Suggestion:20080831 NecroNet Tracking

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This suggestion was voted as spam and closed for voting, with 2 keep, 3 kill, and 11 spam votes.



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20080831 NecroNet Tracking

Kamikazie-Bunny 13:32, 31 August 2008 (BST)

Suggestion type
More things to do!

Suggestion scope
Scientists/Zombies

Suggestion description
A recent software update by Necrotech has enhanced the NecroNet to enable tracking of tagged zombies. (Ingame justification)

As every good scientist knows the NecroNet is very handy for tracking the local zombie presence. This update now allows Scientists with NecroNet Access to attempt to locate known tagged zombies...

In addition to the current actions in NT buildings a new button labelled 'Locate' next to a drop down list of the users contacts is added. When the user selects a contact and clicks Locate a response is generated with either of the following response:

"Error: Target not found. Subject may be out of range/untagged.

"Target located at (xx,yy) - (location name) - (suburb)"

In order for a contact to be located it must be dead, tagged (Re-tagged after each death) AND in range of the NecroNet (that means within the 9x9 grid of a powered NT building).

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - I mean kill... wait no... keep! (Author) --Kamikazie-Bunny 13:34, 31 August 2008 (BST)
  2. Keep I like it--Airborne88Zzz1.JPGT|Z.Quiz|PSS 18:31, 31 August 2008 (BST)


Kill Votes

  1. Kill - I don't think it's really necessary and it allows for endless stalking.--SirArgo Talk 18:24, 31 August 2008 (BST)
  2. Kill/Change - Too open for abuse, mostly because of the limitless range. If it was limited to the 9x9 square of a single NT, it would be better. Would be useful for reviving friends who actually act like zombies when they are one. --Midianian|T|T:S|C:RCS| 18:38, 31 August 2008 (BST)
  3. Kill/ChangeAs the esteemed colleague directly above me.--RosslessnessWant a Location Image? 21:45, 31 August 2008 (BST)

Spam/Dupe Votes

  1. Spam - Too much griefing potential, and a kick in the balls for zombie anonymity. We already have enough of it with the RG tracking bot and all as a survivor; now you're giving every other player and player group the ability to track down and grief anyone whether they are alive or dead. --Aeon17x 14:11, 31 August 2008 (BST)
  2. Spam - No griefer tools. --Papa Moloch 14:19, 31 August 2008 (BST)
  3. Spam/Dupe - Horridly overpowered version this already broken and bad idea. --WanYao 14:55, 31 August 2008 (BST)
  4. Spam - as Aeon17x. --Funt Solo QT Scotland flag.JPG 16:19, 31 August 2008 (BST)
  5. Spam - Why won't somebody just suggest a skill named "stalk enemies"? --Janine 17:03, 31 August 2008 (BST)
  6. Spam - Unnecessary harman helperage. --Bob Fortune RR 17:58, 31 August 2008 (BST)
  7. Spam - No, i dont see this being used to grief a player at ALL... --Matthew Armada 18:40, 31 August 2008 (BST)
  8. Spam - Oh dear god no. GOD NO. Ruins zombie anonymity, and has huge griefing potential.--drawde DORIS Red Rum Defend Ridleybonk! I know Nothing! Clicky 20:21, 31 August 2008 (BST)
  9. Dupe. Wan supplied link. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:22, 31 August 2008 (BST)
  10. Wut. - Dupe, and useless griefing tool. It's grief tastic! 21:42, 31 August 2008 (BST)
  11. Spam/Dupe: Wan provided link. Would be heaven for greifers. Linkthewindow 11:00, 1 September 2008 (BST)