Suggestion:20100531 Feeding Drag Change: Difference between revisions

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{{Reviewed|Zombie Skill}}
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'''Suggestion description'''<br />
'''Suggestion description'''<br />
So I just found out the hard way that doors interfere with Feeding Drag. As a death cultist, I often organise pinatas with members of my group, and clearing out a building in an AP-efficient way is vital to this, as it also is to any zombie group hoping to help feed its bahbahz, or to low-level ferals. Feeding Drag is essential to minimising AP expenditure in ruining/pinta-making, aids ferals by restricting the odds of survivors healing a target, and allows groups to drag out weakened victims to let newer members gain kill xp to aid in levelling. But all it takes to stop this is closing the doors of the building, adding an extra step to the process. Obviously this isn't a major thing, or I'd have noticed it before, but it's one of those small things that could be changed to A) streamline things (doors are just a messy thing in general in this game) and B) provide a very slight aid to ferals, low-level zombies and death cults, but mostly the ferals really. All it takes is removing the restriction on Feeding Drag whilst the doors are closed, leaving the door open behind the dragging. {{User:Misanthropy/Sig}} 22:34, 31 May 2010 (BST)
So I just found out the hard way that doors interfere with Feeding Drag. As a death cultist, I often organise pinatas with members of my group, and clearing out a building in an AP-efficient way is vital to this, as it also is to any zombie group hoping to help feed its bahbahz, or to low-level ferals. Feeding Drag is essential to minimising AP expenditure in ruining/pinata-making, aids ferals by restricting the odds of survivors healing a target, and allows groups to drag out weakened victims to let newer members gain kill xp to aid in levelling. But all it takes to stop this is closing the doors of the building, adding an extra step to the process. Obviously this isn't a major thing, or I'd have noticed it before, but it's one of those small things that could be changed to A) streamline things (doors are just a messy thing in general in this game) and B) provide a very slight aid to ferals, low-level zombies and death cults, but mostly the ferals really. All it takes is removing the restriction on Feeding Drag whilst the doors are closed, leaving the door open behind the dragging. {{User:Misanthropy/Sig}} 22:34, 31 May 2010 (BST)




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'''Keep Votes'''
'''Keep Votes'''
 
#'''Author keep''' {{User:Misanthropy/Sig}} 22:34, 31 May 2010 (BST)
 
#'''Keep''' - It makes no sense that I have to walk all the way through the building to the door, walk all the way back to my victim, and then drag them all the way back to the door. It'd be better if I could just drag them to the door and open it on my way out. --{{User:TripleU/Sig}} 23:02, 31 May 2010 (BST)
#'''Keep''' still could be a swiers type dupe. --{{User:Rosslessness/Sig}} 23:25, 31 May 2010 (BST)
#'''Keep''' - As TripleU. Or myself or Aichon in the original DS discussion for that matter. --{{User:Spiderzed/Sandbox/Sig}} 23:33, 31 May 2010 (BST)
#'''Keep''' - Yes. Very welcome change. It's just annoying and not at all important to game balance to have things as they are now. {{User:Aichon/Signature}} 23:48, 31 May 2010 (BST)
#'''FUCK YEAH SEAKING''' - {{User:Lelouch/sig}} 01:01, 1 June 2010 (BST)
#'''Keep''' I don't see anything remotely game-breaking about this, so go for it. --{{User:Maverick Farrant/sig}} 07:27, 1 June 2010 (BST)
#'''Keep''' - How hard is it to open a door, even when dragging another person? --[[User:Armpit Odor|<span style="color:red"><sup>A</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>R</sup><span style="color:green"><sub>D</sub><span style="color:red"><sup>M</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>P</sup><span style="color:green"><sub>R</sub><span style="color:red"><sup>I</sup><span style="color:green"><sub> ! </sub><span style="color:red"><sup>T</sup></span></span></span></span></span></span></span></span></span></span></span>]] 21:57, 1 June 2010 (BST)
#'''Keep''' Justification.--{{User:Yonnua Koponen/signature‎}} 22:01, 1 June 2010 (BST)
#'''Keep''' -- I'm down with this, I love dragging! {{User:Sage Carr/sig}} 00:17, 2 June 2010 (BST)
#'''Keep''' --{{User:Rictor_Stilwell/sig}} 09:47, 4 June 2010 (BST)
#'''Keep''' -- Why not.--[[User:Truezombieboy|Truezombieboy]] 04:45, 6 June 2010 (BST)
#Do I really need a reason to vote Keep? --{{User:Axe Hack/Sig}} ({{User:Axe Hack/Stat}}) 22:41, 10 June 2010 (BST)
#'''Sexy''' -- I like it. [[User:FoxtrotJazzy|Foxtrot]] 21:38, 11 June 2010 (BST)
'''Kill Votes'''
'''Kill Votes'''
 
#'''Kill''' Ransacked/ruined status makes barricading less AP efficient, too.  But if a survivor player actually had the gall to complain about that, imagine the shitstorm that would rain down upon him.  There's no way that zombie supporters should be allowed to get away with this, just in the interest of fairness.--[[User:Pinata|Pinata]] 07:34, 4 June 2010 (BST)
#:Ir's more of a common sense thing. It makes sense that it's harder to barricade a building that has been completely trashed. It doesn't make sense that someone has to leave and re-enter a building just pull someone through a door they're already capable of opening. {{User:Misanthropy/Sig}} 14:29, 4 June 2010 (BST)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
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20100531 Feeding Drag Change

For hate's sake I spit my last breath at thee 22:34, 31 May 2010 (BST)


Suggestion type
minor change to feeding drag

Suggestion scope
Zombies, poor saps getting dragged

Suggestion description
So I just found out the hard way that doors interfere with Feeding Drag. As a death cultist, I often organise pinatas with members of my group, and clearing out a building in an AP-efficient way is vital to this, as it also is to any zombie group hoping to help feed its bahbahz, or to low-level ferals. Feeding Drag is essential to minimising AP expenditure in ruining/pinata-making, aids ferals by restricting the odds of survivors healing a target, and allows groups to drag out weakened victims to let newer members gain kill xp to aid in levelling. But all it takes to stop this is closing the doors of the building, adding an extra step to the process. Obviously this isn't a major thing, or I'd have noticed it before, but it's one of those small things that could be changed to A) streamline things (doors are just a messy thing in general in this game) and B) provide a very slight aid to ferals, low-level zombies and death cults, but mostly the ferals really. All it takes is removing the restriction on Feeding Drag whilst the doors are closed, leaving the door open behind the dragging. For hate's sake I spit my last breath at thee 22:34, 31 May 2010 (BST)


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author keep For hate's sake I spit my last breath at thee 22:34, 31 May 2010 (BST)
  2. Keep - It makes no sense that I have to walk all the way through the building to the door, walk all the way back to my victim, and then drag them all the way back to the door. It'd be better if I could just drag them to the door and open it on my way out. --VVV RPMBG 23:02, 31 May 2010 (BST)
  3. Keep still could be a swiers type dupe. --RosslessnessWant a Location Image? 23:25, 31 May 2010 (BST)
  4. Keep - As TripleU. Or myself or Aichon in the original DS discussion for that matter. -- Spiderzed 23:33, 31 May 2010 (BST)
  5. Keep - Yes. Very welcome change. It's just annoying and not at all important to game balance to have things as they are now. Aichon 23:48, 31 May 2010 (BST)
  6. FUCK YEAH SEAKING - Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 01:01, 1 June 2010 (BST)
  7. Keep I don't see anything remotely game-breaking about this, so go for it. --Maverick Talk - OBR Praise Knowledge! 404 07:27, 1 June 2010 (BST)
  8. Keep - How hard is it to open a door, even when dragging another person? --AORDMOPRI ! T 21:57, 1 June 2010 (BST)
  9. Keep Justification.--Yonnua Koponen Talk ! Contribs 22:01, 1 June 2010 (BST)
  10. Keep -- I'm down with this, I love dragging! Sage|Carr Cobra 00:17, 2 June 2010 (BST)
  11. Keep --CorndogheroT-S-Z 09:47, 4 June 2010 (BST)
  12. Keep -- Why not.--Truezombieboy 04:45, 6 June 2010 (BST)
  13. Do I really need a reason to vote Keep? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 22:41, 10 June 2010 (BST)
  14. Sexy -- I like it. Foxtrot 21:38, 11 June 2010 (BST)

Kill Votes

  1. Kill Ransacked/ruined status makes barricading less AP efficient, too. But if a survivor player actually had the gall to complain about that, imagine the shitstorm that would rain down upon him. There's no way that zombie supporters should be allowed to get away with this, just in the interest of fairness.--Pinata 07:34, 4 June 2010 (BST)
    Ir's more of a common sense thing. It makes sense that it's harder to barricade a building that has been completely trashed. It doesn't make sense that someone has to leave and re-enter a building just pull someone through a door they're already capable of opening. For hate's sake I spit my last breath at thee 14:29, 4 June 2010 (BST)

Spam/Dupe Votes