Kinch Heights: Difference between revisions
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====December 9th==== | ====December 9th==== | ||
i just came in from dartside. everything in the west seems ok. many small groups of zombies scattered about. but i didnt see anything larger than a 15 in front of one of the NT buildings. also im confirming the reports on gen destroyers some1 destroyed the gen at the hospital i was at but we hav one up and running again and the gen destroyer is a rotting corpse filled with bullets in the building 1E.--[[User:Smartone00|Smartone00]] 02:46, 10 December 2008 (UTC) | |||
Excessive barricading is a big problem. The barricade plan is not working at all, there are no entry points anywhere. | Excessive barricading is a big problem. The barricade plan is not working at all, there are no entry points anywhere. | ||
[[User:Ted Blackheart|Ted Blackheart]] 19:35, 8 December 2008 (UTC) | [[User:Ted Blackheart|Ted Blackheart]] 19:35, 8 December 2008 (UTC) | ||
Three Dog here for your | Three Dog here for your wasteland news... There has been reports that there has been PKers and Gen destroyers in the area remember show no mercy to such Scum... And now for a WNR public servese announcement. remember children, there is no shame to barricade your building when the PKers come, and hide under anything. But in this world they have one objective, and thats to make your life as fucking miserable as humanly possible.... so run, hide, or fight them if you have the balls and the guns. But for gods sake dont wave the white flag They would just strangle you with it... And now some music *Puts on I Dont Want To Set The World On Fire!* --[[User:Three Dog|Three Dog]] 15:08, 8 December 2008 (UTC) | ||
====December 4th==== | ====December 4th==== |
Revision as of 02:46, 10 December 2008
Suburb of Kinch Heights | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Known groups in this suburb:
Key buildings in Kinch Heights:
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Suburb Number: 85 |
Kinch Heights is a suburb of Malton, located in the south central part of the city. Prior to the outbreak, Kinch Heights was an idyllic if slightly dysfunctional suburb. Nearly all of its buildings are constructed from sturdy wood. Though pleasant to look at, Kinch Heights has historically been the location of several terrible fires. As a result, there are no fewer than six fire stations in the area, built to preserve the suburb from the blazes that so easily sparked to life. In the southeast areas of the suburb is a large green tract of land on which four majestic churches are built. There are four fire stations erected adjacent to the churches and their graveyards - the protection of these landmarks was of the utmost importance.
In contrast, the northwest area of Kinch Heights was once a lively business district, catering to both the blue and white collar sectors. When the day was done, many workers would migrate to Noyce Arms to down a few before heading back home.
Crime, aside from juvenile mischief, had never been much of a problem in the mostly residential areas of Kinch Heights, so life at the Milverton Place Police Department had been relatively uneventful until the outbreak. Currently, it serves as a gathering place for anyone needing a place to sleep and eat.
The local radio frequency is 26.15 MHz, survivors are asked to tune in for the latest.
"Welcome!" | |
This user or group and the rest of Kinch Heights would like to extend a warm welcome to you! |
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
December 9th
i just came in from dartside. everything in the west seems ok. many small groups of zombies scattered about. but i didnt see anything larger than a 15 in front of one of the NT buildings. also im confirming the reports on gen destroyers some1 destroyed the gen at the hospital i was at but we hav one up and running again and the gen destroyer is a rotting corpse filled with bullets in the building 1E.--Smartone00 02:46, 10 December 2008 (UTC)
Excessive barricading is a big problem. The barricade plan is not working at all, there are no entry points anywhere. Ted Blackheart 19:35, 8 December 2008 (UTC)
Three Dog here for your wasteland news... There has been reports that there has been PKers and Gen destroyers in the area remember show no mercy to such Scum... And now for a WNR public servese announcement. remember children, there is no shame to barricade your building when the PKers come, and hide under anything. But in this world they have one objective, and thats to make your life as fucking miserable as humanly possible.... so run, hide, or fight them if you have the balls and the guns. But for gods sake dont wave the white flag They would just strangle you with it... And now some music *Puts on I Dont Want To Set The World On Fire!* --Three Dog 15:08, 8 December 2008 (UTC)
December 4th
Three Dog here for more on the radio news. There has been reports on a group calling themselves 'The Borg' in this area. It is unknown what side this group is on, just keep a watch out, and your weapon loaded. There have been more reports of Zed attacks in the area, however there have been many fights leaving it as a stale mate. Looks like there is no mercy on both sides, no matter what the cost. This is Three Dog, wishing all survivors and the like, to stay safe and keep an ear out. And now some music. *Puts on I Don't Want To Set The World On Fire...*
November 2008
November 23rd
The area is EXTREMELY unsafe. Swarms of Zeds from the "The Order of the Pure Blood" faction are sweeping through the suburb, mainly hitting the square of Urban General, Milverton PD, and Club Steager, as well as close by NT buildings. Zombies are resting in ruined buildings, such as Club Steager, which could use a generator and a good extermination. Defense forces are far from weak at this time, but could always use some extra help...
November 18th
Scouted all of east Kinch Heights. 9 zombies at revive points. 21 zombies spotted elsewhere. 7 buildings ruined, plus one wide open with zombie inside. Four ruined buildings are on the eastern edge where next door, West Grayside is almost entirely in ruins. The other three ruined and open buildings are in the north east corner. Further to the interior, buildings are well generated and well barricaded. --ZaqWer 17:25, 18 November 2008 (UTC)
Barricade Policy
As of the 8th of June, the Urban Guerillas have created a barricade policy for Kinch Heights, in order to help restore it to its former status before the appearance of disruptive citizens. Discuss this feature on its discussion page.