User:Sherry Stringfield/Eastonwood

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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.


Map: Current State of Eastonwood

30 31 32 33 34 35 36 37 38 39
20 Pauley Bank
Shippard Place
St. Chad's Church
Indoor RP
LB unlit
31.1
a cemetery
RP
0 waiting
30.1
a warehouse

EHB
30.1
Coplestone Bank
EHB
30.1
the Butterell Arms
EHB
30.1
the Coutts Building
HB Lit
30.1
Holman Library
VSB
31.1
a carpark
20
21 Roadnight Walk
the Pears Building
Troman Lane
St. Simon's Hospital
EHB Lit
14Z 31.1
St. Anselm's Hospital
EHB Lit
31.1
Brabner Row School
VSB
30.1
Attrell Road Fire Station
EHB
30.1
Norvell Avenue Railway Station
EHB
30.1
the Lewarn Arms
HB
31.1
the Fortt Monument
21
22 the Stonnard Building
QSB Lit
30.1
Yeatman Bank
VHB GNF
31.1
Wyles Bank
EHB GNF
31.1
Coley Towers
EHB Lit
30.1
a carpark
wasteland
Rutt Square Fire Station
VSB Lit
30.1
the Cheeke Building
EHB Lit
(1W) 30.1
Decade!
the Knyps Monument
Hayes Place Railway Station
HB GNF
31.1
22
23 the Oakes Arms
EHB Unlit
31.1
Goodhall Avenue
Club Burningham
VHB
30.1
the Tryme Building
VSB Lit
30.1
a warehouse
VSB Unlit
30.1
Elers Auto Repair
EHB Unlit
30.1
the Furlonger Building
VSB
30.1
the Broadfoot Building
EHB
30.1
Symmons Towers
VHB GNF
31.1
Luellin Lane Fire Station
Open Unlit
31.1
23
24 Club Vagg
HB Lit
31.1
a carpark
Darke Walk
RP
Evans Row Fire Station
VHB (1W)
30.1
Decade!
the Nettleton Building
VSB Lit
30.1
Postlethwaite Drive
Hugo Walk
Chidley Drive
Battersby Road
the Stoy Building
EHB
31.1
24
25 Hacker Way
St. Antheros's Church
VSB Lit
31.1
a carpark
the Ellicott Building
VHB (1W) 30.1
the Hosken Building
MPM
EHB Lit
30.1
Pooll Crescent Police Department
EHB lit
30.1
Cottrell Alley
the Whaits Hotel
HB GNF
31.1
the Dukes Hotel
Ruined
31.1
wasteland
25
26 Felix General Hospital
VHB Lit
31.1
Decade!
a cemetery
RP
a factory
EHB Lit
31.1
the Sankey Monument
Masey Drive
the Harold Building
VHB GNF
30.1
Matcham Walk
a factory
EHB Lit
31.1
Club Poulter
Ruined GNF
31.1
Timewell Drive Police Department
VSB Unlit
31.1
26
27 the Corrie Building
EHB GNF
31.1
a factory
EHB Lit
31.1
Courtney Lane Fire Station
EHB Lit
31.1
Decade!
Thickett Plaza Fire Station
EHB
31.1
Bissell Walk
Sleeman Towers
VHB
31.1
the Dalzell Building
VSB
31.1
the Surrage Building
VSB
31.1
Budmead Way
wasteland
27
28 the Mart Motel
EHB
31.1
Decade!
the Strang Monument
the Fysh Monument
the Drayton Building
Back Bank
VSB Lit
31.1
Stitson Library
QSB 1S(1Z)
31.1
Pattin Place
wasteland
the Gunson Building
Vasey Lane
28
29 Rooke Bank
Garret Row
Popham Place
Sherwell Place
Booth Row
the Mahagan Building
Besley Lane
Patriarch General Hospital
VSB Lit
23.1
Warry Road
Hardy Street
29
30 31 32 33 34 35 36 37 38 39


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Notable Events

The RRF has decided to visit Eastonwood, and a fair number of ferals have gathered too. --Sherry talk MCM 14:40, 3 January 2010 (UTC)

No zergs in sight in the southwest corner of Eastonwood. --QBee 01:32, 2 December 2009 (UTC)

Cades at St Simon's Hospital temporarily raised to EHB while the numbers outside are so large (presently >50, including a large contingent of The Dead Walker, many of whom are suspected of zerging). --Sherry talk MCM 19:37, 21 November 2009 (UTC)

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for St Simon's Hospital looks like unedited:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=

This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside, and wanted to put the zombie on a separate line from the ruin info:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z)

"Ruin (3AP)<br>(1Z)" was added directly after the equals sign.

Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.