User:Fifth Element/Sandbox: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
Line 112: Line 112:
location99=[[the Spong Building]]<br>EHB|location99_color=Building|
location99=[[the Spong Building]]<br>EHB|location99_color=Building|
location100=[[Rumler Way School]]<br>EHB|location100_color=School}}
location100=[[Rumler Way School]]<br>EHB|location100_color=School}}
''Editing notes''<br>
'''Row 1:'''  location1 - location10<br>
'''Row 2:'''  location11 - location20<br>
'''Row 3:'''  location21 - location30<br>
'''Row 4:'''  location31 - location40<br>
'''Row 5:'''  location41 - location50<br>
'''Row 6:'''  location51 - location60<br>
'''Row 7:'''  location61 - location70<br>
'''Row 8:'''  location71 - location80<br>
'''Row 9:'''  location81 - location90<br>
'''Row 10:'''  location91 - location100<br>
:(Previewing the page while making edits is helpful so you can see the changes you're making.)
To update, add <nowiki><br></nowiki> after the location's template (second brackets), followed by the building state information.  Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair.  If the building's a pinata, the barricade level can be added too.  If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.
:For example, this is what the code for '''Club Frossard''' looks unedited:
::location100=<nowiki>[[Club Frossard]]</nowiki>|location100_color=Club|
:This is what it would look like edited:
::location100=<nowiki>[[Club Frossard]]<br></nowiki>Ruined (3) 21AP|location100_color=Club|
:" <nowiki><br>Ruined (3) 21AP</nowiki> " was added directly after the second brackets.

Revision as of 13:29, 12 July 2009

Members of 404: Barhah not found have permission to update the information on this page.

Osmondville

The Malton Suburb of Osmondville
NW N NE
W
Nicols Way wasteland Radbourne Walk Skyrme Plaza Mabey Towers
Repaired
Hounsell Street Denman Alley Bythese Auto Repair
Repaired
Burne Bank
Repaired
the Lapwood Building
Drury Street wasteland Cording Grove Railway Station
VSB
the Dibben Motel
Repaired
a warehouse
VSB
Lea Park Pickford Cinema
Repaired
a factory
HB
Powered
Woolmonton Row Dufall Drive
Malcolm Avenue Vawer Walk Police Department
EHB
Grylls Crescent Police Department
HB
a warehouse
VSB
St. Isidore's Church
Repaired
a cemetery Clerck Park Fifoot Crescent Railway Station
VSB
Manuel Park Connor Street
Club Simpson
Ruined
Hagger Square a warehouse
EHB
Mallows Towers
VSB
Panton Place the Ayliffee Museum
VSB
Doveton Towers
MPM
EHB
Brailey Walk Trevelyan Crescent the Cundham Motel
QSB
Mechel Grove Godolphin Drive wasteland Pyke Way St. Spyridon's Church
VSB
a cemetery
RP
Dymock Avenue wasteland the Goldney Motel
DWO 1 rotter: Brain Eat
Laurence Walk
the Pimm Building
VSB
Club Adam
Ruined
Hole Drive School
Repaired
Club Single
Repaired
the Pepperell Monument the Salsbury Museum
EHB
a warehouse
Repaired
Wornel Cinema
Ruined
the Dallimore Building Jago Way
wasteland Clive Auto Repair
VSB
Millard Crescent School
EHB
Cowlin Street the Axtence Building
NT
EHB
Burden Road Fire Station
Repaired
Club Kidder
EHB
the Graddon Building
EHB
St. Aloysius's Church
VHB
a cemetery
Sabine Place Glyde Avenue Justice Walk the Hollwey Building
VSB
Barrington Walk
RP
a junkyard
VSB
English Avenue Spragge Towers
Repaired
Club Fortescue
Ruined 4 zombies:
Pee Pee the sailor, xraybaby, mudjack
Neyens Avenue
Brockliss Grove Police Department
HB
Slowley Lane Tempest Plaza School
EHB
Doe Place a junkyard Bastable Alley St. Deusdedit's Church
Repaired
wasteland the Buttle Building
Ruined
1ap
the Norgate Monument
Mountstephen Grove Railway Station
Repaired
a warehouse
EHB
Bythese Bank
Ruined
Bennett Way a factory
EHB
Power
Piper Alley a cemetery Chetle Way the Spong Building
EHB
Rumler Way School
EHB
E
SW S SE



Editing notes
Row 1: location1 - location10
Row 2: location11 - location20
Row 3: location21 - location30
Row 4: location31 - location40
Row 5: location41 - location50
Row 6: location51 - location60
Row 7: location61 - location70
Row 8: location71 - location80
Row 9: location81 - location90
Row 10: location91 - location100


(Previewing the page while making edits is helpful so you can see the changes you're making.)


To update, add <br> after the location's template (second brackets), followed by the building state information. Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair. If the building's a pinata, the barricade level can be added too. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.

For example, this is what the code for Club Frossard looks unedited:
location100=[[Club Frossard]]|location100_color=Club|
This is what it would look like edited:
location100=[[Club Frossard]]<br>Ruined (3) 21AP|location100_color=Club|
" <br>Ruined (3) 21AP " was added directly after the second brackets.