Suggestion:20090409 NT Ruins Ruin Rotter Revives: Difference between revisions
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#'''Kill''' - It's hard enough now to keep a rot revive point open, plus this little loophole makes a zombie end-game almost impossible <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 02:04 10 April 2009 (BST)</small> | #'''Kill''' - It's hard enough now to keep a rot revive point open, plus this little loophole makes a zombie end-game almost impossible <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 02:04 10 April 2009 (BST)</small> | ||
#'''Kill''' - As per the other kill votes it's just not needed if the lights are on the machinery should work, ruin should be structural not functional. --[[User:MoonShine|MoonShine]] 08:29, 10 April 2009 (BST) | #'''Kill''' - As per the other kill votes it's just not needed if the lights are on the machinery should work, ruin should be structural not functional. --[[User:MoonShine|MoonShine]] 08:29, 10 April 2009 (BST) | ||
#'''Kill''' - Thats the risk a zombie takes by staying in a NT. --[[User:Pvt human|Pvt human]] 08:32, 10 April 2009 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 07:32, 10 April 2009
20090409 NT Ruins Ruin Rotter Revives
Stepdown 19:51, 9 April 2009 (BST)
Suggestion type
Improvement - Buildings
Suggestion scope
Brain rotted zombies inside ruined NT buildings
Suggestion description
You are inside a ruined NT Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. A thin layer of dust covers the debris. The floor is flecked with dried blood.
At the moment simply installing a generator in a ruined NT building allows you to revive a brain rotted zombie. I would suggest that a powered NT building would also need to have the laboratories and equipment required to revive a rotter in tact as well as a power source, it would seem more believable to me that you would need to repair the building before you would be able to revive a zombie.
My suggestion is that zombies with brain rot cannot be revived within a ruined NT building.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - It is currently nearly impossible for zombies to hold an NT building due to combat reviving. This change would force humans to fight the rotters rather than revive if they want an NT building back. --M4rduK 20:19, 9 April 2009 (BST)
- Keep - Equipment functioning in a ruined building never made any sense anyways. --Johnny Bass 20:44, 9 April 2009 (BST)
- Keep - As Johnny Bass. --Papa Moloch 20:59, 9 April 2009 (BST)
- Keep - The title is a rather good alliteration. The suggestion attached to it isn't bad either. -- Cheese 21:22, 9 April 2009 (BST)
- Keep - It is strongly recommended that voters justify their vote. Keywords = "Strongly" "Recommend"--Mr. Angel, Help needed? 21:30, 9 April 2009 (BST)
- Keep - Shy author finally votes --Stepdown 23:34, 9 April 2009 (BST)
- Keep - Tired of magic kill button survivors get in powered NTs. --Bob Boberton TF / DW 00:04, 10 April 2009 (BST)
- Keep - It nerfs nothing (survivors can still kill zombies how Kevan intended), yet removes an annoyance to those that wish to play as a zombie. --Roorgh 00:33, 10 April 2009 (BST)
- Keep - Whaaaat? I thought this was already the case. Now I must make it happen! >=[ DANCEDANCEREVOLUTION (TALK | CONTRIBS) OFFLINE 02:56, 10 April 2009 (BST)
- Keep - Fair and balanced. -- . . <== DDR Approved Editor 03:28, 10 April 2009 (BST)
- Keep - "Ruined" implies things don't work.--Necrofeelinya 04:26, 10 April 2009 (BST)
- Keep - It fights combat reviving, but not in some sort of ridiculously overpowered way, and it makes sense that reviving a zombie with brain rot would need both power and organized equipment. Even as a survivor, I really like this idea. --Fujiko Mine 06:21, 10 April 2009 (BST)
Kill Votes
- Kill with fire I am strongly against any type of suggestion that makes brainrot even easier. If you don't want to be revived then purchase the rot and keep clear from NT's. It honestly isn't that hard.--Thadeous Oakley 20:02, 9 April 2009 (BST)
- Kill Nope not needed. --mo ヽ(´ー`)ノ MCM MOB DB 20:18, 9 April 2009 (BST)
- Kill As Oakley -- Conner Martel 20:54, 9 April 2009 (BST)
- Kill - As I explained on DS, I don't think this would be more believable than the current situation. Also, I like being Combat Revived in ruined NTs. --Midianian¦T¦DS¦SP¦ 21:48, 9 April 2009 (BST)
- grudging kill While I do so hate my rotter being revived i feel this is pretty harsh on those folk who rotter revives were invented for (rotters who change their mind) at most it should be a chance the revive fails rather than a blanket ban. In any event I still find actual combat revives while trying to clear the building to be the real problem!--Honestmistake 23:18, 9 April 2009 (BST)
- Kill with fire - per the other kill voters, especially Thad and Mid. Linkthewindow Talk 00:02, 10 April 2009 (BST)
- Kill - It's hard enough now to keep a rot revive point open, plus this little loophole makes a zombie end-game almost impossible -- boxy talk • teh rulz 02:04 10 April 2009 (BST)
- Kill - As per the other kill votes it's just not needed if the lights are on the machinery should work, ruin should be structural not functional. --MoonShine 08:29, 10 April 2009 (BST)
- Kill - Thats the risk a zombie takes by staying in a NT. --Pvt human 08:32, 10 April 2009 (BST)
Spam/Dupe Votes
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