Imperial Guard
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Abbreviation:
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>I<
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Group Numbers:
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Leadership:
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Colonel of the Regiment answerable to Imperial Command.
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Goals:
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To unite all Imperial forces within Malton in The Emperor's holy name and purge the Hive of the taint of Chaos.
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Recruitment Policy:
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Register at our forum
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Contact:
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Official Forum
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What is the strongest weapon of mankind? The god-machines of the Adeptus Mechanicus? No! The Astartes Legions? No! The tank? The lasgun? The fist? Not at all! Courage and courage alone stands above them all!
Lord Commander Solar Macharius
Who are the Imperial Guard?
The Imperial Guard is the largest and most diverse organization the galaxy has ever seen. It contains billions of men from a million different worlds. Half-feral savages march alongside former hive plant workers. Men and women whose home was blistering desert, tropical jungle, icy steppe or desolate moorland are united under the banner of the Imperium of Man. The entire diversity of the massive Imperium is encapsulated in its ranks.
Each Imperial Guard regiment is raised from a single world and numbers between five hundred and ten thousand fighting soldiers, supported by a huge array of light and heavy armoured vehicles. Each regiment also has its own entourage, consisting of support staff, camp followers, suppliers, tech-priests, doctors, religious leaders and the like.
Regiments are drawn from all types of planets of the Imperium from Holy Terra to Feral and Medieval worlds, and the contributions of some planets over the ten thousand years of the Imperium runs into the billions, if not more. The Imperial Guard are constantly at war, freeing worlds from Chaotic or alien influence, or defending them from the same. The Imperial Guard rely upon the Imperial Navy for transport to and from warzones.
History
Origins
During the early years of the Great Crusade, the Emperor of Man and his Space Marine troops were the only forces necessary for the conquest of worlds and the construction of the Imperium. Many of the Primarchs, superhuman leaders of the Space Marine Legions, tried to win the fealty of human populations isolated during the Age of Strife through non-military tactics if possible, and often incorporated soldiers that had initially been arrayed against them into the fight to liberate and unite even more worlds.
Human military forces were initially used to assist the Space Marines in the liberation of their own homeworld from aliens, daemons, or tyrants, and would remain after the campaign as a garrison force. Later, as the scope of the war escalated beyond the sole control of the Space Marines, these forces would be brought in to mop up any remaining resistance from Space Marine assaults, and take control of the freshly conquered world, freeing up the Space Marines to move onto other campaigns. Eventually, the expansion of the Imperium of Man reached the point where to have the Space Marines fighting on every front would spread them too thinly. It was at this time the Imperial Army was truly born, deploying on the forefront of the Crusade.
The Imperial Army
The original Imperial Army boasted great variety amongst its forces; some utilising mutant troops while others had access to anti-grav vehicles. Each unit drew on the strengths and technology of its homeworld, and variations were dependent on a world's religious beliefs, level of technological advancement, social customs, and specialist industries. This led to the development of regiments recruited from a single homeworld, as men from different worlds would have trouble understanding each other's dialects, social customs, tactics or specialist equipment.
Because of the sheer variety of worlds and subsequent Imperial Army regiments, a measure of standardisation was deemed necessary to allow the Army to function as a whole, although the sheer size of the expanding Imperium by this time prevented any true standardisation. The treatise that came to be known as the Tactica Imperium was penned and distributed, and a cadre of political officers, the Commissars, were developed to ensure proper and effective integration and co-operation between regiments. The role of the Commissars later expanded to include maintaining the quality and morale of the regiments they were assigned to, and they became almost compulsory after the Horus Heresy - the first action of many traitors would be to kill any Commissars.
Horus Heresy
During the Horus Heresy, many Imperial Army regiments turned to the side of Horus and Chaos. Regiments seconded to Space Marine Legions that turned traitor followed their superhuman masters into rebellion, sometimes out of fear or blind faith. Regiments were raised on worlds controlled by both sides, and were thrown into the bloodbath of combat. The control over both fleet and army elements held by a relatively limited number of people meant that the faith or corruption of a few determined on which side a force would fight. Thousands of small empires were carved out by ambitious generals with no loyalty to either side, and many regiments did little more than stay out of the way, waiting for a clear victor in the galactic civil war before they committed to a side.
The Horus Heresy changed the galaxy forever, both during its wars, and after, when the Imperium made all efforts to remain in control of its vast territories. Regiments of the Imperial Army still loyal to the Emperor assisted the Space Marines in their efforts to maintain control and suppress secondary rebellions.
From Imperial Army to Imperial Guard
At some point between the final stages of the Horus Heresy and the end of the 31st millennium, the Imperial Army underwent mass reformation. The Army was split into two separate entities, the Imperial Guard and the Imperial Navy. What aspects of the Army that could be standardised were, and practical traditions from the days of the Army, such as the size of regiments designed to fit inside cruiser-size starships and the recruiting of a regiment's members from a single homeworld, were retained.
As part of the reformation, many of the units used by a regiment were cut down, and specialist regiments, such as those made up of Rough Rider cavalry or Ratling snipers, were split into detachments and divided amongst the standard regiments, to provide support in special skills and tactics. Commissars became centrally trained by the Ecclesiarchy and Schola Progenium. These measures almost completely limited the ability for Imperial Guard regiments to be led astray by a few corrupted officers, and further measures limiting the direct power of the Ecclesiarchy that came into effect after the Age of Apostasy have shaped the Imperial Guard into what it is during the 41st Millennium; a byword for loyalty and honour.
Although similar to the regiments of the post-Heresy years, the Imperial Guard has not remained completely stagnant. The universal lasgun was only introduced in the late 32nd millennium. Prior to this, the Imperial Guard relied on solid ammunition autoguns (and still do in some parts of the Imperium), and some elite soldiers still prefer to use them in combat. Armoured vehicles are often modified for a single campaign or operation, when the situation calls for it, but the usefulness of some modifications results in their full-scale production by certain Forge Worlds.
The Imperial Guard In Malton
The Founding
First founded as The Cadian 8th by Colonel MkoII, shortly after the Imperium landed in malton. The 8th, as well as the rest of the imperium went through a short dry spell when the Imperium wasn't getting much action or recruits. The dryspell did not last long, after about a month the Imperium was on it's feet gaining much attention.
2 Weeks before the Seige of Caiger Mall. CMS ambassador Sunnyside contacted the Imperial Council with a request for help. The imperial Council had much going on at the time and was reluctant to send assistance. Imperial Guard commander Colonel MkoII came forth and volunteered to take the 8th Cadian to Caiger, still leaving a the majority of the Imperium in Malton. The council agreed and MkoII led his 15 Guardsmen to Caiger. Upon arrival, the Colonel was given strategic command of the Latrobe Building and told to "hold it at all costs" as it was vital to the holding of Caiger. It was here that Colonel MkoII said his most famous line: "Men of the Imperium! It is not your job to die for our cause, but to make those poor chaos infested bastards outside die for theirs!" After weeks of fighting the seige was over and caiger mall, as well as the latrobe building, had held.
Among the many foes of the Imperium, one stands out greatly, the Black Crusade of Lord Alpharius. Around a year after the founding of the imperium, a small chaos cult sprung up in gibsonton. This cult was led by a chaos lord named Lord Alpharius. The cult shortly after declared war on the imperium. The imperial guard spent many months hunting down and killing the members of the cult. The war ended shortly after Lord Alpharius was killed by Colonel MkoII.
The missing of the Colonel and The Reformation
Not long after the defeat of the Black Crusade, several veteran members of the Imperial guard set out on a secret mission to find a vox caster and make contact with a nearby fleet. The mission was completed with ease but on the return trip, the team was ambushed by chaos space marines and almost all killed. Colonel MkoII however survived. Due to a coma induced from his many wounds at the battle he was secretly taken to caiger and spent 2 months in the infirmiry their without the imperium knowing. Thinking he was dead and the imperium itself going through a reformation a new colonel was instated. Colonel Lamerton.
When he was fully healed MkoII returned to the Imperium and found it in a very different state than when he left. Though angered he agreed to follow Lamerton and be his second in command. Yet after displaying his superior leadership time and time again he was givin back his command.
Purpose
All Imperial Guard within Hive Malton serve as the bedrock of defence for the Imperium of Man, both bolstering defenses in threatened suburbs and acting as our meat grinder in any attacks against enemies of the Imperium of Man. Imperial Guard forces may be deployed anywhere within Hive Malton so long as it is in furthering the interests of the Imperium of Man and Allies of the Imperium.
Organization
The Imperial Guard are organized into one regiment although it is formed from many regimants; each with its own practices, lineage, and history that have done combat drops into Hive Malton.
All Imperial Guard mark their membership with the following template:
Registry
1st Platoon: Securing and maintaining Imperial control in Imperial territories in Gibsonton, training and recruiting new soldiers.
Regiment
The whole of the Regiment is commanded nominally by a Colonel. A Colonel will be chosen when our strength reaches a point where we have need of such a figure. The Regiment consists of all Platoons, and Squads in Hive Malton regardless of location.
Platoon
A Platoon consists of between two and four squads of Guardsmen, preferably full strength squads but given the circumstances some exceptions are willing to be made.
Each Platoon is commanded by a Lieutenant. Each officer is expected to also directly command a squad of their own.
Squad
A Squad consist of between five and eight troopers of varying specializations, one corporal and are lead by a Sergeant. The variation of specialties in each squad allows for each Squad, and in effect each Platoon, to operate independently and without need of support than access to resource buildings and without support of other organizations in hostile territory.
Ranks
Colonel
Supreme Commander of the Regiment. The highest rank any Trooper in the Imperial Guard can aspire to, short of special positions granted by the Lord General Militant in charge of the Imperium in Malton.
Lieutentant
Commander of a Platoon and all forces contained within. Is also required to possess a command squad which they lead personally into battle as well as command of their Platoon.
Sergeant
Commander of a Squad within a given Platoon.
Veterans
Those who are recognized for their great experience in battle and are honored for this wisdom and skill.
Trooper
The standard Infantryman in the Imperial Guard, these soliders who have finished their training and stand to defend the Imperium.
Conscript
New recruits in the Imperial Guard seeking to fight for the Emperor. All new Infantrymen start at this rank.
Uniform and Equipment
All Infantrymen are to have the following uniform at all times as possible:
As standard each man should have the following equipment:-
Attire
Camouflage jacket and trousers,
Either black boots or steel toe capped boots,
Full body flak armour,
Arms
Shotgun w/ bayonet/ combat knife,
Stubgun (Pistol),
Medical supplies
2 x Guard issue medi-pack,
NecroTech Revivification Syringe,
Other items
Field glasses (Binoculars) ,
Micro bead pick-up (Radio),
Imperial Infantryman’s Uplifting Primer (Poetry Book),
Sergeant and Corporals should also have :-
Micro bead (Mobile Phone),
GPS Unit,
(These are strongly recommended for each trooper but you are each allowed to personalise your equipment if wanted)
If clothes bloodied please change for a fresh set when possible.
Ongoing Operations
Operation Scorched Earth
The mission of all imperial forces to rid malton of the mutant infestation. Status: Current
Operation Reunification
The reconstruction of the Imperial Guard to make it a more effective fighting force. Status: Current
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