Fort Perryn/Discussion Archive

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This is an archive for the Fort Perryn discussion page. All discussions older than one month should be moved here. (Exception: topics that are still prescient, like barricade levels, should stay on the active discussion page.)--Koppie 23:33, 23 September 2007 (BST)

Fort Wiki Formatting

All issues with Fort formatting for both forts within the wiki are asked to be adressed at the very cleverly titled Fort Project. --Joe O'Wood TALKCONTRIBSUD 17:31, 2 December 2006 (UTC)

SHIIIT! I MESSED UP THE TEMPLATE!!!

I have no idea what just hapepned, I was just trying to edit the description template of fort perryn and everything went wrong. help! The man 10:27, 18 August 2007 (BST)

Main page layout

Shouldn't the status form be moved up to the top? And should we enhance it in the likeness of the Fort Creedy status form? --JohnRubin 19:50, 23 November 2006 (UTC)

I have actually tried to do that and failed miserably. --JohnRubin 19:54, 23 November 2006 (UTC)
No. Fort Creedy's status is outdated, now that forts have changed. We should make whole new way to show fort's status, but I'm too tired to think of one now. Anyone got any ideas? --Niilomaan GRR!M! 19:56, 23 November 2006 (UTC)
Well, I have succeeded in moving the status form to the top. As for the form itself it definitely should contain information about both the gatehouse and armory - most important buildings in the fort (that includes barricades level, number of zombies inside and outside). Total zombie count inside the fort (perhaps not including those outside the armory and definitely not including those outside the gatehouse). --JohnRubin 20:02, 23 November 2006 (UTC)
Something like that perhaps. --JohnRubin 20:20, 23 November 2006 (UTC)
the Gatehouse
Barricade level QSB
Zombies Outside 23
Bodies Outside
Zombies Inside 0
Bodies Inside 0
Comments Needs barricading!
the Armoury
Barricade level Doors wide open
Zombies Outside 34
Bodies Outside 49
Zombies Inside 13
Bodies Inside 2
Generator none
Comments Ransacked
the Fort
Total Zombie Count ^ 110
Comments Some coordinated action definitely needed
Signature JohnRubin 21:07, 24 November 2006 (UTC)

^ Total Zombie Count - number of zombies inside the fort. That number does NOT include zombies outside the gateway and inside buildings.

I don't know how to make "the Armoury" and "the Fort" headings appear in the center. --JohnRubin 20:20, 23 November 2006 (UTC)
That's not very good. We don't just need a larget list, but something totally new. --Niilomaan GRR!M! 20:45, 23 November 2006 (UTC)
Very well then. What do you suggest? I think we should first decide what information has to be present and then start thinking of a form for it. --JohnRubin 11:13, 24 November 2006 (UTC)
Updated the status. --JohnRubin 21:08, 24 November 2006 (UTC)

Status form suggestion

After some thinking I came up with the following idea for the status form. It is actually derived from color-coded "zombometers" that some groups use.

The form contains the following information:

  • level of barricades (color-coded)
  • number of zombies inside the buildings (presence of zombies color-coded)
  • number of zombies outside the buildings

Latest status of Fort Perryn

Updated by JohnRubin 20:38, 26 November 2006 (UTC)



Vehicle Depot
Inside: 7
Exercise Yard
Training Ground
Outside: 11 Outside: 11 Outside: 2
Infirmary
Inside: 17
Armoury
Inside: 10
Storehouse
Inside: 7
Outside: 24 Outside: 19 Outside: 4
Storehouse
Inside: 8
Gatehouse
Inside: 4
Barracks
Inside: 2
Outside: 10 Outside: 16 Outside: 3

Color code of zombie presence in a building:

No zombies inside
Inside: 0
Zombies inside
Inside: 1

Color code of barricade status:

No barricades
Loosely, Lighly or QSB
VSB
Heavily or VHB
EHB

Comments

Your comments are very welcome. --JohnRubin 10:05, 25 November 2006 (UTC)

It looks fine to me. Add something about bodies inside, though. -Mark 02:19, 26 November 2006 (UTC)

Is the body count really necessary? I doubt that. --JohnRubin 20:21, 26 November 2006 (UTC)

Improved version of status form

Looks a bit messy, but has a good idea.. Here's my edited version of it and Fort map:



Amount of survivors / zombies and the barricade levels at the Fort:

Vehicle Depot
Inside: 0 / 7
Outside: 0 / 11
Exercise Yard

Outside: 0 / 11

Training Ground

Outside: 0 / 2

Infirmary
Inside: 0 / 17
Outside: 0 / 24
Armoury
Inside: 0 / 10
Outside: ? / ?
Storehouse
Inside: 0 / 7
Outside: ? / ?
Storehouse
Inside: ? / 0
Outside: 0 / 10
Gatehouse
Inside: ? / ?
Outside: 0 / 16
Barracks
Inside: ? / ?
Outside: 0 / 3

Color code of barricade status:

No barricades
Loosely, Lighly or QSB
VSB
Heavily or VHB
EHB



So? --Niilomaan GRR!M! 16:08, 27 November 2006 (UTC)

Comments for the improved version

This looks a lot nicer than my version. But do we really want to show the number of survivors? I mean Wiki is an open resource and zombie players are sure to see it too. I guess information of that sort would definitely benefit zombies more than humans. I think zombie count is necessary and survivor count is not. --JohnRubin 20:01, 27 November 2006 (UTC)

Well you do have a point there... It's just that I wouldn't wanna scare survivors by saying that there are 50 zombies inside, if there also were 300 survivors having fun with them. but lets just leave survivor count out then.
Now the real problem is how to make that thing easy to edit? --Niilomaan GRR!M! 08:43, 28 November 2006 (UTC)
That I do not know, unfortunately. I am not sure if you can insert comments to the code that wouldn't be visible on the page, but would highlight the code to be edited. Can you? --JohnRubin 09:00, 28 November 2006 (UTC)
Commenting is easy,b ut highlighting is up to your browser. I don't think that any current browser knows how to highlight code on text area. I was thinking more like using templates to make it easy to read. Check this for example. --Niilomaan GRR!M! 09:45, 28 November 2006 (UTC)
Technical side is definitely not my domain. So if you could make it easier to edit - either by means of templates or in some other way - that would be great. But I cannot help you with that, sorry. --JohnRubin 11:44, 28 November 2006 (UTC)
P.S. I slightly re-arranged comments and added new headers. --JohnRubin 11:44, 28 November 2006 (UTC)

Events section restructured

The vents plage was an utter and complete MESS. I fixed it for the first time since February 2006. The man 11:26, 29 June 2007 (BST)

Miscellaneous Talk

The SAS Recon is at the base and ready for action. If you ever need a hand, just let one of our members know and we'll be happy to help. - Coleor


lumber mall is up move to wait untill zeds get bored and go there to kill us.Cts12345

We kill the zeds and go to a safehouse simply easy.Cts12345

To destory the zombie threat we must get 50 surviors and kill all zeds outside the buildings make them have fear of the open them kill them indside to show them they can't hide some will abandon the fort others will stay we will do that untill they have no point to stay becuase do they want to die 7 times in 3 days?.User:Cts12345 10:36 march 2 2007

Wouldn't work. Zombies have a habit of arriving where they know is something to munch. So to make that plan work, everybody should sleep in some random building 5 blocks away and lure zombies out. As long as we sleep inside the fort, that's where the zeds will go. If you have to go inside, then only barricade and get out. --Niilomaan GRR!M! 20:38, 4 March 2007 (UTC)

Please Revive me because being a zombie sucks. Also we need more surviors to assult the fort and kick those zombies bastards out of the fort. They don't belong in the fort anyway they belong on the street dead..--Major Striker 18:25, 7 February 2007 (UTC)

its our fort, and it will always be ourt fort. you silly breathers just never seem to figure that out. so by all means, pile on into the feeding trough so the youngings can eat again. XD -Bullgod 10:35, 8 February 2007 (UTC)
So much for zombies not holding ground, hmm BullGod? The problem with the Forts are that they aren't as useful as the Malls, yet we're surrounded by Malls in SW Malton. So, it'll be us fools who'll try to hold the Fort Feral whilst everyone else makes Stickling into another Caiger. Robert McFarlane 15:14, 11 February 2007 (UTC)

Please Revive! - I am in need of reviving, ive been dead for a while, during this time ive been attack zombies inside the fort and trying to get them to turn on themselves, but with all buildings ransacked and no survivors in sit, it seems hopeless. please break into the fort with a good force and baracade the buildings if you revivie me i can help you too, im usually in the training grounds.

  • If I wanted a revive I would definitely give a link to my profile. But you probably think that we here can read minds. Well, good luck! --JohnRubin 16:34, 6 January 2007 (UTC)

Jan. 2 2007 - zombies break into the storehouse destroying the generator and killing a few survivors in there. 6 zombies remain in there with the doors left wide open. We must take back the fort before its too late. i am attempting to but i just dont have the numbers nor the skills to do it by myself. we must unite and take the fort or the zombies will have it under there control soon. anyone that is interested should rally outside the fort somewhere near the gatehouse. --Xxbenxx 20:50, 2 January 2007 (UTC)

New Report: There are now two zombies in the gatehouse. Baracades are at VS. A zombie killed a fellow building mate that i had shared a night with. i was able to flee but i dont think i can last much longer. i am infected and without a firstaid in the courtyard of the fort. anyone that could revive my fellow building mate and maybe me, it would be helpful. watch out for the 2 zombies (one of which is a suvivor wanting reviving) in the gatehouse. someone should update the map on the main page to have the gatehouse at VS baracades and 2 zombies inside.--Xxbenxx 07:16, 1 January 2007 (UTC)

For Dominic88: we could reach Fort Perryn, but we need to plan our trip. I have 6 AP now, and enough bullets to level up two times without too much trouble. Tomorrow we could travel down 30 squares, possibly stopping in a VSB building. It would be better to spend one full day gathering gear (ammunition for me, don't know for the others). Let me know. --Mireille Bouquet 22:10, 18 December 2006 (UTC)

It is a bloodbath out there. There does appear to be support coming. Until then, how do we work on getting the undead outta here? --mallyd

We can't throw the zombies out of the fort. We have to make them want to leave. It should be very boring for them to be in the fort (and so far it has been very interesting). Barricade the buildings, heal wounded, shoot zombies in the head. That's about it. --JohnRubin 11:10, 24 November 2006 (UTC)
And do not proclaim (rather provocative) capture of the fort... --Kokka
But, the fort and all the building's within it have been cleared of humans, the zombies have control of the fort --Lord Evans 10:15, 26 November 2006 (UTC)
  • The Minions of the Apocalypse have come for your flesh. Lay down your weapons and submit to your inevitable fate, then rise and join us in remaking this city in the image of it's inheritors, the last race. In the name of the Minions, the Undying Scourge, The Shambling Seagulls and all feral zombies everywhere we claim Fort Perryn for the dead.--Keith Moon 01:31, 19 February 2006 (GMT)
  • Amazing job there, for a moment I thought I had wandered into Ridleybank, I knocked down the barricades on the armory and groaned twice, I hope I help your cause --Lord Evans 01:48, 23 November 2006 (UTC)

Some group made a claim they were moving into the Fort earlier today. Don't remember who. If anyone can, that needs updating. Cheers. -ElMarto

In Fort Perryn somebody has left the graffiti: "This armoury is property of the BMC. Leave or die."

We don't know who is responsable for leaving this message, but while a portion of the BMC inhabbits the armoury, we have no problem with others there.

Don't know if it's one of our members being a c**t or someone else trying to stir things up.

-El Marto of the BMC.

Minions of the Apocalypse, do you have to put your propaganda here? Can't you put it somewhere else? Please? It really is a mess out here, though. Good job for the zombies inside. John Rubin, I'm afraid we can't hold at this rate, but I'll do my best. (And for goodness sake, dump your bodies, people!) -Mark 02:13, 26 November 2006 (UTC)

Not that I'm complaining or anything, but how are you harmanz supposed to re-take this place? Can you dump bodies over the wall? If so, what about bodies outside the Armory? If not, then the only way to get all zambaz to leave is for us to get bored and move on. -JMac85 06:21, 26 November 2006 (UTC)

New Ruin Changes

With the new game changes, zombies can now cripple the Free Running network with ruin. Since the Forts only have one entrance/exit, I propose that the Forts implement an evacuation strategy. Not because the Forts will fall to the zombie hordes, but because the zombies can now turn them into deathtraps if they ruin enough of the surrounding suburb. --Adrian Steiner 13:09, 25 August 2007

What does it have to do with the fort itself? You can enter it only from streets, so surrounding free run network doesn't have any effect for the fort itself --~~~~T''' 19:47, 25 August 2007 (BST)
Even then, this is madness, idiocy even. You want to free run walk into the ruined building. It is a 1 AP change, not a loss of a free run lane. It's not a reason to run away from a place.--Karekmaps?! 20:59, 25 August 2007 (BST)

Movement in the Fort

Rogue claimed (on the main page) that "Gatehouse is currently EHB.." therefore "zombies are locked in fort". And then "You can't free run out the gate house last I checked, After it was EHB I got locked in there with them!".

When I was killed in the fort I was able to enter the gatehouse from the inside as a zombie and the leave the gatehouse (by clicking on the building outside the fort).

I am sure that you CAN free-run from the gatehouse into buildings outside the fort (you CANNOT free-run into buildings inside the fort though).

Anyone able to confirm? --JohnRubin 08:42, 4 December 2006 (UTC)

Confirmed and tested (I'm the author of the Free Running and Outdoor movement diagrams). You can free run from the Gatehouse to buildings outside the fort. Even excluding Free Running, you can leave any EHB building by clicking on an empty (non-building) adjacent square. There is no mechanism by which to lock zombies in the fort (as they can enter the Gatehouse from inside the fort whatever the barricades are at - just like survivors). --Funt Solo Scotland flag.JPG 11:02, 4 December 2006 (UTC)

The 7th siege of Fort perryn

yes, there IS currently a siege going on but its still in its infant stages. I'll create a section on the fort perryn wiki once things become clearer The man 11:32, 29 June 2007 (BST)


The Fort Perryn Recalamation

Us Harmanz need to get Fort Perryn back. While it is obvious zeds can read this too. We need to gather our strength and fight to get our beloved fort back! We need a plan and some soldiers. Start the discussion! --Josh508 14:10, 21 October 2007 (BST)

Absolutely! We need a group of at least, say, 11? Is there anyone else?DillyDally

Radio frequency?

Some clueless survivor seemed in haste to choose "wrong" suburb frequency (26.11) for Fort Perry. I fixed it to the correct one (26.20) based on Radio page but it seems that some survivors inside the fort have got the impression that the prior freq has to be enforced. Any ideas where this wrong radio freq came from? --Tumu 23:39, 22 August 2007 (BST)

It seems the misunderstanding has been cleared for Fort Perryn and for neighbouring radio transmitters. Survivors are exchanging info about local zed activity on the proper frequency continuously. --Tumu 22:49, 24 August 2007 (BST)


Barricade Plan

Old Discussion

We have to come up with a unified barricade plan. FER suggests barricading

  • gatehouse (85, 91)
  • armory (85, 90)
  • storehouse - SW corner (84, 91)
  • barracks - SE corner (86, 91)

to VSB. All other buildings to EHB.

Your comments are very welcome (please sign your posts). --JohnRubin 10:00, 22 November 2006 (UTC) of FER

Is there a reason the barracks and storehouse are only at VSB? Both can be got at with free running from the armoury (which has to be at VSB, otherwise no-one gets in), so to increase security, the barracks and storehouse could be at EHB. This does mean you have to have free running to get to any buildings, but that's how it usually is with high profile locations --Bevear 10:10, 22 November 2006 (UTC)
On a second thought you are right. Well, it seems like the gatehouse and the armory are supposed to be VSB, the rest is EHB. --JohnRubin 20:20, 22 November 2006 (UTC)

the Malton Rangers and possibly a large portion of the NMC are en route to perryn. Anyone who wishes to join the glorious NMC is welcome to, or even an alliance. Let us know at c4nt.proboards104.com--Dickholeguy 16:06, 22 November 2006 (UTC)

As said on the Creedy Fort talk, all componments of the forts should be at EHB, exept the armoury and gatehouse, which should be at VS+2. Forts aren't for noobs. -Certified=InsaneQuébécois 01:56, 23 November 2006 (UTC)

Since the consensus is reached, shouldn't that information be reflected somewhere on the Perryn Fort main page (preferably somewhere where it will be visible to everyone)? --JohnRubin 10:21, 23 November 2006 (UTC)
I actually took the liberty of editing the main page in the way of the Fort Creedy page. --JohnRubin 10:48, 23 November 2006 (UTC)

By the way, does anyone know if zombies can get through the barricaded gatehouse if they want to get out of the fort? Because otherwise they are trapped in the fort as long as we keep the cades up, aren't they? --JohnRubin 19:50, 23 November 2006 (UTC)

If that was the case, we could try to trap as many zombies inside, with no humans, until they wanted to leave? --Bevear 02:56, 26 November 2006 (UTC)

New discussion

Now that it's possible to truly hold the fort, maybe we should change the barricade plan. Many survivors seem to like the idea of keeping all buildings at VSB, unless the zombies attack. However, that will give survivors a weak position when the zombies do attack. I think we should have two barricade plans: a "normal" barricade plan and a "siege" barricade plan. When the zombies attack, all buildings should be raised to EHB except the armory. The gatehouse barricades will be kept at EHB, and lowered several times a day to let survivors in. (That means survivors have to wait in a nearby safehouse until the designated time.) This will require more manpower and coordination, but make the fort a lot easier to defend. Just my opinion.--Koppie 23:32, 23 September 2007 (BST)

Internal Revive Point

Old Discussion

Shall we agree on having a revive point inside the fort? On the exercise yard, for instance. That might save some AP. --JohnRubin 10:30, 23 November 2006 (UTC)

Yes, I think that would be a damn good idea, MANLAW --Dickholeguy 14:24, 23 November 2006 (UTC)
The only question is how those in need of revivification will let know they need it? --JohnRubin 19:50, 23 November 2006 (UTC)
MANLAW, I'll add the exersise yard to the revive point list. I would suggest using the dem's revive tool so you don't have to sign up at a lot of forums to get your request out plus it weeds rotters. http://tinyurl.com/zmmas Friends and family can use intragroup communications. --Ed_Harken T|C4NT 22:05, 23 November 2006 (UTC)
I think this is a must, because with gates at VSB, zombies can't leave the fort to get revived unless they destroy their own efforts and down the gatehouse cades.-RevEngEspc
Pal, before writing your newbie bullshit you had better investigate how you can enter and exit the fort. If you had done that you would know that a zombie can leave the gatehouse even if it is EHB. --JohnRubin 19:57, 28 January 2007 (UTC)

New discussion

First of all, most survivors don't seem to want a revive point inside the fort any more. As pointed out above, it is easy for a "friendly" zombie to leave the fort and go to a nearby revive point. Second, since groups like the British Military Corps have done such a good job cleaning up the neighborhood, there are several active RP's near the fort, making an internal RP even less necessary. I suggest we follow the popular sentiment and remove the internal RP.--Koppie 23:32, 23 September 2007 (BST)


this article needs to be cleared

this article is too long, and his history should be moved to the archives, anyone know how?--Jakio 14:25, 19 August 2007 (BST)

Done --~~~~T''' 18:33, 19 August 2007 (BST)
Not sure what Duke Garland was talking about, but I have created a new discussion archive page and moved all old discussion topics there.--Koppie 23:32, 23 September 2007 (BST)


Listed survivor groups

I propose a set rule regarding which survivor groups are allowed to list themselves as being present in the fort. For suburbs, a group is not allowed to list itself as present in the suburb unless it plans on having a permanent presence there. I think the same rule should apply to forts. Visiting groups are always welcome, of course, but they shouldn't list themselves as "in the fort" unless they plan on staying.--Koppie 23:32, 23 September 2007 (BST)

Mercenary Elite Annoying?

Does anyone find the recruiting efforts and other actions of the new trenchie group Mercenary Elite to be quite irritating? For one, they spraypaint messages overtop of barricading reminders, and one of their own members (Viking Raider) was accused by multiple people of overbarricading the armoury on multiple occaisions. When I dealt with the problem, I was PK'd. Anyone else feel annoyed? User:Melted plasteel 13:31 29 September 2007 (BST)

Yes, one of their members has been accused of wiki vandalism and is generally considered a loose cannon (not to be confused with the Loose Cannons). They also openly admit to zerging; they only have two actual members. PKing is illegal, of course, and I suggest you report it through the proper channels. You're also welcome to post his UD profile here and I'll add him to the Cannonball Crew shit list.--Koppie 18:56, 29 September 2007 (BST)