User:Sherry Stringfield/Eastonwood

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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.


Map: Current State of Eastonwood

30 31 32 33 34 35 36 37 38 39
20 Pauley Bank
Shippard Place
St. Chad's Church
Indoor RP
a cemetery
RP
a warehouse
Coplestone Bank
the Butterell Arms
the Coutts Building
Holman Library
a carpark
20
21 Roadnight Walk
the Pears Building
Troman Lane
St. Simon's Hospital
VSB Lit
16Z
St. Anselm's Hospital
EHB Lit
Brabner Row School
Attrell Road Fire Station
Norvell Avenue Railway Station
the Lewarn Arms
the Fortt Monument
21
22 the Stonnard Building
Yeatman Bank
Wyles Bank
Coley Towers
a carpark
wasteland
Rutt Square Fire Station
the Cheeke Building
the Knyps Monument
Hayes Place Railway Station
22
23 the Oakes Arms
Goodhall Avenue
Club Burningham
the Tryme Building
a warehouse
Elers Auto Repair
the Furlonger Building
the Broadfoot Building
Symmons Towers
Luellin Lane Fire Station
23
24 Club Vagg
a carpark
Darke Walk
Evans Row Fire Station
the Nettleton Building
Postlethwaite Drive
Hugo Walk
Chidley Drive
Battersby Road
the Stoy Building
24
25 Hacker Way
St. Antheros's Church
a carpark
the Ellicott Building
the Hosken Building
MPM
Pooll Crescent Police Department
Cottrell Alley
the Whaits Hotel
the Dukes Hotel
wasteland
25
26 Felix General Hospital
a cemetery
RP
a factory
the Sankey Monument
Masey Drive
the Harold Building
Matcham Walk
a factory
Club Poulter
Timewell Drive Police Department
26
27 the Corrie Building
a factory
Courtney Lane Fire Station
Thickett Plaza Fire Station
Bissell Walk
Sleeman Towers
the Dalzell Building
the Surrage Building
Budmead Way
wasteland
27
28 the Mart Motel
the Strang Monument
the Fysh Monument
the Drayton Building
Back Bank
Stitson Library
Pattin Place
wasteland
the Gunson Building
Vasey Lane
28
29 Rooke Bank
Garret Row
Popham Place
Sherwell Place
Booth Row
the Mahagan Building
Besley Lane
Patriarch General Hospital
Warry Road
Hardy Street
29
30 31 32 33 34 35 36 37 38 39


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points


Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) PM = Phone Mast. To be powered up and EHB at all times.
7) GNF = Generator, no fuel.

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for St Simon's Hospital looks like unedited:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=

This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)
(1Z)

"Ruin (3AP)
(1Z)" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.