Suggestion:20101011 Spreading Infection: Difference between revisions
Rosslessness (talk | contribs) m (Protected "Suggestion:20101011 Spreading Infection": scheduled? [edit=sysop:move=sysop]) |
|||
(21 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude> | |||
{{reviewed|Zombie Skill}} | |||
{{Suggestion Navigation}} | {{Suggestion Navigation}} | ||
{{TOCright}} | {{TOCright}} | ||
</noinclude> | |||
==={{PAGENAME}}=== | ==={{PAGENAME}}=== | ||
{{User:Vapor/sig}} 17:58, 11 October 2010 (BST) | {{User:Vapor/sig}} 17:58, 11 October 2010 (BST) | ||
Line 20: | Line 23: | ||
#'''Keep''' - Flavoursome and effective. {{User:Misanthropy/Sig}} 18:00, 11 October 2010 (BST) | #'''Keep''' - Flavoursome and effective. {{User:Misanthropy/Sig}} 18:00, 11 October 2010 (BST) | ||
#Eh. Why not? --{{User:Axe Hack/Sig}} 18:04, 11 October 2010 (BST) | #Eh. Why not? --{{User:Axe Hack/Sig}} 18:04, 11 October 2010 (BST) | ||
#'''Keep''' - As on DS, I think this is a worthwhile change, since it buffs Infected Bite in a way that it could really use. {{User:Aichon/Signature}} 18:06, 11 October 2010 (BST) | |||
#'''Keep''' - sounds clever {{User:Dezonus/sig}} 22:58, 11 October 2010 (BST) | |||
#'''Keep''' - Holy shit I wish I'd thought of this. It's pretty good, although I probably would have the increased damage start earlier than 12HP. --{{User:Katthew/Sig}} 23:12, 11 October 2010 (BST) | |||
#'''Keep''' - Only the dumbest trenchies of them all will ever have to deal with this, but... P-A-R-A-C-H-UUUU-T-E! --{{User:Spiderzed/Sandbox/Sig}} 23:14, 11 October 2010 (BST) | |||
#'''Keep''' - Egagh, the infection, it BURNS. [[User:John Ibans|John Ibans]] 02:03, 12 October 2010 (BST) | |||
#'''Keep''' - Meh. Nothing wrong with a little extra challenge, is there? [[User:RinKou|RinKou]] 07:44, 12 October 2010 (BST) | |||
#'''Keep''' - oh yes, I like this, partially for the logic of dying faster when an infection well and truly takes hold, and partially for the extra pinatas that are bound to pop up! {{User:Chief Seagull/Sig}} 16:45, 12 October 2010 (BST) | |||
#'''Keep''' - You know that fear that, maybe, the ruin you hope to use as an entry point is actually a pinata, and you're not sure whether or not to save extra AP for if it is? Fear and difficult choices. We need more them. Making pinatas easier will create them. --{{User:TripleU/Sig}} 00:49, 14 October 2010 (BST) | |||
#'''Keep/Change''' - Make Wounded survivors suffer 2 HP per AP spent and Dying survivors suffer 3 HP per AP spent.--[[User:Sargent Havok|Sargent Havok]] 10:45, 14 October 2010 (BST) | |||
#'''Keep/Change''' - Have it start at when survivors are Wounded but stay at 2hp loss per AP. The 3hp is a tad extreme in my mind.{{User:Mazu/sig}} 03:12, 15 October 2010 (BST) | |||
#'''Keep''' - Author Vote -{{User:Vapor/sig}} 18:11, 19 October 2010 (BST) | |||
#'''Keep''' "Mike? You don't look so good." Actually, the group I see most benefiting from this would be zombie paratroopers. --[[User:Keepster33|keepster33]] 03:43, 24 October 2010 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' - Its hard enough for a newbie to get a FAK after being revied. I no like--{{User:Michaleson/sig}} 23:08, 11 October 2010 (BST) | |||
#'''kill''' no need to give another buff to zombies. [[User:Deathnut/deathnut|Lt.G Deathnut]]<nowiki> | </nowiki>[[User:deathnut/TheStayPuftMan|TheStayPuftMan]] 06:32, 12 October 2010 (BST) | |||
#'''Kill''' - As Michaleson. --{{User:Medico/sig}} 06:48, 12 October 2010 (BST) | |||
#'''Kill''' - As Michaleson, and an unneeded mega-buff.--{{User:Yonnua Koponen/signature}} 08:06, 12 October 2010 (BST) | |||
#Don't harm the newbies. - [[User:Whitehouse]] 11:13, 13 October 2010 (BST) | |||
#'''Kill''' - Oh fuck off. Hasn't this horrible idea been annihilated on DS scores of times before? -- {{User:DanceDanceRevolution/l}} 11:16, 13 October 2010 (BST) | |||
#'''Kill''' - As Michaleson.--{{User:ZIPO/sig}} 12:33, 14 October 2010 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
Line 30: | Line 49: | ||
<br clear=both> | <br clear=both> | ||
---- | ---- | ||
Latest revision as of 19:41, 26 October 2010
Closed | |
This suggestion has finished voting and has been moved to Peer Reviewed. |
20101011 Spreading Infection
~ 17:58, 11 October 2010 (BST)
Suggestion type
Skill buff
Suggestion scope
Zombies
Suggestion description
Ever notice that in zombie flicks survivors who are bitten slowly start to lose their health? But towards the end, their decline is much more rapid. I think this is due to the infection spreading much more rapidly when the survivor is close to death. In-game, Spreading Infection would cause infected survivors to lose health more rapidly when they are close to death. Once an infected survivor reaches 12HP, it causes them to lose 2HP rather than the normal 1HP per 1AP spent.
Your infection spreads. You'll now take 2 HP damage for every action you take, except speaking.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Flavoursome and effective. 18:00, 11 October 2010 (BST)
- Eh. Why not? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:04, 11 October 2010 (BST)
- Keep - As on DS, I think this is a worthwhile change, since it buffs Infected Bite in a way that it could really use. —Aichon— 18:06, 11 October 2010 (BST)
- Keep - sounds clever -Dezonus- (talk) 22:58, 11 October 2010 (BST)
- Keep - Holy shit I wish I'd thought of this. It's pretty good, although I probably would have the increased damage start earlier than 12HP. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 23:12, 11 October 2010 (BST)
- Keep - Only the dumbest trenchies of them all will ever have to deal with this, but... P-A-R-A-C-H-UUUU-T-E! -- Spiderzed▋ 23:14, 11 October 2010 (BST)
- Keep - Egagh, the infection, it BURNS. John Ibans 02:03, 12 October 2010 (BST)
- Keep - Meh. Nothing wrong with a little extra challenge, is there? RinKou 07:44, 12 October 2010 (BST)
- Keep - oh yes, I like this, partially for the logic of dying faster when an infection well and truly takes hold, and partially for the extra pinatas that are bound to pop up! ~~ Chief Seagull ~~ talk 16:45, 12 October 2010 (BST)
- Keep - You know that fear that, maybe, the ruin you hope to use as an entry point is actually a pinata, and you're not sure whether or not to save extra AP for if it is? Fear and difficult choices. We need more them. Making pinatas easier will create them. --VVV RPMBG 00:49, 14 October 2010 (BST)
- Keep/Change - Make Wounded survivors suffer 2 HP per AP spent and Dying survivors suffer 3 HP per AP spent.--Sargent Havok 10:45, 14 October 2010 (BST)
- Keep/Change - Have it start at when survivors are Wounded but stay at 2hp loss per AP. The 3hp is a tad extreme in my mind. 03:12, 15 October 2010 (BST)
- Keep - Author Vote -~ 18:11, 19 October 2010 (BST)
- Keep "Mike? You don't look so good." Actually, the group I see most benefiting from this would be zombie paratroopers. --keepster33 03:43, 24 October 2010 (BST)
Kill Votes
- Kill - Its hard enough for a newbie to get a FAK after being revied. I no like--TCAPD(╯°□°)╯ ┻━┻ 23:08, 11 October 2010 (BST)
- kill no need to give another buff to zombies. Lt.G Deathnut | TheStayPuftMan 06:32, 12 October 2010 (BST)
- Kill - As Michaleson. --• LtZurSee slapped your nose with a newspaper for a heal from CORAM (0 seconds ago) 06:48, 12 October 2010 (BST)
- Kill - As Michaleson, and an unneeded mega-buff.--Yonnua Koponen Talk ! Contribs 08:06, 12 October 2010 (BST)
- Don't harm the newbies. - User:Whitehouse 11:13, 13 October 2010 (BST)
- Kill - Oh fuck off. Hasn't this horrible idea been annihilated on DS scores of times before? -- LEMON #1 11:16, 13 October 2010 (BST)
- Kill - As Michaleson.--ZIPO/Talk/◆◆◆/CAPD 12:33, 14 October 2010 (BST)
Spam/Dupe Votes