User:Sherry Stringfield/Eastonwood

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Revision as of 15:59, 7 December 2009 by Jeffrey Boyd (talk | contribs) (Added some updates and introduced "T" for tagged buildings with usefull graffitti)
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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labelled, wherever they are.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old will be deleted.
  • Notes on how to add or change labels are at the bottom of the page.


Map: Current State of Eastonwood

30 31 32 33 34 35 36 37 38 39
20 Pauley Bank
Shippard Place
St. Chad's Church
Indoor RP
VSB clear
5.12
a cemetery
RP
clear
5.12
a warehouse
Coplestone Bank
VSB Lit
5.12
the Butterell Arms
the Coutts Building
VSB Lit
5.12
Holman Library
a carpark
20
21 Roadnight Walk
the Pears Building
Troman Lane
St. Simon's Hospital
VSB Lit
5.12
St. Anselm's Hospital
EHB Lit
5.12
Brabner Row School
Attrell Road Fire Station
Norvell Avenue Railway Station
the Lewarn Arms
the Fortt Monument
21
22 the Stonnard Building
EHB Lit
5.12
Yeatman Bank
VSB Lit
5.12
Wyles Bank
Lit
5.12
Coley Towers
EHB Lit
4.12
a carpark
wasteland
Rutt Square Fire Station
VSB,T 7.12
the Cheeke Building
VSB,T lit
7.12
the Knyps Monument
Hayes Place Railway Station
22
23 the Oakes Arms
Goodhall Avenue
Club Burningham
QSB Lit
5.12
the Tryme Building
VSB Lit
5.12
a warehouse
VSB Unlit
5.12
Elers Auto Repair
EHB Lit
5.12
the Furlonger Building
the Broadfoot Building
Symmons Towers
Luellin Lane Fire Station
VSB,T
7.12
23
24 Club Vagg
a carpark
Darke Walk
RP
Evans Row Fire Station
VSB Lit
5.12
the Nettleton Building
VHB Lit
6.12
Postlethwaite Drive
Hugo Walk
Chidley Drive
Battersby Road
the Stoy Building
24
25 Hacker Way
St. Antheros's Church
a carpark
the Ellicott Building
the Hosken Building
MPM
EHB Lit
5.12
Pooll Crescent Police Department
ruined unlit
6.12
Cottrell Alley
the Whaits Hotel
the Dukes Hotel
EHB 6.12
decade!
wasteland
25
26 Felix General Hospital
a cemetery
RP
a factory
HB Lit
4.12
the Sankey Monument
Masey Drive
the Harold Building
EHB Lit
6.12
Matcham Walk
a factory
EHB Lit
5.12
Club Poulter
Timewell Drive Police Department
VSB Lit
5.12
26
27 the Corrie Building
a factory
EHB Lit
4.12
Courtney Lane Fire Station
Thickett Plaza Fire Station
Bissell Walk
Sleeman Towers
the Dalzell Building
the Surrage Building
VSB 5.12
Budmead Way
wasteland
27
28 the Mart Motel
the Strang Monument
the Fysh Monument
the Drayton Building
Back Bank
Stitson Library
Pattin Place
wasteland
the Gunson Building
Vasey Lane
28
29 Rooke Bank
Garret Row
Popham Place
Sherwell Place
Booth Row
the Mahagan Building
Besley Lane
Patriarch General Hospital
VSB Lit
5.12
Warry Road
Hardy Street
29
30 31 32 33 34 35 36 37 38 39


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) MPM = Phone Mast. To be powered up and EHB at all times.
7) GNF = Generator, no fuel.

Notable Events

No zergs in sight in the southwest corner of Eastonwood. --QBee 01:32, 2 December 2009 (UTC)

Cades at St Simon's Hospital temporarily raised to EHB while the numbers outside are so large (presently >50, including a large contingent of The Dead Walker, many of whom are suspected of zerging). --Sherry talk MCM 19:37, 21 November 2009 (UTC)

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for St Simon's Hospital looks like unedited:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=

This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside, and wanted to put the zombie on a separate line from the ruin info:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z)

"Ruin (3AP)<br>(1Z)" was added directly after the equals sign.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.