Fort Creedy: Difference between revisions
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==February 2009== | ==February 2009== | ||
'''February 22th, 2009''' | '''February 22th, 2009''' | ||
Gatehouse was broken into by 2 zombies, cleared and rebarricaded. Safe for now. | Gatehouse was broken into by 2 zombies, cleared and rebarricaded. Safe for now. [[User:Dominic McKnight|Dominic McKnight]] 10:44, 22 February 2009 (EST) | ||
'''February 20th, 2009''' | '''February 20th, 2009''' |
Revision as of 15:44, 22 February 2009
Fort Creedy Permanently ruined, efforts to reclaim are immediately repelled |
Fort Creedy
Peppardville [78,47] – [80,49] Pitneybank
Basic Info:
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Known groups in the fort: |
Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.
- Radio Transmitters: The recognized radio frequency is 26.70.
- Revive Point: A Cemetery [81, 45] is the nearest revive point, and it is run by the CDF.
Barricade Policy
Gatehouse barricades: VSB at all times
Armory and Infirmary: VSB at all times
Barracks, Storehouses and Vehicle Depot: EHB
Recent News
February 2009
February 22th, 2009 Gatehouse was broken into by 2 zombies, cleared and rebarricaded. Safe for now. Dominic McKnight 10:44, 22 February 2009 (EST)
February 20th, 2009 The gatehouse has had a breakin from a lone zombie. Barricades are presently down in the gatehouse, everywhere else looks fine. Nemesis645 07:51, 20 February 2009 (UTC)
- Update: The gatehouse is down and lights have gone out in both the gatehouse and armoury- the latter of which is overcaded. It looks like a new siege has begun... Nemesis645 08:19, 20 February 2009 (UTC)
February 19th, 2009 Presently the fort looks fine. The armoury suffered from a GKer, but now the generator has been replaced. Presently any zeds nearby seem more interested in Giddings or the nearby NecroTechs, judging from the groans. Nemesis645 15:40, 19 February 2009 (UTC)
February 12, 2009 All buildings powered, populated and barricaded. No zombies standing outside gatehouse. Body count outside gatehouse now stands at 44. Total fort population stands at 274. Krankovich 13:39, 12 February 2009 (UTC)
February 3, 2009
All buildings caded and populated. Gatehouse without power. Break-ins becoming somewhat more common, but still manageable. Less than forty bodies outside gatehouse. Krankovich 01:01, 3 February 2009 (UTC)
JKALLTHEWAY is a Pker He killed my guy for NO REASON!!!
He Must Die!
And Now Sports...!
January 2009
January 24, 2009
All buildings lit, caded and populated. Gatehouse has several dozen survivors at any one time, armoury close to a hundred. No standing zeds outside gatehouse, but a large number of dead bodies (over forty at time of writing). Break-ins becoming increasingly uncommon and sporadic. Krankovich 13:49, 24 January 2009 (UTC)
January 18, 2009
All buildings caded, lit and full of survivors. Breakins every few hours, but usually taken care of very quickly. About ten zombies outside. --BlackstarC 21:37, 18 January 2009 (UTC)
January 15, 2009
Break-ins at gatehouse common, but usually kept under control. All buildings secured and populated. A few dozen zeds outside Gatehouse. Krankovich 03:10, 15 January 2009 (UTC)
January 12, 2009
And one zombie inside, alive and biting...
January 12, 2009
27 zeds outside gatehouse, vec depot EHB, armoury VSB. w3 11:31 12 January 2009 (UTC)
January 10, 2009
A take-back operation by the survivors seems to be picking up pace, with all buildings lit and caded (save for the armoury). The gatehouse has 20 or so zeds standing outside. Krankovich 13:53, 10 January 2009 (UTC)
January 06, 2009
The fort is easy to take now that most zeds have left. i repaired the infirmary and the barracks to the right of it.--Strike243 23:27, 6 January 2009 (UTC)
January 03, 2009
Fort overtaken by zeds again. All buildings ruined with no surviors. --Ttia 17:38, 3 January 2009 (UTC)
January 02, 2009
Gatehouse destroyed, zeds in almost every building. --BlackstarC 00:12, 3 January 2009 (UTC)
Archives
Old news moved to the archive.
Fort Movement Rules
Status
Recent Fort Status
Barricade Level | Armoury:VSB , Gatehouse: VSB, Storehouse: VSB, Infirmary: EHB, W Barracks: VSB, NE Barracks: VSB, Vehicle depot: VSB | |
Outside Graffiti | Headshot Distribution Point-line up here and Get Some! | |
Humans Outside | 2 | |
Zombies Outside | Armoury: 0, Gatehouse: 23, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only) | |
Bodies Outside | 70 outside Gatehouse. | |
Inside Graffiti | Keep barricades at VSB+2 | |
Humans Inside | Armoury: 100, Gatehouse: 130, Storehouse: 53, Infirmary: 23, W Barracks: 2, NE Barracks: 3, Vehicle depot: 1 (numbers approximates only) | |
Zombies Inside | Armoury: 0, Gatehouse: 1, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only) | |
Bodies Inside | None. | |
Comments | CDF and USAI have retaken the fort and are now maintaining control. A few Umbrella members are also helping. |
Latest Fort Status
Number of standing zombies and current barricade levels
(When updating the status please do not forget to leave your signature below)
Infirmary
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Storehouse
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Barracks
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Barracks
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Armoury
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Gatehouse
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Exercise Yard
Outside: 0 |
Training Ground
Outside: 0 |
Vehicle Depot
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Key to Barricade Levels:
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- --I can't set the Barracks to EHB for some reason, but that's what they are. - Goron40 16:16, 18 January 2009 (EST)
History
First Ruining of Fort Creedy
Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV. Nalikill TALK E! W! M! USAI 02:00, 2 January 2008 (UTC)
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