User:Scubamatt: Difference between revisions
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(This page | (This page is holding text that will be moved to a different page as soon as I remember how to create it, lol.) | ||
10 minutes from hell team members, this is the current status map for Molebank. Update it when you run a route or if you notice the status of a building has changed. | |||
* Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is. | |||
* The boundary around each block - full, dotted or absent - indicates what the barricade level '''should''' be. The text indicates what it currently '''is'''. | |||
* For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, '''ruined''' buildings should always be labelled, wherever they are. | |||
* Things that are as they should be will be labelled in <span style="color:green">green</span>. Anything that needs urgent attention will be marked in <span style="color:red">red</span>. | |||
* Information more than a couple of days old is liable to be deleted. | |||
* Notes on how to add or change labels are at the bottom of the page. | |||
=== Map: Current State of Molebank === | |||
{{BarricadePlan{{{1|Large}}} | |||
|x=1|y=4 | |||
| name00=Mitchel Walk | |||
| name10=Dauncey Square | |||
| name20=Junkyard 12,40 | alt20=a junkyard | cade20=EHB | type20=Generic | |||
| name30=Foyle Lane | |||
| name40=Carpark 14,40 | alt40=a carpark | |||
| name50=Wasteland 15,40 | alt50=wasteland | |||
| name60=Bletso Cinema | cade60=VSB | type60=Generic | text60= | |||
| name70=the Hambidge Building | alt70=Hambidge Building NT | cade70=EHB | type70=NT | text70=<span style="color:green">EHB <span style="color:red">Unlit</span><br>30.8</span><br> | |||
| name80=Warehouse 18,40 | alt80=a warehouse | cade80=EHB | type80=Generic | text80=<span style="color:green"></span> | |||
| name90=Montgomery Avenue Fire Station | alt90=Montgomery Avenue FS | cade90=VSB | type90=Generic | text90=<span style="color:green">VSB<br>28.8</span> | |||
| name01=the Bayford Building | cade01=EHB | type01=Generic | text01=<span style="color:green"></span> | |||
| name11=Tasker Park | |||
| name21=Aston Lane | |||
| name31=St. Paulinus's Church | cade31=VSB | type31=Generic | text31=<span style="color:green"></span> | |||
| name41=the Hippesley Building | alt41=Hippesley Building NT | cade41=EHB | type41=NT | text41=<span style="color:green">EHB Lit<br>30.8</span> | |||
| name51=Hamm Walk Fire Station | alt51=Hamm Walk FS | cade51=VSB | type51=Generic | text51=<span style="color:green">VSB<br>30.8</span> | |||
| name61=Pattinson Row | |||
| name71=Trimble Lane | |||
| name81=the Barstow Building | alt81=Barstow Building NT | cade81=VSB | type81=NT | text81=<span style="color:red">EHB<span style="color:green"> Lit<br>01.9</span><br>Decade!</span> | |||
| name91=Loveridge Drive | |||
| name02=the Pankhurst Building | alt02=Pankhurst Building NT | cade02=EHB | type02=NT | text02=<span style="color:green"></span> | |||
| name12=Wadden Boulevard | |||
| name22=Carpark 12,42 | alt22=a carpark | |||
| name32=Cottey Way | |||
| name42=Cemetery 14,42 | alt42=a cemetery | text42=RP<br><span style="color:green"></span> | |||
| name52=The Wakeford Motel (Molebank) | alt52=Wakeford Motel | cade52=EHB | type52=Generic | text52=<span style="color:green"></span> | |||
| name62=Carpark 16,42 | alt62=a carpark | |||
| name72=Lettey Row Fire Station | cade72=VSB | type72=Generic | text72=<span style="color:green">VSB<br>30.8</span> | |||
| name82=Warehouse 18,42 | alt82=a warehouse | cade82=EHB | type82=Generic | text82=<span style="color:green"></span> | |||
| name92=The Pridham Building (Molebank) | alt92=the Pridham Building | cade92=EHB | type92=Generic | text92=<span style="color:green"></span> | |||
| name03=Seear Auto Repair | cade03=VSB | type03=ARS | text03=<span style="color:green"></span> | |||
| name13=Emms Walk | |||
| name23=Tidball Library | cade23=EHB | type23=Generic | text23=<span style="color:green"></span> | |||
| name33=Ryles Avenue | |||
| name43=Chaning Alley | |||
| name53=Shenton Crescent | |||
| name63=Hollyman Lane | |||
| name73=Bustin Auto Repair | cade73=EHB | type73=ARS | text73=<span style="color:green">VHB <span style="color:red">Unlit</span><br>01.9</span> | |||
| name83=Cotty Bank | cade83=EHB | type83=Generic | text83=<span style="color:green"></span> | |||
| name93=Tarzwell Road | |||
| name04=Bere Towers | cade04=EHB | type04=Generic | text04=<span style="color:green"></span> | |||
| name14=Riste Alley | |||
| name24=Frekee Walk | |||
| name34=Burrell Way Police Department | alt34=Burrell Way PD | cade34=VSB | type34=PD | text34=<span style="color:red">EHB<span style="color:green"> Lit<br>30.8</span><br>Decade!</span> | |||
| name44=Julian Lane (Molebank) | alt44=Julian Lane | |||
| name54=Rodeney Plaza (Molebank) | alt54=Rodeney Plaza | |||
| name64=the Bampfyld Arms | alt64=Bampfyld Arms | cade64=EHB | type64=Generic | text64=<span style="color:green"></span> | |||
| name74=the Eglen Building | alt74=Eglen Building NT | cade74=EHB | type74=NT | text74=<span style="color:green">VSB <span style="color:red">Unlit</span><br>01.9</span> | |||
| name84=Factory 18,44 | alt84=a factory | cade84=EHB | type84=Factory | text84=<span style="color:green">VSB<span style="color:red"> Unlit</span><br>01.9</span> | |||
| name94=Bygrave Cinema | cade94=EHB | type94=Generic | text94=<span style="color:green"></span> | |||
| name05=Perham Park | |||
| name15=Wallbutton Way | |||
| name25=the Austwick Museum | alt25=Austwick Museum | cade25=EHB | type25=Generic | text25=<span style="color:green"></span> | |||
| name35=Warner Boulevard | |||
| name45=Falvey Walk Fire Station | alt45=Falvey Walk FS | cade45=VSB | type45=Generic | text45=<span style="color:red"></span>VHB<br><span style="color:green">VSB<br>30.8</span><br> | |||
| name55=Ewins Row Fire Station | cade55=EHB | type55=Generic | text55=<span style="color:green">VSB<br>30.8</span> | |||
| name65=Hind Boulevard | |||
| name75=Sorton Way Fire Station | cade75=VSB | type75=Generic | text75=<span style="color:green">VSB<br>23.8</span> | |||
| name85=Rumbell Grove Railway Station | alt85=Rumbell Grove RS | cade85=EHB | type85=Generic | text85=<span style="color:green"></span> | |||
| name95=Sherman Alley Fire Station | alt95=Sherman Alley FS | cade95=VSB | type95=Generic | text95=<span style="color:green"><span style="color:red">Ruined (2AP)<br>(3Z)</span><br>28.8</span> | |||
| name06=Harrison Park | |||
| name16=Jouxson Cinema | cade16=EHB | type16=Generic | text16=<span style="color:green"></span> | |||
| name26=Stallworthy Square (Molebank) | alt26=Stallworthy Square | |||
| name36=Factory 13,46 | alt36=a factory | cade36=EHB | type36=Factory | text36=MPM<br><span style="color:green">VHB <span style="color:red">Unlit</span><br>30.8</span> | |||
| name46=the Farrant Monument | |||
| name56=Blockwood Auto Repair (Molebank) | alt56=Blockwood Auto Repair | cade56=VSB | type56=ARS | text56=<span style="color:green">VSB Lit<br>25.8</span> | |||
| name66=Holland Alley | |||
| name76=Wasteland 17,46 | alt76=wasteland | |||
| name86=the Lee Building | cade86=EHB | type86=Generic | text86=<span style="color:green"></span> | |||
| name96=the Snee Building | cade96=EHB | type96=Generic | text96=<span style="color:green"></span> | |||
| name07=the Vaughan Arms | alt07=Vaughan Arms | cade07=EHB | type07=Generic | text07=<span style="color:green"></span> | |||
| name17=the Hateley Arms | alt17=Hateley Arms | cade17=VSB | type17=Generic | text17=<span style="color:green"></span> | |||
| name27=St. Jude's Cathedral | cade27=EHB | type27=Generic | text27=<span style="color:green">EHB<br>30.8</span> | |||
| name37=St. Jude's Cathedral | cade37=EHB | type37=Generic | text37=<span style="color:green">EHB<br>30.8</span> | |||
| name47=Cape Towers | cade47=EHB | type47=Generic | text47=<span style="color:green"></span> | |||
| name57=the Blackburn Arms | alt57=Blackburn Arms | cade57=EHB | type57=Generic | text57=<span style="color:green"></span> | |||
| name67=Hanlon Park | text67=RP<br>3 waiting<br><span style="color:green"><br>01.9</span> | |||
| name77=Denbury Road | |||
| name87=Felix General Hospital (Molebank) | alt87=Felix General Hospital | cade87=EHB | type87=Hospital | text87=<span style="color:green">LiB<span style="color:red"> Unlit</span><br>Repaired<br>01.9</span> | |||
| name97=the Hamilton Arms | alt97=Hamilton Arms | cade97=EHB | type97=Generic | text97=<span style="color:green"></span> | |||
| name08=Stockley Walk Police Department | alt08=Stockley Walk PD | cade08=VSB | type08=PD | text08=<span style="color:green"></span> | |||
| name18=Maishman Bank | cade18=EHB | type18=Generic | text18=<span style="color:green"></span> | |||
| name28=St. Jude's Cathedral | cade28=EHB | type28=Generic | text28=<span style="color:green">EHB<br>30.8</span> | |||
| name38=St. Jude's Cathedral | cade38=EHB | type38=Generic | text38=<span style="color:green">EHB<br>30.8</span> | |||
| name48=Copleston Library | cade48=VSB | type48=Generic | text48=<span style="color:green"></span> | |||
| name58=the Dimon Museum | cade58=EHB | type58=Generic | text58=<span style="color:green"></span> | |||
| name68=the Collings Building | cade68=EHB | type68=Generic | text68=<span style="color:red">Ruined</span><br><span style="color:green">31.8</span> | |||
| name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<span style="color:red">Ruined<br>(6Z)<span style="color:green"><br>01.9</span></span> | |||
| name88=Badman Cinema | cade88=EHB | type88=Generic | text88=<span style="color:green"></span> | |||
| name98=Brundrit Towers | cade98=EHB | type98=Generic | text98=<span style="color:green"></span> | |||
| name09=Martindale Road | |||
| name19=The Curme Building (Molebank) | alt19=Curme Building NT | cade19=EHB | type19=NT | text19=<span style="color:green">HB <span style="color:red">Unlit</span><br>30.8</span> | |||
| name29=Coffins Lane School | cade29=VSB | type29=Generic | text29=<span style="color:green">VSB<br>30.8</span><span style="color:red"><br>Refuel!</span> | |||
| name39=Donnan Alley | |||
| name49=Thorburn Way | |||
| name59=Factory 15,49 | alt59=a factory | cade59=EHB | type59=Factory | text59=<span style="color:green">VHB Lit<br>31.8</span> | |||
| name69=Neary Bank | cade69=EHB | type69=Generic | text69=<span style="color:green"></span> | |||
| name79=the Reginaldus Museum | alt79=Reginaldus Museum | cade79=EHB | type79=Generic | text79=<span style="color:green"><span style="color:red">Ruined</span><br>31.8 | |||
</span> | |||
| name89=Crowly Library | cade89=EHB | type89=Generic | text89=<span style="color:green"></span> | |||
| name99=St. Columba's Church | cade99=VSB | type99=Generic | text99=<span style="color:green"></span> | |||
}} | |||
===Notes=== | |||
::1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered. | |||
::2) Ruined buildings are labelled with the AP required to repair them. | |||
::3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets. | |||
::4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...) | |||
::5) MPM = Phone Mast. To be powered up and EHB at all times. | |||
::6) GNF = Generator, no fuel. | |||
==Editing Notes== | |||
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labeled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy. | |||
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <nowiki><br></nowiki>: that's wiki code for a return. | |||
Things that are as they should be are labeled in <span style="color:green">green</span>. Anything that needs attention is marked in <span style="color:red">red</span>. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To color text green, for example, use the following code: <nowiki><span style="color:green">text</span></nowiki>. | |||
For example, this is what the code for '''St Elizabeth's Hospital''' looks like unedited: | |||
:name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78= | |||
This is what it would look like edited, if on October 31 you found that it was a ruin with 1 zombie inside: | |||
:name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<nowiki><span style="color:red"></nowiki>Ruin<nowiki><br></nowiki>(1Z) 10.31</span> | |||
"<nowiki><span style="color:red"></nowiki>Ruin<nowiki><br></nowiki>(1Z) 10.31<nowiki></span></nowiki>" was added directly after the equals sign. | |||
'''Thanks to [[User:Sherry Stringfield|Sherry Stringfield]] of MCM as I've blatantly stolen her text and the idea of the status map from her and MCM!''' |
Revision as of 10:41, 1 September 2010
(This page is holding text that will be moved to a different page as soon as I remember how to create it, lol.)
10 minutes from hell team members, this is the current status map for Molebank. Update it when you run a route or if you notice the status of a building has changed.
- Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
- The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
- For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, ruined buildings should always be labelled, wherever they are.
- Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
- Information more than a couple of days old is liable to be deleted.
- Notes on how to add or change labels are at the bottom of the page.
Map: Current State of Molebank
LEGEND | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
| ||||||||||||||||||||||
|
Notes
- 1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) MPM = Phone Mast. To be powered up and EHB at all times.
- 6) GNF = Generator, no fuel.
Editing Notes
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labeled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.
Things that are as they should be are labeled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To color text green, for example, use the following code: <span style="color:green">text</span>.
For example, this is what the code for St Elizabeth's Hospital looks like unedited:
- name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=
This is what it would look like edited, if on October 31 you found that it was a ruin with 1 zombie inside:
- name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<span style="color:red">Ruin<br>(1Z) 10.31
"<span style="color:red">Ruin<br>(1Z) 10.31</span>" was added directly after the equals sign.
Thanks to Sherry Stringfield of MCM as I've blatantly stolen her text and the idea of the status map from her and MCM!