Developing Suggestions
Developing Suggestions
This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.
Nothing on this page will be archived.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Please Read Before Posting
- Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. These include Machine Guns and Sniper Rifles.
- Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
- If you decide not to take your suggestion to voting, please remove it from this page to avoid clutter.
- It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
- After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.
How To Make a Suggestion
Adding a New Suggestion
- Copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
- Suggestions with no new discussion in the past week may be removed.
- If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.
This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.
Please add new suggestions to the top of the list
Suggestions
Blood Splatters for Attackers
Timestamp: Enigma179 13:32, 20 February 2010 (UTC) |
Type: Flavour/Gameplay (if you care about getting blood on your suit) |
Scope: Survivors and Zombies |
Description: Simply enough, nowadays if you get shot or clawed or whatever your clothes get covered with super-stylish bloodstains, and you may crack your shades... why not give those bloodstains (no cracked shades, no-one's blood pressure is THAT high...) to the bastard who shot/stabbed/axed/set-you-on-fire/clawed you? Works exactly the same as current clothing damage system except that it applies to the guy who did the attacking too, and he can't get "tattered" "cracked" etc. descriptions from it. I mean, it makes perfect sense, giving someone a faceful of buckshot will get some blood on ya... not to mention axeing (is that a word?) him...
Oh yeah, and please tell me if there's a dupe you've seen, because I'm still rather new, and this seemed too obvious to NOT have occured before... |
Discussion (Blood Splatters for Attackers)
I think that'd work out.. probably better if the description included wether the stains were from attacking or being attacked, if you attacked more than you have been attacked, it reads: "a blood-smeared pair of glasses, a torn and blood-flecked black short-sleeved shirt, a black jacket, a bloodstained pair of black trousers and a blood-flecked pair of black boots from attacking zombies" otherwise, if you have been attacked more than you have attacked, "a blood-smeared pair of glasses, a torn and blood-flecked black short-sleeved shirt, a black jacket, a bloodstained pair of black trousers and a blood-flecked pair of black boots" would make sense.. star 14:39, 20 February 2010 (UTC)
I totally thought of this a while back but forgot to suggest it. IIRC, as far as people can tell this is already how blood stains work for zombies. And, actually, memory from my Monroevillain, I'm pretty sure killing people can make your clothes bloodstained. If not, then I strongly support this or something like it. ᚱᛁᚹᛖᚾᚨᚾᛏ 15:08, 20 February 2010 (UTC)
- agreed (in addtion to what I added ;) )star 15:31, 20 February 2010 (UTC)
I like this. I don't think it's necessary to add the source, though, just the stains themselves. 18:57, 20 February 2010 (UTC)
I enter a mall. I shoot someone across the food court at the limit of my effective range. How much blood is going to fly 25 feet through the air and land on me again? -- . . <== DDR Approved Editor 00:27, 21 February 2010 (UTC)
- Big deal. Just make it apply to melee weapons.--Pesatyel 00:41, 21 February 2010 (UTC)
- I enter a mall. I hit someone in the head with a baseball bat. Anatomy 101, how much blood splatter does a fractured skull cause? How much will end up on me? -- . . <== DDR Approved Editor 00:55, 21 February 2010 (UTC)
- Given you are filthy PKer scum I would guess that you smear it all over when you are done with your killing spree :) --Honestmistake 01:07, 21 February 2010 (UTC)
- You can apologise for that. I don't run a single PKer. -- . . <== DDR Approved Editor 01:09, 21 February 2010 (UTC)
- You enter the mall and smash some poor soul over the head with a baseball bat as a friendly greeting? Of course you don't.... you do it to try and kill the poor sap and as that poor sap is a players character it makes you a PKer. --Honestmistake 12:31, 21 February 2010 (UTC)
- Wait... you're part of the Philosiphe Knights... how are you NOT a Pker? Enigma179 23:02, 21 February 2010 (UTC)
- Your two publicly-listed characters are now on my list of people to kill for ignorance. Educate yourself. While some of us may educate individuals at the tip of the our proverbial sword, others choose to use the pen, which is far mightier when wielded correctly. —Aichon— 23:17, 21 February 2010 (UTC)
- Oh shit I knew I should of kept my mouth shut Enigma179 00:24, 22 February 2010 (UTC)
- Your two publicly-listed characters are now on my list of people to kill for ignorance. Educate yourself. While some of us may educate individuals at the tip of the our proverbial sword, others choose to use the pen, which is far mightier when wielded correctly. —Aichon— 23:17, 21 February 2010 (UTC)
- You can apologise for that. I don't run a single PKer. -- . . <== DDR Approved Editor 01:09, 21 February 2010 (UTC)
- Given you are filthy PKer scum I would guess that you smear it all over when you are done with your killing spree :) --Honestmistake 01:07, 21 February 2010 (UTC)
- I enter a mall. I hit someone in the head with a baseball bat. Anatomy 101, how much blood splatter does a fractured skull cause? How much will end up on me? -- . . <== DDR Approved Editor 00:55, 21 February 2010 (UTC)
- If someone bashes me on the head with said baseball bat, how the hell did I get blood on my shoes? If I'm wearing a sweater and someone shoots my knees, how the hell did my t-shirt get all bloody? You can't argue realistic blood splatters under the current system. And if you hit someone on the head with a baseball bat hard enough, and enough times (as you would need to get more then one home run to score, if you know what I mean) they will have some very large cuts on their head, from which at least some blood will get on you. Same with pretty much every blunt attack weapon in the game. Hell, they might have gotten a splinter from it and that got on ya... And for ranged weapons, it's more fun to give them a birdshot sandwich at close range when you can see their reaction... and what if they ran towards you for some obscure reason? Enigma179 07:18, 21 February 2010 (UTC)
- You got blood on your shoes from the loss of muscle control when you died, your bladder emptied taking the blood in your urine from your internal injuries to your feet and shoes. I don't have to argue blood splatter under the current system, all I have to do is point out the false logic in this suggestion which is the advocated change for the game. The fact I can kill someone with blunt force trauma to the abdomen causing massive internal bleeding but no external blood at all demonstrates the rather large hole in this idea. That's before we get into the notion of 'splatter', the venous system doesn't 'spurt' blood, and precise or lucky strikes or cuts can easily result in death with no trauma to the arterial system or with enough inertial force to cause the spray of bodily parts or fluids. -- . . <== DDR Approved Editor 07:30, 21 February 2010 (UTC)
- As technically awesome as your shoe description sounds, I don't think many people think of that as a reason for their shoes being bloody upon being hit with a baseball bat. I think that most people would have the first impression of "Oh this guy obviously was whacked in the kneecaps one too many times". Yes, blood does not splatter, and if it does, it does so because of the physics behind bullets 'n things, but this is a ZOMBIE game, you must remember. I know that the rules say that you can't have unreasonable out-of-genre or fantasy suggestions, but in a virtual world where zombies have taken over (or not, seeing as survivors always outnumber them), who cares about the physics of the circulatory system? Enigma179 07:36, 21 February 2010 (UTC)
- A lot of people think that their soul will go and live forever with a man who was nailed to a tree, doesn't make it so. Just because people don't immediately think of reality doesn't make it go away. But to quote you, in a virtual world where zombies have taken over, who cares about where the blood from an attack goes? See how mine is just as valid as yours but means Kevan has to code less? Also, you said this: "why not give those bloodstains (no cracked shades, no-one's blood pressure is THAT high...) to the bastard who shot/stabbed/axed/set-you-on-fire/clawed you?" Why not? Well, because it seems like some pathetic attempt at a karma system where 'good' 'upstanding' people who don't kill others are nice and clean and 'bad' 'evil' people who kill others are dirty and messy. In short, this strikes me as nothing more than an attempt to make PKers change their outfits more often because you don't like being killed. -- . . <== DDR Approved Editor 08:46, 21 February 2010 (UTC)
- That's a good point, but it shouldnt just apply to PK's, as anyone that attacks anything will be covered in blood from its victim, wether you attack other survivors or zombies, the real culprits will be people who attack NOTHING, with their clean clothes and their...their ironed clothes, and gelled hair and, stupid neat things D:<. Thinking back to shaun of the dead, very little blood was actually recoiled back onto him. --star 09:01, 21 February 2010 (UTC)
- Iscariot, PKers can do whatever they like. I don't care... of course, I care a bit when my dedicated survival character dies and I have to go and get revived, but I'm not a trenchie, I don't hunt them down and KOS... in fact for the most part they can kill all they like. I don't post suggestions to penalize their AP or XP or whatever for killing fellow humans. And your karma idea, to be quite frank, is utter bullshit. One can easily get out of bloodied clothes by going into a hotel, just one of many low profile hideouts for PKers. And most PKers I've seen don't give a crap about how much blood they've got on them. Hell, with this implemented it could be a kind of badge of honour. Not to mention that one can get their clothes just as badly bloodied up by being shot at. If I were suggesting a karma blood splatter, I would also propose removing blood from people who got shot at. So take your head out of your ass and stop making assumptions. Please. And yes, you would get just as much blood from attacking those on the opposing side.Enigma179 10:09, 21 February 2010 (UTC)
- By gum, you really are concerned that something will sneak through suggestions that isn't quite to your vision. Also, this isn't hitting someone once with a baseball bat, in order to kill someone in this game, you generally need to use multiple shots. One of the most common weapons? A FIRE AXE. If you're going to be a pedant, at least do it right. --Karloth Vois ¯\(°_o)/¯ 17:54, 21 February 2010 (UTC)
- Alright, I think that after this discussion talk times out and gets removed, I'll put it up for actual review, because after checking all of the pages listing various previous suggestions, I found nothing close to this. Enigma179 22:55, 21 February 2010 (UTC)
- By gum, you really are concerned that something will sneak through suggestions that isn't quite to your vision. Also, this isn't hitting someone once with a baseball bat, in order to kill someone in this game, you generally need to use multiple shots. One of the most common weapons? A FIRE AXE. If you're going to be a pedant, at least do it right. --Karloth Vois ¯\(°_o)/¯ 17:54, 21 February 2010 (UTC)
- Iscariot, PKers can do whatever they like. I don't care... of course, I care a bit when my dedicated survival character dies and I have to go and get revived, but I'm not a trenchie, I don't hunt them down and KOS... in fact for the most part they can kill all they like. I don't post suggestions to penalize their AP or XP or whatever for killing fellow humans. And your karma idea, to be quite frank, is utter bullshit. One can easily get out of bloodied clothes by going into a hotel, just one of many low profile hideouts for PKers. And most PKers I've seen don't give a crap about how much blood they've got on them. Hell, with this implemented it could be a kind of badge of honour. Not to mention that one can get their clothes just as badly bloodied up by being shot at. If I were suggesting a karma blood splatter, I would also propose removing blood from people who got shot at. So take your head out of your ass and stop making assumptions. Please. And yes, you would get just as much blood from attacking those on the opposing side.Enigma179 10:09, 21 February 2010 (UTC)
- That's a good point, but it shouldnt just apply to PK's, as anyone that attacks anything will be covered in blood from its victim, wether you attack other survivors or zombies, the real culprits will be people who attack NOTHING, with their clean clothes and their...their ironed clothes, and gelled hair and, stupid neat things D:<. Thinking back to shaun of the dead, very little blood was actually recoiled back onto him. --star 09:01, 21 February 2010 (UTC)
- A lot of people think that their soul will go and live forever with a man who was nailed to a tree, doesn't make it so. Just because people don't immediately think of reality doesn't make it go away. But to quote you, in a virtual world where zombies have taken over, who cares about where the blood from an attack goes? See how mine is just as valid as yours but means Kevan has to code less? Also, you said this: "why not give those bloodstains (no cracked shades, no-one's blood pressure is THAT high...) to the bastard who shot/stabbed/axed/set-you-on-fire/clawed you?" Why not? Well, because it seems like some pathetic attempt at a karma system where 'good' 'upstanding' people who don't kill others are nice and clean and 'bad' 'evil' people who kill others are dirty and messy. In short, this strikes me as nothing more than an attempt to make PKers change their outfits more often because you don't like being killed. -- . . <== DDR Approved Editor 08:46, 21 February 2010 (UTC)
- As technically awesome as your shoe description sounds, I don't think many people think of that as a reason for their shoes being bloody upon being hit with a baseball bat. I think that most people would have the first impression of "Oh this guy obviously was whacked in the kneecaps one too many times". Yes, blood does not splatter, and if it does, it does so because of the physics behind bullets 'n things, but this is a ZOMBIE game, you must remember. I know that the rules say that you can't have unreasonable out-of-genre or fantasy suggestions, but in a virtual world where zombies have taken over (or not, seeing as survivors always outnumber them), who cares about the physics of the circulatory system? Enigma179 07:36, 21 February 2010 (UTC)
- You got blood on your shoes from the loss of muscle control when you died, your bladder emptied taking the blood in your urine from your internal injuries to your feet and shoes. I don't have to argue blood splatter under the current system, all I have to do is point out the false logic in this suggestion which is the advocated change for the game. The fact I can kill someone with blunt force trauma to the abdomen causing massive internal bleeding but no external blood at all demonstrates the rather large hole in this idea. That's before we get into the notion of 'splatter', the venous system doesn't 'spurt' blood, and precise or lucky strikes or cuts can easily result in death with no trauma to the arterial system or with enough inertial force to cause the spray of bodily parts or fluids. -- . . <== DDR Approved Editor 07:30, 21 February 2010 (UTC)
- If someone bashes me on the head with said baseball bat, how the hell did I get blood on my shoes? If I'm wearing a sweater and someone shoots my knees, how the hell did my t-shirt get all bloody? You can't argue realistic blood splatters under the current system. And if you hit someone on the head with a baseball bat hard enough, and enough times (as you would need to get more then one home run to score, if you know what I mean) they will have some very large cuts on their head, from which at least some blood will get on you. Same with pretty much every blunt attack weapon in the game. Hell, they might have gotten a splinter from it and that got on ya... And for ranged weapons, it's more fun to give them a birdshot sandwich at close range when you can see their reaction... and what if they ran towards you for some obscure reason? Enigma179 07:18, 21 February 2010 (UTC)
So thus far, the worst think I can think about this idea is that it is serves little purpose besides realism. With your review, make sure you make it clear that it's for realism, so that people don't spaminate it as "pointless, stupid! blah!" and that the chance of a weapon attack splattering your own clothing depends on the weapon. Say, punches and guns, very rare, if never; knives and fire axes, quite likely. Baseball bats and other random blunt weapons, possible. Newspaper, always! Nah, just kidding. --Acidifiers 06:28, 22 February 2010 (UTC)
Spraypainting People (and Zombahs!)
Timestamp: Acidifiers 09:58, 20 February 2010 (UTC) | ||||||||||||
Type: Equipment Change/Improvement | ||||||||||||
Scope: Survivors and Zombies, Interface, and Spray Cans | ||||||||||||
Description: While the majority of Urban Dead users rely on guns and sharp weapons for combat, every weapon-like item is usable as a weapon in game. But there are some that skim the list of what can and cannot be weapons, such as fuel cans and beer - not to mention newspapers. But there's another that isn't on the list, and I think is just as deserving as a fuel can, and quite a lot more deserving than the newspaper. That item would be the the spray can.
In a nutshell, what I'm proposing is the addition of the spray can to the weapons drop-down menu. So, should you find yourself in possession of a spraycan and your creativity floundering, or you simply wish to preserve the graffiti that is already on the block, you now have the option to spraypaint other people. Whether you're just getting a kick out of turning someone's pants pink, or using the paint to mark out known PKers, GKers, and BKers; likewise, whether you add graffiti to the walls or jot directions to the nearest revive point; how you chose to spend your spraycans is up to you.
The effects of a spray can used on a person is obvious: Any part of you in the path of the spraypaint will receive a light dusting of paint, thus coloring the outer layer of whatever you happen to be wearing at the time. Unless, of course, you happen to be naked, in which case you now have a purple skin (don't worry, it wears off). So that while clothing could previously be blood soaked and blood smeared, torn, ripped, and covered in oil, we add paint sprays to the mix. For instance, one could be wearing. "a black balaclava dusted with white", or "a blood-stained white short-sleeved shirt with a streak of black paint". Painted skin would also be displayed under the "wearing" category (yellow paint on the face, green paint on the torso). Paint color is chosen at random.
There are some exceptions. For instance, attacking the barricades or a generator will simply yield the message "That doesn't seem to work." Zombies who attempt to use the spray can will not be able to; they'll be met with a simple "You don't know how." The Nitty-Gritty:
Discussion (Spraypainting People (and Zombahs!))Sounds cool, but wait for some random wiki jackass to say 'ZOMG GAMEBREAKING SUGGESTION' and use some excuse that makes them sound like their mothers where on crack during pregnancy--Arthur Dent BIN LADEN IS DEAD!!!!! 10:15, 20 February 2010 (UTC)
Now, WanYao, I'm off to sell your mother some more crack. --Acidifiers 11:52, 20 February 2010 (UTC)
Paint in your eyes would hurt but would it really hurt as much as being shot with a .44 revolver? Given the choice i think a bit of paint in my face is going to be greatly preferable to a knife in the ribs so your 5 damage is waaaaaay to much. Oh, and spray painting people and zombies has definitely come up before... If there is no dupe it must have been here and not made it as far as voting but I would go searching again if you really want to take this further. --Honestmistake 12:11, 20 February 2010 (UTC)
I say just randomly apply a random colour to their clothes, a similar system to blood splatter ie. "A red t-shirt with a dusting of black" to "A red t-shirt with a black spot" to "A red t-shirt covered with black stains" to "A black t-shirt". Chances of affecting various clothes would differ with same percentages as bloodstains. I don't think that it should do any damage personally, but that's just me. And it ain't griefing, otherwise shooting people and getting "blood on my suit!" would constitute griefing as well... and whacking people with newspapers goes right out... hell why would you shoot someone? Enigma179 13:28, 20 February 2010 (UTC)
Wan let you off light. This is stupid. Very stupid. Republican level stupid. It's also a multi-dupe. Go ahead and put it up for voting, right now. We'll all save our time arguing here when it dies quicker that way. -- . . <== DDR Approved Editor 01:03, 21 February 2010 (UTC)
"Spray Paint Can Attack is stupid because _______ . Please delete.", and fill in the blanks with evidence, not flames. --Acidifiers 08:34, 21 February 2010 (UTC) Spray Paint Can Attack is stupid and you know it, that's why you stealthily changed the suggestion without leaving the former proposal, rendering the comments already added looking nonsensical. -- . . <== DDR Approved Editor 08:57, 21 February 2010 (UTC)
And, see, now that was advice! "When implementing improvements discussed in Talk, make a New (developing) Suggestion as opposed to editing the old one" I don't think it would be very stealthy of me to delete half my suggestion and expect nobody to notice. --Acidifiers 09:06, 21 February 2010 (UTC)
Iscariot, you still haven't explained yourself! You claim that the stupidity of the suggestion is obvious, but it is not as of yet obvious to anyone else until you tell me! Just plain tell me why! Just finish the Complete the Sentence, afore I'm forced to use even more exclamation marks! As long as you provide a logical explanation, you win! (Well, we've both won, as I now know exactly what to do to improve my suggestion) Once more, Iscariot: "I think the Spray Paint Can Attack is stupid because _______. Please delete it!" Just fill in the blank with a logical reason; it's that simple! Just fill the blank with a good reason! --Acidifiers 05:30, 22 February 2010 (UTC) (thanks for the reminder raptor)
Cut the hit chance down to 30% and make them run out as they normally (random percentile chance improved by your tagging skill) and I'll vote keep. Especially if it overwrites blood stains, the white mask (The iconic symbol of my order) gets to be red after the first few bounty hunters... It would be very nice to make them white again. -Devorac 02:27, 22 February 2010 (UTC)
Mutations
Discussion (Mutations)You want to become Alex Mercer? -Devorac 02:59, 16 February 2010 (UTC)
This is a scythe. You want these sticking out of the end of your fingers? Let's be clear, at the end of the fingers you currently have you want six feet of wood tipped with a steel blade? And you expect your fingers to ever move again? Not to mention that they wouldn't be mounted in a way to be effective at cutting. So what you want is nail extensions for zombies that do nothing but reduce their combat effectiveness? Inspired.... -- . . <== DDR Approved Editor 05:04, 16 February 2010 (UTC) Okay this is a terrible idea... And scythes? You mean claws I assume? I am almost certain this has been sugested in the past. This would as above, probably hinder a zombies combat effectiveness. I would love to see something with huge talon like hands try to work a doorknob or rip barricades apart. -Alex1guy 18:49, 16 February 2010 (UTC)
Yeah, scything talons was what I meant. You couldn't actually tack tool scythes to your fingers. I don't know, as I said, I'm new, and at least to me, the Zombie class seems a little bland. I'm probably wrong. Bite me. And as for the rest of you... shudda up. If you don't like it, say so, but don't be sarcastic. I will expand it more before I go anywhere with it. Oh, and for you people who can't read, the scything talons were just a slight example, not something that would actually work. It was just to explain how the system would work. Calm down. —The preceding unsigned comment was added by Zombehman (talk • contribs) at an unknown time.
The problem with something like this is that a) Skills should be straight upgrades (brainrot is special) and b) You gotta remember that this is a game where zombies can turn themselves back into humans... so extensive mutation is pretty much out of the question. Enigma179 08:24, 18 February 2010 (UTC)
Teenage Mutant Ninja Zambahz??? No, thank you. --WanYao 11:08, 20 February 2010 (UTC) Smoking
Discussion (Smoking)And why would this heal people? 17:52, 15 February 2010 (UTC) So, you want an item with the exact effects of beer, found in the exact places as beer, with different flavour text. Sounds like you want wine.--Yonnua Koponen Talk ! Contribs 18:04, 15 February 2010 (UTC)
We've had both cigarettes and cigars suggested before (and it sounds like cigarettes were suggested a few times even before then). Yours has different effects, yes, but they make no sense in-genre. If anything, it should damage you but calm your nerves. Unfortunately, we don't have NP (Nerve Points) in the game, so I don't see how you can make it work in a sensible fashion. —Aichon— 19:00, 15 February 2010 (UTC) I thought about something like that but the only thing in game that would be affected by nerves would be what, hit percentages? I don't think my suggestion should modify . I envision them merely as roleplaying aids. Some people have a crucifix even though they give no tangible benefit. I figured if beer should have an effect (let's face it. you may want a beer but it won't help you survive in a landscape swarming with zombies and murderers) then so should these. Would it be better if they took an AP to use but had no effect at all? I don't think any item which only wasted an AP and caused you to be harmed would have anybody carry one in the first place. Thank you for ideas and criticism.--Mishimagoodness 22:32, 15 February 2010 (UTC)
Only if zombies get a new item: Blackened Lungs --Karloth Vois ¯\(°_o)/¯ 04:12, 16 February 2010 (UTC) All this discussion is pointless. And not for the usual reasons of dupeness. It's pointless for the very simple reason that Kevan will never implement any form of smoking into the game. Ever. Smoking in the UK has been under a concerted campaign to make it morally illegal for quite some time now, anything that could be considered 'pro' smoking (such as adding smoking to your browser game that can be accessed by school children) is going to give the game a whole load of negative publicity (regardless of the fact that smoking is still legal to a very limited extent, makes the smoker look cooler than a non-smoker and does considerably less damage to people and society than the other major legal, and socially acceptable, drug) from a whole load of morons. Kevan isn't Jorm. He doesn't rely on his game winning respect for doing new things, for being ground breaking, he relies on the stack-em-high-sell-em-cheap approach to this game, namely traffic. It looks good on Kevan's resume that he coded a game in his spare time that's still running five years later and has over a million registered accounts and he's not going to put that golden piece of positive career spin in jeopardy because some of us want a new flavour item in it. End of discussion. -- . . <== DDR Approved Editor 05:12, 16 February 2010 (UTC) Hooray another pointless item to dilute search rates! Instead of finding a weapon or a med-kit! I find a pack of cigarettes! What do I do? I throw it away and block the item on my searh list because using precious AP blowing smoke at other survivors is a complete waste of time! --Alex1guy 18:56, 16 February 2010 (UTC)
Smoking is bad. So no.--Thadeous Oakley 22:01, 18 February 2010 (UTC) If it's a purely RP thing then role play it. The game engine does not exist to play nanny to every person's unique role-playing fetish object. There are semi-professionals with whom you can "consult" for such things.... --WanYao 11:12, 20 February 2010 (UTC) Crippling Swipe
Discussion (Crippling Swipe)Nerfs walking. Also widens the class divide between poor zombies and rich zombies.--Yonnua Koponen Talk ! Contribs 22:00, 13 February 2010 (UTC)
It doesn't alter the survivor's ability to escape a break-in at all, movement allows you to go into negative AP, so you can escape even if you only have 1AP next door into that nice EHB building. -- . . <== DDR Approved Editor 22:24, 13 February 2010 (UTC) You must also consider that claw attacks compete with bite attacks, and confering special conditions is all bite attacks have going for them on high levels, as the average damage of maxed claws is way higher. (And even the infection effect is negligible, as infection with its slow damage and easy cureability isn't really threatening unless FAKs are very scarce in the area, in which case the area is anyway doomed. And don't bring up digestion - it's really more a gimmick that occassionally slows getting dumped by a single gunshot, than anything to go purposefully for.) --Spiderzed 23:16, 13 February 2010 (UTC) If this hampered a wounded survivors chance of free-running (say 50% fail rate) then it would be interesting. Sadly it would also have trenchies screaming :( --Honestmistake 00:18, 14 February 2010 (UTC) Doesn't do jack to stop survivors from running. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:33, 14 February 2010 (UTC) Don't make it a Skill. Just make it so that any Survivor that is Wounded moves for 2 AP and has a 50% chance to fail a free-running attempt(falling to the ground outside), and any Survivor that is Dying moves for 3 and cannot free-run at all.-- | T | BALLS! | 04:04 14 February 2010(UTC)Usually when a survivor dies in a break in, it is because they were asleep when it happened, in addition most competent survivors have at least one FAK on hand at all times. The break in itself would probably not have too much more survivor death than before, but the crippled survivors could become easy street candy if free running was disabled, especially sine the surrounding area would likely be paranoid and caded up to EHB. However, without disabling free running, it would be fairly ineffective as a survivor would free run into a neighboring building (as has been said before, in sarcastic fashion) -- Uberursathis bear wants honey 22:56, 19 February 2010 (UTC)
Suggestions up for votingGlancing Blow moved to Suggestion talk:20100218 Glancing Blow |