User:Sherry Stringfield/Eastonwood: Difference between revisions
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* Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is. | * Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is. | ||
* The boundary around each block - full, dotted or absent - indicates what the barricade level '''should''' be. The text indicates what it currently '''is'''. | |||
* For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, '''ruined''' buildings should always be labelled, wherever they are. | * For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, '''ruined''' buildings should always be labelled, wherever they are. | ||
* Things that are as they should be will be labelled in <span style="color:green">green</span>. Anything that needs attention will be marked in <span style="color:red">red</span>. | * Things that are as they should be will be labelled in <span style="color:green">green</span>. Anything that needs urgent attention will be marked in <span style="color:red">red</span>. | ||
* When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map. | * When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map. | ||
* Information more than a couple of days old is liable to be deleted. | * Information more than a couple of days old is liable to be deleted. | ||
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| name50=Coplestone Bank | cade50=EHB | type50=Generic | text50= | | name50=Coplestone Bank | cade50=EHB | type50=Generic | text50= | ||
| name60=the Butterell Arms | cade60=EHB | type60=Generic | | name60=the Butterell Arms | cade60=EHB | type60=Generic | ||
| name70=the Coutts Building | cade70=EHB | type70=NT | text70=<span style="color:green"> | | name70=the Coutts Building | cade70=EHB | type70=NT | text70=<span style="color:green">HB Lit<br>30.1</span> | ||
| name80=Holman Library | cade80=VSB | type80=Generic | | name80=Holman Library | cade80=VSB | type80=Generic | ||
| name90=Carpark 39,20 | alt90=a carpark | | name90=Carpark 39,20 | alt90=a carpark | ||
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| name42=Carpark 34,22 | alt42=a carpark | | name42=Carpark 34,22 | alt42=a carpark | ||
| name52=Wasteland 35,22 | alt52=wasteland | | name52=Wasteland 35,22 | alt52=wasteland | ||
| name62=Rutt Square Fire Station | cade62=VSB | type62=Generic | text62= | | name62=Rutt Square Fire Station | cade62=VSB | type62=Generic | text62=<span style="color:green">VSB Lit<br>30.1</span> | ||
| name72=The Cheeke Building (Eastonwood) | alt72=the Cheeke Building | cade72=VSB | type72=NT | text72=<span style="color:green">EHB Lit<br> | | name72=The Cheeke Building (Eastonwood) | alt72=the Cheeke Building | cade72=VSB | type72=NT | text72=<span style="color:green">EHB Lit<br>30.1<br><span style="color:red">Decade!</span></span> | ||
| name82=the Knyps Monument | | name82=the Knyps Monument | ||
| name92=Hayes Place Railway Station | cade92=EHB | type92=Generic | | name92=Hayes Place Railway Station | cade92=EHB | type92=Generic | ||
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| name13=Goodhall Avenue | | name13=Goodhall Avenue | ||
| name23=Club Burningham | type23=Generic | text23= | | name23=Club Burningham | type23=Generic | text23= | ||
| name33=The Tryme Building (Eastonwood) | alt33=the Tryme Building | cade33=VSB | type33=NT | text33=<span style="color:green">VSB | | name33=The Tryme Building (Eastonwood) | alt33=the Tryme Building | cade33=VSB | type33=NT | text33=<span style="color:green">VSB Lit<br> 30.1</span> | ||
| name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic |text43= | | name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic |text43= | ||
| name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=<span style="color:green">EHB | | name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=<span style="color:green">EHB <span style="color:red">Unlit</span><br>30.1</span> | ||
| name63=the Furlonger Building | cade63=EHB | type63=Generic | text63= | | name63=the Furlonger Building | cade63=EHB | type63=Generic | text63= | ||
| name73=The Broadfoot Building (Eastonwood) | alt73=the Broadfoot Building | cade73=EHB | type73=Generic | text63= | | name73=The Broadfoot Building (Eastonwood) | alt73=the Broadfoot Building | cade73=EHB | type73=Generic | text63= | ||
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::3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets. | ::3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets. | ||
::4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...) | ::4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...) | ||
::5 | ::5) MPM = Phone Mast. To be powered up and EHB at all times. | ||
::6) GNF = Generator, no fuel. | |||
:: | |||
===Notable Events=== | ===Notable Events=== |
Revision as of 01:04, 31 January 2010
Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.
- Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
- The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
- For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labelled, wherever they are.
- Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
- When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
- Information more than a couple of days old is liable to be deleted.
- Notes on how to add or change labels are at the bottom of the page.
Map: Current State of Eastonwood
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Notes
- 1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) MPM = Phone Mast. To be powered up and EHB at all times.
- 6) GNF = Generator, no fuel.
Notable Events
The RRF has decided to visit Eastonwood, and a fair number of ferals have gathered too. --Sherry talk MCM 14:40, 3 January 2010 (UTC)
No zergs in sight in the southwest corner of Eastonwood. --QBee 01:32, 2 December 2009 (UTC)
Cades at St Simon's Hospital temporarily raised to EHB while the numbers outside are so large (presently >50, including a large contingent of The Dead Walker, many of whom are suspected of zerging). --Sherry talk MCM 19:37, 21 November 2009 (UTC)
Editing Notes
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.
For example, this is what the code for St Simon's Hospital looks like unedited:
- name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=
This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside, and wanted to put the zombie on a separate line from the ruin info:
- name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z)
"Ruin (3AP)<br>(1Z)" was added directly after the equals sign.
Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.