Anti-zombie squad

From The Urban Dead Wiki
Revision as of 21:38, 3 December 2010 by Penguinpyro (talk | contribs)
Jump to navigationJump to search

There are two groups that go by the name Anti Zombie Squad. For the group run by Dra13, click here

Members.gif Forums
This group uses a forum for communications.



Anti-Zombie Squad
SealAZS.jpg
Abbreviation: AZS
Group Numbers: 35
Leadership: Penguinpyro, various individual squad leaders
Goals: Fight for the Pequilieat and survivordom's best interests.
Recruitment Policy: Visit and post in the forum weekly.

No zerging or Rking, Gking or PKing. Exception for bounty hunting.
Be polite to everyone, even enemies.

Contact: Forum

File:Zedbusters.jpg

The Anti-Zombie Squad

We are the Anti-Zombie Squad, also known as the AZS, the Anti-Zombiers, and "those really annoying harmanz." A long-winded and elaborate explanation of who we are is immediately below.

However, if you wish to avoid a long and questionably sane read, please skip down to “VITAL FACTOIDS” for a more precise and clear description of us.

”Who are you guys?”

For many years now, the zombie masses have been pushing the doctrine of Barhah- based primarily on eating brains and shouting out nonsensical words while slaying survivor under survivor under an onslaught of blood and rotting bananaz.
Well. Barhah is powerful. We admit it. It has motivated thousands of zombies to rise up and attack innocent survivors in the name of the ideal of zombie paradise. But ultimately, the power of Barhah is limited, for it is a lie.

That’s right. Those random zombies shouting out random permutations on the words “Bar”, “Hah” and “Gangbang” out on the streets actually can’t be trusted. Shocking, I know.
Opposing it directly is the survivor doctrine Beerhah, which we all know is superior to Barhah, since you *can’t get drunk on brains!* Yes, believe it or not!
We the AZS are the followers of the great Pequilieat, our own special interpretation of Beerhah. Beerhah gives the antidote to Barhah, and Pequilieat likewise does so, although in a more kickass-tastic manner. Pequilieat stands against death. The Anti-Zombie Squad thus stands for Pequilieat and againstBarhah.


“But what the f**k exactly is Pequilieat? And what the f**k does it have to do with your name?!”

Simple. Pequilieat is a holy combination of tequila and pie. It is a Tequila-Pie, hence its holy name: Pequilieat. It is a gift to Malton, and it is the savior (or saviour, as silly Brits insist) for humanity. And we, the Anti-Zombie Squad, are its disciples.
Sidenote: some survivors refer to our pie as “First Aid Kits” and our tequila as “revivification syringes. They are heretics. Everyone knows pie and tequila are far more awesome names.


“So… I asked about you guys, not some pie thingy…why the hell are you telling me this?”

You cannot understand the warrior without understanding what he fights for! We the AZS are a nomadic group, traveling from suburb to suburb in search of survivors to help and suburbs to fix. We valiantly fight the forces of evil, pain, ignorance and soberness wherever they are.

“So… what does the Anti-Zombie Squad do?”

The great tenets of the Pequilieat, which every good Anti-Zombie Squadder obeys by:
-Be charitable.
The Pequilieat wishes to make a better world for all. Everyone, no exceptions, shall benefit from the great Pequilieat. The Anti-Zombie Squad works hard to accomplish such generosity. For example, the AZS gives zombies free transportation by dumping them out of out of buildings and shotgunning them across rooms. Other examples are reviving pro-survivor zombies, repairing buildings, healing survivors, spreading good survivor tactics, barricading appropriately, helping noobs level, and teaching PKers and zergs why it is wise to stay away the heck from us if they want to live. We wish only to help all of Malton.
- Be civil and courteous to everyone.
The Pequilieat favors those who have the maturity and restraint to remain polite even under stress and pain. We know that behind every zombie, PKer, trenchie and zerger is a human being, with emotions, thoughts, and sometimes intelligence. So, we act courteously and politely towards them, only swearing for emphasis (sentence enhancement) and never making racist, sexist, homophobic, leetspeek, Chav or otherwise rude comments towards others.
-Be clever.
Pequilieat values wisdom. The AZS too believes in “Work Smarter, Not Harder”, and so we are fervent followers of survivor tactics, constantly striving to improve our coordination and abilities. That means reviving only after scanning, never killing zombies outside (except revive cloggers), maintaining entry points, and keeping one and *only* one katana and Uzi at all times. Like any other smart group, we launch raids when the situation calls for it and change tactics as necessary. In addition, we seek to help others achieve wisdom as well.
-Play fair.
The Pequilieat frowns upon spying, zerging, and backstabbing, for these are contrary to creating a better world. The AZS will repeatedly grant the gift of dirt napping to everyone who does so in order to show them how to break their unsavory ways.
-Be awesome.
If you cannot be awesome, at least try. That *is* what the Pequilieat stands for. Granted, other groups might do this better than us. That doesn’t mean we can’t try. And we will be humble about it. The most humble ever. Like, in the world. The ULTIMATE, MIGHTY PINNACLE OF HUMILITY WHICH NO ONE ELSE SHALL EVER, EVER REACH.
…whoops.

  • End transmission*

Endless Nonsense Philosophizing

AKA a further explanation of why we chose the way of Pequilieat.
Barhah’s a lie.
Pequilieat is superior.
IRREFUTABLE PROOF is as follows:
- Barhah doesn’t give any solution to zombies rotting. Eventually they will all decay and cease to exist. And they will smell. Terribly. Like Justin Bieber will when he finally hits puberty at age 70 and craps his pants at the same time he needs deoderant. Barhah is powerless against this fate.
Pequilieat, on the other hand. has a solution to zombies rotting. Blow their heads off. No zombies= no zombies rotting away. We the AZS, knowing Pequilieat’s concern for them, will care for the zombies, just as we care over survivors. So, you zombies can all rest assured, knowing the AZS will let you live gloriously on as a scalp in our trophy room, instead of painfully rotting into sludge as you would under Barhah.

-Barhah lacks the power to slay zombies. At all. Seriously. You’d think something so supposedly powerful could kill a few shambling corpses.
Pequilieat, on the other hand, can kill zombies through the AZS and thus can do another thing Barhah cannot. Neener neener neener!

-You can’t get smashed on Barhah. Except when survivors with crowbars come after you.
Pequilieat is half tequila. Thus, it will blow your mind just like any good tequila or illegal recreational substance will.

-Barhah responds to trenchies with mass violence and banana hambargarz gangbang. While, to be honest, it’s entertaining as all hell, it still shows Barhah must stoop to the trenchies’ violent level and behave so barbarically against their fellow brainless!
Pequilieat is morally superior. The Anti-Zombie Squad will educate the betrenched ones with education**, and seek to contain the damage of the ones that cannot be educated. Those trenchies who cannot be contained or educated are swiftly red-misted, because seriously… no one can put up with that level of b*ll.

-Barhah is hypocritical regarding PKers, and will either betray their PKer allies by eating their brains or giving them empty support.
Pequilieat has something for everyone, so following that, the AZS gives free ammo to PKers at very fast speeds. Usually the PKers will be so overjoyed at the help we give them that their bodies dump themselves out of the buildings and turn into zombies from sheer excitement. What a great deal! So, you all PKers can rest assured, the Pequilieat has your backs. And your spinal cords.
We’ll even keep your spinal cords safe for you until you start using them. You’re welcome.

-Barhah misses out on a key demographic of Malton: Dead bodies. Dead bodies are extremely influential in Maltonian politics, often influencing zombie Scent Deaths and mall sieges. In fact, Barhah even discriminates by sometimes eating dead bodies! The savages!
Pequileat has something for dead bodies. Dead bodies often suffer from hypothermia, having no body heat to speak of. The Anti-Zombie Squad solves this by burning dead bodies. Because unlike Barhah, we wish to help.

-Pies beat bananas. Because bananas can be made into pies, but pies cannot be made into bananas. So, pies are DOMINANT, and thus again, Pequilieat proves its superiority over Barhah.

Ergo, PEQUILIEAT>>BARHAH. Q.E.D.
We the AZS are for Pequilieat. In the end there is only Pequilieat.
ALL HAIL THE PEQUILIEAT.


VITAL FACTOIDS about the Anti-Zombie Squad

An old photo of the Anti-Zombie Squad doing what it does best. Photo by Penguinpyro

Goals: Despite what our name suggests, we much value preserving survivor lives and keeping suburbs safe over simply killing zombies and PKers. And we *hate * trenchies. Think of us as personal bodyguards for an entire suburb. We love revives, we love fixing ruins and we love evicting zombies out of buildings where they should not be.

Organization: We provide enough structure and order to make sure everyone’s up-to-speed and acting efficiently, while remaining flexible and valuing the individual’s choices. You won’t be ordered around, unless you want to be, but neither will you be lost.
We are split into three different squads: Eradication, Phoenix and Psych-Ops, each specializing in stopping zombies, revivification and guerilla warfare/bounty hunting, respectively. Phoenix and Psych-Ops have some special requirements.

Location: We are nomadic and move monthly in search of mayhem to either stop or create, depending on the state of the suburb. We keep our location secret from our enemies as best we can and enjoy sampling zombie foreheads from all over Malton!

Leadership: Democratic. We have a main leader and several squad leaders who provide guidance and arrange activities, but most important decisions are made by popular vote by all the members. You should have a say, and you do!

Numbers: As of December 2010, we hover between 25 and 35 in number. Some are less active than others.

Allies: Knights Templar, DEM, The Randoms, Phoenix Security Services, The Fortress,Team Xtreme, Undead University, Skynet Defense Network, Red Guards of Williamsville, Ackland Mall Security, Army Control Corps, GHDU

Enemies: Technically, none. We help everyone out, even zombies, zergs and PKers (though they may not appreciate the free ammo and fire axes to the skull we give them). We have a soft spot in our heart for the MOB and RRF, for various reasons, though.

Tactics: We love tactics. Keeps us alive. We also like helping others with their tactics.
Briefs vs. Boxers: Both are equally valid for a zombie apocalypse.

The Anti-Zombie Squad in action on a Zombie Tank.

PKers, death cultists, zergs and GKers: Kill, kill, kill, keep an eye on.
Food: Pie and tequila. Weren’t you listening earlier?
Business: Not too serious.
1337sp33k: Get it the hell away from us.
Zombie Scalping: Indeed!

Recruitment: If you’re not too naughty, and you enjoy the likes of File:Zombie Pile up.gif then welcome in!

Contact: Alliances, recruits, complaints and zambah bananaz go to Our Forum


We have our own fan-club!!!

Quotes about the AZS

  • "...innocent, affable, helpful types...", "excitingly original" - One of our biggest fans and enthusiasts, Harald Von Holzapfel in the wiki
  • "AZS...pure" Our best buddies, AZS Must Die
  • "They're not epic fail" - jealous AZS fan/stalker Elegant Gentleman Sonny Corleone in an interview with the Malton Observer

Medals

We have a number of medals to give to both newbies and veteran players for achieving certain in-game displays of creativity and badassness.
Anti-zombie squad/medals

Note: Currently incomplete. Will have a distribution system up and ready in a while.

Past AZS Members

List of Inactive members

A list of people who used to be AZS members, but stopped playing UD or communicating with us. We take no responsibility for their actions if they are active. We will always cherish and honor them and their memories.

AZS History

Note- The current month's activities are classified for security reasons.

October 2010- The AZS continues the battle for Ackland Mall and the surrounding area. Skynet Defense Network joins in the fun. The coalition manages to hold off the RRF strikes, with Ackland Mall rapidly changing hands until the RRF gets bored and leaves. The AZS decides to leave early to Dartside once the party is over.

September 2010--The AZS enters Roftwood, and promptly begins battle with a large feral squad. The AZS soon leaves it for Havercroft after the MOB demolishes the town beyond repair and the AMS requests help in Havercroft. Many zombies still meet their demise at the hands of AZS hit teams.

August 2010- The AZS enters Ruddlebank and begins chewing through Ruddlebank's supply of PKers. The fighting is fierce, as dark building after dark building is raided and purged. The suburb is otherwise stable, although the situation deteriorates when a possibly zerging zombie mob begin systematically taking down buildings one by one, including the mall, at the end of the month.

July 2010- The AZS enters Pimbank to resupply in the Mall and fight zed. However, the Big_Bash_3 interrupts plans, and the AZS decides to dodge a guaranteed and likely messy death in Pimbank. We make an emergency relocation to Ruddlebank and hunt some PKers and the occasional zombie break-in.

June 2010- The AZS, enters the under-siege suburb of Rhodenbank. The AZS fights intensely, staging multiple raids and revive sprees, to little effect, as the zombies that took down Dulston devour the rest of the region. The AZS is forced back to Pescodside, but continued to inflict casualties and revives on the Rhodenbank zombie population.

May 2010- The AZS moves into West Boundwood to relax and recruit new members from the publicity the RRA brought. We run into some hostiles, who are easily defeated. The rest of the suburb fails to disappoint, as zombie break-ins are easily dispatched.

April 2010- The AZS gathers its allies, and launches an assault on Ridleybank and the RRF. The details are here. It was good fun for all.

March 2010- The AZS moves to Shore Hills. The battle is intense, but in the end, the zombies are driven out, and the suburb becomes green. Running out of targets, the AZS then proceeds to cleanse Barrville of zombies. Barrville barely manages to quench the AZS's bloodlust. Many zombie scalps are obtained in this frenzy.

February 2010- The AZS moves to Vinetown. Our tenure there is boring due to the suburb's sudden recovery from yellow status, but we make the best of it by trenching outdoors zombies and capping PKers. Not our best moment, admittedly.

January 2010- The AZS arrives in Shackleville and, with the help of Talon_Company, fights off the zombie invaders. The suburb is soon reduced to yellow status, and the AZS leaves proudly for Vinetown.

December 2009- The AZS decides to become one of the very few truly nomadic groups of Malton. We soon ditch West Grayside for Shackleville.

September-ish 2009- The AZS forms an Expeditionary Force (EF) to try to reach out and help nearby zombie-infested suburbs. Visited suburbs include Shackleville, Shearbank, Whittenside, and Scarlettwood. Later, this idea will evolve even further, as the whole AZS will later become one big "EF".

March 2009- The Mall_Tour_'09 attacks Pole Mall, and by extension, the rest of West Grayside. The AZS and the KT put up a stiff fight, even earning a compliment from the Mall Tour of Pole Mall's defense.

February 2009- Our fanclub, AZS_Must_Die, tries to give us soft, warm, loving hugs and gifts. We give them back more than they give us. Because we love them that much. They grew tired of our appreciation and fled the suburb, back to whence they came.

Early 2009 & 2008 Bitten by a radioactive axe-wielding zombie hunter, our leader Eric Bessette of Malton was endowed with the proportional strength, agility and badassery of a..... No. Wait, that's wrong.
Our origins: One fateful night, as our future leader Janus Abernathy and her parents walked home from a theater, a zombie walked up to them and told them to give him their money at clawpoint. When Mr. Abernathy resisted, the zombie ate Janus' parents in cold blood. Witnessing this tragedy, Janus Abernathy swore revenge on undead crime. She spent the next ten years training around the world in various martial arts and designing gadgets. While searching for a symbol to strike fear into the hearts of the undead, she was inspired by a Tequila-Pie (Pequilieat) flying through a window and thus decided to assume the persona of...
Um....er.... Nevermind. Here's the real information: Anti-Zombie squad's home town is Dartside where we were born in 2008. Our first leader was Truemaggot. After a brief disbanding of the group, the HQ was moved to West Grayside to The Bellamy Building (55,80), under the leadership of Eric Bessette.

A fictional account of the AZS's recent activities


BadgeDEM.jpg DEM Ally
Anti-zombie squad is an ally of the DEM
DontGK.jpg GKers Suck
This group thinks that destroying generators is a pussy move.
Zambahandshake.JPG Civility
This user or group believes that while zambahz and humans must kill each other, they can still be civil about it.
TEAMXTemp.jpg Team Xtreme Ally
This user or group is a Friend and Ally of Team Xtreme
Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Killer.jpg PK Reporting
This User or Group supports PK Reporting. Don't let Player Killers get away with murder. Report them on the Rogues Gallery.
Balance scale.jpg Fair Tactics Leader
This group leader has ratified the Coalition for Fair Tactics Group Pledge.

Use our template:

Zombie-kit.jpeg
Anti-zombie Squad
This user or group supports the Anti-zombie squad