Suggestion:20070826 Personal Stash: Difference between revisions

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Latest revision as of 11:19, 3 March 2009

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This suggestion was voted as spam and closed for voting, with 0 keep, 3 kill, and 9 spam votes.


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Suggestion by Secruss 03:19, 26 August 2007 (BST)

Suggestion type
Personal Survivor Storage

Suggestion scope
Survivor Storage Boost

Suggestion description
Noticing how much the survivor item carrying is constricted, I had an idea.

Instead of a giant pile of bazookas made by a zerger for the use of their main, what about a personal stash for single survivors?

A survivor could buy the skill “Hoarding” (I’ll take this time to point out that a HORDE is a mass of zombies and a HOARD is a large stash of some sort). This would allow them to make a stash.

A stash could be made in any NON-Resource NON-Ruined/Ransacked building by clicking “Set Up Stash” for 1 AP. That means no stashes in Malls, Police Stations, Forts, Hospitals, Necrotech Buildings, and Fire Stations. You could still make them in Auto Repair Shops and Factories. They’re kind of neglected.

In this building, the box “Open Stash” would appear. When you clicked on it, your stash would open up. If you left the building or clicked on the box labeled “Exit Stash”

  • You open up your hidden stash.
  • You exit your secret hoard.

A stash could hold 50% worth of any type of objects. If the item you were putting in would put it over the limit, a message would appear saying “This will not fit in the stash.”

How would you put an item into the stash? When you entered the stash, this would appear. Stash.JPG

You could not perform any other actions when in the stash. No shooting, no nothing. You could take and add from and to the stash. You add and take from the stash with the add and take drop-downs for 1 AP. The thing would be, the stash would be there when you NEED it to save the AP you normally have used for searching. The "Drop" option would apply to the stash and your inventory.

None of the exiting or entering of a stash would be observable. VIPs (for whatever reason) would be unfairly targeted if it was.

If a building was ruined, all the stashes would be destroyed and 1 XP would be granted per stash to the zombie who ruined the building. The XP grant would cap out at 10 XP. Not enough to make stash-zerg-leveling worth it. Besides, it can already be done with decorations.

There would be no limit to the number of stashes that could be in a building.

Wherever you went, there would be a “Make New Stash” button in buildings where stashes could be made. If you made a new stash, the other stash’s contents would vanish. If you clicked on the “Make New Stash” button a message would appear saying “If you make a new stash here, your other stash’s contents in X(whatever building your stash is in, coordinates)X will disappear.”

If your stash has been destroyed by rampaging zombies the message “Your stash at X(building, coordinates)X has been destroyed” and the message “Set Up Stash” would reappear until you made a new stash. All your accumulated stuff will have disappeared.

This would help remove mall camping and add a bit of flavor, knowing that this is “Your House”. Fine, yeah, it sounds Trenchie.

Simple enough?

Voting Section

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Votes must be numbered, justified, signed, and timestamped.
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Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Change If you have 10 extras, each with a toolbox, each making one stash and one zombie destroying them all, per 50 ap cycle, that totals to 100 exp (Or something like that). I suggest resubmitting this with the xp bonus removed.--El Rose 03:27, 26 August 2007 (BST)
  2. Polish/Fix - While a powerful skill, I still believe that this could be abused for experience harvesting purposes. Develop it/Polish it further, and then resubmit it.--Private Mark 04:24, 26 August 2007 (BST)
  3. Kill/Change - The idea has some thematic merit in my mind however this implementation is broken. 1 XP per ruin was hotly debated, 1XP per destroyed cache would be a deal breaker. I'd also suggest that caches should be more like gens in that they are easily visible inside and easily destroyable by either side. From the looks of below however i doubt it would help. --Bahhab 10:38, 26 August 2007 (BST)

Spam/Dupe Votes

  1. Spam - bad. --Sonny Corleone RRF DORIS CRF pr0n 03:40, 26 August 2007 (BST)
  2. Spam - Very bad. Your saying I could make a stash in a non-recorce building and stash syringes from dozens of days of searching, then when a siege breaks out at a mall or fort I could make trips from my stash to the nearist revive point and revive all the defenders? With people doing this which they will(probably with alts) it would make the taking of strategic points by zombies astronomicly harder than it already is.--John Basil 04:03, 26 August 2007 (BST)
  3. Spam/Dupe - A bad idea, and one that I think I've seen before. --Saluton 04:58, 26 August 2007 (BST)
  4. Spam and a Dupe - I know there was one shot down a while ago, but I can't find it. --the one, the only, sushiknight (talk contribs HARD E.N.D.) 05:39, 26 August 2007 (BST)
  5. Spupe - I have seen this before. --Vortexx 13:46, 26 August 2007 (BST)
  6. Spam - Yet another reason to stay in one place, and there's just no fixing this one. Sorry. --Howard Bentley 17:27, 26 August 2007 (BST)
  7. Spam - Just doesn't work... bad mechanics, the exact opposite of elegant. Besides, this is just a form of whinging about toolboxes. Adapt or die.... --WanYao 19:23, 26 August 2007 (BST)
  8. Spam - The "stored AP" effect of searching for ammo, reloading weapons, then blowing it all at once is one of the advantages Survivors have over Zombies. Allowing them to store even more would destroy the balance of the game. --Steakfish 22:34, 26 August 2007 (BST)
  9. Spam - I believe I addressed what was wrong with this on the suggestions talk page when it came up, and since I'm to lazy to do it now I'll just say it is a massive AP saver, to the level of 100s of AP per person, possibly per day.--Karekmaps?! 00:14, 27 August 2007 (BST)