Fort Creedy: Difference between revisions

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==May 2009==
==May 2009==
'''May 19, 2008'''
The survivors are making an attempt at recapturing the fort complex. Several buildings have been repaired, though the armory remains in ruins.
'''May 2nd, 2009'''
'''May 2nd, 2009'''
Creedy is breached, zombies inside the fort, outcome looks grim.  Infirmary has about 70 survivors, Armory ~50, lots of zombies around. --[[User:Toucanater607|Toucanater607]] 02:11, 3 May 2009 (BST)
Creedy is breached, zombies inside the fort, outcome looks grim.  Infirmary has about 70 survivors, Armory ~50, lots of zombies around. --[[User:Toucanater607|Toucanater607]] 02:11, 3 May 2009 (BST)

Revision as of 13:56, 19 May 2009

Mall-in zombie hands-small.jpg

[78,47] - [80,49] (bic) (statuses) (update)
Fort Creedy
Permanently ruined, efforts to reclaim are immediately repelled
Dislycan (talk) 18:32, 16 August 2024 (UTC)
Fort Creedy

Peppardville [78,47] – [80,49] Pitneybank

the Kitchingman Monument
(Peppardville)
Raikes Bank
(Peppardville)
Sebright Drive Railway Station
(Peppardville)
Gumm Alley
(Pitneybank)
Norgan Library
(Pitneybank)
the Canning Motel
(Peppardville)
Fort Creedy Infirmary Fort Creedy Storehouse Fort Creedy Barracks a junkyard
(Pitneybank)
Tennear Bank
(Peppardville)
Fort Creedy Barracks Fort Creedy Armoury Fort Creedy Gatehouse Ebdon Drive
(Pitneybank)
St. Benedict's Hospital
(Peppardville)
Fort Creedy Exercise Yard Fort Creedy Training Ground Fort Creedy Vehicle Depot the Hunter Building
(Pitneybank)
a junkyard
(Edgecombe)
Club Noake
(Edgecombe)
a warehouse
(Edgecombe)
Hamlen Auto Repair
(Pegton)
Promel Towers
(Pegton)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups in the fort:

Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.

  • Radio Transmitters: The recognized radio frequency is 26.70.


Barricade Policy

Gatehouse barricades: VSB at all times
Armory and Infirmary: VSB at all times
Barracks, Storehouses and Vehicle Depot: EHB

Recent News

May 2009

May 19, 2008 The survivors are making an attempt at recapturing the fort complex. Several buildings have been repaired, though the armory remains in ruins.

May 2nd, 2009 Creedy is breached, zombies inside the fort, outcome looks grim. Infirmary has about 70 survivors, Armory ~50, lots of zombies around. --Toucanater607 02:11, 3 May 2009 (BST)

May 3rd, 2009 Mall Tour.. Wait, MALL TOUR? Anyway, they're going for the Fort. I would advise everyone to stay away. Far away. Tec7890 T RCDC NW 08:07, 3 May 2009 (BST)

April 2009

April 14th, 2009 Creedy has been reclaimed and rebuilt.....for the time being. Fallout11 02:23, 20 April 2009 (BST)

March 2009

March 30th, 2009 Creedy is down. There is still 10 survivors but mainly wounded and without any significant source of supply, since the infirmary and the armoury are down. 75 standing Z around and way more to rise up. Charest

March 23rd, 2009 Creedy Gatehouse has about 70 survivors, armoury has 110. 70 dead bodies outside, no standing zeds. Everything powered and filled with survivors. EHB barricade needs to be destroyed. ZShredder

March 19th, 2009 Creedy has been reclaimed by the survivors. All buildings powered and populated. Gatehouse has 70 dead bodies and no standing zeds outside. Krankovich 04:13, 19 March 2009 (UTC)

March 5th, 2009 Around 70 zombies in the compound, every building has been breached including the gatehouse and the armory. Graham Harman 07:03, 5 March 2009 (UTC)

March 4th, 2009 Fort Creedy has been breached, around 25 zombies are inside the gatehouse, and various zombies are throughout the compound. Graham Harman

  • 41 Zombies are now in the Gatehouse 30 or so outside it. About 12 inside the compound.

--Armydude5792 12:11, 4 March 2009 (UTC)

February 2009

February 25th, 2009 Overbarricading is now rampant. Otherwise, apart from slur campaigns, Fort Creedy is rather quiet. Everyone, for the love of God, smash down the Armoury barricades so we can get in! :( ChainReaction01 08:23, 25 February 2009 (UTC)

Febuary 24th, 2009 All buildings are barricaded and powered. Some overbarricading, usually only to HB. Overall zombie presence is low. PKer's reported inside. Ash Cianatti

February 23rd, 2009 Gatehouse breakins still occuring, but presently the higher issue problem is PKing. The Gentlemen are confirmed to be operating here and fighting has broken out in the gatehouse. Nemesis645 16:02, 23 February 2009 (UTC)

February 22th, 2009 Gatehouse was broken into by 2 zombies, cleared and rebarricaded. Safe for now. Dominic McKnight 10:44, 22 February 2009 (EST)

February 20th, 2009 The gatehouse has had a breakin from a lone zombie. Barricades are presently down in the gatehouse, everywhere else looks fine. Nemesis645 07:51, 20 February 2009 (UTC)

Update: The gatehouse is down and lights have gone out in both the gatehouse and armoury- the latter of which is overcaded. It looks like a new siege has begun... Nemesis645 08:19, 20 February 2009 (UTC)

February 19th, 2009 Presently the fort looks fine. The armoury suffered from a GKer, but now the generator has been replaced. Presently any zeds nearby seem more interested in Giddings or the nearby NecroTechs, judging from the groans. Nemesis645 15:40, 19 February 2009 (UTC)

February 12, 2009 All buildings powered, populated and barricaded. No zombies standing outside gatehouse. Body count outside gatehouse now stands at 44. Total fort population stands at 274. Krankovich 13:39, 12 February 2009 (UTC)

February 3, 2009

All buildings caded and populated. Gatehouse without power. Break-ins becoming somewhat more common, but still manageable. Less than forty bodies outside gatehouse. Krankovich 01:01, 3 February 2009 (UTC)

JKALLTHEWAY is a Pker He killed my guy for NO REASON!!!

He Must Die!

And Now Sports...!

January 2009

A recent picture of Fort Creedy Armoury

January 24, 2009

All buildings lit, caded and populated. Gatehouse has several dozen survivors at any one time, armoury close to a hundred. No standing zeds outside gatehouse, but a large number of dead bodies (over forty at time of writing). Break-ins becoming increasingly uncommon and sporadic. Krankovich 13:49, 24 January 2009 (UTC)

January 18, 2009

All buildings caded, lit and full of survivors. Breakins every few hours, but usually taken care of very quickly. About ten zombies outside. --BlackstarC 21:37, 18 January 2009 (UTC)

January 15, 2009

Break-ins at gatehouse common, but usually kept under control. All buildings secured and populated. A few dozen zeds outside Gatehouse. Krankovich 03:10, 15 January 2009 (UTC)

January 12, 2009

And one zombie inside, alive and biting...

January 12, 2009

27 zeds outside gatehouse, vec depot EHB, armoury VSB. w3 11:31 12 January 2009 (UTC)

January 10, 2009

A take-back operation by the survivors seems to be picking up pace, with all buildings lit and caded (save for the armoury). The gatehouse has 20 or so zeds standing outside. Krankovich 13:53, 10 January 2009 (UTC)

January 06, 2009

The fort is easy to take now that most zeds have left. i repaired the infirmary and the barracks to the right of it.--Strike243 23:27, 6 January 2009 (UTC)

January 03, 2009

Fort overtaken by zeds again. All buildings ruined with no surviors. --Ttia 17:38, 3 January 2009 (UTC)

January 02, 2009

Gatehouse destroyed, zeds in almost every building. --BlackstarC 00:12, 3 January 2009 (UTC)

Archives

Old news moved to the archive.

Fort Movement Rules

CreedyFR.jpg CreedyOM.jpg

Status

Recent Fort Status

Barricade Level Armoury:VSB, Gatehouse: VSB, Storehouse: VSB, Infirmary: EHB, W Barracks: VSB, NE Barracks: VSB, Vehicle depot: EHB
Outside Graffiti Headshot Distribution Point-line up here and Get Some!
Humans Outside 0
Zombies Outside Armoury: 0, Gatehouse: 25, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
Bodies Outside 108 outside Gatehouse.
Inside Graffiti Keep barricades at VSB+2
Humans Inside Armoury: 185, Gatehouse: 112, Storehouse: 13, Infirmary: 59, W Barracks: 5, NE Barracks: 7, Vehicle depot: 5 (numbers approximates only)
Zombies Inside Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
Bodies Inside None.
Comments CDF and USAI have retaken the fort and are now maintaining control. A few Umbrella members are also helping.

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Infirmary
Inside: 0
Outside: 0
Storehouse
Inside: 0
Outside: 0
Barracks
Inside: ??
Outside: ??
Barracks
Inside: ??
Outside: ??
Armoury
Inside: 0
Outside: 0
Gatehouse
Inside: 0
Outside: 0
Exercise Yard

Outside: 0

Training Ground

Outside: 0

Vehicle Depot
Inside: 0
Outside: 0

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB

--NecroHealer 22:36, 1 May 2009 (BST)

History

First Ruining of Fort Creedy

Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV.  Nalikill  TALK  E!  W!  M!  USAI  02:00, 2 January 2008 (UTC)


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