Fort Perryn: Difference between revisions

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'''October 3rd'''
'''October 3rd'''
Fort Perryn is still in survivor hands, there a few zeds knocking on the gate and 34 dead bodies. [[Angusburger|Angusburger]] 05:57 3 October 2008 (BST)
Fort Perryn is still in survivor hands, there a few zeds knocking on the gate and 34 dead bodies. [[Angusburger|Angusburger]] 05:57 3 October 2008 (BST)
Last time I checked online zeds had busted in, no genny was left in the armoury. I managed to uncade the armoury to enterable level. Over 50 zeds outside, and 8 zombies inside. Ran out of ap and took cover in a fort building [[User:Padfu-Zomfu|Padfu-Zomfu]] 16:29, 3 October 2008 (BST)


'''September 23rd'''
'''September 23rd'''

Revision as of 15:29, 3 October 2008

Mall-under siege-small.jpg

[84,89] - [86,91] (bic) (statuses) (update)
Fort Perryn
Heavy fighting, control switching between each side.
Squirreljak (talk) 09:34, 2 September 2024 (UTC)


Fort Perryn

Pennville [84,89] – [86,91] Whittenside

Mesney Drive Railway Station
(Pennville)
the Buckoke Building
(Pennville)
the Holcombe Building
(Pennville)
the Luff Building
(Pennville)
Membury Crescent School
(Pennville)
Voizey Drive Police Department
(Pennville)
Fort Perryn Vehicle Depot Fort Perryn Exercise Yard Fort Perryn Training Ground St. Faustina's Church
(Pennville)
Udy Boulevard
(Whittenside)
Fort Perryn Infirmary Fort Perryn Armoury Fort Perryn Storehouse a cemetery
(Whittenside)
Cowdry Cinema
(Whittenside)
Fort Perryn Storehouse Fort Perryn Gatehouse Fort Perryn Barracks wasteland
(Whittenside)
Kemmis Walk
(Whittenside)
the Leach Motel
(Whittenside)
Went Street
(Whittenside)
Seymour Bank
(Whittenside)
Petherbridge Way
(Whittenside)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups in the fort:

Fort Perryn is one of the two military forts on the map. It is split between the suburbs of Pennville and Whittenside, located in the southeast of the city of Malton.



General information

  • Barricading Policy:
    • Gatehouse at VSB
    • Armory and Infirmary at VSB
    • All others at EHB.


* Times are in GMT: i.e. VSB wednesday 00:00-23:59 GMT and sunday 00:00-23:59 GMT. See FPDF proposal and barricade policy for more details.

Tinyurl link to this section: http://tinyurl.com/6dvaos


PerrynFR.jpg


PerrynMO.jpg



Radio Transmitters

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.20 MHz
Transmitter Coordinates: Fort Perryn

Without a dedicated radio frequency available, all radio transmitters inside Fort Perryn should be tuned to 26.20 MHz, the surrounding district frequency. All local survivors equipped with radios should monitor the frequency for status updates.

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Vehicle Depot
Inside: 0
Outside: 0
Exercise Yard

Outside: 0

Training Ground

Outside: 0

Infirmary
Inside: 0
Outside: 0
Armoury
Inside: 0
Outside: 0
Storehouse
Inside: ??
Outside: ??
Storehouse
Inside: ??
Outside: ??
Gatehouse
Inside: 0
Outside: 11
Barracks
Inside: 0
Outside: 0

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

Update - please sign here and delete other signatures.

--Angusburger 05:54, 3rd October 2008 (GMT)

Events

  1. Place most recent news at top
  2. Remember to keep news entries NPOV or your post will be moved to the Talk Page or deleted.
  3. All history more than a month old should be moved to the Archives.
  4. Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.

October 3rd Fort Perryn is still in survivor hands, there a few zeds knocking on the gate and 34 dead bodies. Angusburger 05:57 3 October 2008 (BST) Last time I checked online zeds had busted in, no genny was left in the armoury. I managed to uncade the armoury to enterable level. Over 50 zeds outside, and 8 zombies inside. Ran out of ap and took cover in a fort building Padfu-Zomfu 16:29, 3 October 2008 (BST)

September 23rd Fort Perryn has been in survivor hands now. Very few zeds in the area. Whiskey Platoon of the Umbrella Corp. is being recalled back to Shearbank since our job is done here.Airheadoh-Whiskey Platoon Commander, Umbrella Corp. 17:55 23 September 2008 (EST)

September 20th Fort Perryn is in survivor hands,along with 67 dead bodies outside the gatehouse,4 of which are currently revivifing,and at least 2 of those 4 revivifing are death cultists,so in other words we have like 63 zeds to deal with.There is an overcading issue but at least the armory isn't overcaded,but the infirmary is.Gatehouse is still vsb,with almost 100 survivors in there.Some people are sleeping outside the buildings but still in the fort.It looks like surviviors may actually be able to hold the fort this time.--Gamestriker4 15:53, 20 September 2008 (BST)

September 18th The fort is safely in human hands. Hundereds of humans inside, and NO Pkers!!! 84 dead bodies outside, one zed standing. Gatehouse seems to permantently on VSB. But a few paranoid survivors keep overbarricading, annoying the defenders A LOT.Angusburger 17:03, 18 September 2008 (GMT)

September 17 The Fort is still in survivor hands. Estimated 250 survivors currently inside the Fort. About 90 dead bodies and only 1 standing zed. Gatehouse at VSB. ~ Airheadoh-Whiskey Platoon Commander, Umbrella Corp. 23:34, 17 September 2008 (EST)


September 11th The fort is still in control of survivors, plenty of survivors, however there are about 42 zombies outside the gates standing amidst about 111 bodies. The fort is in good shape, but it's clear that it is a stale mate at the moment. If the survivors want to break out, they'll need more support. Likewise, the zombies don't really have enough to break in completely, so they'd need way more than they have. This just may be the fight of the month. --jengel 07:45, 11 September 2008 (EST)


September 9th The fort is secure, at most 1-2 zombies inside, if any at all. All buildings are captured, barricaded and powered. Reenforcements still required to hold gatehouse. Current hoard outside is 30-35 zombies with 95 bodies. Survivors are now in the process of adjusting barricade levels for building access.

This is now a war of attrition, and the line is paper thin. If survivors wish to hold the fort, they can not relax.

~KDX, unaffiliated military currently helping hold Fort Perryn. Report as of, 12:17 EST.


September 8th The fort is in a state of transition with survivor groups maintaining a fragile foothold within. The gatehouse is in the hands of the living, but undead break in regularly. While they hold the line, their position is made all the more desperate as zeds hold the armoury and attack the closed infirmary from within. Loses are quickly replaced as new survivors move in, and further feral and organized undead join in on the feeding. A call for help rings out. --ArkenRennatta 05:05, 8 September 2008 (BST)

I belive the fort is now compleatly in survivor control, with the armoury taken sometime today.--Themonkeyman11 03:47, 9 September 2008 (BST)

September 4rd We keep retaking shit but too many zeds... we need reinforcements!!

September 3rd fort in zed hands we are fighting but cant keep a foothold. so basicly the survivors are fucked lol

Aug 15th The Fort hangs in the balance (it hasn't fallen) - Storehouse 2, the Armoury and the Infirmary are all holding with the highest zed concentration inside the fort being 10 outside the infirmary. 17 zeds in the gatehouse though. This isn't over yet.--Nallan (Talk) 03:26, 15 August 2008 (BST)

Aug 14th 27 zeds inside the gatehouse, which is in ruins. Infirmary and armoury have power - infirmary cades at VSB. The survivors trapped outside from earlier overbarricading don't stand much chance against the tide of zeds just coming through the gates now.--Nallan (Talk) 10:45, 14 August 2008 (BST)

Fort Perryan has fallen, all buildings have been breached, ransacked and wiped clean of any human presence. They hit us about six hours ago. Seargent Block 3:10, 14 August 2008 (EST)

Aug 13th The gatehouse has been overran, about 12 zombies inside. Around 25 or so outside, the rest of the base is powered and secured but Fort Perryan may fall within the next few days. Seargent Block 11:31, 13 August 2008 (EST)

The fort is now in Survivor hands with between 20 - 30 Zeds outside the gatehouse. There is some serious over cading going on which is to be expected, but other then that, and the occasional rotter break in at the gatehouse, it is safe. --Thatturkishguy 14:50, 13 August 2008 (BST)

Aug 10th The entire fort is more or less in zombie hands...except for a handful of survivors spread out between the vehicle depot and the gatehouse, everythings been ransacked. --Brandon Strong 21:31, 10 August 2008 (West Coast Time)

Aug 10th all buildings destroyed zeds in control --Fanglord2 21:09, 10 August 2008 (BST)

Aug 8th all buildings destroyed still im dead but i dident die in the Storehouse i died in the gatehouse:) U.C. and 82are there to help U.C. sent like 2-3 platoons.there is supposed to be a main attack at 18:00 eastern. --Fanglord2 15:25, 8 August 2008 (BST)

All buildings ruined.--Zebedee Zyzzyva 16:28, 8 August 2008 (BST)
P.s. Thanks for the advanced warning, we shall be waiting... and hungry.--Zebedee Zyzzyva 16:30, 8 August 2008 (BST)

you wellcome hope to see you then--Fanglord2 18:48, 8 August 2008 (BST)

Aug 7th Storehouse is ruined, checked it and I presume fanglrod is dead. Ive taken refuge in a nearby hospital, five people inside it. Im gonna try and convicne them to help me take back the fort. Federationtrooper 14:45 7 August 2008 (GMT)

Aug 7th All buildings are destroyed except the storehouse to the west, i am in that storhouse alone and it is as VHB--Fanglord2 18:40, 7 August 2008 (BST)

Aug 7th There are still about two dozen zombies in the buildings. The gatehouse is VSB, but only two people hold it. The NT building to the south is under seige as well. --Chetos 17:09, 7 August 2008 (BST)

Aug 3rd There appears to be a couple of zergs in the right-hand storehouse, Mat Finish & Mat Color (or Colour). --Zebedee Zyzzyva 22:14, 3 August 2008 (BST)

Aug 1st

As per the corresponding Whittenside suburb news update - removed the following apparently inactive group links after recent requests on their group discussion page solicited no response. (If either is still active, please re-add). --Mad Dog Munro 06:45, 1 August 2008 (BST)

July 2008

July 30th ½ Zed ½ survivor at present, could go either way.--Zebedee Zyzzyva 14:43, 30 July 2008 (BST)

July 28th The fort is completely in zombie hands,all the buildings are ruined and no survivors are currently in the fort.--Gamestriker4 20:23, 28 July 2008 (BST)

July 27 Fort COMPLETLY in zed hands at least 5 zeds oudside each building 9 inside gatehouse -dragonrider 10:24, 27 july 2008 (GMT)

Wrong.The barracks are not ruined and is EHB and like 5 survivors in the fort but,it will be in zombie hands pretty soon unless a bunch of survivors try to retake it.--Gamestriker4 18:59, 27 July 2008 (BST)

July 26 Only the barracks and right-hand storehouse remain in the sweaty hands of the walking larders.--Zebedee Zyzzyva 14:02, 26 July 2008 (BST)

All but the one storehouse remains in survivor hands,the barracks are now ransacked with 3 zeds inside and no humans but its not ruined yet,the right storehouse is vsb currently with 8 zeds outside and is likely to fall.over 74 zeds total in the fort (not including dead bodies.)The current attempt to retake the fort has failed,it seems.--Gamestriker4 17:18, 26 July 2008 (BST)

All over, FP now fully in Zed hands.--Zebedee Zyzzyva 19:06, 26 July 2008 (BST)

July 25 The gatehouse,the infimary,and a storehouse are repaired and caded,however the gatehouse has 3 zeds inside and the infirmary is under constant attack.The armory is still ruined with 1 zed inside.Reinforcements would be very nice.I'm not sure of the other buildings though.--Gamestriker4 20:55, 25 July 2008 (BST) Now there are 4 zeds in the gatehouse and the cades are down plus the doors are open but it's not ruined or ransacked yet.(Just checked on it and thought I'd correct my self.)--Gamestriker4 21:20, 25 July 2008 (BST)

July 23 The Fort Perryn Defense Force is leading an effort to recapture the fort, and has set up base in the infirmary which has been heavily barricaded and powered. Several other fort buildings have also been repaired and partially barricaded. The number of undead inside the compound remains high. --Mad Dog Munro 16:08, 23 July 2008 (BST)

July 15th 2008

It's done! In Zombie Hands! -- Taecsmall.jpg DirtManT|FU|StäV 04:36, 16 July 2008 (BST)

Early History

Contruction began on Fort Perryn in October 1912 just after the Great Fire and served as a British military post during both World Wars. It was deactivated during the 1960s, but was reactivated during the zombie outbreak in Malton. It was named in honor of Brig. Gen. Perryn-Moore.

Battles for Fort Perryn

Early in the game, Fort Perryn was identified by survivor players as a good bastion against the zombies and as a plentiful supply of ammo. The zombie players identified it as a perfect place to prey on humans.

There have been several full-scale sieges of Fort Perryn, all of which eventually ended with the fort being stormed by the zombie attackers and the defenders being forced to withdraw or be killed with the exception of one siege.

2005

The First Siege of Perryn

This has been collected from the memories of one Anthony Reinolds: "Well, fact be it, I wasn't at Perryn when the first siege happened. They were ill prepared, didn't know how to close the door, poor bastards. Mayday calls arrived each day, I wish I could help, damn it, I was all the way in Shuttlebank. Radio contact was lost in mid-July, and Scouts in the area reported that the area was swamped with zombies and dead bodies, with no survivors in the fort or its vicinity. A damn shame, a damn death trap."

The Second Siege of Perryn

The records of the first siege are somewhat sketchy because this took place very early in the records of the zombie infestation, before the survivors had begun to use their surroundings to barricade themselves into buildings. However, the second siege is much better documented.

On August 1st, a large horde of zombies noticed a large buildup of humans in the fort. Over 80 survivors were camped inside, using it as a safe area and a staging point for attacks. News quickly spread to the Urban Dead Radio Broadcasts, and it was a subject of much debate while both human and zombie factions, sensing a conflict brewing, began massing in the area. No specific groups were in control of either side, rather, word of mouth attracted large amounts of individual players and minor player groups.

The human players argued that it was an easy place to get experience, and that the fort, with its large number of players with the construction ability, was invincible. The zombie players argued that the fort was doomed to fall. For several days it seemed that the human players were right, as multiple attacks were repelled easily by the entrenched defenders.

Eventually, some of the human players began sneaking out of the fort, for they thought that without outside supplies they would be doomed to die of starvation. About half the garrison moved to different areas. The remaining troops, however, were not enough to hold the fort and the zombie players finally made a sizable break-in on the 8th of August. Some 60 zombies killed the 40 remaining humans in a close battle that went on for an entire day. Bodies were piled everywhere, but eventually all those bodies rose as zombies. Fort Perryn had fallen again.

Most of the horde then left the fort, with the challenge of the siege gone. The most high-profile safehouse at the time was Oram Walk Police Department in Gibsonton, which was promptly picked as the new target, and the horde headed north.

Fort Paradox

On September 14th, the survivor group Paradox, claiming to have rid its core territory of zombies, decided to raid Fort Perryn for glory and zombies to shoot. Some days before, the fort was sporadically controlled by human or zombie groups, averaging few members. The fort and its surroundings quickly fell to Paradox, which renamed the facility to Fort Paradox, tagging the area accordingly. The group claimed to have hunted down and revived dozens of zombies. The area around the fort was heavily barricaded. Soon, many of the revived humans and other wanderers gathered at the fort under the protection of Paradox.

Alleged renfields were soon killed without trial upon the discovery of an apparent plot to retake the fort. Paradox expected large hordes to attack soon, but decided to stay at the fort, as the stated point of their enterprise was to provoke an epic battle. However, days passed, and the largest breakthrough was a simultaneous attack of 5 zombies, which managed to kill only one Paradoxian.

On October 8th, after three weeks of virtually uncontested control, Paradox declared the conquest of Perryn a success and issued new orders to the garrison. Most Paradoxians are said to have left the area around Perryn, while YuriRuler90, leader of the Zulu Squad, has claimed the fort as "CoL territory." Later that day, several PK accounts believed to be zergers assaulted the Fort attempting to take down the high level humans. They succeeded, and the Fort fell.

By the 14th of October, Fort Perryn was overrun by zombies.

Fort Liberty

On the 28th of October, the Army Control Corps took control of Fort Perryn during Operation: Black Ice II. The aim of this attack was designed to draw zombies away from the Siege of Giddings Mall. 7 survivors faced a small horde of 50 zombies, which soon grew to 100 zombies. The siege was slow moving, with sweeper teams making constant attacks when the Fort was under siege, and the barricades rarely being breached. Swiper, the leader of the ACC, made grandiose statements that Perryn would hold.

On November the 7th the ACC abandoned Perryn as it was clear that Perryn would not decide the fate of Giddings Mall. The ACC suffered only around 5 casualties during the seige.

During Black Ice II, the Fort was referred to by the ACC as Fort Liberty to show their aims.

2006

The Fifth Siege of Perryn

This has been collected from the memory of one Ninja13: "On March 9th I remember being disappointed that the last of the zeds had been cleared out and I wasn't there to see it happen. I remember I came upon Fort Perryn quite by accident while I was setting a course from Brockliss Grove Police Department in Gulonside (or Osmondville, whatever) to the besieged mall in the neighboring suburb. I saw it and searched it on the wiki and found this page. I am a member of one of the lesser player groups the "Krath", holed up inside. Sizeable break ins occur at night when the high level zombies clear a way for the newbies. I currently don't know if its random attacks by zeds in the area or planned. The first break-in (in which I was killed) occurred on March 11th at night. Others have occurred but I was too dead to know of them until the one I just survived today (March 14)."

The Sixth Siege and Fort Feral

On November 20th - shortly after the news that the forts had been rebuilt - many survivors thought that re-taking Fort Perryn from the zombies is a very neat idea. On November 21st all buildings in the fort were cleared of zombies and re-populated with survivors. However, even then many zombies remained in the fort (albeit outside the buildings) since survivors had no means to throw the bodies over the fort walls.

It appears that several zombie groups - Feral Undead in particular - decided to move to the fort too. November 22nd and 23rd saw numerous zombies breaking into the fort through the gatehouse (which survivors could not barricade over "very strongly" to allow fellow survivors to enter). As of November 24th around 250 zombies were within the fort walls - many of them belonging to Feral Undead. Members of other groups - such as Minions of the Apocalypse - have been seen in the fort too.

After first break-ins many survivors started to leave the fort thus weakening the defenses. The remaining survivors tried to mount coordinated counterattacks. The armory changed hands several times during those days. However, due to the lack of coordination among survivors and thanks to good coordination among zombies the fort buildings started to fall one by one.

By November 25th the armory and infirmary were firmly in hands of zombies. By the morning of November 26th the last buildings fell leaving their defenders dead. A short and bloody siege was over. Feral Undead renamed Fort Perryn to Fort Feral.

2007

The 7th siege of fort perryn

Since the rebuilding and subsequent fall of Perryn, the hordes of zombies eventually left, and the surrounding area became safer and safer, with survivors near the fort sleeping in nearby buildings and entering the fort to set up rudimentary barricades and kill zombies, though this largely had no effect on the fort's status. The Fort remained, for two months, as an island of zombie control in a relatively safe suburb. Barricades were torn down, and zombies launched attacks on the buildings nearby. Single, lone survivors attempted to spend one night in the fort, usually waking up undead. However, on the night of January 24, a lone survivor cleared and slept in the infirmary, fully expecting to wake up zombified. But instead, he woke up to see a small band of survivors in the fort and pushing the zombies out of the buildings and into the streets! The fort was still far from safe, as break-ins were as frequent as seven times per day. Many survivors thought that this would only draw more zombies to the fort, but instead of zombie victory, the humans remained. Slowly, break-ins became less frequent and generators were replaced less often, until only the Armory remained as a contested building. However, this was only for a short amount of time. Soon the zombies shifted their attention to the Infirmary, and more undead breached the fort perimeter until there were over 50 outside the building. Soon the fort was overrun once again, and a rising suburb-wide zombie count finally drove the last humans out.

Fort Kevan

After the last siege, the suburb remained a home for zombies all across the south east. While other suburbs in the south east were recovering and were somewhere between safe and moderate danger, Whittenside remained blood red. The BMC tried time and time again to retake the suburb but they failed with each attempt. However, on the 14th of August everything changed as a monumental update occurred, the update made the forts defendable. The moment this update was made, survivors groups took immediate notice of them.

Fort Creedy was secured the same day that the update was made and that left only fort Perryn. On Friday the 17th, The survivours began a massive operation to secure the fort, the Cannonball Crew were the first to show up followed by other groups such as the 82nd, the Liberation of Crossmans dept, the Fortress, some guys from the Umbrella Corporation and a few guys from the Creedy Defence Force lead by Wesk. They acted quickly and were able to secure the gatehouse on the first day and the entire fort was zombie free by the 19th. At the same time the BMC attempted to use the attack on the fort as a diversion to allow them to retake the suburb, they failed and hence joined the others in the fort.

The very moment that the gatehouse was in human hands, the Feral undead began their attack on the gatehouse. After a week of banging on the barricades to no effect they moved their focus to the Necrotech buildings of Whittenside. They successfully destroyed the Malcolm NT, but when they targeted the Colglough NT they failed to destroy it due mainly to the Fortress's non-stop efforts in defending it. At one point 13 zombies made it inside the Colglough NT, but with the BMC and the Fortress teaming up they were rapidly repelled and the Colglough building was held despite the expected outcome. It was the first time that the Colglough building had survived an FU attack.

After their defeat at Colglough they moved in to attack Hurst NT, but each time they attacked it the survivors ran in and recaptured it. After this attack they made a final effort and attacked the gatehouse once more only to fail again. After this defeat, they either allowed themselves to be combat revived and stay in the fort or they joined the Feral Undead Church lurch. This siege is noteworthy because it was the first time that Fort Perryn and the Colglough NT had survived a siege. The reason for the survivour victory was that Whittenside and all the surrounding suburbs were safe and the FU were completely alone in their efforts to take down the fort. The number of survivors was simply too much for the FU.

The 9th siege of Fort Perryn

Since the defeat of the FU at the end of August 2007 the suburb of Whittenside, along with fort Perryn had experienced a state of safety that it had not experienced since before the time the FU declared Whittenside its home. Dedicated intelligent survivors were patrolling the suburb, and respectable survivor groups such as The Fortress and the Cannonball Crew were keeping fort Perryn safe and the trenchies were low in number. The BMC and the 82nd mirrored the efforts of the CC and the Fortress upon the suburb of Whittenside which also enjoyed a lack of trenchies. The rest of the south east began to follow suit.


However, at the end of September everything changed for the worse as the Militant Order of Barhah invaded the south east and destroyed all of the surrounding suburbs around Whittenside. The remnants of the survivors in the surrounding suburb called on Whittenside and the fort to help them. However, from the time that the fort was recaptured till the 1st of October, the situation within the fort had changed drastically. The armoury and the gatehouse that were once teeming with active intelligent survivors had been replaced with mindless trenchies, the survivour count in the gatehouse had dropped to half its original amount and the armoury consisted solely of good survivors risking their sanity to resupply at the armoury, trenchies doing their usual and revived Feral Undead members causing havoc inside it.

Instead of providing assistance to the surrounding suburbs, the trenchies went to the revive points and began head shooting all the zombies awaiting revival. The 82nd and the Fortress had left the area earlier, and the BMC and the CC tried hopelessly to improve the situation. During the second week of October, the situation deteriorated even further when Red Rum decided that they would visit the fort and "help" the survivor population. At the same time, the trenchies in the fort began to make groups and began taunting the zombies and PKers. Some of these groups (such as the mysterious group TRF and the Armageddon space knights) were actually hindering the survivor cause- deliberately taunting the Feral Undead into rising from their slumber.


During all of the chaos at the fort the suburb remained green despite its neighbors being red. On October the 11th all the revive points got jammed after the revive points got filled with rotters. On October 13th all hell broke loose as the Feral Undead, Red Rum and other ferals attacked the gatehouse simultaneously. With only 70 survivors inside they took the gatehouse with ease and managed to destroy it in worrying speed, with Red Rum stealing the final two survivors from the zombies at 12.12 on the 14th.

The survivor groups within Whittenside planned on retaking the gatehouse and assisting the fort, but two things made that impossible.

  1. The Feral Undead consistently blocked all revive points and destroyed the local NTs, ruining any hopes of reviving survivors.
  2. Numerous PKers continued to attack local survivors, increasing the already mounting casualties.

Unfortunately, the surrounding area was tainted by the effects of a zerger- named Juicybraindrinker, he used alts to attack safe houses within Whittenside simultaneously. Before attacking Whittenside, Juicybraindrinker attacked safehouses in surrounding suburbs which caused the group in Fryerbank and Pennville known as DK:13 to go on a strike.

With the gatehouse down, the NTs destroyed, and the revive points dysfunctional, the survivor groups could only watch powerlessly as the fort was torn to shreds. On the 15th of October, the entire fort had been leveled to the ground and on the 16th the entire suburb was ruined. The suburb and the fort are now back where they left off on the 1st of August, ruined and lifeless, thanks to the FU, Red Rum and numerous unaffiliated ferals and PKers. The Seventh siege was a clear victory for the forces of ruin. Red Rum have later stated that, whilst they undoubtedly caused wide carnage, the real workhorses in this conflict were the undead- due credit to the Feral Undead for eating everything and keeping the NTs ruined.

As quoting Sgt Forde,founder and former leader of the Fort Perryn Defence Force he described the siege in the ways as many viewd it.

"The Fort was full of trenchies,pkers and zergers,each type of Maltons worse ,each wanting to cause hassle and bring down the fort for their own reasons.The undead did not create the chaos,the survivours did."