Suggestions/30th-Oct-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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Pounding Hands

Timestamp: Jon Pyre 06:25, 30 October 2006 (UTC)
Type: Skill
Scope: Zombies
Description: Pounding Hands would be a subskill of Flailing Gesture designed to alert nearby zombies that you've damaged barricades. This skill aims for the movie flavor of zombies loudly bashing open palmed against a barricade.

When the zombie finally breaks down the stronger part of a building's barriades it creates a loud racket that can be heard in adjacent squares. Whenever a zombie with Pounding Hands reduces a barricade from the lowest level of "quite strongly" to the highest level of "lightly" everyone outdoors in a 1-square radius would hear:

You hear a loud relentless banging 1E.

The sound would only occur when breaking it down to the highest level of lightly, not every time you break down a section. It would not cause spam. On the whole a pretty useful way of calling over allies when you just barely can't get through to make a groan.

  • Note for Clarification: I intended that this be audible inside the affected building. Just that people inside adjacent buildings would not hear it.

Keep Votes

  1. Author A handy ability. I think it's a pretty simple concept.--Jon Pyre 06:25, 30 October 2006 (UTC)
  2. Keep - A sound suggestion, but requires a little more thought. Perhaps this would be better if survivors (and zombies, if any) inside the building in question should be able to hear it and identify the zombie responsible. --Wikidead 06:34, 30 October 2006 (UTC)
    • Re No reason why not. I didn't include that because I was copying feeding groan's only audible outdoor feature, and people inside the building can see the barricade level, but Kevan could incorporate that into this without any problem. It'd be pretty scary if you saw the barricades were weakened several times while you were gone. --Jon Pyre 06:37, 30 October 2006 (UTC)
  3. Keep - I like it, but both survivors and zombies should hear it.--Mr yawn Scotland flag.JPG 07:24, 30 October 2006 (UTC)
    • Re Like feeding groan it can only be heard outdoors, but by both sides. Just zombies spend more time outdoors. --Jon Pyre 08:01, 30 October 2006 (UTC)
  4. keep - I have to agree that it should be heard inside - you're banging on the door! It would also help to balance what is actually quite a powerful ability. Most zombies love finding a safe house that someone has already half way destroyed. The Mad Axeman 10:11, 30 October 2006 (UTC). Edit - The revision is enough for me. Vote changed. The Mad Axeman 10:35, 30 October 2006 (UTC)
  5. Strong Keep - the fact that it notifies both (likely) zombies in a 1sq radius and survivors inside the building merits a definite yes from me. --Karloth vois RR 10:47, 30 October 2006 (UTC)
  6. Keep - As everyone is in agreement with the active revision. --Funt Solo 11:07, 30 October 2006 (UTC)
  7. Everyone else said it all. --Axe Hack 12:08, 30 October 2006 (UTC)
  8. Keep - knock knock, anyone home?! --CrimsonD 13:46, 30 October 2006 (UTC)
  9. Keep - Good idea. --Reaper with no name 14:59, 30 October 2006 (UTC)
  10. Keep RAaaaaaarg *pound pound* Yeah, awesome. --BBM 15:17, 30 October 2006 (UTC)
  11. Keep - I really like this idea. Its great :) --MarieThe Grove 15:50, 30 October 2006 (UTC)
  12. Keep - If I could, I'd reward you with Best Suggestion of the Month award. -- Nob666 17:00, 30 October 2006 (UTC)
  13. Keep - I like the idea of seeing how many times the barricades have gone dangerously low since I logged off. --GhostStalker 17:05, 30 October 2006 (UTC)
  14. Keep - This I like. --IrradiatedCorpse 17:43, 30 October 2006 (UTC)
  15. Keep - A good idea. --Winnan 18:55, 30 October 2006 (UTC)
  16. Keep!!!!!!! - Just got the cades on downdey Mall down but there's not much I could do. Super A+!!!!! --Officer Johnieo 00:00, 31 October 2006 (UTC)
  17. Keep Ya mon, adds that tribal beat to the background sounds of Malton.. ya.. MrAushvitz Canadianflag-sm.jpg 01:03, 31 October 2006 (UTC)
  18. serious keep - with no other comment required. --Kaminobob 02:39, 31 October 2006 (UTC)
  19. Keep - I was actually thinking about something like this but I was thinking that maybe a zed should be allowed another different groan for calling people to smash the cades. I like this. --Carl Panzram 18:52, 5 November 2006 (UTC)
  20. Keep This sounds fair to me, as someone who plays both sides of the fence I think that it works in favour for both zombies and survivors. Any comments about "barricade bots" in any context are irrelevant, so drop it - it just sounds petty and n00bish. --Garrett Fisher 13:20, 13 November 2006 (UTC)

Kill Votes

Change - make it audible inside the building as well and I'll change to Keep. --Funt Solo 08:59, 30 October 2006 (UTC)
  • Re That's more of an oversight on my part than a real difference. It'd probably be implemented being audible in the building. I'll revise it if I have to but I'd prefer not to restart voting if I can avoid it. Would you, and The Mad Axeman consider changing your votes to keep if I'll put a note clarifying my intent? --Jon Pyre 10:14, 30 October 2006 (UTC)
  1. Worry-Could it be similar to Brain Rot, as in a buff/nerf? For one thing, you alert others that the barricading is going down, so go and feast. On the other thing, you are alerting suriviors that the barricade is going down, so go and grab plastic trees because the Horde is coming! It makes it balanced, but buff-nerfs would make the skill sort of...erm...counter-productive to certian hordes who want to privately enter the building? It is a good idea, but it will be nerfing the effectivness of the horde in order to attract any newbies to come and assist...and newbies can come and assist anyway when the Feeding Groans start echoing. It could also alert Zeds to avoid the building, as it may have barricade bots. If you could adress these concerns, I might change my vote, but for now, I feel it would harm zeds in the long run, and not help.--ShadowScope 19:18, 30 October 2006 (UTC)
    • Re Only survivors in the attacked building would see it (unless one happens to be outdoors as per feeding groans), and they can see the barricade levels anyway. This would help attract zombies to finish off barricades far more often than it would alert any survivors. Plus since it only has a 1 square radius a zombie could see whether any survivors are there to hear it or not. --Jon Pyre 20:10, 30 October 2006 (UTC)

Spam/Dupe Votes
Spam/Dupe Votes here


Signing On A Character Does Not Waste IP Hit

Timestamp: Axe Hack 13:07, 30 October 2006 (UTC)
Type: Signing on a character not wasting the IP hit
Scope: Game Mechanics
Description: Every time when you sign on a character, it counts for your IP hit thing. This could really be a pain if you're playing at least 3 characters. Signing on a character should not waste any of our IP hit.

Keep Votes

  1. Who's crazy enough to believe that I won't vote Keep for my own suggestion? --Axe Hack 13:07, 30 October 2006 (UTC)
  2. Keep - A very small change, but why not?--Mr yawn Scotland flag.JPG 13:27, 30 October 2006 (UTC)
  3. Keep works for me. --CrimsonD 13:44, 30 October 2006 (UTC)
  4. Keep I'd like it. Not sure if Kevan would like the extra hits but if it'd be too much he can just not implement this. --Jon Pyre 14:54, 30 October 2006 (UTC)
  5. Keep - Goes along very well with that one idea I had about dropping stuff. And come to think of it, this sort of thing wouldn't actually be that hard to implement. All you'd have to do is change the IP hit system to instead be a counter within the game that goes up every time certain actions from the same IP address are performed. When it reaches 160, that IP address is no longer allowed to perform any actions. --Reaper with no name 14:58, 30 October 2006 (UTC)
  6. Its a keep from me - Does that not say all you need to know? --MarieThe Grove 15:52, 30 October 2006 (UTC)
  7. Keep - I like this idea, but I'm thinking of changing my vote to "Kill" over Blue_Command_Vic and IrradiatedCorpse's arguments. How will you address those problems? --Wikidead 19:04, 30 October 2006 (UTC)
  8. Keep - Sure, why not?--Canuhearmenow Hunt! 20:51, 30 October 2006 (UTC)
  9. Sassy! Because your 1 character may be having a crappy day... MrAushvitz Canadianflag-sm.jpg 01:04, 31 October 2006 (UTC)
  10. Keep --Carl Panzram 18:54, 5 November 2006 (UTC)

Kill Votes

  1. Kill - The way I understand it, the IP hit counter counts how many times an IP address accesses the map.cgi file (that's the main screen). Why change that? It would just give bots another way around the current system. Besides, if you're sick of the IP hit restriction, just donate. Five bucks is nothing. Blue Command Vic DvB 16:39, 30 October 2006 (UTC)
  2. Kill - That's why you get 160 hits per day. 48*3=144, 160-144=16. If that's not enough for free, then you're doing it too much. Unless you're running three characters in three extremely active sieges, this is mostly pointless. --Burgan Burgan 00:47, 31 October 2006 (UTC)
  3. Kill - This would make zergin a whole lot easier. You could create endless characters, place them in strategic places, and log on to see whos there. You could watch all 10000 squares in the game. --CaptainM 05:26, 31 October 2006 (UTC)

Spam/Dupe Votes

  1. Spam - I sympathize and perhaps there is something about this I'm missing. But as I see it this gives a tiny benefit to real players and a huge boon to bots (free monitoring). --IrradiatedCorpse 17:26, 30 October 2006 (UTC)
  2. the bot thing --Funt Solo 13:12, 30 October 2006 (UTC)
  3. Even with normal players, it's a genuine advantage to be able to reload map.cgi every few seconds, which is what this would allow. You'd be able to see other survivors enter your square, etc. I've not come across this as I only have two characters, and so I use urbandead.com for one and www.urbandead.com for the other so I don't have to log out, but I'm pretty sure there's no way this extra IP hit can be removed without leading to possible abuse. --ExplodingFerret 18:45, 30 October 2006 (UTC)
  4. Spam-See Irradiated Corspe and Funt Solo. You are going to allow for cheating, as a zerger could create an account, place it in a location, and "monitor" it...NO to cheating.--ShadowScope 19:13, 30 October 2006 (UTC)
  5. Just say no To cheating --Officer Johnieo 00:05, 31 October 2006 (UTC)

NT Test Subject

Removed by author for revision. --Reaper with no name 16:47, 8 November 2006 (UTC)


Double XP Day

Timestamp: Blue Command Vic DvB 18:34, 30 October 2006 (UTC)
Type: Incentive
Scope: Donators
Description: Currently, there are only two reasons anyone would donate to the game. One, they feel like they owe Kevan a small token of gratitude for the game, which seems few and far between if you ask me. Two (and the real reason, in my eyes), to get the IP hit restrictions off of one character.

I suggest a new incentive. Double XP Day. Every now and then (whenever Kevan decides it should be done, probably. I personally feel once a year is enough, though.), anyone who donated at least $5 to support the game gets double the XP they'd usually earn for that day. It seems like it'd be easy enough to implement, considering donor characters already have a way of being tagged as such.

If this goes through, I bet Kevan would see a nice jump in his bank account in the week or so before an announced DXD, hopefully using that money to upgrade the game.

Keep Votes

  1. Author Keep I feel it gives people more of a reason to donate than just "Oh, he works so hard on the game, let's help him out." Not saying that's a bad reason, though. Blue Command Vic DvB 18:34, 30 October 2006 (UTC)
  2. Seems like a reasonable idea. --ExplodingFerret 18:50, 30 October 2006 (UTC)
  3. I don't really see why not. A little fear of zergers/bots and such isn't enough to address the fact that Kevan deserves more than he gets currently for this game. --Reaper with no name 19:36, 30 October 2006 (UTC)
  4. Keep - I'm hesitant about the idea, but I'm tired of hearing people complain about donators getting a bit extra being unfair. It's tough to get people to donate if you don't offer them some sort of incentive, which is going to be inherantly an advantage they have over others. Personally, I don't see why it should matter why you have or have not donated, just whether you have. If you are unable, that is unfortunate, but not of interest. Someone else getting something doesn't equate to you losing something, anyway. --Rgon 22:59, 30 October 2006 (UTC)
  5. Keep - yes yes yes --Kcold 00:26, 31 October 2006 (UTC)
  6. Keep - Sure, makes it fun... Kevan made a cool game, doesn't hurt to give a little kickback to his kickbackers.. who are kicking, back. ? MrAushvitz Canadianflag-sm.jpg 01:08, 31 October 2006 (UTC)

Kill Votes

  1. Kill - Its all very nice and good wanting to get money for Kevan and Urbandead but what about us poor people or young people who can't afford to contribute anything? Its hardly fair that they get more xp just because they have money. Besides most of the people who would donate have been playing this game for a while and have already leveled up completely so they have no need for the xp anyway. --MarieThe Grove 18:51, 30 October 2006 (UTC)
    Re: - For one thing, it's five bucks. No offense to you or anyone else, but I have that much in change lying around the house. Secondly, I just think there should be a little more of a reward for those willing to give a little bit to help support the game. Blue Command Vic DvB 18:54, 30 October 2006 (UTC)
    Re - I agree with you that there should be a better reward for donating but I just don't think it should be gane advantages, because thats unfair. XP isn't the answer. XP has to be earned not bought. --MarieThe Grove 20:05, 30 October 2006 (UTC)
  2. Kill - I agree with what Marie said. Think of a new way of rewarding people for donating (dangerous as this may be, even a double AP day would be better than a double XP day). --Wikidead 19:04, 30 October 2006 (UTC)
    Re: How does double AP make it any different? That's just doubling their chances of getting XP, instead of doubling the actual XP they're getting. You're suggesting a case of tomato, tomahto, here. Blue Command Vic DvB 19:07, 30 October 2006 (UTC)
    Re to Re: I was making a comparison; both doubling XP or AP are inherently flawed ideas. --Wikidead 21:37, 30 October 2006 (UTC)

Spam/Dupe Votes

  1. SPAM: This game is supposed to be free. There is supposed to be no beniefts whatsoever to those that donate. If there is, you ruin the game. You create a super-player. Plus, if you pay, you get rid of the IP hits, and help pay for the server. That's good enough for me. Lastly, some cheaters actually can pay Kevan to overlook their cheating (for example, bots aren't actually zerging, they just check over and over again), so let not encourge it further.--ShadowScope 19:11, 30 October 2006 (UTC)
  2. SPAM - No in-game bonus for fat-cats with big wallets. --Funt Solo 19:46, 30 October 2006 (UTC)
  3. Spam - Same as the two above, how would you like it if others could get double XP and you couldn't--Mr yawn Scotland flag.JPG 20:14, 30 October 2006 (UTC)
  4. SPAM - And maybe, just maybe, if you give $100 dollars you can get a tank --Karloth vois RR 23:33, 30 October 2006 (UTC)
  5. SPAM - Maybe they should just get a little flag that says "Hello, I'm better than you". And automatic one hit kill. And a tank. And a new "break into song" ablity. --Officer Johnieo 00:04, 31 October 2006 (UTC)
  6. Spam - $$ =/= xp. Thanks for the incentive to help, but there should be no more benefit to donation than there already is. I donated out of mostly thanks, and a bit because the university computer labs run out of IP hits when I play there from time to time. I do not want bonus XP because I have cash. --Burgan Burgan 00:41, 31 October 2006 (UTC) P.S. Donors are donating, not purchasing. --Burgan Burgan 01:13, 31 October 2006 (UTC)
  7. SPAM - What they said. --CaptainM 05:31, 31 October 2006 (UTC)