Jensentown
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Known groups in this suburb:
Key buildings in Jensentown:
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Suburb Number: 2 |
Jensentown is a suburb of Malton, located in the northwest corner of the city. Along its northern border, the westernmost point of River Kevan joins Malton. As such, some of Jensentowns buildings adjoin what could be sparingly called 'beaches', although in reality they constitute little more than small areas of sand and rock; additionally, previous to the outbreak in the city illegal dumping of garbage occurred in these areas, causing considerable environmental damage. Something of a deserted wasteland nowadays the town's two NT's are regularly fought over by survivors from neighboring suburbs and the Extinction Zombies that regularly patrol the area.
When broadcasting Radio Jensen is located on 26.28 MHz and all survivors are encouraged to tune in.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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Phone Mast
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
December 2008
I smell no zombies here. --Sigma 7 15:39, 18 December 2008 (UTC)
November 2008
November 17th
Extinction, fresh from a rampage through Dakerstown, Roywood and Judgewood after successfully repelling a sustained Beerhah assault on the Extinction Zone, is now closing on Jensentown from the north and south. Shears NT in the town centre has already been ruined by advance Zombie Troops and all residents are advised to maintain their barricades at all times and prepare to evacuate if necessary.--Zeug 09:12, 17 November 2008 (UTC)
October 2008
October 5th
Shears NT has been ruined with the remaining Beerhah defenders making a tactical retreat to Dakerstown's Pask NT leaving Jensentown's town centre ruined. Barricades are holding throughout the rest of the town however and the feral zombie presence remains moderate. --Zeug 09:59, 5 October 2008 (BST)
October 3rd
At least 45 zombies on the streets, with 27 of those besieging the Shear NecroTech facility, which was holding with EHB 'cades. Breakdown of the Tactical Resource Points:
- 2 NecroTechs: not powered.
- 1 Police dept: not powered.
- 1 hospital: not powered.
- 5 factories: 3 powered, 2 not.
Given the borderline zombie numbers, and the lack or ruination, this is Moderate, verging on Dangerous. --Funt Solo QT 17:44, 3 October 2008 (BST)
October 1st
Shears NT was ruined overnight by Extinction forces but has been retaken by a reduced force of approximately 10 die hard Zombie Hunters from 404: Barhah not found and The Know Nothings. External Military reports approximately 40 zombies in the streets with serious collateral damage, while at least 20 of those are currently outside the barricades at Shears NT which remains secure for the time being. Residents are advised to be wary of strangers as the use of Combat Revives by the NT defenders has let loose a number of virulently deranged former Extinction Zombies into the town's free runs. Please approach with caution and DO NOT FEED.--Zeug 19:48, 1 October 2008 (BST)
September 2008
September 29th
Approximately thirty zombies led by Extinction have been sieging the Shears NT for the last few days with regular break ins around the clock met with equally regular re-barricading, gun fire and axe hacking by the well coordinated defence force in this lonely outpost. The battle is taking its toll however and the Shears defences are crumbling as its free runs are ruined and the defenders numbers reduced by half. In other breaking news Humphrey's Hospital on the town's southern border has been broken into and several patients and staff dragged screaming to their deaths. While much of Jensentown remains reasonably well barricaded at the moment residents are advised to remain alert but not alarmed! --Zeug 17:27, 29 September 2008 (BST)
September 24th
FUACK and Urban Guerillas are today fighting to regain the Selley NT in the north which was recently ruined by an Extinction Squad that has now turned its attention on the heavily barricaded Shears NT in the town centre. A Beerhah contingent numbering some 20 or so plucky defenders are battening down the hatches at the NT in preparation for what should hopefully be an interesting battle. --Zeug 11:34, 24 September 2008 (BST)
September 22nd
At least 24 zombies on the streets. Of the 9 Tactical Resource Points of the 'burb, only 1 NecroTech is ruined, with the other, and the single hospital both powered. The single Police Department and the 5 factories are not powered. This fits the description of a moderate danger level. --Funt Solo QT 23:46, 22 September 2008 (BST)
- But are there people in those buildings? This is the north west, no one lives here. I'm reverting this back to ghost town until someone can confirm the presence of survivours in this suburb. The man 09:31, 24 September 2008 (BST)
- 404, The Know Nothings, and a fair number of unaffiliated survivors have been running around the area for weeks. Who do you think is powering the buildings? Ghost towns don't tend to have generators. This place should have been switched to Moderate a long time ago, actually. --Jen 10:47, 24 September 2008 (BST)
- Thanks for the confirmation. The man 12:10, 24 September 2008 (BST)
- 404, The Know Nothings, and a fair number of unaffiliated survivors have been running around the area for weeks. Who do you think is powering the buildings? Ghost towns don't tend to have generators. This place should have been switched to Moderate a long time ago, actually. --Jen 10:47, 24 September 2008 (BST)
September 16th
The recent Extinction led carnage in Dakerstown is now spilling over into west Jensentown with pressure building on the Selley NT and other northern TRP's. The plucky pioneers currently inhabiting Shears NT and striking south towards Judgewood should prepare for a renewed zombie onslaught within the week as approximately 100 feral zombies are on the move looking for fresh brains to eat. --Zeug 08:27, 16 September 2008 (BST)
Suburb Map
Barricade Plan
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
00 | Tower | Building | Factory | NT | Cinema | Building | ||||
01 | Warehouse | Library | Rail | Museum | Library | |||||
02 | Pub | Library | Factory | Building | Rail | Museum | Church | |||
03 | Police | Library | Factory | School | ||||||
04 | Factory | Pub | Junk | Towers | Junk | |||||
05 | Club | Club | Pub | Factory | Warehouse | |||||
06 | Towers | Building | Library | Museum | Junk | NT | Building | School | ||
07 | Rail | School | Building | Indoor Revives | Club | Hotel | ||||
08 | Building | Building | Hotel | Building | Building | Building | ||||
09 | Museum | Cinema | Building | Hospital | Building |
Unenterable Buildings | |||
Extremely Heavily Barricaded | Phone Mast | ||
Enterable Buildings | |||
Auto Shop | Fire Station | ||
Hospital | NecroTech | ||
Police Department | School | ||
Other VSB Buildings | Unbarricaded Buildings | ||
Other Locations | |||
Street | Monument | ||
Cemetery | Revivification Point |