Fort Creedy

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Mall-in zombie hands-small.jpg

[78,47] - [80,49] (bic) (statuses) (update)
Fort Creedy
Permanently ruined, efforts to reclaim are immediately repelled
Dislycan (talk) 18:32, 16 August 2024 (UTC)
Fort Creedy

Peppardville [78,47] – [80,49] Pitneybank

the Kitchingman Monument
(Peppardville)
Raikes Bank
(Peppardville)
Sebright Drive Railway Station
(Peppardville)
Gumm Alley
(Pitneybank)
Norgan Library
(Pitneybank)
the Canning Motel
(Peppardville)
Fort Creedy Infirmary Fort Creedy Storehouse Fort Creedy Barracks a junkyard
(Pitneybank)
Tennear Bank
(Peppardville)
Fort Creedy Barracks Fort Creedy Armoury Fort Creedy Gatehouse Ebdon Drive
(Pitneybank)
St. Benedict's Hospital
(Peppardville)
Fort Creedy Exercise Yard Fort Creedy Training Ground Fort Creedy Vehicle Depot the Hunter Building
(Pitneybank)
a junkyard
(Edgecombe)
Club Noake
(Edgecombe)
a warehouse
(Edgecombe)
Hamlen Auto Repair
(Pegton)
Promel Towers
(Pegton)

Basic Info:

  • There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
  • An Armoury is a Dark building.
  • Difficult to defend because it cannot be freerun into.
  • Tagging an armoury earns 2 XP.
  • Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
Known groups in the fort:

Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.

  • Radio Transmitters: The recognized radio frequency is 26.70.


Barricade Policy

Gatehouse barricades: VSB at all times
Armory and Infirmary: VSB at all times
Barracks, Storehouses and Vehicle Depot: EHB

Recent News

February 2009

February 12, 2009 All buildings powered, populated and barricaded. No zombies standing outside gatehouse. Body count outside gatehouse now stands at 44. Total fort population stands at 274. Krankovich 13:39, 12 February 2009 (UTC)

February 3, 2009

All buildings caded and populated. Gatehouse without power. Break-ins becoming somewhat more common, but still manageable. Less than forty bodies outside gatehouse. Krankovich 01:01, 3 February 2009 (UTC)

JKALLTHEWAY is a Pker He killed my guy for NO REASON!!!

He Must Die!

And Now Sports...!

January 2009

A recent picture of Fort Creedy Armoury

January 24, 2009

All buildings lit, caded and populated. Gatehouse has several dozen survivors at any one time, armoury close to a hundred. No standing zeds outside gatehouse, but a large number of dead bodies (over forty at time of writing). Break-ins becoming increasingly uncommon and sporadic. Krankovich 13:49, 24 January 2009 (UTC)

January 18, 2009

All buildings caded, lit and full of survivors. Breakins every few hours, but usually taken care of very quickly. About ten zombies outside. --BlackstarC 21:37, 18 January 2009 (UTC)

January 15, 2009

Break-ins at gatehouse common, but usually kept under control. All buildings secured and populated. A few dozen zeds outside Gatehouse. Krankovich 03:10, 15 January 2009 (UTC)

January 12, 2009

And one zombie inside, alive and biting...

January 12, 2009

27 zeds outside gatehouse, vec depot EHB, armoury VSB. w3 11:31 12 January 2009 (UTC)

January 10, 2009

A take-back operation by the survivors seems to be picking up pace, with all buildings lit and caded (save for the armoury). The gatehouse has 20 or so zeds standing outside. Krankovich 13:53, 10 January 2009 (UTC)

January 06, 2009

The fort is easy to take now that most zeds have left. i repaired the infirmary and the barracks to the right of it.--Strike243 23:27, 6 January 2009 (UTC)

January 03, 2009

Fort overtaken by zeds again. All buildings ruined with no surviors. --Ttia 17:38, 3 January 2009 (UTC)

January 02, 2009

Gatehouse destroyed, zeds in almost every building. --BlackstarC 00:12, 3 January 2009 (UTC)

Archives

Old news moved to the archive.

Fort Movement Rules

CreedyFR.jpg CreedyOM.jpg

Status

Recent Fort Status

Barricade Level Armoury:VSB , Gatehouse: VSB, Storehouse: VSB, Infirmary: EHB, W Barracks: VSB, NE Barracks: VSB, Vehicle depot: VSB
Outside Graffiti Headshot Distribution Point-line up here and Get Some!
Humans Outside 2
Zombies Outside Armoury: 0, Gatehouse: 23, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
Bodies Outside 70 outside Gatehouse.
Inside Graffiti Keep barricades at VSB+2
Humans Inside Armoury: 100, Gatehouse: 130, Storehouse: 53, Infirmary: 23, W Barracks: 2, NE Barracks: 3, Vehicle depot: 1 (numbers approximates only)
Zombies Inside Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: (numbers approximates only)
Bodies Inside None.
Comments CDF and USAI have retaken the fort and are now maintaining control.

Latest Fort Status

Number of standing zombies and current barricade levels

(When updating the status please do not forget to leave your signature below)

Infirmary
Inside: 0
Outside: 0
Storehouse
Inside: 0
Outside: 0
Barracks
Inside: ??
Outside: ??
Barracks
Inside: ??
Outside: ??
Armoury
Inside: 0
Outside: 0
Gatehouse
Inside: 0
Outside: 2
Exercise Yard

Outside: 0

Training Ground

Outside: 0

Vehicle Depot
Inside: 0
Outside: 0

Key to Barricade Levels:

No Barricades
LoB to QSB
VSB
HB/VHB
EHB
  • --I can't set the Barracks to EHB for some reason, but that's what they are. - Goron40 16:16, 18 January 2009 (EST)

History

First Ruining of Fort Creedy

Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV.  Nalikill  TALK  E!  W!  M!  USAI  02:00, 2 January 2008 (UTC)


Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.
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