Suggestion talk:20081231 Iron Sights

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Taken from the appearance on Developing Suggestions

Timestamp: Blake Firedancer T E RNL? P.I.S.I.T. 10:08, 23 December 2008 (UTC)
Type: Skill
Scope: Survivors
Description: A new Zombie Hunter skill.

Iron Sights allows you to use the iron sights on any firearm (Pistol, Shotgun and any that are implemented later) for a 10% accuracy boost.

Purchasing Iron Sights adds a new drop-down menu, called Aim. There are two options in this menu, Pistol and Shotgun. Clicking Aim will increase the accuracy of the selected gun by 10%, and deducts 1AP. The percentage is lowered again following the player's next action, meaning that the accuracy boost is only available for one shot.

Discussion (Iron Sights)

Dude that is actually a good idea... but in order to put ironsights on you should need to get some item in like mall gun stores and Fort Armories... or you could just have it be that ironsights are already on the guns... i dont know just my 2 cents... oh you could also have it relate to Aimed Shot..Link ^_^--Swordy 18:49, 23 December 2008 (UTC)

Iron sights are built into the gun from the get-go, you don't need to put them on. --Blake Firedancer T E RNL? P.I.S.I.T. 21:20, 23 December 2008 (UTC)
Simply, Iron sights are already in use. 01:42, 24 December 2008 (UTC)
One could assume, however it could now be reasoned that they weren't before, the suvivors just pointed and fired in what would be a tight situation, and after years of combat aren't as afraid of the zombies and are now slowing down to aim. I've just effectivly countered your arguement. How? Theres nothing that truly saids the iron sights are currently used and thats based on speculation, based solely on the way people are taught to fire when not faced with an enemy trying to eat there brains in close quaters. your reason is no reason for that system to not be changed.--G-Man 06:12, 24 December 2008 (UTC)
Perhaps not, however, see Wan's comment. 21:59, 24 December 2008 (UTC)
Hey, maybe we could speculate that also, no one has used their left hands! but after years of living in an apocalypse, they decided they should, so now double ap! - tylerisfat 15:29, 24 December 2008 (UTC)
I never said I supported the sugestion, I said your arguement was useless. Why isn't it a good idea? Because ethier two things would happen, it would be ammo and AP saving, or AP wasting. To figure out which you would have to look at the actual numbers, however one you don't want to do, the other isn't needed. Thats a bit more indepth as to why it would be a buff to guns (or just a stupid idea), which are already powerful enough as is. Thats an example of the arguement to use Dr Cory Bjornson. Speculation alone is no reason to kill a susgestion. Common sense, I.E. the use of the left hand comment above me, however is. Of course we would be using our left hands, otherwise the whole Malton population would be Right handed, that just doesn't make a lick of sense.--G-Man 03:37, 25 December 2008 (UTC)
I think the Left hand one was meant in the context of using your left hand to help steady the gun.... not that we are all Right handed...--Swordy 03:52, 25 December 2008 (UTC)
From the way it read, I'ed say it was a joke at my expense, and meant actually having 100AP. I was joking, as well as using it as an example in my response as to when such an arguement could be used. Solid reasoning based on most likly senerio has to be able to be used to back an arguement, however theres no need to be serious 100% of the time. In a CQB with an enemy hell-bent on trying to eat you, chances are higher that your not stopping to aim, then stopping to aim as taught when shooting targets, or a normal person. Why aim at point blank range when you can't miss? However when it comes to zombies a more well aimed shot has a better capitity to do meaningful damage to zombies. As things stand it seems you just have a better idea of where to generally aim the weapon with a steader hand, not actually stopping to aim while the zombie lurches for your neck. Thats based on both how the system currently works, and how people would react in that situation, not people firing in a calm or distanced senerio.--G-Man 04:11, 25 December 2008 (UTC)

Guns don't need buffing. SPAM! --WanYao 19:42, 24 December 2008 (UTC)

Will be spaminated by trolls, sorry, also this lowers the DPA for guns anyways. --Diablor 23:02, 24 December 2008 (UTC)

Useful for when you have low ammo and really need to hit though. - User:Whitehouse 23:26, 24 December 2008 (UTC)
Please note: trolls means people who have an idea of game balance and therefore disagree with me according to Diablor. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 17:09, 27 December 2008 (UTC)

Basically this increases the damage per ammo at the cost of significantly reducing the damage per AP. I like this idea, it gives a different way of using the gun that becomes useful when you have plenty of AP but low ammo, as Whitehouse said. Alternatively, you could use this all the time, which would mean that you have to spend less AP searching for ammo in the long run; so it helps if you don't live near a source of ammo. Overall, I really like this idea - it is not really a buff to guns, it gives a different option that you can use if you want to save ammo but reduces your damage per AP. -- User:Ashnazg 0724, 25 December 2008 (GMT)

My bad for not reading properly... However, I seem to recall seeing about a bazillion "aim gun" suggestions. How is this different? In any event, I'm not sure that +10% to hit for +100% AP cost is really worth it... 'Sides, guns are already reliable, and if you plan your AP and ammo use properly, you really shouldn't need to do this. Or else, get a little organised: even two coordinated survivors can kick some serious zombie butt. Hit IRC or MSN and try it sometime!
In any event, this would not really help dedicated survivors, and it's irrelevant to zombies. Ultimately it'd just buff trenchcoaters and PKers IMO. --WanYao 22:42, 25 December 2008 (UTC)
I wasn't spending any time on it, it's a dupe. However, a buff to PKers I wouldn't mind. 21:21, 27 December 2008 (UTC)

This is spammy and a dupe. Also, almost all shotguns and pistols have iron sights, rendering the flavor aspect redundant.--William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 04:13, 30 December 2008 (UTC)

Yes, however I doubt that a panicked survivor, when faced down by a horde of zombies, will take the time to calm down and use the iron sights to fire a precision shot. However, a hardened veteran (in this case, a higher-level character, hence this being a Zombie Hunter skill) would not panic as much, and would be able to use the iron sights. Anyway, I'm considering taking it to vote, so if you have any comments left to make, make 'em now. --Blake Firedancer T E RNL? P.I.S.I.T. 06:13, 30 December 2008 (UTC)