The Cheeke Building (Ruddlebank): Difference between revisions

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{{User:NTScan/The Cheeke Building (Ruddlebank)}}
{{User:NTScan/The Cheeke Building (Ruddlebank)}}
This area has been chosen as a gathering point for zombies by The [[Children of time]], because continual undead control will be an inconvenience to survivors.


=Barricade Policy=
=Barricade Policy=

Revision as of 18:51, 6 June 2012

the Cheeke Building

Ruddlebank [19, 82]

Knapp Boulevard Police Department wasteland Tompson Mall
(Lockettside)
the Baillie Hotel the Cheeke Building Tompson Mall
(Lockettside)
Major Cinema Hinckesman Bank Butler Avenue
(Lockettside)

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.


Mall-safe-small.jpg

The Cheeke Building
--VVV RPMBG 02:34, 5 August 2024 (UTC)

Description

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.

The Cheeke Building is a NecroTech facility located in the suburb of Ruddlebank. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. The building is located adjacent to Tompson Mall in Lockettside, making it an invaluable resource point to survivors in the area. Staff at this building commonly revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb. Access into the building is through St. Irenaeus's Church.

Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

Necrotech

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Cheeke Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Ruddlebank.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Cheeke Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(19,82)

The Cheeke Building

Cheeke2BuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 07:30, 4 June 2016 (UTC)

Barricade Policy

In accordance with the Ruddlebank Barricade Plan, this site is to be kept at Extremely Heavily Barricaded (EHB+4). This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

Current Status

3 June 2012 - 20 zambahz are dead outside. Mob will attack when zambahz rise.Ahmnahmnahm on harmanz- Jesus Christe

History

18 aug 2009 - EHB, powered and transmitting at 27.2 MHz. Only one zombie on entire scan — where is everybody? --Lariat2301 22:08, 18 August 2009 (BST)

2 Aug 2009 - EHB, powered and transmitting at 28.05 MHz. Plenty of (survivors/potential meals) inside. --00:26, 3 August 2009 (BST)

April 20th, 2008 - 34 zombies just get inside, 32 outside waiting inline, everybody kill some zombies and then run!! --Levhita 02:43, 21 April 2008 (BST)

November 10th, 2007 - B!G BAZH ZMAZH! --Creeping Crud U 04:14, 11 November 2007 (UTC)

October 27th, 2007 - Break-in at around 20:10 EST today. At least 11 z's made it inside. This building will fall without additional support.

February 2007 - The Building is under attack by a horde (approximately 25 strong). Because of its importance in the defence of the mall, all survivors in the area are asked to come to its aid. --Cannywizard 15:04, 25 February 2007 (UTC)

March 2007 - The Building is now changing hands every few days, with both survivors and zombies attempting the hold the building.