside, but any zombies that break in will get revived, especially if they don't attack and ask nicely. The building were usually VSB, but barricades often go up to heavily barricaded. 7/21/09 - DO NOT ATTEMPT TO GET REVIVED HERE!! Definitely not a revive point. Random survivors killing all zombies inside and dumping bodies in the streets. Door is now barricaded.
7/20/09 - No revives given in days. Few survivors coming through except the occasional Hunter giving us all headshots. Starting to doubt this is a revive point. Seems more like a shooting gallery with us as the target. Please tag not to kill zed's waiting for revive.
6/4/09 - 12 hours later Building has held. 25 dead bodies outside, two zombies (including me, now) outside. No lights on inside. Freaking biters.
6/4/09 - The Pippard Building is under attack. 9 zombies inside. Barricades breached, generator destroyed. Multiple survivors infected, at least three dead at my last action.
5/22/2009 - You are inside the Pippard Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been very heavily barricaded. Also here are Lord River (60HP), Punchydexter (50HP), Lazr Beem (50HP), Frozan (50HP), AllofYouAreN00b (60HP), Dave Renolds (60HP), weelilgeek (50HP), Kate Walsh (50HP), amplexus (60HP), engaug (60HP), Midnyt X (50HP), iLerndGramrGud (60HP), Azoozoo (60HP), joker 999 (60HP), Gastoni (60HP), Shufflemaster (50HP), killer tin can (50HP), diviantartist (50HP), Prof Von Neutsaak (50HP), Mr not zombie (60HP), J Walt (60HP), hoganrock (60HP), Emo KiDD (50HP), II Duce (60HP), Derill Jackson Meek (50HP), C00KIE MONSTER (60HP) and Gene Garisson (50HP).A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 28.01 MHz. The building has been decorated with two stuffed eagles, a cubist sculpture, two French tapestries, a mouldering tapestry, two mediaeval tapestries, a print of a tapestry, a stuffed moose head, an impressionist sculpture, a stuffed tiger head and a cracked sculpture.Somebody has spraypainted Rot revive clinic, baricade-VSB+0 BARCELONA 4 LIFE onto a wall.--Dr Mycroft Chris 02:35, 23 May 2009 (BST)
Dec 12, 2008 - Building is a lure for lone Rotters. Do not approach. Expect headshots within the area.
May 30, 2008 - Please keep building no higher than VSB. This is the current operational method of the BRRC, any further changes will be updated. Thank you. --Chimera 00:03, 31 May 2008 (BST)
April 6, 2008 - Please keep unbarricaded and open, tag with 'Do not attack those within please.'--The apprentice 10:15, 6 April 2008 (BST)
March 4, 2008 - Building is ruined & ransacked. Survivors have fled to surrounding building. 80+ zeds surround it.