User:Sherry Stringfield/Eastonwood: Difference between revisions
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| name13=Goodhall Avenue | | name13=Goodhall Avenue | ||
| name23=Club Burningham | type23=Generic | text23=Lit | | name23=Club Burningham | type23=Generic | text23=Lit | ||
| name33=The Tryme Building (Eastonwood) | alt33=the Tryme Building | cade33=VSB | type33=NT | text33= | | name33=The Tryme Building (Eastonwood) | alt33=the Tryme Building | cade33=VSB | type33=NT | text33=EHB Lit | ||
| name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic | | name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic | ||
| name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=EHB Lit | | name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=EHB Lit | ||
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| name14=Carpark 31,24 | alt14=a carpark | | name14=Carpark 31,24 | alt14=a carpark | ||
| name24=Darke Walk | text24=RP | | name24=Darke Walk | text24=RP | ||
| name34=Evans Row Fire Station | cade34=VSB | type34=Generic | text34=Lit | | name34=Evans Row Fire Station | cade34=VSB | type34=Generic | text34=VSB Lit | ||
| name44=the Nettleton Building | cade44=EHB | type44=NT | text44=EHB Lit | | name44=the Nettleton Building | cade44=EHB | type44=NT | text44=EHB Lit | ||
| name54=Postlethwaite Drive (Eastonwood) | alt54=Postlethwaite Drive | | name54=Postlethwaite Drive (Eastonwood) | alt54=Postlethwaite Drive |
Revision as of 07:29, 23 November 2009
Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.
Map: Current State of Eastonwood
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Notes
- 1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) EP = Entry Point.
- 6) MPM = Phone Mast. To be powered up and EHB at all times.
- 7) GNF = Generator, no fuel.
Scouting Notes
Cades at St Simon's Hospital temporarily raised to EHB while the numbers outside are so large (presently >50, including a large contingent of The Dead Walker, many of whom are suspected of zerging). --Sherry talk MCM 19:37, 21 November 2009 (UTC)
Editing Notes
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
Useful information to add might include the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.
For example, this is what the code for St Simon's Hospital looks like unedited:
- name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=
This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside, and wanted to put the zombie on a separate line from the ruin info:
- name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z)
"Ruin (3AP)<br>(1Z)" was added directly after the equals sign.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.