User:Sherry Stringfield/Eastonwood

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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a date-stamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labeled, wherever they are.
  • Things that are as they should be will be labeled in green. Anything that needs urgent attention will be marked in red.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.
  • Should you want to tell anyone about the status map in-game, you can give them the following link: http://tinyurl.com/EWstatus


Map: Current State of Eastonwood

30 31 32 33 34 35 36 37 38 39
20 Pauley Bank
Shippard Place
St. Chad's Church
Indoor RP

a cemetery
RP


a warehouse

Coplestone Bank

the Butterell Arms


the Coutts Building
Ruined
(4AP) (3Z)

14 Feb
Holman Library

a carpark
20
21 Roadnight Walk
the Pears Building

Troman Lane
St. Simon's Hospital
Ruined
(4Z) 12 Feb
St. Anselm's Hospital
EHB, Lit
14 Feb
Brabner Row School


Attrell Road Fire Station
VSB
14 Feb
Norvell Avenue Railway Station

the Lewarn Arms

the Fortt Monument
21
22 the Stonnard Building
EHB Lit

16 Feb
Yeatman Bank

Wyles Bank


Coley Towers
a carpark
wasteland
Rutt Square Fire Station
HB
14 Feb
the Cheeke Building
Ruined
(4AP) (1Z)

14 Feb
the Knyps Monument
RP
Hayes Place Railway Station

22
23 the Oakes Arms

Goodhall Avenue
Club Burningham

the Tryme Building
EHB Lit
14 Feb
a warehouse
Elers Auto Repair
VHB Unlit
14 Feb
The Furlonger Building

the Broadfoot Building

Symmons Towers


Luellin Lane Fire Station

23
24 Club Vagg

a carpark
Darke Walk
RP
Evans Row Fire Station
VHB
14 Feb

Decade!
the Nettleton Building
Ruined
(1Z)

14 Feb
Postlethwaite Drive
Hugo Walk
Chidley Drive
Battersby Road
the Stoy Building

24
25 Hacker Way
St. Antheros's Church
VSB
16 Feb
a carpark
the Ellicott Building

the Hosken Building
MPM
EHB Unlit
14 Feb
Pooll Crescent PD
HB Unlit
14 Feb
Cottrell Alley
the Whaits Hotel

the Dukes Hotel
wasteland
25
26 Felix General Hospital
VHB Lit
16 Feb
a cemetery
RP

a factory
EHB Lit
16 Feb
the Sankey Monument
Masey Drive
the Harold Building
EHB Unlit
14 Feb
Matcham Walk
a factory
EHB Lit
12 Feb
Club Poulter

Timewell Drive PD
EHB Lit
12 Feb
26
27 the Corrie Building
a factory
EHB Lit
16 Feb
Courtney Lane Fire Station
VSB
14 Feb

Thickett Plaza Fire Station
EHB
14 Feb

Decade!
Bissell Walk
Sleeman Towers

the Dalzell Building


the Surrage Building

Budmead Way
wasteland
27
28 the Mart Motel

the Strang Monument
the Fysh Monument
the Drayton Building
Back Bank


Stitson Library


Pattin Place
wasteland
the Gunson Building



Vasey Lane
28
29 Rooke Bank
Garret Row
Popham Place
Sherwell Place
Booth Row
the Mahagan Building


Besley Lane
Patriarch General Hospital

Warry Road
Hardy Street
RP
29
30 31 32 33 34 35 36 37 38 39


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Notable Events

Add the most recent events at the top of the list.

Barhah Mahb! Eastonwood is !zanbah for now. --Sherry talk MCM 11:39, 26 October 2010 (BST)

Big Bash 3 arrives in Eastonwood. Expect ruin, violent death, hopefully some lively conversation. --Sherry talk MCM 18:42, 8 August 2010 (BST)

Spotted in Brabner Row School: Uncle Leroy (Batshit Insane), KingMissile (Serial Killers Inc.) --User:Gus Dink 16:04, 18 March 2010 (UTC)

Shadow Company strike team hits St Simon's. --Sherry talk MCM 21:43, 7 February 2010 (UTC)

The RRF has decided to visit Eastonwood, and a fair number of ferals have gathered too. --Sherry talk MCM 14:40, 3 January 2010 (UTC)

Cades at St Simon's Hospital temporarily raised to EHB while the numbers outside are so large (presently >50, including a large contingent of The Dead Walker, many of whom are suspected of zerging). --Sherry talk MCM 19:37, 21 November 2009 (UTC)

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for St Simon's Hospital looks like unedited:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=

This is what it would look like edited, if on 21 November you found that it was a 3AP ruin with 1 zombie inside:

name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z) 21.11

"Ruin (3AP)<br>(1Z) 21.11" was added directly after the equals sign.

Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.