Suggestion:20090201 Radio transmitters in more places: Difference between revisions
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#:::Are you confused? Yes you used to be able to get generators in Fire Stations, they used to have pretty good search rates even. They're a TRP because they're a spawn point, you know where characters start out. For all the anti-flare sentiment they're ridiculously good, they're better for starting players with low level gun skills but still useful for variance reasons and are the only combat item in the game with a viable secondary use, that being of skilless groans. Flares are a good item just underused. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:24, 2 February 2009 (UTC) | #:::Are you confused? Yes you used to be able to get generators in Fire Stations, they used to have pretty good search rates even. They're a TRP because they're a spawn point, you know where characters start out. For all the anti-flare sentiment they're ridiculously good, they're better for starting players with low level gun skills but still useful for variance reasons and are the only combat item in the game with a viable secondary use, that being of skilless groans. Flares are a good item just underused. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:24, 2 February 2009 (UTC) | ||
#::::Gennies in FS's must be before my time. I don't ever remember that. As for flares, I'm a big proponent of using them as a newbie, and I know all about variance. However, if I have the choice between a flare and a pistol, or a pistol clip, I'll take the pistoleras. Unless I'm going for a big burn, but that's very to make work... I'll concede, though, that their actual use as signals isn't at ALL exploited, which sucks. Now, as for TRPs being based on spawn points, well, uh, really??? I've always defined TRPs are buildings with essential equipment in them. Which of course means why aren't factories and autos TRPs? Hmmmmmnnn... --[[User:WanYao|WanYao]] 12:25, 2 February 2009 (UTC) | #::::Gennies in FS's must be before my time. I don't ever remember that. As for flares, I'm a big proponent of using them as a newbie, and I know all about variance. However, if I have the choice between a flare and a pistol, or a pistol clip, I'll take the pistoleras. Unless I'm going for a big burn, but that's very to make work... I'll concede, though, that their actual use as signals isn't at ALL exploited, which sucks. Now, as for TRPs being based on spawn points, well, uh, really??? I've always defined TRPs are buildings with essential equipment in them. Which of course means why aren't factories and autos TRPs? Hmmmmmnnn... --[[User:WanYao|WanYao]] 12:25, 2 February 2009 (UTC) | ||
#Kill - I agree with Karek - they should be non-portable. If implemented as suggested it would make little difference, because the vast majority of transmitters would still be installed in malls, as they are now. Searching for transmitters is rare enough that it wouldn't make fire stations significantly more important as TRPs. --[[User:Explodey|Explodey]] 11:12, 3 February 2009 (UTC) | |||
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Revision as of 11:12, 3 February 2009
20090201 Radio transmitters in more places
WanYao 19:01, 1 February 2009 (UTC)
Suggestion type - Increased item availablity / search rates
Suggestion scope - Survivors
Suggestion description
Radios are very useful items for mass communication and coordination. As it stands, though, they can only be found in Malls and Forts. This isn't logical. Places like Police Departments and Fire Stations would certainly have transmitters.
Placing radios in other locations would also help to de-emphasise mall-centric play by allowing a greater level of communication/coordination for those who play away from malls. A healthy side effect, if you ask me!
I propose adding transmitters to the following locations. I've provided rough percentages for search probabilities, but they're just that: rough percentages, not set in stone.
- Fire Stations - would be the main place to find transmitters. Somewhere in the range of 4-6% chance to find.
- Police Departments - would also have a few, it only makes sense. However, so as not to nerf ammo searches too much, I suggest about 1 - 1.5% chance to find a transmitter.
- Junkyards - of course. The %age would be low, and based on whatever algorithm Kevan uses for junkyards.
- In street, etc. - Optional. Miniscule chance, same as finding anything else in the street.
Voting Section
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Keep Votes
- Author keep --WanYao 19:04, 1 February 2009 (UTC)
- Author Keep - wait, the author is wanyao! --—The preceding signed comment was added by Hagnat (talk • contribs) at 19:33, 1 February 2009 (UTC)
- Keep -Makes perfect sense to me, and anything that puts less of a priority on malls is a good thing. --Maverick Talk - OBR 404 19:37, 1 February 2009 (UTC)
- Keep - I like it! --dgw 19:39, 1 February 2009 (UTC)
- Keep - Why not? --Blake Firedancer T E RNL? P.I.S.I.T. 19:46, 1 February 2009 (UTC)
- Keep - A flawless idea. --Michaleson CAPD 20:42, 1 February 2009 (UTC)
- Keep - Makes sense to me. -- Cheese 20:44, 1 February 2009 (UTC)
- Keep - Yep. Given that if anything I would imagine that you'd be more likely to find some sort of radiotransmission thingie in a police or fire station than a mall.--SeventythreeTalk 20:46, 1 February 2009 (UTC)
- Keep Because Borehamwood was/is too quiet. --RosslessnessWant a Location Image? 20:56, 1 February 2009 (UTC)
- Keep - Yeah. --Janus talk 22:05, 1 February 2009 (UTC)
- Keep - I've always wondered why I've got to travel so far to a nearby mall after the local one has fallen-assuming there's a mall. Linkthewindow Talk 22:08, 1 February 2009 (UTC)
- Keep/Change - I'd prefer to see the resources spread out and have these added to non-NT Buildings rather than FD, but increasing the search opportunities for these is needed. This was brought up by SRG on my No More Heroes piece. -- . . <== DDR Approved Editor 22:26, 1 February 2009 (UTC)
- Keep - More power to the decentralization of malls --Diablor1 22:42, 1 February 2009 (UTC)
- Keep - Should be in the game already. --ZsL 01:01, 2 February 2009 (UTC)
- Keep - As above. Liberty 01:19, 2 February 2009 (UTC)
- Keep I especially like giving fire stations more purpose as a resource point. --A Big F'ing Dog 16:17, 2 February 2009 (UTC)
Kill Votes
- Kill/Change - Two things. 1)Just use the already existing flavor and have Police Departments always have radios built in but requires a toolbox fix that is probably somewhat AP intensive, so kinda like Manufacture Radio but it's not portable and still requires a generator. 2) Fire Stations shouldn't have Radio Transmitters, they already give generators. Radios and Generators should not be findable in the same place at any sort of good rate. --Karekmaps?! 21:46, 1 February 2009 (UTC)
- (non-author comments moved to Talk page)
- Apparently you can't get generators are Fire Departments any more, still though, flares are too good of a secondary item for me to be all for that in anything but a tentative way. --Karekmaps?! 22:00, 1 February 2009 (UTC)
- I don't think you could ever get generators in FS's. And Flare Guns, in spite of their wicked variance, are marginal weapons at best. As it is, Fire Stations are technically non-descripts -- even though they're listed as TRPs for some odd reason. As for the in-house radio idea, well, Fire Stations would have those too. But that's a totally different suggestion from mine, so, moving along... :) --WanYao 01:11, 2 February 2009 (UTC)
- Are you confused? Yes you used to be able to get generators in Fire Stations, they used to have pretty good search rates even. They're a TRP because they're a spawn point, you know where characters start out. For all the anti-flare sentiment they're ridiculously good, they're better for starting players with low level gun skills but still useful for variance reasons and are the only combat item in the game with a viable secondary use, that being of skilless groans. Flares are a good item just underused. --Karekmaps?! 01:24, 2 February 2009 (UTC)
- Gennies in FS's must be before my time. I don't ever remember that. As for flares, I'm a big proponent of using them as a newbie, and I know all about variance. However, if I have the choice between a flare and a pistol, or a pistol clip, I'll take the pistoleras. Unless I'm going for a big burn, but that's very to make work... I'll concede, though, that their actual use as signals isn't at ALL exploited, which sucks. Now, as for TRPs being based on spawn points, well, uh, really??? I've always defined TRPs are buildings with essential equipment in them. Which of course means why aren't factories and autos TRPs? Hmmmmmnnn... --WanYao 12:25, 2 February 2009 (UTC)
- Are you confused? Yes you used to be able to get generators in Fire Stations, they used to have pretty good search rates even. They're a TRP because they're a spawn point, you know where characters start out. For all the anti-flare sentiment they're ridiculously good, they're better for starting players with low level gun skills but still useful for variance reasons and are the only combat item in the game with a viable secondary use, that being of skilless groans. Flares are a good item just underused. --Karekmaps?! 01:24, 2 February 2009 (UTC)
- I don't think you could ever get generators in FS's. And Flare Guns, in spite of their wicked variance, are marginal weapons at best. As it is, Fire Stations are technically non-descripts -- even though they're listed as TRPs for some odd reason. As for the in-house radio idea, well, Fire Stations would have those too. But that's a totally different suggestion from mine, so, moving along... :) --WanYao 01:11, 2 February 2009 (UTC)
- (non-author comments moved to Talk page)
- Kill - I agree with Karek - they should be non-portable. If implemented as suggested it would make little difference, because the vast majority of transmitters would still be installed in malls, as they are now. Searching for transmitters is rare enough that it wouldn't make fire stations significantly more important as TRPs. --Explodey 11:12, 3 February 2009 (UTC)
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