User:Scubamatt: Difference between revisions

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(This page scheduled for massive rebuild soon.)
(This page is holding text that will be moved to a different page as soon as I remember how to create it, lol.)
 
10 minutes from hell team members, this is the current status map for Molebank. Update it when you run a route or if you notice the status of a building has changed.
* Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
* The boundary around each block - full, dotted or absent - indicates what the barricade level '''should''' be. The text indicates what it currently '''is'''.
* For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, '''ruined''' buildings should always be labelled, wherever they are.
* Things that are as they should be will be labelled in <span style="color:green">green</span>. Anything that needs urgent attention will be marked in <span style="color:red">red</span>.
* Information more than a couple of days old is liable to be deleted.
* Notes on how to add or change labels are at the bottom of the page.
 
 
 
=== Map: Current State of Molebank ===
 
 
{{BarricadePlan{{{1|Large}}}
|x=1|y=4
 
| name00=Mitchel Walk
| name10=Dauncey Square
| name20=Junkyard 12,40 | alt20=a junkyard | cade20=EHB | type20=Generic
| name30=Foyle Lane
| name40=Carpark 14,40 | alt40=a carpark
| name50=Wasteland 15,40 | alt50=wasteland
| name60=Bletso Cinema | cade60=VSB | type60=Generic | text60=
| name70=the Hambidge Building | alt70=Hambidge Building NT | cade70=EHB | type70=NT | text70=<span style="color:green">EHB <span style="color:red">Unlit</span><br>30.8</span><br>
| name80=Warehouse 18,40 | alt80=a warehouse | cade80=EHB | type80=Generic | text80=<span style="color:green"></span>
| name90=Montgomery Avenue Fire Station | alt90=Montgomery Avenue FS | cade90=VSB | type90=Generic | text90=<span style="color:green">VSB<br>28.8</span>
 
| name01=the Bayford Building | cade01=EHB | type01=Generic | text01=<span style="color:green"></span>
| name11=Tasker Park
| name21=Aston Lane
| name31=St. Paulinus's Church | cade31=VSB | type31=Generic | text31=<span style="color:green"></span>
| name41=the Hippesley Building | alt41=Hippesley Building NT | cade41=EHB | type41=NT | text41=<span style="color:green">EHB Lit<br>30.8</span>
| name51=Hamm Walk Fire Station | alt51=Hamm Walk FS | cade51=VSB | type51=Generic | text51=<span style="color:green">VSB<br>30.8</span>
| name61=Pattinson Row
| name71=Trimble Lane
| name81=the Barstow Building | alt81=Barstow Building NT | cade81=VSB | type81=NT | text81=<span style="color:red">EHB<span style="color:green"> Lit<br>01.9</span><br>Decade!</span>
| name91=Loveridge Drive
 
| name02=the Pankhurst Building | alt02=Pankhurst Building NT | cade02=EHB | type02=NT | text02=<span style="color:green"></span>
| name12=Wadden Boulevard
| name22=Carpark 12,42 | alt22=a carpark
| name32=Cottey Way
| name42=Cemetery 14,42 | alt42=a cemetery | text42=RP<br><span style="color:green"></span>
| name52=The Wakeford Motel (Molebank) | alt52=Wakeford Motel | cade52=EHB | type52=Generic | text52=<span style="color:green"></span>
| name62=Carpark 16,42 | alt62=a carpark
| name72=Lettey Row Fire Station | cade72=VSB | type72=Generic | text72=<span style="color:green">VSB<br>30.8</span>
| name82=Warehouse 18,42 | alt82=a warehouse | cade82=EHB | type82=Generic | text82=<span style="color:green"></span>
| name92=The Pridham Building (Molebank) | alt92=the Pridham Building | cade92=EHB | type92=Generic | text92=<span style="color:green"></span>
 
| name03=Seear Auto Repair | cade03=VSB | type03=ARS | text03=<span style="color:green"></span>
| name13=Emms Walk
| name23=Tidball Library | cade23=EHB | type23=Generic | text23=<span style="color:green"></span>
| name33=Ryles Avenue
| name43=Chaning Alley
| name53=Shenton Crescent
| name63=Hollyman Lane
| name73=Bustin Auto Repair | cade73=EHB | type73=ARS | text73=<span style="color:green">VHB <span style="color:red">Unlit</span><br>01.9</span>
| name83=Cotty Bank | cade83=EHB | type83=Generic | text83=<span style="color:green"></span>
| name93=Tarzwell Road
 
| name04=Bere Towers | cade04=EHB | type04=Generic | text04=<span style="color:green"></span>
| name14=Riste Alley
| name24=Frekee Walk
| name34=Burrell Way Police Department | alt34=Burrell Way PD | cade34=VSB | type34=PD | text34=<span style="color:red">EHB<span style="color:green"> Lit<br>30.8</span><br>Decade!</span>
| name44=Julian Lane (Molebank) | alt44=Julian Lane
| name54=Rodeney Plaza (Molebank) | alt54=Rodeney Plaza
| name64=the Bampfyld Arms | alt64=Bampfyld Arms | cade64=EHB | type64=Generic | text64=<span style="color:green"></span>
| name74=the Eglen Building | alt74=Eglen Building NT | cade74=EHB | type74=NT | text74=<span style="color:green">VSB <span style="color:red">Unlit</span><br>01.9</span>
| name84=Factory 18,44 | alt84=a factory | cade84=EHB | type84=Factory | text84=<span style="color:green">VSB<span style="color:red"> Unlit</span><br>01.9</span>
| name94=Bygrave Cinema | cade94=EHB | type94=Generic | text94=<span style="color:green"></span>
 
| name05=Perham Park
| name15=Wallbutton Way
| name25=the Austwick Museum | alt25=Austwick Museum | cade25=EHB | type25=Generic | text25=<span style="color:green"></span>
| name35=Warner Boulevard
| name45=Falvey Walk Fire Station | alt45=Falvey Walk FS | cade45=VSB | type45=Generic | text45=<span style="color:red"></span>VHB<br><span style="color:green">VSB<br>30.8</span><br>
| name55=Ewins Row Fire Station | cade55=EHB | type55=Generic | text55=<span style="color:green">VSB<br>30.8</span>
| name65=Hind Boulevard
| name75=Sorton Way Fire Station | cade75=VSB | type75=Generic | text75=<span style="color:green">VSB<br>23.8</span>
| name85=Rumbell Grove Railway Station | alt85=Rumbell Grove RS | cade85=EHB | type85=Generic | text85=<span style="color:green"></span>
| name95=Sherman Alley Fire Station | alt95=Sherman Alley FS | cade95=VSB | type95=Generic | text95=<span style="color:green"><span style="color:red">Ruined (2AP)<br>(3Z)</span><br>28.8</span>
 
| name06=Harrison Park
| name16=Jouxson Cinema | cade16=EHB | type16=Generic | text16=<span style="color:green"></span>
| name26=Stallworthy Square (Molebank) | alt26=Stallworthy Square
| name36=Factory 13,46 | alt36=a factory | cade36=EHB | type36=Factory | text36=MPM<br><span style="color:green">VHB <span style="color:red">Unlit</span><br>30.8</span>
| name46=the Farrant Monument
| name56=Blockwood Auto Repair (Molebank) | alt56=Blockwood Auto Repair | cade56=VSB | type56=ARS | text56=<span style="color:green">VSB Lit<br>25.8</span>
| name66=Holland Alley
| name76=Wasteland 17,46 | alt76=wasteland
| name86=the Lee Building | cade86=EHB | type86=Generic | text86=<span style="color:green"></span>
| name96=the Snee Building | cade96=EHB | type96=Generic | text96=<span style="color:green"></span>
 
| name07=the Vaughan Arms | alt07=Vaughan Arms | cade07=EHB | type07=Generic | text07=<span style="color:green"></span>
| name17=the Hateley Arms | alt17=Hateley Arms | cade17=VSB | type17=Generic | text17=<span style="color:green"></span>
| name27=St. Jude's Cathedral | cade27=EHB | type27=Generic | text27=<span style="color:green">EHB<br>30.8</span>
| name37=St. Jude's Cathedral | cade37=EHB | type37=Generic | text37=<span style="color:green">EHB<br>30.8</span>
| name47=Cape Towers | cade47=EHB | type47=Generic | text47=<span style="color:green"></span>
| name57=the Blackburn Arms | alt57=Blackburn Arms | cade57=EHB | type57=Generic | text57=<span style="color:green"></span>
| name67=Hanlon Park | text67=RP<br>3 waiting<br><span style="color:green"><br>01.9</span>
| name77=Denbury Road
| name87=Felix General Hospital (Molebank) | alt87=Felix General Hospital | cade87=EHB | type87=Hospital | text87=<span style="color:green">LiB<span style="color:red"> Unlit</span><br>Repaired<br>01.9</span>
| name97=the Hamilton Arms | alt97=Hamilton Arms | cade97=EHB | type97=Generic | text97=<span style="color:green"></span>
 
| name08=Stockley Walk Police Department | alt08=Stockley Walk PD | cade08=VSB | type08=PD | text08=<span style="color:green"></span>
| name18=Maishman Bank | cade18=EHB | type18=Generic | text18=<span style="color:green"></span>
| name28=St. Jude's Cathedral | cade28=EHB | type28=Generic | text28=<span style="color:green">EHB<br>30.8</span>
| name38=St. Jude's Cathedral | cade38=EHB | type38=Generic | text38=<span style="color:green">EHB<br>30.8</span>
| name48=Copleston Library | cade48=VSB | type48=Generic | text48=<span style="color:green"></span>
| name58=the Dimon Museum | cade58=EHB | type58=Generic | text58=<span style="color:green"></span>
| name68=the Collings Building | cade68=EHB | type68=Generic | text68=<span style="color:red">Ruined</span><br><span style="color:green">31.8</span>
| name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<span style="color:red">Ruined<br>(6Z)<span style="color:green"><br>01.9</span></span>
| name88=Badman Cinema | cade88=EHB | type88=Generic | text88=<span style="color:green"></span>
| name98=Brundrit Towers | cade98=EHB | type98=Generic | text98=<span style="color:green"></span>
 
| name09=Martindale Road
| name19=The Curme Building (Molebank) | alt19=Curme Building NT | cade19=EHB | type19=NT | text19=<span style="color:green">HB <span style="color:red">Unlit</span><br>30.8</span>
| name29=Coffins Lane School | cade29=VSB | type29=Generic | text29=<span style="color:green">VSB<br>30.8</span><span style="color:red"><br>Refuel!</span>
| name39=Donnan Alley
| name49=Thorburn Way
| name59=Factory 15,49 | alt59=a factory | cade59=EHB | type59=Factory | text59=<span style="color:green">VHB Lit<br>31.8</span>
| name69=Neary Bank | cade69=EHB | type69=Generic | text69=<span style="color:green"></span>
| name79=the Reginaldus Museum | alt79=Reginaldus Museum | cade79=EHB | type79=Generic | text79=<span style="color:green"><span style="color:red">Ruined</span><br>31.8
</span>
| name89=Crowly Library | cade89=EHB | type89=Generic | text89=<span style="color:green"></span>
| name99=St. Columba's Church | cade99=VSB | type99=Generic | text99=<span style="color:green"></span>
 
}}
 
===Notes===
::1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
::2) Ruined buildings are labelled with the AP required to repair them.
::3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
::4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
::5) MPM = Phone Mast. To be powered up and EHB at all times.
::6) GNF = Generator, no fuel.
 
==Editing Notes==
 
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labeled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
 
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <nowiki><br></nowiki>: that's wiki code for a return.
 
Things that are as they should be are labeled in <span style="color:green">green</span>. Anything that needs attention is marked in <span style="color:red">red</span>. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To color text green, for example, use the following code: <nowiki><span style="color:green">text</span></nowiki>.
 
For example, this is what the code for '''St Elizabeth's Hospital''' looks like unedited:
:name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=
This is what it would look like edited, if on October 31 you found that it was a ruin with 1 zombie inside:
:name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<nowiki><span style="color:red"></nowiki>Ruin<nowiki><br></nowiki>(1Z) 10.31</span>
"<nowiki><span style="color:red"></nowiki>Ruin<nowiki><br></nowiki>(1Z) 10.31<nowiki></span></nowiki>" was added directly after the equals sign.
 
 
 
'''Thanks to [[User:Sherry Stringfield|Sherry Stringfield]] of MCM as I've blatantly stolen her text and the idea of the status map from her and MCM!'''

Revision as of 10:41, 1 September 2010

(This page is holding text that will be moved to a different page as soon as I remember how to create it, lol.)

10 minutes from hell team members, this is the current status map for Molebank. Update it when you run a route or if you notice the status of a building has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.


Map: Current State of Molebank

10 11 12 13 14 15 16 17 18 19
40 Mitchel Walk
Dauncey Square
a junkyard
Foyle Lane
a carpark
wasteland
Bletso Cinema
Hambidge Building NT
EHB Unlit
30.8

a warehouse
Montgomery Avenue FS
VSB
28.8
40
41 the Bayford Building
Tasker Park
Aston Lane
St. Paulinus's Church
Hippesley Building NT
EHB Lit
30.8
Hamm Walk FS
VSB
30.8
Pattinson Row
Trimble Lane
Barstow Building NT
EHB Lit
01.9

Decade!
Loveridge Drive
41
42 Pankhurst Building NT
Wadden Boulevard
a carpark
Cottey Way
a cemetery
RP
Wakeford Motel
a carpark
Lettey Row Fire Station
VSB
30.8
a warehouse
the Pridham Building
42
43 Seear Auto Repair
Emms Walk
Tidball Library
Ryles Avenue
Chaning Alley
Shenton Crescent
Hollyman Lane
Bustin Auto Repair
VHB Unlit
01.9
Cotty Bank
Tarzwell Road
43
44 Bere Towers
Riste Alley
Frekee Walk
Burrell Way PD
EHB Lit
30.8

Decade!
Julian Lane
Rodeney Plaza
Bampfyld Arms
Eglen Building NT
VSB Unlit
01.9
a factory
VSB Unlit
01.9
Bygrave Cinema
44
45 Perham Park
Wallbutton Way
Austwick Museum
Warner Boulevard
Falvey Walk FS
VHB
VSB
30.8

Ewins Row Fire Station
VSB
30.8
Hind Boulevard
Sorton Way Fire Station
VSB
23.8
Rumbell Grove RS
Sherman Alley FS
Ruined (2AP)
(3Z)

28.8
45
46 Harrison Park
Jouxson Cinema
Stallworthy Square
a factory
MPM
VHB Unlit
30.8
the Farrant Monument
Blockwood Auto Repair
VSB Lit
25.8
Holland Alley
wasteland
the Lee Building
the Snee Building
46
47 Vaughan Arms
Hateley Arms
St. Jude's Cathedral
EHB
30.8
St. Jude's Cathedral
EHB
30.8
Cape Towers
Blackburn Arms
Hanlon Park
RP
3 waiting

01.9
Denbury Road
Felix General Hospital
LiB Unlit
Repaired
01.9
Hamilton Arms
47
48 Stockley Walk PD
Maishman Bank
St. Jude's Cathedral
EHB
30.8
St. Jude's Cathedral
EHB
30.8
Copleston Library
the Dimon Museum
the Collings Building
Ruined
31.8
St. Elisabeth's Hospital
Ruined
(6Z)
01.9
Badman Cinema
Brundrit Towers
48
49 Martindale Road
Curme Building NT
HB Unlit
30.8
Coffins Lane School
VSB
30.8

Refuel!
Donnan Alley
Thorburn Way
a factory
VHB Lit
31.8
Neary Bank
Reginaldus Museum
Ruined
31.8

Crowly Library
St. Columba's Church
49
10 11 12 13 14 15 16 17 18 19


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labeled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

Things that are as they should be are labeled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To color text green, for example, use the following code: <span style="color:green">text</span>.

For example, this is what the code for St Elizabeth's Hospital looks like unedited:

name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=

This is what it would look like edited, if on October 31 you found that it was a ruin with 1 zombie inside:

name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<span style="color:red">Ruin<br>(1Z) 10.31

"<span style="color:red">Ruin<br>(1Z) 10.31</span>" was added directly after the equals sign.


Thanks to Sherry Stringfield of MCM as I've blatantly stolen her text and the idea of the status map from her and MCM!