USSR: Difference between revisions

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*3. Always leave at least 1 syringe.
*3. Always leave at least 1 syringe.
*4. USSR members are not allowed to leave Mall during siege to hunt for zombies - this is the most useless waste of AP! Better look for wounded and heal them.
*4. USSR members are not allowed to leave Mall during siege to hunt for zombies - this is the most useless waste of AP! Better look for wounded and heal them.
*5. All USSR members must sleep inside Mall section, which is under attack, providing defence for other survivors. Exception is searching for resourses in powered Mall sections.
*5. All USSR members must sleep inside Mall section, which is under attack, providing defence for other survivors. Exception is searching for resources in powered Mall sections.


'''Revivification policy'''
'''Revivification policy'''

Revision as of 18:19, 24 April 2009

Urban Stalkers of Soviet Russia
Urbansurvivorsround3.png
Abbreviation: USSR
Group Numbers: 20+
Leadership: Mike Madman Calwert
Goals: In Soviet Russia, zombies fear YOU!
Recruitment Policy: Anyone, if you ready to conform to our rules.
Contact: Use the Fallout.ru forum, obviously in russian. Also you can use the IRC - server irc://irc.forestnet.org, channel #urbandead
Stalker.png

- In Soviet Russia friends are red and enemies are green?

- In Soviet Russia friends are red and enemies are dead.


Greetings, comrade!

Before you start asking us any suspicious questions, let me tell you something, my friend. The word 'stalker' in our title does not mean that we are continiously walking behind some random zombies. By our definition, a stalker is an artifact hunter, a firearms and a survival expert. But most importantely - a stalker is a 'lone wolf' of the wasteland, who works only (and rarely) with other stalkers. USSR is an exception from the rule - we are urban stalkers and we are united.

History

The first member of the future USSR, Rudie McLean, was and still is one of our oldest and most respected stalkers, has originally found his way into the Malton in search of adventure and precious artifacts. Two weeks later, he was joined by another stalker, Mike "Madman" Calwert. The new team found a temporary place to stay at the Grimshaw Road Police Department, the base of operations of the Roftwood Assault Force. In October 2006, when Roftwood was overrun by the zombies, Rudie and Mike were one of the last defenders of the Joyner Boulevard Police Department. Trying to stop the incoming zombie horde, they have met a terrible fate. Eventually, after recovering, they took a part in the defence of the Nichols Mall, but were overpowered once again. The team had to escape and find their salvation back in the suburb of Roftwood. Then, while spending nights and days barricading the Hildebrand Mall, Mike Calwert has come to an idea of creating an alliance of the stalkers, uniting those survivors who will choose to fight the incoming zombie hordes no matter what. And thus, the USSR was born.

Rules

Required:

  • 1. Be a survivor.
  • 2. Destroy zombie forces of Malton.
  • 3. Keep up the generally accepted rules of conduct in Malton.
  • 4. Obey coordinator's orders.
  • 5. Use tactics described in The Mall Defence Manifesto.
  • 6. Obtain Free Running and Construction skills as fast as possible.
  • 7. Cooperate with the main stalker forces.
  • 8. Assist members of the USSR.
  • 9. Follow the policy of having as little zombie skills as possible.
    • 9.1 Yes, you read it right. NO ZOMBIE SKILLS, unless absolutely necessary. Got it? You are a human, not a zombie, after all.

Desired (but not obligatory):

  • 1. Speak russian :)
know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: (area) 26.17 MHz
Transmitter Coordinates: somewhere in Roftwood

  • 2. Help out any other survivors, as long as they are not Z-spies or PKers.

Prohibited:

  • 1. Destruction of the barricades, except for lowering their levels to VS on the Entry Points.
  • 2. Destruction of the generators and radio transmitters, except situations when it's needed for disguise.
    • 2.1 If destruction of the generator is REALLY needed, don't forget to cite your reasons before.
  • 3. Retuning the radio transmitters to any other frequenciy, except for this suburb's official frequency in public places (e.g. malls and hospitals).
    • 3.1 If you really need to broadcast something: retune - broadcast - retune back.
  • 4. Attacking survivors, independently of your status (zombie or survivor) (see Note 2).
  • 5. Attacking zombies on a Revive Point and Sacred Ground (cemetries, churches).
  • 6. Healing/reviving a person before you have checked theirs skills.
  • 7. Healing/reviving a person who has more zombie skills than the survivor skills.
  • 8. Healing/reviving a person with large number of zombie skills (except of friendlies and allies).

Note 1.

  • "Lurching Gait" and "Ankle Grab" and "communication" skills accepted AFTER acquiring of all the survivor skills.

Note 2.

  • 1. No-aid:
    • 1.1 Survivors with many zombie skills.
    • 1.2 Survivors with Infectious Bite and Feeding Drag.
    • 1.3 Combat-revivers.
    • 1.4 GKers.
  • 2. Kill-on-sight:
    • 2.1 Survivors, whose number of zombie-skills exceeds number of survivor-skills by five.
    • 2.1 Survivors with Brain Rot.
    • 2.2 Reported PKers with KOS rating.
    • 2.3 Any members of PKer or zombie-spy groups.
    • 2.4 Survivors that PKed any of USSR Members with any reasons.
  • 3. Any exceptions of this rules must be ordered by Co-ordinator himself.

IF YOU AGREE TO FOLLOW ALL OF THESE RULES AND WISH TO JOIN THE USSR, PLEASE CONTACT THE CO-ORDINATOR AT OUR FORUM.

Tactics

All USSR members are expected to do REAL job, not waste AP killing sleeping zambahz. See The Mall Defence Manifesto.

When you are defending Mall your actions are (even if there's zambahz inside):

  • 1. Heal yourself if infected or low on HP.
  • 2. Dump all bodies outside.
  • 3. Barricade at least to VHB.
  • 4. Heal other survivors.
  • 5. Kill zombies.
  • 6. Do everything else, according to Current Alertness Level.
  • Red (High Threat)
    • 6.1. Search for FAKs. Do not waste AP to search for ammunition, unless it's ordered.
    • 6.2. Leave at least 5 AP.
  • Orange (Moderate Threat)
    • 6.3. Search for FAKs, syringes, generators, fuel.
    • 6.4. Search for ammunition and reload all your weapons.
  • Green (Low Threat)
    • 6.5. Do whatever you want. It's expected that you'll try to gain as may EXP as possible.


Basics of defense

  • 1. NO COMBAT REVIVES!
  • 2. Always leave at least 1 FAK for yourself.
  • 3. Always leave at least 1 syringe.
  • 4. USSR members are not allowed to leave Mall during siege to hunt for zombies - this is the most useless waste of AP! Better look for wounded and heal them.
  • 5. All USSR members must sleep inside Mall section, which is under attack, providing defence for other survivors. Exception is searching for resources in powered Mall sections.

Revivification policy

  • 1. All USSR revivers must have 3 priority levels when making revive.
    • 1.1. First priority are USSR members.
    • 1.2. Second priority are friendly survivors WITH Construction and Lab Experience skills.
    • 1.3. Third priority are friendly survivors WITHOUT Construction and Lab Experience skills.
  • 2. Other survivors must be revived only after DNA Scan and when there are no other high-priority targets left.

USSR Operations

Operation: Zone Siege

DATE: December 18, 2006 - February 3, 2007

First official USSR mission started with Hildebrand Mall defence. Than, thanks to the assistance from the LCD, the Nichols Mall were reclaimed and with a moderate success remained zombie-free for a long period of time. Such actions have forced the RRF zombie hordes(Gore Corps and presumably, Red Guards) to regroup and concentrate their attack on this specific mall, leaving other strategic points weakened. After the second strike attack on the mall, it was reclaimed and successfully rebuilt. Both units were relocated to the Tynte Mall, cleaning up the zombie mess and fortifying the barricades. The operation went exactly as it was planned, with the complete disposal up of the zombie elements. As of completion of the operation, Survivor Security Zone stands mostly free and populated. USSR is leaving the mall to provide assistance to the groups outside of the SSZ. Good job, comrades!

USSR Members

Active Members

One of our veteran stalkers, on top of the roof of the Summer Building

Passive/ MIA Members

In Soviet Russia there are only active members.

In Soviet Russia members don't miss their action.


Allied Groups

The groups that have officialy confirmed their alliance with us.

Friendly Groups

Kill List

These people must be killed on sight.

ALWAYS EXPLAIN YOUR REASONS BEFORE KILLING TO AVOID LISTING AS PK!

ALWAYS MAKE TWO SCREENSHOTS - ONE WITH EXPLANATION, SECOND - WITH DEAD BODY.

PKs

WLC

Zombie-spies

Ridleybank Resistance Front

Gore Corps

Suspects

Candidates for Kill List


CURRENT ALERTNESS LEVEL

Red

Misc

450px-Flag of Russia.png Russian
This user is Russian.
Logosmall.png Urban Stalkers of Soviet Russia
This user or group is an ally of the USSR. Urban stalkers of the world, unite!
Nozombieskills.png No zombie skills!
This user or group follows the policy of having as little zombie skills as possible.
SSZlogo2.jpg Survivor Security Zone
USSR helps to protect the Survivor Security Zone.
Foxhoundlogo.jpg FOXHOUND Ally
This group is an ally of FOXHOUND and recieves the benefits of their friendship and protection.
Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.