User:Sherry Stringfield/Eastonwood: Difference between revisions

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Line 52: Line 52:
| name13=Goodhall Avenue
| name13=Goodhall Avenue
| name23=Club Burningham | type23=Generic | text23=
| name23=Club Burningham | type23=Generic | text23=
| name33=The Tryme Building (Eastonwood) | alt33=the Tryme Building | cade33=VSB | type33=NT | text33=<span style="color:green">QSB Lit<br>3Z 15.2</span>
| name33=The Tryme Building (Eastonwood) | alt33=the Tryme Building | cade33=VSB | type33=NT | text33=<span style="color:green">QSB Lit<br>6Z 17.2</span>
| name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic |text43=<span style="color:green"></span>
| name43=Warehouse 34,23 | alt43=a warehouse | cade43=EHB | type43=Generic |text43=<span style="color:green"></span>
| name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=<span style="color:green">EHB Lit<br>14.2</span>
| name53=Elers Auto Repair | cade53=EHB | type53=ARS | text53=<span style="color:green">EHB Lit<br>14.2</span>
Line 63: Line 63:
| name14=Carpark 31,24 | alt14=a carpark
| name14=Carpark 31,24 | alt14=a carpark
| name24=Darke Walk | text24=RP<br><span style="color:green"></span>
| name24=Darke Walk | text24=RP<br><span style="color:green"></span>
| name34=Evans Row Fire Station | cade34=VSB | type34=Generic | text34=<span style="color:red">EHB</span><span style="color:green"><br>14.2</span>
| name34=Evans Row Fire Station | cade34=VSB | type34=Generic | text34=<span style="color:green">VSB</span><span style="color:green"><br>17.2</span>
| name44=the Nettleton Building | cade44=EHB | type44=NT | text44=<span style="color:red">VSB</span><span style="color:green"> Lit<br>15.2</span>
| name44=the Nettleton Building | cade44=EHB | type44=NT | text44=<span style="color:green">EHB</span><span style="color:green"> Lit<br>17.2</span>
| name54=Postlethwaite Drive (Eastonwood) | alt54=Postlethwaite Drive
| name54=Postlethwaite Drive (Eastonwood) | alt54=Postlethwaite Drive
| name64=Hugo Walk
| name64=Hugo Walk
Line 75: Line 75:
| name25=Carpark 32,25 | alt25=a carpark
| name25=Carpark 32,25 | alt25=a carpark
| name35=the Ellicott Building | cade35=EHB | type35=Generic | text35=<span style="color:green"></span>
| name35=the Ellicott Building | cade35=EHB | type35=Generic | text35=<span style="color:green"></span>
| name45=The Hosken Building (Eastonwood) | alt45=the Hosken Building | cade45=EHB | type45=Mall | text45=MPM<br><span style="color:green">VHB Lit<br>15.2</span>
| name45=The Hosken Building (Eastonwood) | alt45=the Hosken Building | cade45=EHB | type45=Mall | text45=MPM<br><span style="color:green">EHB Lit<br>17.2</span>
| name55=Pooll Crescent Police Department | alt55=Pooll Crescent PD | cade55=VSB | type55=PD | text55=<span style="color:green">VSB Lit<br>15.2</span>
| name55=Pooll Crescent Police Department | alt55=Pooll Crescent PD | cade55=VSB | type55=PD | text55=<span style="color:green">VSB Lit<br>17.2</span>
| name65=Cottrell Alley
| name65=Cottrell Alley
| name75=the Whaits Hotel | cade75=EHB | type75=Generic | text75=<span style="color:green"></span>
| name75=the Whaits Hotel | cade75=EHB | type75=Generic | text75=<span style="color:green"></span>
Line 87: Line 87:
| name36=the Sankey Monument
| name36=the Sankey Monument
| name46=Masey Drive (Eastonwood) | alt46=Masey Drive
| name46=Masey Drive (Eastonwood) | alt46=Masey Drive
| name56=the Harold Building | cade56=EHB | type56=NT | text56=<span style="color:green">VHB Lit<br>15.2</span>
| name56=the Harold Building | cade56=EHB | type56=NT | text56=<span style="color:green">VHB GNF<br>17.2</span>
| name66=Matcham Walk
| name66=Matcham Walk
| name76=Factory 37,26 | alt76=a factory | cade76=EHB | type76=Factory | text76=<span style="color:green">EHB Lit <br>15.2</span>
| name76=Factory 37,26 | alt76=a factory | cade76=EHB | type76=Factory | text76=<span style="color:green">EHB Lit <br>15.2</span>

Revision as of 19:09, 17 February 2010

Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.


Map: Current State of Eastonwood

30 31 32 33 34 35 36 37 38 39
20 Pauley Bank
Shippard Place
St. Chad's Church
Indoor RP
VSB unlit
13.2
a cemetery
RP
Clear
15.2
a warehouse
Coplestone Bank
the Butterell Arms
VSB
16.2
the Coutts Building
VHB Unlit
16.2
Holman Library
a carpark
20
21 Roadnight Walk
the Pears Building
Troman Lane
St. Simon's Hospital
VSB Lit
15.2
St. Anselm's Hospital
EHB Lit
16.2
Brabner Row School
Attrell Road Fire Station
Norvell Avenue Railway Station
the Lewarn Arms
VSB 16.2
the Fortt Monument
21
22 the Stonnard Building
VHB Unlit
15.2
Yeatman Bank
Wyles Bank
Coley Towers
HB
11.2
a carpark
wasteland
Rutt Square Fire Station
VSB
16.2
the Cheeke Building
EHB Lit
15.2
the Knyps Monument
Hayes Place Railway Station
HB 16.2
22
23 the Oakes Arms
Goodhall Avenue
Club Burningham
the Tryme Building
QSB Lit
6Z 17.2
a warehouse
Elers Auto Repair
EHB Lit
14.2
the Furlonger Building
the Broadfoot Building
VHB 11.2
Symmons Towers
Luellin Lane Fire Station
23
24 Club Vagg
a carpark
Darke Walk
RP
Evans Row Fire Station
VSB
17.2
the Nettleton Building
EHB Lit
17.2
Postlethwaite Drive
Hugo Walk
Chidley Drive
Battersby Road
the Stoy Building
24
25 Hacker Way
St. Antheros's Church
a carpark
the Ellicott Building
the Hosken Building
MPM
EHB Lit
17.2
Pooll Crescent PD
VSB Lit
17.2
Cottrell Alley
the Whaits Hotel
the Dukes Hotel
wasteland
25
26 Felix General Hospital
EHB Lit
15.2
Decade!
a cemetery
RP
a factory
EHB Lit
15.2
the Sankey Monument
Masey Drive
the Harold Building
VHB GNF
17.2
Matcham Walk
a factory
EHB Lit
15.2
Club Poulter
VSB 15.2
Timewell Drive PD
VSB Lit
15.2
26
27 the Corrie Building
a factory
EHB Lit
15.2
Courtney Lane Fire Station
Thickett Plaza Fire Station
Bissell Walk
Sleeman Towers
the Dalzell Building
the Surrage Building
Budmead Way
wasteland
27
28 the Mart Motel
the Strang Monument
the Fysh Monument
the Drayton Building
Back Bank
Stitson Library
Pattin Place
wasteland
the Gunson Building
Vasey Lane
28
29 Rooke Bank
Garret Row
Popham Place
Sherwell Place
Booth Row
the Mahagan Building
Besley Lane
Patriarch General Hospital
EHB Lit
15.2
Warry Road
Hardy Street
29
30 31 32 33 34 35 36 37 38 39


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Notable Events

Shadow Company strike team hits St Simon's. --Sherry talk MCM 21:43, 7 February 2010 (UTC)

The RRF has decided to visit Eastonwood, and a fair number of ferals have gathered too. --Sherry talk MCM 14:40, 3 January 2010 (UTC)

Cades at St Simon's Hospital temporarily raised to EHB while the numbers outside are so large (presently >50, including a large contingent of The Dead Walker, many of whom are suspected of zerging). --Sherry talk MCM 19:37, 21 November 2009 (UTC)

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for St Simon's Hospital looks like unedited:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=

This is what it would look like edited, if on 21 November you found that it was a 3AP ruin with 1 zombie inside:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z) 21.11

"Ruin (3AP)<br>(1Z) 21.11" was added directly after the equals sign.

Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.