User:Scubamatt/Fryerbank
This page concept was cheerfully borrowed from Lois Millard and 10mfh. I intend to edit it and create my own version for Fryerbank. This may take some time, as I am as Wiki-savvy as your average Koala Bear.
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10 minutes from hell team members, this is the current status map for Molebank. Update it when you run a route or if you notice the status of a building has changed.
- Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
- The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
- For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, ruined buildings should always be labelled, wherever they are.
- Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
- Information more than a couple of days old is liable to be deleted.
- Notes on how to add or change labels are at the bottom of the page.
Map: Current State of Molebank
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Notes
- 1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) MPM = Phone Mast. To be powered up and EHB at all times.
- 6) GNF = Generator, no fuel.
Editing Notes
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labeled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.
Things that are as they should be are labeled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To color text green, for example, use the following code: <span style="color:green">text</span>.
For example, this is what the code for St Elizabeth's Hospital looks like unedited:
- name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=
This is what it would look like edited, if on October 31 you found that it was a ruin with 1 zombie inside:
- name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=<span style="color:red">Ruin<br>(1Z) 10.31
"<span style="color:red">Ruin<br>(1Z) 10.31</span>" was added directly after the equals sign.
Thanks to Sherry Stringfield of MCM as I've blatantly stolen her text and the idea of the status map from her and MCM!
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And I, of course, borrowed it from Lois!