UDWiki:General Discussion: Difference between revisions
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::::::Indeed, and this thread shows how often I check up on the wiki, but THERE is a great idea, and it would give a much more accurate picture due to the special circumstances! How can we start getting that idea set up as my wiki'ing skills have atrophied long ago. As for Stan, there was a mess when one of your guys brought up a weak accusation of Zerging. After some debate, he choose to resign from KT in order not to drag the rest of KT down and bring disgrace to the group as a whole. As we always have said on our page, we take an extremely dim view on zerging, and that extends to the highest leadership, but he will be missed dearly. -- [[User:BigJD|JDI]] 17:47, 16 November 2010 (UTC) | ::::::Indeed, and this thread shows how often I check up on the wiki, but THERE is a great idea, and it would give a much more accurate picture due to the special circumstances! How can we start getting that idea set up as my wiki'ing skills have atrophied long ago. As for Stan, there was a mess when one of your guys brought up a weak accusation of Zerging. After some debate, he choose to resign from KT in order not to drag the rest of KT down and bring disgrace to the group as a whole. As we always have said on our page, we take an extremely dim view on zerging, and that extends to the highest leadership, but he will be missed dearly. -- [[User:BigJD|JDI]] 17:47, 16 November 2010 (UTC) | ||
:::::::Not that weak a case, but I suspected as much. Cheers. --{{User:Rosslessness/Sig}} 17:54, 16 November 2010 (UTC) | :::::::Not that weak a case, but I suspected as much. Cheers. --{{User:Rosslessness/Sig}} 17:54, 16 November 2010 (UTC) | ||
== Where's my "diagnosis" skill? == | == Where's my "diagnosis" skill? == |
Revision as of 19:36, 9 August 2011
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Question on Meaning of Suburb Danger Level Description
It has been a long running dispute between myself and another on the meaning of the Safe Suburb level. It state that : Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10. Now about the last part does "zombie groups" mean if there are more than 10 zombies in one spot, OR if there is actual Zombie Group with more than 10 members?
If it is the former, for better clarification could it be changed to "groups of zombies"? Is this the right spot, and do we post at the bottom? If not please move to the appropriate spot.
Can I have opinion of an admin/syops whoever is responsible for an official decision of this kind? -- JD 20:40, 9 November 2010 (UTC)
- It's zombie group as in "horde cluttering up the map", not as in "cluttering up the stats page". The latter would be hard to prove anyway, as opposed to just spotting a double-digit crowd in the streets. -- Spiderzed▋ 20:50, 9 November 2010 (UTC)
- I hate the danger levels for suburbs. They'd be much easier to grok if they mirrored the building reports. 21:07, 9 November 2010 (UTC)
- Ah, the Kempsterbank Question. Frankly its impossible to be absolutely clear. Say last week with St Ferreols Reclaimed by the fortress, the whole suburb was repaired but there was a horde of 20+ zombies on one square, this week, with the immediate area reruined, there are no groups of 10 zombies, but theres 20+ zombies in a 3x3 square. Not even getting started on the "break ins rare" aspect. Remember EMRP don't count zombies inside buildings. --RosslessnessWant a Location Image? 21:35, 9 November 2010 (UTC)
- I swear you must be watching my every move, or you spend wayy too much time on here Ross. But again, during the quiet times, when its just the dozen or so SFNAS guys working to hold the nine blocks of St Ferreol's, the fact that a dozen or so zombies wearing the same group tag should be enough to forever keep a suburb from attaining green seems inane. Also as far as scoping the all important numbers, two simple necronet sweep should be enough. I won't even look at the land mine issue that "frequency of break-ins" is. So can we end this issue once and for all, and perhaps change the wording to "group of zombies" to prevent future errors? JD" 02:40, 13 November 2010 (UTC)
- I am one of the two Crats here. So yeah, I am here too much. We should just have a custom template, where Kempster can be listed as safe but with a tiny red square in the top right of the display :). BTW. What happened with Stan the chopper? --RosslessnessWant a Location Image? 15:37, 13 November 2010 (UTC)
- Indeed, and this thread shows how often I check up on the wiki, but THERE is a great idea, and it would give a much more accurate picture due to the special circumstances! How can we start getting that idea set up as my wiki'ing skills have atrophied long ago. As for Stan, there was a mess when one of your guys brought up a weak accusation of Zerging. After some debate, he choose to resign from KT in order not to drag the rest of KT down and bring disgrace to the group as a whole. As we always have said on our page, we take an extremely dim view on zerging, and that extends to the highest leadership, but he will be missed dearly. -- JDI 17:47, 16 November 2010 (UTC)
- I am one of the two Crats here. So yeah, I am here too much. We should just have a custom template, where Kempster can be listed as safe but with a tiny red square in the top right of the display :). BTW. What happened with Stan the chopper? --RosslessnessWant a Location Image? 15:37, 13 November 2010 (UTC)
- I swear you must be watching my every move, or you spend wayy too much time on here Ross. But again, during the quiet times, when its just the dozen or so SFNAS guys working to hold the nine blocks of St Ferreol's, the fact that a dozen or so zombies wearing the same group tag should be enough to forever keep a suburb from attaining green seems inane. Also as far as scoping the all important numbers, two simple necronet sweep should be enough. I won't even look at the land mine issue that "frequency of break-ins" is. So can we end this issue once and for all, and perhaps change the wording to "group of zombies" to prevent future errors? JD" 02:40, 13 November 2010 (UTC)
- Ah, the Kempsterbank Question. Frankly its impossible to be absolutely clear. Say last week with St Ferreols Reclaimed by the fortress, the whole suburb was repaired but there was a horde of 20+ zombies on one square, this week, with the immediate area reruined, there are no groups of 10 zombies, but theres 20+ zombies in a 3x3 square. Not even getting started on the "break ins rare" aspect. Remember EMRP don't count zombies inside buildings. --RosslessnessWant a Location Image? 21:35, 9 November 2010 (UTC)
- I hate the danger levels for suburbs. They'd be much easier to grok if they mirrored the building reports. 21:07, 9 November 2010 (UTC)
Where's my "diagnosis" skill?
Call it a lame question, but my diagnosis skill doesn't work as described. It's meant to show HP values of survovors, but I see nothing like that: neither on the map nor in profiles. What's wrong with it? Pamejudd 18:48, 14 December 2010 (UTC)pamejudd
- Check it again after making sure you purchased it and refresh the page. If it still doesn't work, go to Bug Reports. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:53, 14 December 2010 (UTC)
- Also make sure you are not standing in a dark building. HP values inside unlit Banks, Cinemas, Clubs, and Fort Armouries will not be displayed. ~ 19:01, 14 December 2010 (UTC)
- Thx for your fast replies, guys. None of the above helped, though: I'm standing in a hospital and refreshed the page seral times. Bah! I even tried another browser to be sure... Pamejudd 19:21, 14 December 2010 (UTC)pamejudd
- Forget it. The problem's solved: I didn't purchase "diagnosis". You may remove this act of stupidity. 19:24, 14 December 2010 (UTC)pamejudd
- Thx for your fast replies, guys. None of the above helped, though: I'm standing in a hospital and refreshed the page seral times. Bah! I even tried another browser to be sure... Pamejudd 19:21, 14 December 2010 (UTC)pamejudd
- Also make sure you are not standing in a dark building. HP values inside unlit Banks, Cinemas, Clubs, and Fort Armouries will not be displayed. ~ 19:01, 14 December 2010 (UTC)
zombie leveling
i know its strange question but when this game 1st started how did zeds level up survivors had huge advantage over zombies in the biginning because they had skills such as the old headshot that took xp i was just wonderin how they levelled up before kevan changed it--Zombieman 11 23:33, 4 January 2011 (UTC)
- They punctuated their sentences. ~ 23:36, 4 January 2011 (UTC)
- They communicated through a medium which other people didn't use. Everyone does it, even you, when you "communicate" to your "roommate" Survvior 2.0 via our wiki. -- LEMON #1 00:41, 5 January 2011 (UTC)
- You need to remember that survivors couldn't necessarily barricade buildings, let alone revive each other at the start, though zombies couldn't even open doors, to be fair. And headshot was changed within the first few months of the game. —Aichon— 00:45, 5 January 2011 (UTC)
Death of Urban Dead?
I have seen the stuff on the status its very bad the game has not got many new players and is probaly losing some as well is it going threw a bad time or is it slowly going to die out?--Zombieman 11 21:40, 5 January 2011 (UTC)
- It's halved its numbers since the game started and has only gone downhill. It's going to die for sure. But not for a long while. Honestly, if the game HAD to end, I would see us outlasting Kevan (if he were to have to pull the plug in the future due to funds or something). -- LEMON #1 22:10, 5 January 2011 (UTC)
- Yeah, because the wiki crowd will ultimately stay, and we'll just have endless manhunts across the whole city. :D --Yonnua Koponen Talk ! Contribs 16:49, 10 January 2011 (UTC)
- About 53.5k users in Nov '05 down to 17k users today (Feb '11). See http://wiki.urbandead.com/index.php/Statistics and http://www.urbandead.com/stats.html. This is an average loss of 580 users per month. If the overall rate of decay holds, there will be zero users in just over 2 years, 5 months from now (early Aug '13). Two things that will probably affect the rate of decay as it gets close to the end: 1) there may be a "floor" effect that slows the decay due to the most hard-core fans hanging on, and 2) there will almost certainly be a sudden drop-off when people realize it's over and everyone leaves at once. Doctor Golf 17:56, 28 February 2011 (UTC)
- It's been floating around that number consistently for over four years now with the occasional spike. Don't worry, it's not going anywhere until Kevan chooses to shut it down, at least not for a while. --Karekmaps?! 23:50, 5 March 2011 (UTC)
- Dunno, man, I'm really starting to worry. Seems like every time I log in, the Malton Suburb Threat Map gets redder and redder. It's as if the survivors all up and left the world to Zeds and entropy. At some point, there won't be enough skilled/levelled survivors to maintain the balance. I think the humans have lost World War ZButterlegs 08:50, 13 May 2011 (BST)
- It's been floating around that number consistently for over four years now with the occasional spike. Don't worry, it's not going anywhere until Kevan chooses to shut it down, at least not for a while. --Karekmaps?! 23:50, 5 March 2011 (UTC)
I'm new here, but I'm curious why isn't there a push to make the game to be more interactive (graphics used, better UI, etc;)? I'm frustrated as a beginner first of all to only be able to play once a day (while waiting for AP to recoup) and why nobody has tried to ride the iOS train? Seems like all you would need is an iOS/Android game propup to boost numbers. No? -- Donjakob 14:32, 9 March 2011 (UTC)
- You don't understand anything, do you? Smyg 15:25, 9 March 2011 (UTC)
- Being a low-tech browser based game is kind of the point. This isn't Ruinscape. And because the game does not have an intensive graphical UI, it runs fine on Android enabled devices through a browser. Dolphin HD and Native Browser are fine. I'm sure other browsers handle it fine too though those are the only 2 I have tried. About half the time I spend playing is from a NOOKColor running Cyanogen mod. ~ 15:49, 9 March 2011
- *(Runescape) ;p -- Cheese 16:03, 9 March 2011 (UTC)
- I don't think you got the joke. -- ϑanceϑanceℜevolution 03:50, 11 March 2011 (UTC)
- I'm sure someone could make an Android app for UD, there's plenty of users capable enough to at least give it a good try. --Karekmaps?! 02:01, 11 March 2011 (UTC)
- that shit would rule! -- ϑanceϑanceℜevolution 03:50, 11 March 2011 (UTC)
- whats wrong with using the browser?--bitch 04:39 11 March 2011 (UTC)
- Nothing. I think what Donjakob was getting at is that an app might garner some more attention for the game from the mobile gaming crowd. I can see how it might. I mean look at Angry Birds. That game is nothing new. The format has been around for ages. But people went ape shit over it and its now one of the most downloaded apps ever for mobile devices (over 50 million downloads). Conan O'Brien even has a skit on his show devoted to Angry Birds. Imagine if UD had that type of exposure? I don't think it's likely but I suppose it wouldn't hurt trying. Now I would be interested in seeing some other UD related apps. Maybe one that sent mobile alerts when my alts got too close to one another. Or maybe a mobile version of this app which allows you to get some stats on your character while you are not playing. Yeah, that would be cool. ~ 05:35, 11 March 2011
- whats wrong with using the browser?--bitch 04:39 11 March 2011 (UTC)
- that shit would rule! -- ϑanceϑanceℜevolution 03:50, 11 March 2011 (UTC)
- *(Runescape) ;p -- Cheese 16:03, 9 March 2011 (UTC)
- Being a low-tech browser based game is kind of the point. This isn't Ruinscape. And because the game does not have an intensive graphical UI, it runs fine on Android enabled devices through a browser. Dolphin HD and Native Browser are fine. I'm sure other browsers handle it fine too though those are the only 2 I have tried. About half the time I spend playing is from a NOOKColor running Cyanogen mod. ~ 15:49, 9 March 2011
Interesting. if it would shut down. it wouldve happened already...This games old but its bad ass. and i play a bunch of 3D games. sick ass games and this game still holds my attention. see you guys around :3 —The preceding unsigned comment was added by Crimson head mutated (talk • contribs) 03:20, March 25, 2011.
Who is spamming all the thousands of level 1 characters to adversely affect the search rates? It's cheating. boocat 23:27, 23 May 2011 (BST)
BAD
This might be a little irrelevant, but it concerns me.
Is anything being done about this?
http://imageshack.us/photo/my-images/571/udbebroken.jpg/
SinisterEndeavor 04:25, 24 May 2011 (BST)
- There's not much we as users can do. Best i can say is to report it to the zerg list, to Kevan, and maybe keep tabs on what they're doing. ~ Red Hawk One Talk | space for lease 04:27, 24 May 2011 (BST)
- It was reported to Kevan already. Ball's in his court. In the meantime, kill the zergs. —Aichon— 08:55, 24 May 2011 (BST)