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{{News Archive|Dakerstown}} <br> [[Dakerstown/News_Archive2|2006 - 2009 archived news]]
''All news older than one month should be moved from the [[Dakerstown]] page to here.''
 
==2009==
===September===
====September 29<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... mostly just small groups ... only one building with lights on ... serious collateral damage ... looks like the Pask Building has fallen ..."
--[[User:Ryan Rocksmith|Ryan Rocksmith]] 03:21, 29 September 2009 (BST)
 
====September 3<sup>rd</sup>====
Dakerstown remains under [[Extinction]] siege with Bartholomews Hospital's barricades breached and the Swearse PD falling into ruin. All current residents are advised to remain alert but not alarmed! --[[User:Zeug|Zeug]] 02:37, 3 September 2009 (BST)
 
===August===
====August 27<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... maybe a dozen outside St Bartholomew's Hospital ... the Pask Building is the only building with any lights on ... heavy structural damage ..."
:Some zombies left. Degrading to dangerous. -- [[User:Kittithaj|Kittithaj]] 20:21, 27 August 2009 (BST)
 
====August 20<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... a few big groups, but they're spread out ... only one building with lights on ... heavy structural damage ... the Pask Building is looking wrecked ..." --[[User:Rat of Steel|Rat of Steel]] 19:45, 20 August 2009 (BST)
 
Based on recent External Military data, the danger level of Dakerstown has been upgraded from '''Dangerous''' to '''Very Dangerous'''. --[[User:Rat of Steel|Rat of Steel]] 19:45, 20 August 2009 (BST)
 
====August 12<sup>th</sup>====
Fighting has broken out in central Dakerstown with both Swearse PD and Bartholomews Hospital under attack by [[Extinction]] troops. The hospital fell again last night to the marauding undead and an unsightly massacre of the patients and staff ensued. Condolences go out to the friends and family of long time Dakerstown stalwart and member of [[Fabulous Underground Acoustic Corner Kids| FUACK]] [http://iwrecords.urbandead.info/08-12-09_0400hrs_PRIVATE/IN_3-5__66b-08b-b4d.html Saint Murphy] who succumbed to the viral onslaught defending to the last. --[[User:Zeug|Zeug]] 04:02, 12 August 2009 (BST)
 
====August 3<sup>rd</sup>====
25.96 MHz: "... can see maybe fifty on the streets of Dakerstown ... maybe a dozen outside Swearse Lane Police Dept ... a few buildings with lights on ... serious collateral damage ..." --[[User:Rat of Steel|Rat of Steel]] 12:03, 3 August 2009 (BST)
 
Based on recent External Military data, the danger level of Dakerstown has been upgraded from '''Moderately Dangerous''' to '''Dangerous'''. --[[User:Rat of Steel|Rat of Steel]] 12:03, 3 August 2009 (BST)
 
25.96 MHz: "... can see about sixty on the streets of Dakerstown ... a few big groups, but they're spread out ... a few buildings with lights on ... serious collateral damage ..." --[[User:Rat of Steel|Rat of Steel]] 18:26, 3 August 2009 (BST)
 
===July===
====July 18<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just stragglers, no organised groups ... several buildings with power ... only a few buildings damaged ..."
:Less zombie, but also less power? Perhaps a fuel shortage. -- [[User:Kittithaj|Kittithaj]] 19:26, 18 July 2009 (BST)
::Zeds in the southwest corner of the suburb appear to be making a point of attacking auto repairs. This could help explain the reduction in lit building numbers. --[[User:Lord K|Lord K]] 00:27, 19 July 2009 (BST)
 
====July 17<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... only a few buildings damaged ..." -- [[User:Kittithaj|Kittithaj]] 20:32, 17 July 2009 (BST)
 
====July 14<sup>th</sup>====
A large influx of zombies can be seen in the area, most likely because of the revival of Extinction. --[[User:Super Nweb|Super Nweb]] 21:28, 14 July 2009 (BST)
 
====July 13<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... mostly just stragglers, no organised groups ... several buildings with power ... some minor structural damage ..." -- [[User:Rat of Steel|Rat of Steel]] 19:02, 13 July 2009 (BST)
 
====July 12<sup>th</sup>====
Most of Dakerstown is intact with the exception of dark buildings and hospitals are regularly switching control between survivors and zombies. Quick scout of the suburb tallied approx. 30 in the streets. Downgrading suburb status to moderately dangerous. --[[User:Lord K|Lord K]] 23:04, 12 July 2009 (BST)


==2018==
===June===
===June===
====June 25<sup>th</sup>====
====June 4<sup>th<sup>====
25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... mostly just small groups ... can't see any signs of life ... most of the buildings are ruined ... the Pask Building is out of action ..." --[[User:Eve Amedeus|Eve Amedeus]] 13:52, 25 June 2009 (BST)
25.96 MHz: "... streets are looking clear in Dakerstown ... several buildings with power ... some minor structural damage ..." --{{User:Gardenator/sig}} 07:28, 4 June 2018 (UTC)


Based on recent External Military data, the danger level of Dakerstown has been upgraded from '''Moderately Dangerous''' to '''Very Dangerous'''. --[[User:Rat of Steel|Rat of Steel]] 14:00, 25 June 2009 (BST)
==2015==
===April===
====April 4<sup>th<sup>====


====June 13<sup>th</sup>====
25.96 MHz: "... flying over Dakerstown, it's looking empty ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... some survivor activity in the Pask Building ..." -- jerran123 07:46, 4 April 2015 (CST)
25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... the Pask Building is looking wrecked ..." --[[User:Rat of Steel|Rat of Steel]] 02:08, 13 June 2009 (BST)


====June 10<sup>th</sup>====
==2014==
25.96 MHz: "... leaving Dakerstown, counted maybe seventy outside ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ..." --[[User:Rat of Steel|Rat of Steel]] 06:29, 10 June 2009 (BST)
===August===
====August 24<sup>th</sup>====
25.96 MHz: "... minimal activity in Dakerstown ... several buildings with power ... infrastructure looks intact ..." -- [[User:Jen|'''Jen''']]<sup><span style="font-size:7pt;"> [[User_talk:Jen|<span style="color:darkblue">T</span>]] <nowiki>|</nowiki> [[SFHNAS|<span style="color:black">SFHNAS</span>]] <nowiki>|</nowiki> [[User:Jen/JL|<span style="color:darkgreen">PK</span>]]</span></sup> 17:46, 24 August 2014 (UTC)


:Based on recent External Military data, the danger level of Dakerstown has been upgraded from '''Safe''' to '''Moderately Dangerous'''. --[[User:Rat of Steel|Rat of Steel]] 06:29, 10 June 2009 (BST)
====August 23<sup>rd</sup>====
On-ground scout: 14 inhabited; 2 ruined; 40 intact & empty; 1 unscouted.  The few zombies in the suburb have fled the streets and sought refuge in dark buildings. Infrastructure-intact ghost town. -- [[User:Jen|'''Jen''']]<sup><span style="font-size:7pt;"> [[User_talk:Jen|<span style="color:darkblue">T</span>]] <nowiki>|</nowiki> [[SFHNAS|<span style="color:black">SFHNAS</span>]] <nowiki>|</nowiki> [[User:Jen/JL|<span style="color:darkgreen">PK</span>]]</span></sup> 03:36, 23 August 2014 (UTC)


====June 1<sup>st</sup>====
====August 16<sup>th</sup>====
External Military: "... leaving Dakerstown, counted maybe fifty outside ... mostly just small groups ... a lot of buildings with lights on ... infrastructure looks intact ..." [[User:Laitaine|Laitaine]] 02:52, 2 June 2009 (BST)
25.96"... streets are looking clear in Dakerstown ... several buildings with power ... only a few buildings damaged ..." -- [[User:Jen|'''Jen''']]<sup><span style="font-size:7pt;"> [[User_talk:Jen|<span style="color:darkblue">T</span>]] <nowiki>|</nowiki> [[SFHNAS|<span style="color:darkred">SFHNAS</span>]] <nowiki>|</nowiki> [[User:Jen/JL|<span style="color:darkgreen">PK</span>]]</span></sup> 13:54, 20 August 2014 (UTC)


:Based on recent External Military data, the danger level of Dakerstown has been downgraded from '''Moderately Dangerous''' to '''Safe'''. --[[User:Rat of Steel|Rat of Steel]] 03:11, 2 June 2009 (BST)
==2013==
===October===
====23<sup>rd</sup> October====
*The [[The Great Suburb Group Massacre/2013|Great Suburb Group Massacre 2013]] is in full swing! If your group is listed in this suburb's infobox, you should have received a message detailing how to confirm your activity. Please see [[The Great Suburb Group Massacre/2013|this page]] for more information.


===May===
==2012==
====May 29<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... looks like the Pask Building has fallen ..." --[[User:Rat of Steel|Rat of Steel]] 18:18, 29 May 2009 (BST)


===April===
===April===
====April 18<sup>th</sup>====
====April 20<sup>th</sup>====
[[NecroWatch]] reported from [[the Pask Building]] today. Scans showed 70 zombies within scanning range. Of these, 6 were at a warehouse near the Pask facility itself, 5 were at a junkyard adjacent to the Pask, 5 were at [[Club Gayler]] in [[Jensentown]], 4 were at [[the Frauley Building]] in [[Roywood]], 4 were at a junkyard at the center of Dakerstown, 3 were at [[St. Bartholomew's Hospital (Dakerstown)|St. Bartholomew's Hospital]], 3 were at [[Murtaugh Towers]] in [[Roywood]], 3 were at [[Gazzard Avenue School]] in [[Roywood]]. All others were single or in pairs, maintaining ruined building throughout the area. Overall, the suburb is ruined with small band of roving zombies maintaining it. {{User:Extropymine/sig}} 16:43, 18 April 2009 (BST)
Ever since the NT building fell into ruin the number of zombies has been increasing. The center of the suburb is safest for now, many zombies are wandering around. [[User:Zakarus|Zakarus]]
 
====April 17<sup>rd</sup>====
Most of the buildings are ruined; survivors are scarce. Changing status to dangerous.--[[User:GaryOlson|GaryOlson]] 01:08, 18 April 2009 (BST)
 
===March===
====March 23<sup>rd</sup>====
[[NecroWatch]] reported in from the [[The Pask Building|Pask Building]]. A recent scan had revealed that there were 38 zombies within scanning range of the facility. Of these numbers, 4 zombies were at [[Leeworthy Park]], and 3 zombies were at both [[the Chitty Hotel]] and [[Wells Towers]] over in [[Jensentown]]. Meanwhile in [[Roywood]] there were 6 zombies at [[the Frauley Building]] and 4 zombies at a [[Warehouse 10,11|warehouse]] over in [[Judgewood]]. The remaining zombies, which numbered in the 1's and 2's, were scattered across the area. --[[User:Mobius187|Mobius]]
 
====March 4<sup>th</sup>====
[[NecroWatch]] reported in from the [[The Pask Building|Pask Building]]. A recent scan had revealed that there were 51 zombies within scanning range of the facility. Of these numbers, 7 zombies were at the [[Junkyard 6,7|junkyard]] revive point, 4 zombies were at both the Pask facility and [[the Tobit Arms]], while 3 zombies were at [[Hopes Library]] and [[Leeworthy Park]]. Meanwhile over in [[Judgewood]] the scan detected there were 5 zombies at [[Hewlett Boulevard Railway Station]]. Of the remaining zombies, which numbered in the 1's and 2's, most were scattered and of no real threat to any other locations. --[[User:Mobius187|Mobius]] 16:58, 4 March 2009 (UTC)


===February===
===February===
====February 28<sup>th</sup>====
====February 29<sup>th</sup>====
Dakerstown is now being inhabited by the [[Blue Aegis Group]].
Lot's of PKer's in the suburb and lots of combat revives happening. The NT building has fallen... [[User:Zakarus|Zakarus]]
--[[User:Captain Rickety|Captain Rickety]] 23:55, 28 February 2009 (UTC)


====February 27<sup>th</sup>====
====February 14<sup>th</sup>====
After weeks of no sightings, the following groups have been removed from the suburb listing:
A nice slow V-day in Dakerstown. Almost all of the buildings are powered. Zombies have not been in the revive point for days. Much of the graffiti tells where entry points are or where to find a revive point. [[User:Zakarus|Zakarus]]
*[[Image:FUACK.jpg|25px]] [[Fabulous Underground Acoustic Corner Kids]]
*[[Image:Urbanguerillasbanner.GIF|25px]] [[Urban Guerillas]]
*[[Image:skulls.PNG|Extinction|25px]] [[Extinction]]
 
Please re-add them if they are still active. {{User:Linkthewindow/Sig}} 12:05, 27 February 2009 (UTC)


===January===
===January===
====January 11<sup>th</sup>====
====January 16<sup>th</sup>====
External Military: "... leaving Dakerstown, counted maybe fifty outside ... mostly just small groups ... a few buildings with lights on ... heavy structural damage ... looks like the Pask Building has fallen ..." --[[User:Zeug|Zeug]] 13:11, 11 January 2009 (UTC)
Dakerstown is up and running again. Many buildings are powered and at appropriate barricade levels.--[[User:Zakarus]]
 
==2008==


==2011==
===December===
===December===
====December 22<sup>nd</sup>====
====December 9<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." (1 hour and 16 minutes ago) --[[User:Maxvance|Maxvance]] 02:39, 23 December 2008 (UTC)


====December 7<sup>th</sup>====
:with zero screen shots or proof.--{{User:Sexualharrison/sig}}<small>07:18, 23 December 2011 (bst)</small>
An [[Extinction]] clean up crew has been undoing the minor repair work conducted in the area since the Big Prick's arrival. The St. Bart's area has been cleansed of its Survivor presence and Pask NT remains a zombie fortress, now boasting three full months of ruin. Small pockets of resistance may still exist in the far north, but for the time being Dakerstown retains full membership in the Extinction Zone. [[User:Naelok|Naelok]] 16:33, 07 December 2008 (UTC)


===November===
====November 20<sup>th</sup>====
Rumor has it that [[The Big Prick]] will begin operations in the area within the next few days. [[User:Asheets|Asheets]] 21:17, 20 November 2008 (UTC)


====November 18<sup>th</sup>====
External Military: "... leaving Dakerstown, counted maybe seventy outside ... mostly just small groups ... only one building with lights on ... the whole suburb's wrecked ... looks like the Pask Building has fallen ..." --[[User:Zeug|Zeug]] 02:49, 18 November 2008 (UTC)


====November 4<sup>th</sup>====
===November===
Dakerstown lies in near complete ruin with [[FUACK]] and the [[Urban Guerillas]] valiantly holding out in the junkyard next to Doyne Hotel as the remaining free runs in the NE of town crumble into ruin. Dakerstown's residents, apparently abandoned to their fate by the retreating [[Beerhah]] squads that are rumoured to have fled the carnage into southern Roywood, are advised that [[Extinction]] now controls the suburb until further notice. Those wishing to cast absentee votes for the US Federal Election should make their way to the Extinction Booths at Ansgars and Barts Hospital or Pask NT. Please note due to the high security alert level [[Extinction]] will be conducting invasive body cavity searches of all prospective voters. VOTE NOW!! [http://www.palinaspresident.us/ VOTE Extinction!!] --[[User:Zeug|Zeug]] 03:48, 4 November 2008 (UTC)
====November 29<sup>th</sup>====
 
...3 ruined TRPs & the Pask Building is unsafe atm ...i counted about 5-8 survivors, maybe 7-10 ...some buildings are 'caded & powered ...don't know how long they'll be "safe" though ...will upload a scentoral scan later if i die {{User:Son of Sin/TSoS/sig}} <small>17:27, 29 November 2011 (UTC)</small>
===October===
====October 30<sup>th</sup>====
Ruin is spreading out from the Zombie occupied Pask NT across southern Dakerstown as [[Extinction]] Troops and their feral friends embark on a ruin rampage. Swearse PD and Barts Hospital have been destroyed with desperate survivors holding up in the Factory next door, the last powered building in the town centre. The town's defences have been shattered and all residents are advised to take emergency quarantine precautions.--[[User:Zeug|Zeug]] 02:36, 30 October 2008 (UTC)
 
====October 29<sup>th</sup>====
After a three week siege building up a coordinated Horde of around 60 Zombies outside Pask NT [[Extinction]] has finally overwhelmed the 40 strong [[Beerhah]] contingent inside in a free for all massacre leaving fair Dakerstown open and vulnerable. The [[Beerhah]] remnants have retreated to nearby Roywood Pilling NT in order to regroup while Barts Hospital and the Swearse HQ in the town center remains ruined. All current residents are advised to rally to the TRP's and maintain barricades as the Battle for Dakerstown has now entered a new and dangerous phase.--[[User:Zeug|Zeug]] 01:42, 29 October 2008 (UTC)
 
====October 27<sup>th</sup>====
The situation at [[The Pask Building|Pask]] is much the same as it has been, more zombies slowly add to the horde gathering out the front while the defenders inside have so far managed to keep the building mostly zombie free. The revive queue at [[Junkyard 6,7]] is running smoothly while several [[pinata]]s have sprung up around the suburb and [[ruin]]ation has occurred at a number of [[TRP]]s including [[St. Bartholomew's Hospital (Dakerstown)|Barts]] and several factorys. GKing is a major prob in Pask so power has become something of a rare commodity.--{{User:J3D/ciggy}} 07:10, 27 October 2008 (UTC)
 
====October 22<sup>nd</sup>====
[[The Pask Building]] continues to hold. 45 zombies now stand outside its barricades, yet the barricades have remained unbreached for over 20 hours. Several members of [[Extinction]] have changed tactic and were seen assaulting [[St. Bartholomew's Hospital (Dakerstown)]] (3,5) Desperate survivors are trying to maintain the source of medical supplies, but are being overwhelmed. --{{User:Rosslessness/Sig}} 18:32, 22 October 2008 (BST)  
 
====October 20<sup>th</sup>====
External Military: "... leaving Dakerstown, counted a hundred or so outside ... a horde of about forty outside the Pask Building ... a few buildings with lights on ... some minor structural damage ... the Pask Building has lights on ..." --[[User:Zeug|Zeug]] 13:35, 20 October 2008 (BST)


====October 14<sup>th</sup>====
====November 27<sup>th</sup>====
[[The Pask Building]] is the current focus, with 20+ zombies outside (Mainly [[Extinction]]) and a ragtag collection of survivors inside. Come join the fun. Attack, defend or just show off your [[Flesh Rot]]. --{{User:Rosslessness/Sig}} 22:26, 14 October 2008 (BST)
25.96 MHz: "... flying over Dakerstown, it's looking empty ... a lot of buildings with lights on ... infrastructure looks intact ... the Pask Building has lights on ..." (1 hour and 1 minute ago) {{User:Son of Sin/sig}} <small>04:22, 27 November 2011 (UTC)</small>
 
====October 11<sup>th</sup>====
Dakerstown is... quiet. And quite safe at the moment (as long as you don't sleep outside), with all TRPs up and less than 40 zombies seen on the streets. Visiting survivors are starting to get restless... {{User:Revenant/Sig}} 07:06, 11 October 2008 (BST)
 
25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... a few big groups, but they're spread out ... a lot of buildings with lights on ... only a few buildings damaged ... the Pask Building has lights on ..." --{{User:Rosslessness/Sig}} 10:47, 11 October 2008 (BST)
 
====October 5<sup>th</sup>====
The [[Beerhah]] crew recently defending Shears NT in neighbouring Jensentown have taken up residence in the Pask NT alongside the local defenders [[FUACK]] with [[Extinction]] in hot pursuit and already gathering outside the NT's barricades. With the disbanding of the [[Eastonwood Ferals]] and the collapse of the [[Extinction_Alliance/Command_Zones|NW Malton Dead Zone]] Extinction Zombies are returning home for the annual Dakerstown brain decavitation festival.--[[User:Zeug|Zeug]] 10:06, 5 October 2008 (BST)
 
====October 2<sup>nd</sup>====
At least 34 zombies on the streets.  9 of the 11 [[Tactical Resource Point]]s are ruined, whilst a single Police Dept. and auto repair are without power. In the remainder of the suburb, the south lies in ruins. There are signs of survivor activity in the north, but without further evidence of the extent of the activity, and with no power to any TRPs, it's still looking like a ''Ghost Town''. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 17:19, 2 October 2008 (BST)


===September===
===September===
====September 29<sup>th</sup>====
[[Urban Guerillas]] with the assistance of the [[Communist Party of Malton]], [[Malton Anarchist Federation]] and [[FUACK]] have managed to secure the St Ansgars hospital for the time being. Assistance in maintaining the suburb greatly appreciated.  --[[User:Nath_morrison|Nath Morrison]] 17:30, 21 September 2008


====September 23<sup>rd</sup>====
====September 17<sup>th</sup>====
External Military: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... can't see any signs of life ... the whole suburb's wrecked ... the Pask Building is out of action ..." --[[User:Zeug|Zeug]] 05:37, 24 September 2008 (BST)
Most buildings fully comliant with the barricade plan. Still some zombies around the suburb but all resource buildings safe. Most are powered. Hostpitals, Police Stations, the Necrotech facility, and the phone mast are all in survivor hands. Cell phone communications are restored. Not many survivors, but sufficient numbers to counter the current threats.
[[User:Alcalon|Alcalon]] 03:39, 17 September 2011 (BST)


====September 22<sup>nd</sup>====
====September 8<sup>th</sup>====
At least 37 zombies in the suburb. Of the 12 [[Tactical Resource Point]]s, only a single Auto Repair is not ruined. The data suggests a Ghost Town as there were no mobs of zombies. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 23:51, 22 September 2008 (BST)
Attack on all fronts of the suburb. All resource building under attack or taken. Pask building destroyed. About 50 zoms out on the streets, about equal numbers inside buildings. Recomend retreat to other suburbs for regroup and revives.
 
[[User:Alcalon|Alcalon]] 19:27, 8 September 2011 (BST)
====September 21<sup>st</sup>====
[[Urban Guerillas]] have been rebuilding the suburb in the north-eastern corner nearly all
NE buildings repaired and fully barricaded. --[[[http://www.urbandead.com/profile.cgi?id=127622 Nath Morrison]]] 17:30, 21 September 2008
 
====September 16<sup>th</sup>====
Dakerstown is slowly returning to ruin as a horde of ferals guided by a local [[Extinction|Extinction Squad]] corners [[FUACK]] in the NE sector of town leading towards Jensentown's Selley NT. --[[User:Zeug|Zeug]] 08:23, 16 September 2008 (BST)
 
====September 7<sup>th</sup>====
External Military: "... leaving Dakerstown, counted about eighty outside ... mostly just small groups ... only one building with lights on ... serious collateral damage ... looks like the Pask Building has fallen ..." --[[User:Zeug|Zeug]] 19:46, 7 September 2008 (BST)
 
====September 2<sup>nd</sup>====
[[Beerhah]] has come to Dakerstown and is busily repairing the town in preparation for another zombie onslaught. Ferals have started congregating for the brain feast, drawn by the groans of a resident [[Extinction|Extinction Squad]] which currently holds Pask NT. Festivities will start shortly and all residents are advised to keep alert and their barricades well serviced! --[[User:Zeug|Zeug]] 19:32, 2 September 2008 (BST)
 
===August===
====August 26<sup>th</sup>====
External Military: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... can't see any signs of life ... most of the buildings are ruined ... the Pask Building is out of action ..."--[[User:Zeug|Zeug]] 13:36, 26 August 2008 (BST)
 
====August 4<sup>th</sup>====
External Military: "... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." [[User:Laitaine|Laitaine]] 17:22, 4 August 2008 (BST)


===July===
===July===
====July 30<sup>th</sup>====
External Military: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." [[User:Laitaine|Laitaine]] 01:21, 31 July 2008 (BST)


====July 22<sup>nd</sup>====
====July 27<sup>th</sup>====
External Military: "... leaving Dakerstown, counted thirty or so outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." [[User:Laitaine|Laitaine]] 22:10, 22 July 2008 (BST)
Most of Dakers is back on it's feet. A bit of overcading maybe but otherwise everything is okay :)
 
====July 20<sup>th</sup>====
External Military: "... leaving Dakerstown, counted thirty or so outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." [[User:Laitaine|Laitaine]] 22:21, 20 July 2008 (BST)
 
====July 19<sup>th</sup>====
External Military: "... leaving Dakerstown, counted thirty or so outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." [[User:Laitaine|Laitaine]] 22:01, 19 July 2008 (BST)
 
====July 9<sup>th</sup>====
Dakerstown has settled back into quiet ruin after a brief yet fierce battle between [[Extinction]] and a [[Crimson Clan]] squad on holiday from far off Havercroft.--[[User:Zeug|Zeug]] 07:57, 9 July 2008 (BST)


===June===
===June===
====June 18<sup>th</sup>====
The defiant stand of FUACK, as well as a handful of unaligned survivors, has once more resulted in nothing but dead survivors (just like all such other stands for close to one year).  Zombies have completed removal of the last barricades and all locations are once more in ruins or (in the case of junkyards) lacking barricades.  With Pask NT in zombie hands for a long time, and the NT's in neighboring areas also overrun, even the hardiest of dead brains have given up waiting for revives and have left the area, heading to greener areas to the East and South.  --[[User:Wke235|Wke235]] 12:28, 19 June 2008 (BST)
<br>
:Despite the aforementioned slaughter, very few if any of the dead bodies belong to FUACK members - Extinction not yet having mastered the art of FUACK hunting.--[[User:La revolucion|La revolucion]] 23:50, 20 June 2008 (BST)


====June 15<sup>th</sup>====
====June 22<sup>th</sup>====
Despite the dangerous climate in the suburb FUACK, as well as a handful of unaligned survivors, stand defiant in the face of Extinction.--[[User:La revolucion|La revolucion]] 03:25, 16 June 2008 (BST)
Dakerstown went down the drain again, for the living at least. All of the south ruined, the north most likely as well. Very many zombies, very few survivors. [[User:Smyg|Smyg]] 21:49, 22 June 2011 (BST)


====June 13<sup>th</sup>====
====June 16<sup>th</sup>====
The whole suburb is in shambles, The only thing left to do for dakerstown is to evacuate immediatly It is the only option left. Please any survivors that are reading this page and are in the suburb please evacuate and pull back the zeds of Extinction run this suburb now it is totally and utterly in dissaray it only has a few buildings that are not open and cleaned of survivors but in a matter of days I believe they will own the whole suburb it is a complete mess down there I took out a couple zeds but only to get into a safehouse and have it overrun by 35 zeds they drug me out on the street and killed the 10 survivors that were left inside with me. SO please get out now if you still can it is dead down there but we might have dakerstown back one day...The dakerstown militia will do all it can but i fear that will not be enough since our numbers are very dwindled.
The suburb is rebuilding. Much fewer zombies, mainly in the south. North entirely reclaimed. [[User:Smyg|Smyg]] 18:07, 16 June 2011 (BST)
--[[User:Barney Hellfax|Barney Hellfax]] 12:43, 13 June 2008 (BST)


===May===
===May===
====May 31<sup>st</sup>====
Dakerstown remains a battlefield with [[Extinction]] troops holding the Pask NT and ruining the free runs through much of the town. [[FUACK]] has retreated to safehouses around Ansgars Hospital in the north east of town but remains defiant in the face of the growing coordinated zombie threat. --[[User:Zeug|Zeug]] 10:27, 31 May 2008 (BST)
====May 21<sup>st</sup>====
Many ruined buildings along the southern half of Dakerstown including the suburbs only NT. Resource buildings are being stuck out one by one & your chances of waking up zombified have definently increased.--[[User:Brainz|Brainz]] 15:06, 21 May 2008 (BST)
Chances of waking up zombified do indeed increase when they're 0 to start. Members of extinction are still active in the suburb. Some of them have become humans and are trying to PK members of FUACK. The Pask building has been going back and forth, and there isn't that much of a que for revives. --[[User:Blackemperor|Blackemperor]] 17:51, 21 May 2008 (BST)
====May 18<sup>th</sup>====
A majority of buildings are being caded to EHB and fueled. A group of zeds, Extinction, is arriving with small groups. Watch out survivors. --{{User:Eviroboy}}
====May 17<sup>th</sup>====
Very few ruined buildings and one pinata on the far east side. Most resource buildings are powered with many non resource buildings as well. Scattering of survivors throughout, but by no means a dead suburb. --{{User:Frozen_Flame/sig}} 04:07, 18 May 2008 (BST)
====May 9<sup>th</sup>====
[[External Military]] report: ''"... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... can't see any signs of life ... the whole suburb's wrecked ... [[the Pask Building]] is out of action ..."'' --[[User:WanYao|WanYao]] 00:57, 9 May 2008 (BST)
===April===


====April 21<sup>st</sup>====
====May 15<sup>th</sup>====
* 16:22, 21 April 2008 (BST) "... leaving Dakerstown, counted about sixty outside ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... the Pask Building is out of action ..." --[[User:Dr Cory Bjornson|Dr Cory Bjornson]] 01:33, 22 April 2008 (BST)
{{Zscentscan
 
|location=5,5
====April 16<sup>th</sup>====
|zombies=few
[[Extinction|Extinction Squads]] on a Spring hunting trip in the ruined wilds of Dakerstown flushed out and bagged two prime [[DEM]] specimens today, ceremoniously feeding the brains to their younger hunters and sharing the entrails with the local ferals. The corpses were then cleaned, dried and stuffed with aromatic herbs ready for display in the foyer of the Pask Hunting Lodge. The Extinction Hunt Master reports a good number of feral zombies in especially the southern half of town but no sign, droppings or otherwise, of the local [[FUACK]] game which are thought to have perhaps migrated south for their mating season. --[[User:Zeug|Zeug]] 11:43, 16 April 2008 (BST)
|newstext=The largest zombie groups are 2S1E of the scanning site in a designated revive point.
 
|user=--{{User:A.schwan/sig}} 21:29, 15 May 2011 (BST)}}
====April 7<sup>th</sup>====
Breezed thru the suburb looking for a lost comrade; there are a handful of zombies loosely scattered about but no groups larger than 3, and nary a survivor or barricaded building in sight - downgraded(?) to ghost town--[[User:Lardass|Lardass]] 00:27, 8 April 2008 (BST).


===March===
===March===
====March 30<sup>th</sup>====
External Military: "... leaving Dakerstown, counted around a hundred and fifty outside ... a few big groups, but they're spread out ... only one building with lights on ... most of the buildings are ruined ... the Pask Building is looking wrecked ..." Upgraded to Very Dangerous. --[[User:Varelse|Varelse]] 08:57, 30 March 2008 (BST)
The top of the suburb is in ruins, with the Sinkins AR falling. Coordinated groups of zombies are methodically ruining the remaining buildings one by one. --[[User:TerminalFailure|TerminalFailure]] 16:47, 30 March 2008 (BST)


====March 29<sup>th</sup>====
====March 29<sup>th</sup>====
Palprey PD mercilessly ruined after zergers were discovered to be hiding within. All of the survivors inside were eaten and the building was ruined. The Norgan Building is uncaded, and there are groups of up to 9 zombies laying siege to many buildings. Not a good place for low level survivors. --[[User:TerminalFailure|TerminalFailure]] 15:20, 29 March 2008 (UTC)
There's been a sudden and coordinated surge in zombie attacks. Survivor defenses have crumpled in a matter of hours. Zombies have broken into and occupied multiple buildings simultaneously. Only the northeast of the suburb remains intact, and it won't last long. Human inhabitants' chances of making it through this are slim. --[[User:Jenkem|Jenkem]] 21:46, 29 March 2011 (BST)


====March 27<sup>th</sup>====
====March 27<sup>th</sup>====
Numbers "near" Pask building do not count towards a suburb status unless they are in the suburb. And with a scout around the suburb all Polices departments and hospitals are powered and caded. Status is still Dangerous until you provide evidence of a 150+ mob. --[[User:Spencer J|Spencer J]] 07:07, 27 March 2008 (UTC)
Most of the suburb is safe, with some exceptions. North-east having some minor breakins every now and then, nothing serious. The vicinity of [[the Pask Building]] is under attack by ferals, with the NT itself under zombie control. South-west would have been perfectly safe, with all resource buildings barricaded and fueled, if not for several Neo-Nazi zergs attacking the [[Swearse Lane Police Department]]. [[User:Smyg|Smyg]] 17:16, 27 March 2011 (BST)
 
====March 26<sup>th</sup>====
No ruined buildings and almost all resource buildings are powered with no break ins. [[The Pask Building]] is under contest by a small horde containing [[Extinction]]s leader DrBrainz and members of [[The Dead]]. On the human side the beerhah! coalition of [[The Dribbling Beavers]], [[Aardwolf Rangers]], [[FUACK]], [[Urban Guerillas]], and [[The Crimson Clan]] continue to set up speedy revive points and safe houses. Over barricading has become a problem with those not following the standard barricading policy.--[[User:Spencer J|Spencer J]] 06:32, 26 March 2008 (UTC)
 
'''Pask NT Update:''' The town's only revive factory was ripped apart by a force of 60 zombies from [[The Dead]] and [[Extinction]] today with desperate survivors barricading themselves into the Tolley Library next door. All new and old residents of Dakerstown, Malton's number one "Extinction Zone" suburb, are advised to keep alert and very mobile in front of these advance mobs of highly coordinated zombies and the ferals following their feeding groans up from the now devastated Judgewood. --[[User:Zeug|Zeug]] 16:24, 26 March 2008 (UTC)
 
Pask NT is in ruins (well occupied by zombies), Tolly Library has been opened and already four of the survivors huddling in fear inside have been killed.  Total zombies in Pask NT, and in locations near to Pask NT is close to 100.  With the NT gone and beyond the survivors ability to retake, syringe supplies are quickly dwindling as survivor after survivor dies.  Several zombies have taken to patroling the revive site(s) and are actively biting any other zombies they see to insure any survivors if revived do so infected.  Zombie groups have been sighted moving to the hospitals in the zones, so medical supplies will also soon be limited.  --[[User:Wke235|Wke235]] 17:37, 26 March 2008 (UTC)
 
====March 25<sup>th</sup>====
Rebuilding of the northwest has begun. Powered NTs and hospitals are the name of the game.  Not many zombies in the area and survivors keep pouring in.  Will this be the last stand against The Dead? [[User:Street Legal|Street Legal]] 11:01, 25 March 2008 (UTC)


====March 16<sup>th</sup>====
====March 16<sup>th</sup>====
Who will tell the Ghost Story of [[Fabulous_Underground_Acoustic_Corner_Kids|FUACK]] in this Ghost Town? For Malton years now, undeterred by their constant slaughter at the claws of roving [[Extinction|Extinction Squads]] these revolutionary soldiers have never surrendered to their last dying breath. Apparently in the Dead Zone no one can hear you scream.--[[User:Zeug|Zeug]] 09:33, 16 March 2008 (UTC)
There has been an uptick in zombie activity in western and southern Dakerstown. Resource buildings are experiencing occasional break-ins, and [[St. Bartholomew's Hospital]] is ruined. Northern and northeastern Dakerstown remain safe for human habitation. Watch out for overbarricading in the safe areas.  --[[User:Jenkem|Jenkem]] 05:34, 17 March 2011 (UTC)
:The most recent wave of survivors that were revived barricaded several buildings in the NE areas and along the western edge.  Zombies have move quickly to attack those location draw to the fresh scent of brainsBut even the zombies have been amazed by how fresh the brains have been.  To date 5 level 1 brains have been found scrambling about in the Dakerstown ruins. --[[User:Wke235|Wke235]] 10:56, 17 March 2008 (UTC)


====March 15<sup>th</sup>====
====March 6<sup>th</sup>====
There are 6 zeds who need to be revived at the cemetary (03,00), near the corner of the suburb. --[[User:AJT|AJT]] 02:43, 16 March 2008 (UTC)
The north and north-west now confirmed as safe. Mobile phone mast now powered, and pretty much the entire south-western corner is as well. The [[Swearse Lane Police Department]] fell for a brief and unguarded moment, but was quickly retaken. Unsure about [[the Pask Building]], but the rest of the suburb is definitely safe, with only a few ferals here and there. [[User:Smyg|Smyg]] 12:55, 6 March 2011 (UTC)


====March 12<sup>th</sup>====
====March 4<sup>th</sup>====
It is a ghost town, although it seems someone changed the status before me. [[User:The man|The man]] 10:46, 12 March 2008 (UTC)
Since March 1<sup>st</sup>, I've scouted most of the suburb. Only the north-western corner remains to be checked. The centre and south-western quarter is entirely intact, held by a small but growing survivor population, with most of the buildings having gennies installed and fueled. No barricade levels observed below VHB. The suburb's [[Junkyard 6,7|only revive point]] is empty. The only case of zombie activity I have observed is in and around [[the Pask Building]], where both sides are continuously losing control.
 
====March 11<sup>th</sup>====
This suburb is nearly a ghost town, but I'm not sure. I'll be doing more scouts tomorrow. [[User:The man|The man]] 21:09, 11 March 2008 (UTC)


Suburb status has been updated from the old ''very dangerous'' to ''safe''. [[User:Smyg|Smyg]] 19:42, 4 March 2011 (UTC)


===February===
===February===
====February 22<sup>nd</sup>====
Threat level raised to Very Dangerous, since every building is ruined and there is a zombie presence greater than 60. Even EHB caded buildings last less than 12 hours before being ruined again. It is possible though extremely risky to overnight in a junkyard or out-of-the-way ruined non-resource building. -- [[User:Jenkem|Jenkem]] 02:54, 23 February 2008 (UTC)


====February 7<sup>th</sup>====
====February 7<sup>th</sup>====
The survivors trying to make a go of it in Dakerstown awakened the wrath of the zombies. In just one day, where they used to be 14 well barricaded buildings (including 7 HB or EHB), there are now 4 buildings left, the rest now ruined.  Kills of seven survivors have been confirmed (and rumors of others falling under the rushing hordes exist).  Groups of 3-6 zombies are at several spots in and around the once barricaded buildings, with lone or two zombie groups on many street corners or in buildings.  The zombies appear well organized and obviously are reacting quickly and in force to any incursions into Dakerstown. --[[User:Wke235|Wke235]] 00:45, 7 February 2008 (UTC)
The great suburb group massacre has been completed for this suburb. As such, [[The Black Flag]], [[Communist Party of Malton]], [[FUACK]], [[Imperial War Machine]], [[M.E.M.S.]], [[Urban Guerillas]], [[Urban Knight's]] and [[Extinction]] have been removed from the suburb listing.--{{User:Yonnua Koponen/signature‎}} 20:21, 7 February 2011 (UTC)
 
====February 6<sup>th</sup>====
The survivors trying to make a go of it in Dakerstown continue to thumb their noses at the zombie hordes. Despite the large number of zombies standing about the buildings they have barricaded, they continue to survive and have improved on the barricades. The question in Dakerstown is beginning to change. Just a couple of days ago it was "Can these intrepid souls hold out". Now, it's looking more like the question should be "Can the zombie hordes rally back to evict them once more".  This should prove interesting one way or another.  --[[User:Wke235|Wke235]] 05:12, 6 February 2008 (UTC)
 
====February 4<sup>th</sup>====
A brave group of survivors have ventured into Dakerstown.  They have barricaded the Wale Walk PD, St. Bartolomew's Hospital, and some others around the medical building (including Tobit Arms at EHB).  Zombie presence in and around these buildings is quite high.  Can these intrepid souls hold out from the hordes and build on their start to try and retake Dakerstown?  Or with so many NT's in nearby zones held by the zombies, are they doomed to become next days meals as supplies run out.  --[[User:Wke235|Wke235]] 03:53, 5 February 2008 (UTC) 
 
====February 3<sup>rd</sup>====
All buildings are in ruins.  Zombie presence is still quite high, allowing zombies to methodically patrol all buildings in Dakerstown and nearby areas in next door zones.  Zombie patrols have not located any active brains recently.  The nearest activity has been a lvl 1 in Kilpatrick Cineman in Roywood (killed), and one high level brain in the Museum just over the border in Jensentown (killed). Several former brains are continuing to hang around in the Junkyard next to Pask NT in Zombie form, apparently thinking someone will eventually come to revive them.  But with the NT's in next door zones all fallen and ruined or under heavy attack, it likely would be far quicker to go towards the revives rather than sit around doing little at all.  --[[User:Wke235|Wke235]] 03:22, 4 February 2008 (UTC)


===January===
===January===
====January 30<sup>th</sup>====
Current barricade status in Dakerstown -- 1 QSB building, 3 Lightly, 2 Loosely, 1 Open.  Everything else is in ruins.  Only two active brains have been located in the last 12 hours.  Rest appear to have fled.  If they are hiding in the weakly barricaded buildings, such barricades are like magnets for the roving groups of 3 or 4 Zeds which have been organized to find and destroy any stragglers and ill-advised barricades.  Overall Zombie presence is still very high, and any travel in this zone is likely to result in dying.  --[[User:Wke235|Wke235]] 03:48, 31 January 2008 (UTC)   
====January 28<sup>th</sup>====
Out of 55+ buildings, 7 buildings stand with cads, very low survivor count in those buildings. Its a very dangerous time to be in Dakerstown.--[[User:Brainz|Brainz]] 23:25, 28 January 2008 (UTC)
====January 27<sup>th</sup>====
A quick scout of the suburb reveals that all [http://iwrecords.urbandead.info/01-27-08_0000hrs_PUBLIC/OUT_8-9_dakers_nt_35b-6ba-072.html resource] [http://iwrecords.urbandead.info/01-27-08_0000hrs_PUBLIC/OUT_2-6_dakers_resource_f69-b19-686.html buildings] are ruined, along with the majority of other buildings. Interestingly one of the few non-ruined buildings is the Revive Point at [[Junkyard 6,7]].--[[User:J3D|Jed]] 01:40, 27 January 2008 (UTC)
:This isn't very interesting or surprising as Junkyards cannot be ruined! [[User:Iggles|Iggles]] 13:39, 28 January 2008 (UTC)
Over 70% of the buildings in Dakerstown are now ruined or open with Zeds inside.  The remaining barricaded buildings are huddled in the NE corner.  But even these are beginning to weaken, with several building barricade status reduced from once lofty levels.  It may be the remaining survivors are cowering in the corner, as this is closest to an active NT in Jensentown (with all NT's in Dakerstown and southern neighbor Roywood ruined and occupied by zombies, Jensentown is the only place to run to now).  But all it's doing is acting like a beacon to draw the always hungry zombie hordes into Jensentown. --[[User:Wke235|Wke235]] 03:36, 28 January 2008 (UTC)
====January 25<sup>th</sup>====
The overall situation in this zone continues to worsen for survivors.  Following the slaughter of 9 brains in a factory, the Zeds marched on a warehouse (2, 5), the Swearse PD (2, 6), the Gristwood Hotel (1,6), and the Snook Ally Railway station (8,9).  All buildings were smashed into ruins and a total of 12 brains across the buildings became snack food for the hordes rampaging in the zone.  For a zone where there was perhaps 30-40 or so brains just days ago, 21 have been converted to zombie food in short order. Efforts appear to be in progress to try and revive fallen comrades.  But with Pask NT in Dakerstown ruined, and other nearby NT's in neighboring zones also in Zed hands, supplies are rapidly being used up.  Indeed several brains have run fleeing from Dakerstown, pursued by Zeds just one block behind them, all the way through Roywood and out the southern edge.  As the Zed assault contiues to grow, Dakerstown is rapidly approaching becoming a Red zone once more.  --[[User:Wke235|Wke235]] 04:22, 26 January 2008 (UTC)
====January 24<sup>th</sup>====
Tragedy struck the survivor encampments in Dakerstown today.  An organized force of zombies burst in on the factory stronghold at 3,6, resulting in the deaths of nine (9) survivors.  Additional forces turned on St. Barts at 3,5 when the factory food supply ran out, smashing the hospital into ruins and killing anyone inside.  With the hospital in ruins, Pask NT in ruins, and large numbers of zombies on the streets (far more than back on Jan. 17th), support for survivors in this zone is seriously lacking. --[[User:Wke235|Wke235]] 07:05, 24 January 2008 (UTC)
====January 19<sup>th</sup>====
In a dramatic turn of events, the Zeds returned in force, apparently angered over the green paint placed over the region.  Pask and Piling NT (in Roywood) have been ruined and generators destroyed.  St. Bart's has been broken into and key medical supplies destroyed.  Other key buildings and staging areas are under repeated attacks and starting to fail.  The warehouses in the Northern portion of Dakerstown, once a major brain staging area, have been broken into with 6 brains dead, and only 5 remaining.  The pause in the struggle with the dead appears to be over.  The fighting has once more become widespread and bloody.  --[[User:Wke235|Wke235]] 05:40, 20 January 2008 (UTC)
====January 17<sup>th</sup>====
The suburb is dead...dead 'in survivor hands' that is! Local groups have struggled with the tiny zombie population for some time however with the recent arrival of other groups the situation is well under control and most zombies seem to have fled. All buildings are 'caded, most buildings powered and narry a zed in sight. Come on over and enjoy the sunshine people!--[[User:J3D|Jed]] 01:23, 17 January 2008 (UTC)
:In other news, [[NecroWatch]] reported from the [[The Pask Building|Pask Building]] today, with 29 zombies within scanning range. Of these zombies the largest concentration appeared to be 6 zombies at [[Factory 11,4|a factory]] in nearby [[Jensentown]]. The remaining zombies were scattered with 3 or fewer zombies at any one location. --[[User:Mobius187|Mobius187]] 19:36, 17 January 2008 (UTC)
====January 12<sup>th</sup>====
The revive queue has been cut in half from sixteen to eight within two days. With the biggest hurdle to existence in Dakerstown rapidly eroding, life in suburb number one is much safer.--[[User:La revolucion|La revolucion]] 02:01, 13 January 2008 (UTC)
Extinction has effectively abandoned their efforts to hold onto the NW corner.  They did keep control of Dakerstown and some nearby suburbs for nearly four months.  But their membership has dwindled per the game stats as the Zeds got bored of patrols.  Many headed off to local malls participating in mall attacks.  The remainder have tried to hold the area, and have successfully retaken Pask NT each time it falls.  But this has merely allowed the brains to rebarricade 80% of the buildings at last count, with 3 now powered.  So move on in, the coast is clear.  Well, nearly clear.  --[[User:Wke235|Wke235]] 06:16, 13 January 2008 (UTC)
====January 8<sup>th</sup>====
[[The Pask Building]] has been restored to survivor hands thanks to some quick work from [[FUACK]] operatives in the area. A mobile necrotechnician with [[Necrowatch]] posted a scan of current zombie levels [[The_Pask_Building|here]], revealing surprisingly light levels of [[Extinction]] zeds. Dakerstown looks to be a little bit safer, thanks to [[FUACK|FUACK's]] efforts. There seems little doubt pro-survivor trends in Dakerstown will continue as the year goes on. --[[User:Ottari|Ottari]]<sup><small> [[Necrowatch|NW]] [[Dulston Alliance|DA]] [[PDA]]</small></sup> 02:22, 9 January 2008 (UTC)
====January 7<sup><u>th</u></sup>====
Barricades are lasting for longer than one night and revives are being carried out on a somewhat regular basis. Break-ins and attacks are still a very real problem. Danger level updated.--[[User:La revolucion|La revolucion]] 00:16, 8 January 2008 (UTC)
:The only real action seems to be in the North and South-West parts, which are constantly strafed and broken into. -{{User:Vigeous/Sig}} 03:46, 8 January 2008 (UTC)
====January 6<sup><u>th</u></sup>====
Many buildings back up and 'caded. A few survivors are moving back in. Large amounts of scattered, zombies in the south, no hordes though. --[[User:Kallesh|Kallesh]] 18:52, 6 January 2008 (UTC)
====January 1<sup><u>st</u></sup>====
:After learning that certain members of [[MalTel]] had been dispatched to the suburb of Dakerstown, the [[survivor]] group [[Fabulous Underground Acoustic Corner Kids|FUACK]] prepared a welcoming gift for them in the form of [[Mobile Phone Mast|a powered phone mast]]. [http://iwrecords.urbandead.info/01-01-08_2200hrs_PUBLIC/IN_4-5_FUACK_WELCOME_G_bf4-52a-5e9.html ]. --[[User:La revolucion|La revolucion]] 23:54, 1 January 2008 (UTC)
::In other news, survivors seeking a revive are encourage to go to [[Junkyard_6%2C7|the junkyard at 6,7]] as revives will no longer be carried out in [[Leeworthy Park]]. --[[User:La revolucion|La revolucion]] 23:56, 1 January 2008 (UTC)
==2007==


===December===
====January 23<sup>rd</sup>====
====December 31<sup><u>st</u></sup>====
The [[GSGM|Great Suburb Group Massacre]] has commenced. Check your group's talk page to confirm in which suburbs you are active.--{{User:Yonnua Koponen/signature‎}} 15:01, 23 January 2011 (UTC)
:Scouting of the zone shows most buildings are in Ruins. There were two repaired with some barricade buildings in the NW corner (with 7 ZED's ready to bring them back down).  And in the NE corner there were six repaired buildings, four with cades, all next to the Jensentown border (the source of the repairs and cades seems to be folks coming in from repaired sections of Jensentown). But all in all, the zone is still pretty much dead.  --[[User:Wke235|Wke235]] 20:47, 31 December 2007 (UTC)


====December 19<sup><u>th</u></sup>====
====January 2<sup>nd</sup>====
:An extensive (and Iwitness-documented) scout revealed almost every building in Dakers' ruined and no readily visible survivor activity. Zombie numbers, however, barely exceeded 50 -- including 13 at the Leeworthy Park revive point. --[[User:WanYao|WanYao]] 20:53, 19 December 2007 (UTC)
Still a ghost town for the most part. There's a building here and there that's barricaded, but most are ruined with a zombie in most of the buildings. A new survivor group named the Urban Knight's is establishing their base of operations here--[[User:Zakarus|Zakarus]] 04:10, 2 January 2011 (UTC)


====December 10<sup><u>th</u></sup>====
==2010==
:[[External Military]]: ''"... leaving Dakerstown, counted about sixty outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... [[the Pask Building]] is out of action ..."'' --[[User:Lh778|Lh778]] 11:42, 10 December 2007 (UTC)


===November===
===November===
====November 27<sup><u>th</u></sup>====
:Updated danger report based on last military report. There's almost no one home. [[User:Mr NoName001|--Mr NoName001]] 14:41, 27 November 2007 (UTC)
::That is not a ghost town, according to the External Military report: it is still Very Dangerous. Reverted to red until further intel comes in. --[[User:WanYao|WanYao]] 23:19, 27 November 2007 (UTC)
:::Fair enough[[User:Mr NoName001|--Mr NoName001]] 12:02, 28 November 2007 (UTC)
====November 25<sup><u>th</u></sup>====
:[[External Military]]: ''"... leaving Dakerstown, counted maybe seventy outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... [[the Pask Building]] is out of action ..."'' {{User:cuio/sig}} 23:18, 25 November 2007 (UTC)
====November 23<sup><u>rd</u></sup>====
:[[External Military]]: ''"... leaving Dakerstown, counted nearly a hundred outside ... mostly just small groups ... can't see any signs of life ... the whole suburb's wrecked ... [[the Pask Building]] is out of action ..."'' --[[User:Lh778|Lh778]] 08:55, 23 November 2007 (UTC)
::(Danger level changed to Very Dangerous according to information in above report. Objections or confirmations are welcome. --[[User:WanYao|WanYao]])


====November 12<sup><u>th</u></sup>====
====November 8<sup>th</sup>====
:St.Bartholomew's Hospital destroyed. Probably the work of the [[IWM]]s, they are really turning up the heat. Better watch out for them, killing zombie and survivor without a second thought. Zombie activity really picking up in the south end. {{Unsigned|Ajax Walmond}}
Suburb is mostly ruined. Both hospitals down. PD status unknown. Pask Building under attack, unlikely to hold for long. Many zombies inside buildings. --[[User:Fenian|Fenian]] 05:15, 9 November 2010 (UTC)


====November 9<sup><u>th</u></sup>====
====November 7<sup>th</sup>====
:Barricades are being built up at about the same pace they're being torn down. [[IWM]] activity is on the rise; they have been killing numerous survivors in both zombie and human form. Survivors are urged to exercise caution when encountering the aforementioned group. --[[User:La revolucion|La revolucion]] 00:22, 9 November 2007 (UTC)
Dakerstown is indeed exceptionally dangerous. Every building is smashed, although not all the ruins have zombies inside. Survivors are advised to stay away from the suburb for the time being. -- [[User:Jenkem|Jenkem]] 17:39, 7 November 2010 (UTC)


====November 4<sup><u>th</u></sup>====
====November 6<sup>th</sup>====
:All the revives that had been standing in Leeworthy Park (11) have been revived. Pask NT is taken. Few if any zombies sighted and barricades are quickly appearing on most buildings. It appears Extinction has pretty much abandoned the corner and went elsewhere. --[[User:Wke235|Wke235]] 18:32, 4 November 2007 (UTC)
25.96 MHz: "... leaving Dakerstown, counted over a hundred outside ... a few big groups, but they're spread out ... no lights on down there ... it's a wasteland down there ... looks like the Pask Building has fallen ..." --[[User:Peterone|Peterone]] 13:16, 6 November 2010 (UTC)
::Survivor population is still very low, and there are a lot of ruined buildings in this suburb. Your update to "yellow" is inaccurate --[[User:Mack|Mack]] 09:00, 5 November 2007 (UTC)
 
====November 3<sup><u>rd</u></sup>====
:Even though the suburb's listed as a Ghost town, one can still find pockets of scattered life all over Dakerstown. Whether in the form of the 3 zeds crawling through the barricades of an empty building or a lone survivor sleeping in an alley or empty building. --[[User:Alex the Red|Alex the Red]] 17:40, 3 November 2007 (PST)


===October===
===October===
====October 26<sup>th</sup>====
====October 27<sup>th</sup>====
Having completed the ruination all buildings, and no visable survivors left, the extinction hordes are marching off into Jensentown, leaving a Ghost Town behind them.  --[[User:Wke235|Wke235]] 06:20, 27 October 2007 (BST)
25.96 MHz: "... leaving Dakerstown, counted a couple of dozen outside ... they're just wandering around ... lights are on across the suburb ... infrastructure looks intact too ... some survivor activity in the Pask Building ..." --[[User:Immortal|Immortal]] 17:54, 28 October 2010 (BST)
:Despite the ruination of all buildings, FUACK have not abandoned their no retreat policy. There is still life in Dakerstown, however little it may be.--[[User:La revolucion|La revolucion]] 05:36, 1 November 2007 (UTC)
 
====October 24<sup>th</sup>====
25.96 MHz: ''"... leaving Dakerstown, counted about eighty outside ... mostly just small groups ... can't see any signs of life ... most of the buildings are ruined ... the Pask Building is out of action ..."'' --[[External Military]]
 
====October 21<sup>st</sup>====
A thorough outdoor scout of Dakerstown revealed perhaps 60-70 zombies in the streets. However, they are widely dispersed, with only a couple groups numbering over a half dozen attacking resource buildings. The Pask NT is currently holding up, but most other resource buildings are open. Most buildings within 2 or 3 blocks of the west edge of the suburb are open and Ruined, but further east things are more secure. Electricity, however, is almost non-existant in this suburb -- whether due to scarcity or to an intentional survivor concealment plan is unknown. From a survivor's perspective, Dakerstown is dangerous, but not deadly. --[[User:WanYao|WanYao]] 06:06, 21 October 2007 (BST)
 
:[[External Military]] report: ''"... about eighty in Dakerstown ... mostly just stragglers, no organised groups ... can't see any signs of life ... serious collateral damage ..."''{{User:315 SgtMaj Eikehaug/signature}} 10:16, 21 October 2007 (BST)
 
====October 14<sup>th</sup>====
Life in Darkerstown has not improved. After the Arrival and subsequent Departure of the Malton Rangers, Survivor actvity is low except for a few select groups such as [[Mossad]]. But no matter how hard they work the zombie strength does not diminish thanks in part to the local [[Extinction]] crew. The locals will need to be more involved if they wish to have thier beloved Darkerstown Back to its normal state. --[[User:Voorbier|Voorbier]] 15:03, 14 October 2007 (BST)
 
====October 10<sup>th</sup>====
Things are looking down for this suburb. Word on the deserted streets is that the Malton Rangers left the suburb after much celebration and fanfare, not to mention the hard work and determination they are known for. Provided to me by a well known Ranger, these photos showing the secured and even powered NT's that support Dakerstown seem to be proof enough that any time a coordinated group wants to hide out in Dakerstown, it can be done with little effort.
 
http://iwrecords.urbandead.info/10-09-07_0300hrs_PRIVATE/IN_8-10_Pilling_NT_415-623-b01.html
http://iwrecords.urbandead.info/10-09-07_0300hrs_PRIVATE/IN_7-8_Pask_NT_000-181-1a7.html
 
Apparently the Rangers, realizing that Dakerstown was not worth the fight, decided to leave it to the merry band of zombies wanting to call it home. "They can have it", one was heard saying as they skipped out of sight singing drinking songs and back slapping each other. Only Odin, himself, knows what other survivors have been left behind. May he bless them.  --[[User:Showcase|Showcase]] 19:20, 10 October 2007 (GMT)
 
====October 8<sup>th</sup>====
The struggle continues in the heart of Dakerstown. Neither side has let up their attacks. Based on the continued success of groups like [[FUACK]] and the [[Malton Rangers]] among others in reviving, securing key resource building, and defending thier lives, "extinction" of the human race is hardly a threat. Some survivors are reporting they have been alive for 2 weeks in Dakerstown.
 
Pask NT continues to be secured at will and was held and powered for nearly a week before a fairly large group of coordinated zombies broke in and killed those inside. With continued resolve, each time this NT is ruined, the survivors mainly consisting of the [[Malton Rangers]] have cleared it and repaired the damage.
 
While the battle here to make Dakerstown a safe suburb in Malton is well underway, it hardly seems worth the trouble as few survivors ever venture this far north. With Caiger and Calvert so close by in much safer suburbs, most survivors wishing to fight on their own terms and stay alive hardly seem interested in this far reaching area of Malton. The outcome in this struggle is yet to be determined... --[[User:Showcase|Showcase]] 13:40, 8 October 2007 (GMT)
 
====October 6<sup>th</sup>====
The Leeworthy Revive point is currently devoid of standing zombies. At least two of the ten or so bodies lying there smell funny. Pask is ruined but there are many safehouses left untouched. Survivor presence is relatively scarce, but existant.--[[User:La revolucion|La revolucion]] 00:55, 7 October 2007 (BST)
 
====October 5<sup>th</sup>====
After delivering a serious butt kicking to [[Extinction]] and their [[Shadow]] team, [[The Hard Corps]] have pulled out to assist survivors in the combat against the new dangers of The Big Bash. In Darkerstown we arrived to a completely ruined suburb and in only a week every building was barricaded and repaired. With our allies from [[The Crimson Clan]] and a little help from The [[Malton Rangers]] even The Pask Building was barricaded and powered. THC wishes to thank all our allies and any others who assisted us in this successful operation. Oh, and we want to thank Extinction for their hospitality and target practice. [[User:Wishbone|Wishbone]]  21:42, 5 October 2007 (BST)
 
In a horrible reversal of fortune, a large group of humans were caught sleeping in Pask NT in Dakerstown.  A zombie horde ripped down the barricades and charged the group, slaying 6 of the 8 survivors.  2 survivors woke up in the middle of the massacre and ran screaming from the building to who knows where.  In less than 15 minutes it was over, with the building  ruined, and all signs of survivor presence washed away in a tide of blood.  Adding to the horror the Pilling NT in Roywood just to the south was also smashed into and the camping humans attacked. So much for any hope of safty in the NW corner. --[[User:Wke235|Wke235]] 05:54, 6 October 2007 (BST)
 
:Overall, however, it should be noted that the NW corner has become a lot safer for survivors in general. It's still a war zone up there, but it's no longer a total wasteland. -- [[User:Mordac the Refuser|Mordac the Refuser]] 18:10, 6 October 2007 (BST)
 
====October 2<sup>nd</sup>====
A quick scout of the suburb reveals that the lights are on in a few key resource buildings, the zombies are outside more than inside, and there is more survivor presence than there has been since extinction's big push. There is still, however, the ever-present danger of extinction eating your brains. Danger level updated.--[[User:La revolucion|La revolucion]] 20:29, 2 October 2007 (BST)
 
===September===
====September 30<sup>th</sup>====
Dakerstown is doomed! The danger level is unchanged... [[User:The man|The man]] 22:21, 30 September 2007 (BST)
 
[[Extinction]] attacks continue in [[Dakerstown]], making it difficult for any survivors to find peace in this suburb. [[user:xerxez|xerxez]]
 
:Despite this, Dakerstown is far from doomed. There are barricaded buildings where sleep is relatively safe. There are warm living bodies. So long as it remains this way, Extinction have lost, for their dream of a wasteland devoid of survivors remains unfulfilled.--[[User:La revolucion|La revolucion]] 01:46, 1 October 2007 (BST)
 
:At an unknown time members of [[The Hard Corps]] entered the suburb and cleared and barricaded over 6 buildings. Survivors and citizens are encouraged to enter Darkerstown to assist in the operation. The Extinction is in for one hell of a fight. --Spencer J
 
====September 29<sup>th</sup>====
Strange news from Dakerstown.  Survivors, desperate to accomplish something in the zone, have taken to spraying messages at  points around town similar to this one in Leeworthy Park:  To be revived kill all zeds in NT return here.  Some Zeds waiting in the park have shuffled off to the south to friendly locations where they can be revived without any precondition.  Have the survivors in this area truly decided to abandon the hippocratic oath? --[[User:Wke235|Wke235]] 06:31, 30 September 2007 (BST)
 
It stands to reason that survivors would want to weed out the more "intelligent" members of the zombie menace for revivification, as they are less likely to kill and maim upon awakening. A test of intelligence and loyalty is the simplest way to accomplish this.--[[User:La revolucion|La revolucion]] 06:39, 30 September 2007 (BST)
 
====September 27<sup>th</sup>====
Having just done a scout of the suburb (results available to view [http://spreadsheets.google.com/pub?key=ptZpd_OU_lHX6LMqhm00SQQ&gid=0 here]), most of the suburb is ruined. Pask NT has been ruined and has been squatted by [[Extinction]] for the past week or so. Survivor groups [[The Hard Corps]] and [[Fabulous Underground Acoustic Corner Kids|FUACK]] appear to have vacated the area, or been pushed out, since the revive queue at Leeworthy Park is down to 8. This suburb will continue to remain Very Dangerous as [[Extinction]] clear up, and then re-expand into surrounding suburbs. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 09:16, 27 September 2007 (BST)
 
There is still a survivor presence in Dakerstown. The more Extinction tightens their grip, the more grains of sand slip through their fingers.--[[User:La revolucion|La revolucion]] 02:27, 28 September 2007 (BST)
:[[The Hard Corps]] has simply stepped out for a spot of gourmet food, and will be returning in good time for a zombie barbecue. We expect a warm welcome from the members of Extinction, and hope to serve them a healthy diet of [[Pistol|lead]] and [[Fire Axe|tempered steel]]. {{User:Ekashp/Zig}} 01:11, 29 September 2007 (BST)
 
====September 25<sup>th</sup>====
[[Drama Club]] staged a performance of "Army of Darkness" at [[Tolly Library]] as part of their '''Border Tour''' of Malton. The group is travelling clockwise around the border suburbs of Malton with one show in each suburb. Today they performed for the lone zombie here.  See their group page for performing groups and schedules.
 
====September 19<sup>th</sup>====
Survivors are once again out to reclaim Suburb 001, Dakerstown, which is a ghost town. The force is lead by [[The Hard Corps]], but assistance(and citizens) is needed in this suburb. Most of the area is ruined, but at least one buildings is back in action as a staging point. For more info on joining the fight, contact [[The Hard Corps]]. There are very few zombies in the area, so a large battle is not expected. {{User:Ekashp/Zig|00:39, 20 September 2007 (BST)}}
 
====September 11<sup>th</sup>====
The brave survivors trying to rebuild in Dakerstown suffered a setback when a large group of Zeds burst through the barricades of the recently reclaimed Pask NT building.  At least 13 defenders were in the building.  Some of the defenders tried to reinforce and rebuild the barricades even as the Zeds attacked.  But they could not keep up with the shear number of attacking Zeds, and the barricades fell.  Reports are a bit sketchy, but it appears seven of the defenders were killed, with the rest fleeing the scene.  Additional reports show several of these in flight survivors were caught by ferals in nearby buildings or other areas, with more caught when the Tolly Library barricades were breached.  With most buildings again ruins, no power, and the survivors fleeing to who knows where, this area has once more becomce very dangerous. --[[User:Wke235|Wke235]] 05:20, 12 September 2007 (BST)   
 
====September 8<sup>th</sup>====
Strange news from Dakerstown.  Several Level 1 survivors have been shown up from who knows where. All of them had no other skills other than Free Running, and carried strange names like Wannabe Victim and Ian Gonnadie. The Zeds roaming this area located the defenseless survivors and ended their suffering.  But the question remains.  Who or what is driving these survivors to run so deep into Zed areas, only to die.  Why would this be happening???  --[[User:Wke235|Wke235]] 20:15, 9 September 2007 (BST)
I think it was the zombies themselves,making living alts to feed they're zombie's exp. This is certainly against the rules so I don't know why the made it so obvious with "Wannabe victim" names.[[User:qmzp|qmzp]] 19:33, 12 September 2007 (BST)
 
====September 7<sup>th</sup>====
There is someone, Dakerstown is not completly dead. Walking Dead is on the street, but buildings remain barricaded. Situation is hard, but it is possible. -- [[User:AC144|AC144]] 10:03, 7 September 2007 (BST)
::Most of the buildings aren't even barricaded, someone just quickly went through and fixed a bunch of ruins without bothering to 'cade. All TRP's are still out of action, the revive queue is 20+, which technically counts as a zombie horde of 10+ and is the only reason this suburb does not meet the criteria of a ghost town. Pretty damn bleak up here.--[[User:Generator killer|Generator killer]] 14:19, 7 September 2007 (BST)
::: 'ahem' nice try, but wrong! I've had an alt in dakerstown for a week now...alive and well. We have secured and used NTs, hospitals and PDs at our will. caded and safe buildings can be found. Granted, not a huge amount of survivors here but there is at least a couple of dozen repairing and dealing with the cades and revives. Pretty damn promising up here.--[[User:Showcase|Showcase]] 15:52, 7 September 2007 (GMT)
::Yes, you have been a clever group of survivors.  You ran in and did retake Pask NT for a bit.  That bit of audacity surprised a few so you deserve some congratulations on being so damn sneaky :)  But of course it's hard not to notice the NT was up.  SO forces did shamble back in to retake and reinforce the building.  Now most of the barricaded buildings are back down, and the TRP's once more ruined.  The best that seems to be happening is someone running around (you all alone?) repairing buildings and leaving a loose or light barricade in place.  Gives the ferals something to beat of for some experience at least instead of gnawing on each other.  The last survivor I ran into ran out of bullets and resorted to a fire axe to eventually bring me down, so your supplies are low as well.  So all in all, it's not as promising as you make it out to be. --[[User:Wke235|Wke235]] 20:43, 7 September 2007 (BST)
::: Survivors continue to stay in Dakerstown without too much disruption. Revives are slowly being run. They appear to be stocked with needles, faks and other needed supplies to stay alive. Zombies occassionally find stray survivors. It appears to be a dangerous cat and mouse game in this suburb. As always, some buildings are barricaded while other are debarricaded. Such is the life in Malton. --[[User:Showcase|Showcase]] 03:19, 8 September 2007 (GMT)
 
====September 6<sup>th</sup>====
Everywhere are zombies, even in the corner of Malton. If someone is alive he most be very lucky. --[[User:AC144|AC144]] 16:04, 6 September 2007 (BST+1)


===August===
===August===
====August 12<sup>th</sup>====
Since the sacking of [[Calvert Mall]] by [[Extinction]] and the subjugation of [[The Grove]] in Judgewood this town has descended into darkness. The supply lines for the local survivor groups now stretch far afield and most of the town is ransacked and full of Zombies. Dakerstown, Malton's suburb 01, is now officially an [[Extinction/Command Directive 001|Extinction Zone]]. --[[User:Zeug|Zeug]] 12:12, 12 August 2007 (BST)
====August 6<sup>th</sup>====
Last night was not a good night to be a survivor. Most, if not all, died in an onslaught which culminated in 3 or 4 survivor safehouses being ransacked. Zombies now appear to have the upper-hand in this suburb, and [[Extinction]]'s goal of a survivorless wasteland is well established. [[Talk:Suggestions|&#39;]][[User:Armareum|arm]][[Signature Race|.]] 16:29, 6 August 2007 (BST)


====August 3<sup>rd</sup>====
====August 21<sup>st</sup>====
The former [[Crimson Clan]] headquarters around Swearse PD and Bartholomew's Hospital remains ransacked and zombie infested. Pask NT is under constant attack and the revive queue at Leeworthy Park is always full. [[Urban Guerillas]] and [[PARD]] are valiantly attempting to restore a degree of order with many non strategic buildings barricaded but this suburb remains dangerous with the [[Imperial War Machine]] zombie Claw Squad supported by [[Extinction]] troops keeping the survivor insurgency under control. --[[User:Zeug|Zeug]] 19:32, 3 August 2007 (BST)
25.96 MHz: "... maybe fifty in Dakerstown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... some minor structural damage ..." -- [[User:Kittithaj|Kittithaj]] 06:52, 22 August 2010 (BST)


===July===
====August 19<sup>th</sup>====
====July 17<sup>th</sup>====
25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... looks like the Pask Building has fallen ..." -- [[User:Kittithaj|Kittithaj]] 20:05, 19 August 2010 (BST)
St. Ansgar's Hospital is now back in survivor hands ... it is currently overbarricaded at very heavily barricaded due to be under attack my zombies in the area ... there are a few survivors there and they need assistance ... --[[User:Cheveyo|Cheveyo]] 14:22, 17 July 2007 (BST)


====July 2<sup>nd</sup>====
====August 1<sup>st</sup>====
Though some key buildings remain in zombie hands, reconstruction efforts have begun and have, as a result, secured a good part of the suburb. The revive line issue will be adressed shortly. -'''''[[User:Certified=Insane|Certified=Insane]]'''''<sup>[[Urban Guerillas|{{c|red|☭}}]]</sup>[[Image:Quebec.gif|16px|Québécois]] 22:19, 2 July 2007 (BST)
25.96 MHz: "... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... the Pask Building has power ..." -- [[User:Kittithaj|Kittithaj]] 07:34, 1 August 2010 (BST)


===June===
===June===
====June 28<sup>th</sup>====
A black cloud of [[Extinction]] now lingers over the suburbs of [[Roywood]], [[Dakerstown]], [[Jensentown]] and [[Judgewood]].  [[User:Xerxez|Xerxez]]
====June 26<sup>th</sup>====
The Suburb is still in the Extinction hand but the horde is starting to leave this location. The area still not a safe place to rest for now, traveler that cross the wreck of extinction are advised to go somewhere else. Also, a science team have witnessed some strange ongoing within a zombie group in  the corner of Dakerstown... nothing has been confirmed yet and the research continue .[http://wiki.urbandead.com/index.php/User:Zombius Zombius]- 9:56, 26 June 2007 (BST)
====June 25<sup>th</sup>====
Survivors are urged to remember that Leeworthy Park is the official revive point, and not Pask. Whoever tags that revives will be offered inside Pask is a vandal, probably a lowly zombie spy that hordes love to employ or some IWM agents, whose numbers have been growing with their desperation. -'''''[[User:Certified=Insane|Certified=Insane]]'''''<sup>[[Urban Guerillas|{{c|red|☭}}]]</sup>[[Image:Quebec.gif|16px|Québécois]] 19:44, 25 June 2007 (BST)
:Extinction is rumoured to be using Human spies although it's not as yet certain who they are, whether some of them may be informants within the local population or if others belong to a criminal gang that somehow coordinates with the Extinction Zombies. What is certain however is that if the reports of some Dakerstown groups resorting to Combat Revives as a last ditch defense are true then many of the spies are psychopathically deranged former Extinction Zombies. The latest preliminary epidemiological studies of this Zombie variant of the Malton virus show it to be particularly vigorous and disturbingly organized although the current outbreak is still of limited scope in NW Malton with Dakerstown and Roywood under emergency quarantine as the infection spreads to Jensentown. --[[User:Zeug|Zeug]] 20:34, 25 June 2007 (BST)
====June 20<sup>th</sup>====
The Devastation of Dakerstown is gathering pace since the collapse of the [[Crimson Clan]] with much of West and South Dakerstown destroyed and extremely dangerous for those remaining. The former Crimson Clan HQ lies in complete ruins, a [[Cult of Nivelon]] counter attack in Stobbart PD was routed and [[Extinction]] zombies are ransacking as far as the NE route through to Jensentown and the Silence Walk Police Department on the suburb's border. [[Urban Guerillas]] are in the war zone and assisting survivors where possible but the zombie onslaught continues unabated with too many horrific scenes too dreadful to describe as safehouse after safehouse is broken into and the hapless survivors are dragged screaming into the streets at the mercy of the living dead. --[[User:Zeug|Zeug]] 08:05, 20 June 2007 (BST)
:Survivors are advised to stay close, but not in the same buildings. As typical of a horde, there are spies who run around and report on the location of survivor warehouses. Run to isolated corners with a few people and barricade yourself and the surroundings. Two VS+2 safehouses or more are more efficient than one EHB, and decoys can always be of use, either by diverting the attention of the zombies or actually giving someone a place to rest for a while. There are too many resource buildings in the area for the zombies to hold, if yours is infested, move on to the next. Judgewood is still safe and Roywood is looking good, while Jensentown is doing okay. Mobility is key. -'''''[[User:Certified=Insane|Certified=Insane]]'''''<sup>[[Urban Guerillas|{{c|red|☭}}]]</sup>[[Image:Quebec.gif|16px|Québécois]] 20:34, 20 June 2007 (BST)
====June 18<sup>th</sup>====
In a shock radio announcement at approximately 16:45 GMT today the [[Crimson Clan]] declared a General Retreat:
28.62 MHz: "Attention all Crimson Clan member's, we are moving to the to the Calvert Mall to regroup, you are ordered to join us there, SW corner of the Mall, Thank you!"
Clan HQ centred around Swearse PD is currently being annihilated with a group of die hard defenders holding out in the Factory next door which is now the only lit building in Dakerstown today. All unaligned Citizens are advised to flee or take their chances and join the defense. Numerous break ins across the entirety of South Dakerstown have occurred with much loss of life and it is feared that unrestrained, the [[Extinction]] and [[Imperial War Machine|IWM]] zombie mobs will now go on a free for all rampage as the US Army Infantry seems to have also abandoned us all to our respective fates. --[[User:Zeug|Zeug]] 18:55, 18 June 2007 (BST)
The [[Urban Guerillas]] have prepared a plan for the organised invasion. Locals are urged to request aid if they do not know what to do or where to go. Revives are slowly starting and a fast and organised revive point is expected to appear in the forseeable future. We have experience with zombie-occupied zones and are making the preperations to assure people a living almost as secure as what it was before the horde. -'''''[[User:Certified=Insane|Certified=Insane]]'''''<sup>[[Urban Guerillas|{{c|red|☭}}]]</sup>[[Image:Quebec.gif|16px|Québécois]] 04:16, 19 June 2007 (BST)
====June 17<sup>th</sup>====
The Pask NT fell yet again to a combined [[Extinction]] and [[Imperial War Machine]] coordinated assault with heavy loss of life to the defenders. [[Crimson Clan]] HQ has also been compromised with St Bartholomew's Hospital ransacked and constant break ins threatening the undermanned defenders in the Clan's Swearse PD stronghold. The situation in Southern Dakerstown has reached a critical tipping point but the Clan remains confident it can hold on and advises citizens not to panic even as zombie numbers approach the Very Dangerous Red Alert level. --[[User:Zeug|Zeug]] 16:33, 17 June 2007 (BST)
====June 15<sup>th</sup>====
Pitched battles still rage for control of the Pask NT and its two neighboring Roywood NT's, the Pilling and Frauley buildings. According to [[Crimson Clan]] leader Kris, the [[Extinction]] zombie attacks have been "exceptionally well coordinated" although the Dakerstown defense is holding the line in SE Dakerstown at the moment with US Army Infantry reinforcements. NT Needle production is as yet still very intermittent.
The Clan HQ at Swearse PD and St Batholomew's Hospital is also coming under increasing attack with regular break ins occurring and up to 30 zombies in the immediate vicinity. The entirety of South Dakerstown is methodically being ransacked from the Roywood border up and is extremely dangerous with panicked survivors over-barricading entry points. Please remember to keep entry points open for wounded returning from the front line as over-barricading DOES kill. --[[User:Zeug|Zeug]] 19:07, 15 June 2007 (BST)
====June 13<sup>th</sup>====
The destruction of SE Dakerstown is nearing critical, Pask NT along with the nearby Pilling and Frauley NT's in Roywood and their surrounding safehouses remain in zombie hands despite determined counter attacks by Crimson Clan and US Infantry with significant losses. The survivor casualty rate is increasing as Revive Needle supplies are becoming strained. Crimson Clan HQ remains secure although the zombie concentration in Southern Dakerstown is still building. Citizens should maintain their barricades at all times and wait for directions from their group leaders. --[[User:Zeug|Zeug]] 19:58, 13 June 2007 (BST)
====June 12<sup>th</sup>====
After an attack lasting more than 7 hours from early this morning Pask NT is now ransacked and occupied by up to 15 or more zombies with another 15 standing outside and serious casualties to the 14 strong NT defense force. It would appear that the organized [[Extinction]] mob that ripped through central [[Roywood]] on the way up from [[Peddlesden Village]] last week has finally arrived in force in SE Dakerstown. Most of Southern Dakerstown is now under attack by increasing numbers of zombies with [[U.S. ARMY INFANTRY|US Army Infantry]] abandoning their Chadwick Towers base and its adjacent factory. We're awaiting the latest NT scan from neighboring suburbs if any are available as Dakerstown is now more or less at Code Red Danger alert. --[[User:Zeug|Zeug]] 21:04, 12 June 2007 (BST)
====June 11<sup>th</sup>====
The Nt building, Pask Building is (again) under attack of Zeds... IWM and Extinction clan combo attack.... Need some help... [[User:Maxuja|Maxuja]]
:The building has been secured. It only needs a generator now. -'''''[[User:Certified=Insane|Certified=Insane]]'''''<sup>[[Urban Guerillas|{{c|red|☭}}]]</sup>[[Image:Quebec.gif|16px|Québécois]] 01:24, 12 June 2007 (BST)


====June 8<sup>th</sup>====
====June 8<sup>th</sup>====
A thick cloud gathers over Dakerstown as a warning of zombie army to the south. The groaning becomes louder as they advance northward.
25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... mostly just small groups ... several buildings with power ... serious collateral damage ... the Pask Building has power ..." -- [[User:Kittithaj|Kittithaj]] 22:40, 8 June 2010 (BST)


====June 5<sup>th</sup>====
====June 4<sup>th</sup>====
Well, it is done!  Today, the DoL has merged with the [[Crimson Clan]].  It is our goal to set Dakerstown free of the zombie infestation, all the while keeping comradery and good cheer, present within our group.  [[User:Johnnyduece|(St Aden)]]


====June 2<sup>nd</sup>====
25.96 MHz: "... leaving Dakerstown, counted about forty outside ... a few big groups, but they're spread out ... several buildings with power ... only a few buildings damaged ..."
Due to the fantastic cooperation of [[FUACK]], [[Crimson Clan]], [[Defenders of Life]] (DoL), [[PARD]], [[Cult of Nivelon]], and the [[Urban Guerillas]], the [[IWM]] is all but smashed to bits. Anytime they are spotted it is usually as corpses on the street. Thanks to the combined efforts of these groups, Dakerstown is a very exciting and enjoyable suburb to be in. The zombie threat is still high enough to provide the survivor's with entertainment while posing very little, serious threat. If someone does manage to get killed, they are not dead for long. The revive point at Lee Worthy cemetery has currently been emptied of it's bodies. Friendly survivor's are encouraged to come to Dakerstown for a little rest and relaxation!  [[User:Johnnyduece|(St Aden)]]
--[[User:Ryan Rocksmith|Ryan Rocksmith]] 15:32, 4 June 2010 (BST)


===May===
===May===
====May 29<sup>th</sup>====
No major zombie presence, hardly any IWM sightings in the general area either, and by that I also mean adjacent suburbs and beyond, whith the exception of a few corpses here and there, of course. -'''''[[User:Certified=Insane|Certified=Insane]]'''''<sup>[[Urban Guerillas|{{c|red|☭}}]]</sup>[[Image:Quebec.gif|16px|Québécois]] 21:11, 29 May 2007 (BST)


====May 28<sup>th</sup>====
====May 31<sup>st</sup>====
[[Swearse Lane Police Department]] is under attack. It's have 12 zombies outside, but still. --[[User:Waak|Waak]] 06:38, 28 May 2007 (BST)
25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... mostly just small groups ... several buildings with power ... serious collateral damage ... looks like the Pask Building has fallen ..." -- [[User:Kittithaj|Kittithaj]] 12:31, 31 May 2010 (BST)
:Seven zeds broke in, four survivor casualties including a Clan member. The barricades are now back at EHB, and the building is cleared of both zeds and bodies.
:{{User:315 SgtMaj Eikehaug/signature}} 22:18, 28 May 2007 (BST)
 
====May 19<sup>th</sup>====
[[The Pask Building]] under attack by Zeds. Need reinforcement, quick! --[[User:JudeMaverick|JudeMaverick]] <sup>[[Project Welcome|W!]]</sup> <sup>'''[[TJ|TJ!]]'''</sup> <sup>[[User Talk:JudeMaverick|Talk]]</sup> <sup>[[Project Sleep|Zzz...]]</sup> <sup>[[Project Wiki Patrol|P!]]</sup> 14:36, 19 May 2007 (BST)
 
====May 14<sup>th</sup>====
[[The Buttle Building (Dakerstown)|Buttle Building]] doors is left wide open. A 57hp zombie is in there. Better be quick or the telephone mast may be controlled by the zombies. --[[User:JudeMaverick|JudeMaverick]] 11:48, 14 May 2007 (BST)  


====May 8====
====May 23<sup>rd</sup>====
I just heard some interesting news!  An elite group of zombie killers has just entered into the Dakerstown area. They are known as the [[Defenders of Life]] and have been assisting the [[Crimson Clan]] with their plans!  '''Pker's beware!'''  (St Aden)
25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... a few big groups, but they're spread out ... a lot of buildings with lights on ... serious collateral damage ... the Pask Building is looking wrecked ..."
--[[User:Ryan Rocksmith|Ryan Rocksmith]] 20:23, 23 May 2010 (BST)


====May 5<sup>th</sup>====
====May 12<sup>th</sup>====
The [[Urban Guerillas]] are back, and a couple of new groups have installed themselves. Dakerstown is in decent shape, and combats between the [[Imperial War Machine]] and other factions have returned to their past levels. -'''''[[User:Certified=Insane|Certified=Insane]]'''''<sup>[[Urban Guerillas|{{c|red|☭}}]]</sup>[[Image:Quebec.gif|16px|Québécois]] 16:51, 5 May 2007 (BST)
[[NecroWatch]] reported in from the [[The Pask Building|Pask Building]] today. A recent NecroNet scan had revealed that there were 19 zombies within scanning range of the facility. Of note, there were 3 zombies at [[St. Bartholomew's Hospital (Dakerstown)|St. Bartholomew's Hospital]]. Meanwhile over in [[Roywood]] there were 4 zombies at [[the Frauley Building]] and 2 zombies at [[the Carse Building]]. The remaining detected zombies, which were each alone, were scattered across the area and posed no serious threat to any other specific locations. --[[User:Mobius187|Mobius]]
 
[[The Crimson Clan]] has arrived in Dakerstown. --[[User:Waak|Waak]] 17:31, 5 May 2007 (BST)


===April===
===April===


====April 23<sup>rd</sup>====
====April 18<sup>th</sup>====
I was in Dakerstown for the last four days. There are numerous small zombie hordes, though I saw none larger than eight in one place. However, The real dangers in this suburb are the survivor wars, and the PKers. On my way out, I did a rough zed count, and there are over 100. Dakerstown is no longer a ghost town.  -cjspearing 23 April, 2007
Things have been relatively quiet --- Pask is powered, the mast is running --- but stubborn Extinction deadheads are still around. Survivors with spare time might check in on St. Bartholomew's Hospital and Swearse Lane Police Station. There are occasional break-ins but the zeds have trouble getting an edge. -- [[User:Holtzfeller|Holtzfeller]] 16:09, 18 April 2010 (BST)
 
====April 11<sup>th</sup>====
Please give evidence of actually having visited this suburb before changing its danger level back to red; with the last status update being over a month old and the suburbs south and east being ghost towns, the chances of this being a ghost town as well are high. --[[User:Nucleon|Nucleon]] 02:45, 12 April 2007 (BST)
:The "Ghost Town" status states that there are no more than 60 zombies if I recall correctly. There are atleast 100, by what I am seing. They tend to be less in the north-east corner though, but they are still all over the place. -''[[User:Certified=Insane|Certified=Insane]]''<sup>[[Urban Guerillas|☭]]</sup>[[Image:Quebec.gif|16px|Québécois]] 21:57, 12 April 2007 (BST)
 
====April 10<sup>th</sup>====
The current danger level of the suburb is not a reflection of current zed activity/barricade status; ghost town status is due to the fact that the last recorded update pertaining to the suburb is over a month old. --[[User:Nucleon|Nucleon]] 22:49, 10 April 2007 (BST)


===March===
===March===


====March 2<sup>nd</sup>====
====March 10<sup>th</sup>====
Most of Dakerstown has been sacked, only a few pockets house survivors and remain (for a while, at least) barricaded. These pockets tend to shift from place to place according to zombie activity.
25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... a lot of buildings with lights on ... only a few buildings damaged ... the Pask Building has power ..." -- [[User:Kittithaj|Kittithaj]] 21:14, 10 March 2010 (UTC)


===February===
===February===


====Febuary <sup>13th</sup>====
====February 26<sup>th</sup>====
Most resource building wide open and ransacked. Almost no survivor presence in the burb. --{{User:Cap'n Silly/Sig}} 19:42, 13 February 2007 (UTC)
25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... lights are on across the suburb ... infrastructure looks intact ... the Pask Building is being held ..." -- [[User:Kittithaj|Kittithaj]] 06:44, 26 February 2010 (UTC)


====Febuary 9<sup>th</sup>====
====February 16<sup>th</sup>====
Multiple buildings have been breached by zombies. The northern and western part of Dakerstown are known to have been striken hard, along with central Dakers, but SE Dakers' status is unknown, yet assumed to be also dangerous. It is unkowned what has caused the sudden surge of zombie activity, but if survivors notice a pattern when scanning the zombies, they are advised to report it to the local organised groups.
Urban Guerillas are still in Daker. We have never left. Our Ideology is Our Weapon. - [[User:Nandi|Nandi the Pathfinder]] 15:05, 17 February 2010 (UTC)


===January===
====February 9<sup>th</sup>====
''After weeks with no sightings, [[Blue Aegis Group]], [[Communist Party of Malton]], [[FUACK]], and the [[Urban Guerillas]] have been removed from this suburb. --{{User:Maverick Farrant/sig}} 07:30, 9 February 2010 (UTC)
:FUACK are still in Dakerstown. FUACK are always in Dakerstown.[[User:Egil|Egil]] 03:26, 15 February 2010 (UTC)


====January 28<sup>th</sup>====
====February 3<sup>rd</sup>====
After postitive feedback from multiple locals and allies, the [[Urban Guerillas]] have drafter a barricade policy, which can be found by clicking on the link under the ressource building box.
External Military: "... can see maybe seventy on the streets of Dakerstown ... mostly just stragglers, no organised groups ... can't see any signs of life ... heavy structural damage ..." [[User:Laitaine|Laitaine]] 13:22, 3 February 2010 (UTC)
 
====January 27<sup>th</sup>====
Western Dakerstown has seen a rise in zombie activities recently while Eastern Dakerstown has been victim of targeted zombified [[IWM]] attacks. Also, the [[FUACK]], with a little help from the [[UG]], have set up an Iron Curtain around Dakerstown. Newcommers can now see a variant of "Welcome to the Communist Republic of Dakers" when at the border.
 
==2006==
 
===December===
 
====December 29<sup>th</sup>====
The IWM have now started a PK war on all survivors in Dakerstown including members of the pacifist groups:[http://img134.imageshack.us/img134/6961/urban28dec06jw0.jpg survivors]. Beware of the IWM.
 
====December 15<sup>th</sup>====
The suburb is making remarkable progress, with many resource buildings secured, as well as the buildings around them. A few anti-UG propaganda have been spotted, and people should inform themselves before taking any actions related to things tagged on the walls, especially outside, of buildings. Danger level is being lowered.
 
====December 1<sup>st</sup>====
Zombies are starting to amass at certain resource buildings. Survivors are warned not to sleep in them.
 
===November===
 
====November 26<sup>th</sup>====
The IWM continue to attack [http://img104.imageshack.us/img104/6905/urbandeadimageyg0.jpg survivors]
 
====November 25<sup>th</sup>====
The IWM are [[:Image:Zombie_IWM.JPG|attempting]] to halt all progress in Dakerstown and the attempt to set up a revive point which was almost operational. Survivors are encouraged to continue to try to secure the local NT to eventually set up a revive point at home.
 
====November 21<sup>th</sup>====
Very few survivors can be seen around Dakerstown. It's status seems to indicate that it once again deserves the "Ghost Town" title.
 
====November 18<sup>th</sup>====
Zombie break-ins are frequent, however the zombie numbers during these break-ins are low, the average barricade level is low, also the revive system is unoperational. Survivors are encouraged to settle in to make it a safer place, as most buildings can now be held for more than one day. The conflict between the [[Urban Guerillas]] and the [[IWM]] is now mainly in [[Judgewood]].
 
====November 3<sup>rd</sup>====
Many zombies have gathered at Dakerstown's cemetary. People with the syringes are encouraged to revive them. Standing at inoperative revive points is typical behavior of people who desire to stay in the region, and therefore they could later contribute to help Dakerstown. Petvin Place is currently being considered as a possible future revive point.
 
====November 1<sup>st</sup>====
The conflict between the [[Urban Guerillas]] and the [[IWM]] has moved southwards, mainly in Roywood where the IWM get their revives from [[F.R.E.E.Z.E.]]. Therefore, the [[Urban Guerillas]] have dedicated more resources and time to maintaining and helping Dakerstown. As a result, some sectors of Dakerstown now host semi-permanent barricades, and people are not forced to abandon safehouses every day or two, though it is still recommended. No revive point is truly operational though, so the dead seeking revives are suggested to shamble to an adjacent suburb.
 
===October===
 
====October 31<sup>st</sup>====
It's Halloween! Knocking on doors has been heard all over town, whether it be for shelter or brains! Open doors with immense caution; you don't want to end up being the death of your fellow survivors. The fog is expected to end soon, the zero visibility may end up sending you into a large group of zombies.
 
====October 20<sup>th</sup>====
The Very Insane Persons Emergency Response (V.I.P.E.R.) group has designated Dakerstown as their base of operations at this time.
 
====October 19<sup>th</sup>====
With the sudden disaperance of members of the [[Imperial War Machine|IWM]] leadership, the conflict between the [[Urban Guerillas|UG]] and [[Imperial War Machine|IWM]] seems to have subsided, at least momentarily. Both <span class="plainlinks">[http://wiki.urbandead.com/index.php/Category:Human_Groups <font color="#0000FF">Survivor groups</font>]</span> turn to rebuilding their infrastructure so that survivability can be maintained.
 
====October 16<sup>th</sup>====
Significant conflict Continues between members of the U.G. and the Imperial War Machine. With tempers and attitudes on both sides elevating to the obscenly stupid, The Dakerstown Uprising rages out of control with claims of victory being made by both sides.
 
===July===
 
====July 19<sup>th</sup>====
A massive assault has begun against Zombie forces by '''The Claw Squad'''. More and more local zombies are retreating from the Assault Zones.
:'''Update''': The suburb is now under full Imperial control. All survivors are to contact the IWM, and our troops will attempt to protect your building.
 
 
[[Category:Dakerstown| Dakerstown/News Archive]]
[[Category:Suburb Archives]]

Latest revision as of 19:57, 2 February 2020

All news older than one month should be moved from the Dakerstown page to here.
2006 - 2009 archived news

2018

June

June 4th

25.96 MHz: "... streets are looking clear in Dakerstown ... several buildings with power ... some minor structural damage ..." --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 07:28, 4 June 2018 (UTC)

2015

April

April 4th

25.96 MHz: "... flying over Dakerstown, it's looking empty ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... some survivor activity in the Pask Building ..." -- jerran123 07:46, 4 April 2015 (CST)

2014

August

August 24th

25.96 MHz: "... minimal activity in Dakerstown ... several buildings with power ... infrastructure looks intact ..." -- Jen T | SFHNAS | PK 17:46, 24 August 2014 (UTC)

August 23rd

On-ground scout: 14 inhabited; 2 ruined; 40 intact & empty; 1 unscouted. The few zombies in the suburb have fled the streets and sought refuge in dark buildings. Infrastructure-intact ghost town. -- Jen T | SFHNAS | PK 03:36, 23 August 2014 (UTC)

August 16th

25.96"... streets are looking clear in Dakerstown ... several buildings with power ... only a few buildings damaged ..." -- Jen T | SFHNAS | PK 13:54, 20 August 2014 (UTC)

2013

October

23rd October

  • The Great Suburb Group Massacre 2013 is in full swing! If your group is listed in this suburb's infobox, you should have received a message detailing how to confirm your activity. Please see this page for more information.

2012

April

April 20th

Ever since the NT building fell into ruin the number of zombies has been increasing. The center of the suburb is safest for now, many zombies are wandering around. Zakarus

February

February 29th

Lot's of PKer's in the suburb and lots of combat revives happening. The NT building has fallen... Zakarus

February 14th

A nice slow V-day in Dakerstown. Almost all of the buildings are powered. Zombies have not been in the revive point for days. Much of the graffiti tells where entry points are or where to find a revive point. Zakarus

January

January 16th

Dakerstown is up and running again. Many buildings are powered and at appropriate barricade levels.--User:Zakarus

2011

December

December 9th

with zero screen shots or proof.--User:Sexualharrison07:18, 23 December 2011 (bst)


November

November 29th

...3 ruined TRPs & the Pask Building is unsafe atm ...i counted about 5-8 survivors, maybe 7-10 ...some buildings are 'caded & powered ...don't know how long they'll be "safe" though ...will upload a scentoral scan later if i die TheSonOfSin 17:27, 29 November 2011 (UTC)

November 27th

25.96 MHz: "... flying over Dakerstown, it's looking empty ... a lot of buildings with lights on ... infrastructure looks intact ... the Pask Building has lights on ..." (1 hour and 1 minute ago) Son of Sin 04:22, 27 November 2011 (UTC)

September

September 17th

Most buildings fully comliant with the barricade plan. Still some zombies around the suburb but all resource buildings safe. Most are powered. Hostpitals, Police Stations, the Necrotech facility, and the phone mast are all in survivor hands. Cell phone communications are restored. Not many survivors, but sufficient numbers to counter the current threats. Alcalon 03:39, 17 September 2011 (BST)

September 8th

Attack on all fronts of the suburb. All resource building under attack or taken. Pask building destroyed. About 50 zoms out on the streets, about equal numbers inside buildings. Recomend retreat to other suburbs for regroup and revives. Alcalon 19:27, 8 September 2011 (BST)

July

July 27th

Most of Dakers is back on it's feet. A bit of overcading maybe but otherwise everything is okay :)

June

June 22th

Dakerstown went down the drain again, for the living at least. All of the south ruined, the north most likely as well. Very many zombies, very few survivors. Smyg 21:49, 22 June 2011 (BST)

June 16th

The suburb is rebuilding. Much fewer zombies, mainly in the south. North entirely reclaimed. Smyg 18:07, 16 June 2011 (BST)

May

May 15th

ZALPsmall.png SCENT SCAN

Harman Conservationists reported in from 5,5. The scentoral evidence revealed few zombies within olfactory range of the location. The largest zombie groups are 2S1E of the scanning site in a designated revive point.
For more information, please see The full migratory map
Field agent:--Albert Schwan Albert Schwan  21:29, 15 May 2011 (BST)



March

March 29th

There's been a sudden and coordinated surge in zombie attacks. Survivor defenses have crumpled in a matter of hours. Zombies have broken into and occupied multiple buildings simultaneously. Only the northeast of the suburb remains intact, and it won't last long. Human inhabitants' chances of making it through this are slim. --Jenkem 21:46, 29 March 2011 (BST)

March 27th

Most of the suburb is safe, with some exceptions. North-east having some minor breakins every now and then, nothing serious. The vicinity of the Pask Building is under attack by ferals, with the NT itself under zombie control. South-west would have been perfectly safe, with all resource buildings barricaded and fueled, if not for several Neo-Nazi zergs attacking the Swearse Lane Police Department. Smyg 17:16, 27 March 2011 (BST)

March 16th

There has been an uptick in zombie activity in western and southern Dakerstown. Resource buildings are experiencing occasional break-ins, and St. Bartholomew's Hospital is ruined. Northern and northeastern Dakerstown remain safe for human habitation. Watch out for overbarricading in the safe areas. --Jenkem 05:34, 17 March 2011 (UTC)

March 6th

The north and north-west now confirmed as safe. Mobile phone mast now powered, and pretty much the entire south-western corner is as well. The Swearse Lane Police Department fell for a brief and unguarded moment, but was quickly retaken. Unsure about the Pask Building, but the rest of the suburb is definitely safe, with only a few ferals here and there. Smyg 12:55, 6 March 2011 (UTC)

March 4th

Since March 1st, I've scouted most of the suburb. Only the north-western corner remains to be checked. The centre and south-western quarter is entirely intact, held by a small but growing survivor population, with most of the buildings having gennies installed and fueled. No barricade levels observed below VHB. The suburb's only revive point is empty. The only case of zombie activity I have observed is in and around the Pask Building, where both sides are continuously losing control.

Suburb status has been updated from the old very dangerous to safe. Smyg 19:42, 4 March 2011 (UTC)

February

February 7th

The great suburb group massacre has been completed for this suburb. As such, The Black Flag, Communist Party of Malton, FUACK, Imperial War Machine, M.E.M.S., Urban Guerillas, Urban Knight's and Extinction have been removed from the suburb listing.--Yonnua Koponen Talk ! Contribs 20:21, 7 February 2011 (UTC)

January

January 23rd

The Great Suburb Group Massacre has commenced. Check your group's talk page to confirm in which suburbs you are active.--Yonnua Koponen Talk ! Contribs 15:01, 23 January 2011 (UTC)

January 2nd

Still a ghost town for the most part. There's a building here and there that's barricaded, but most are ruined with a zombie in most of the buildings. A new survivor group named the Urban Knight's is establishing their base of operations here--Zakarus 04:10, 2 January 2011 (UTC)

2010

November

November 8th

Suburb is mostly ruined. Both hospitals down. PD status unknown. Pask Building under attack, unlikely to hold for long. Many zombies inside buildings. --Fenian 05:15, 9 November 2010 (UTC)

November 7th

Dakerstown is indeed exceptionally dangerous. Every building is smashed, although not all the ruins have zombies inside. Survivors are advised to stay away from the suburb for the time being. -- Jenkem 17:39, 7 November 2010 (UTC)

November 6th

25.96 MHz: "... leaving Dakerstown, counted over a hundred outside ... a few big groups, but they're spread out ... no lights on down there ... it's a wasteland down there ... looks like the Pask Building has fallen ..." --Peterone 13:16, 6 November 2010 (UTC)

October

October 27th

25.96 MHz: "... leaving Dakerstown, counted a couple of dozen outside ... they're just wandering around ... lights are on across the suburb ... infrastructure looks intact too ... some survivor activity in the Pask Building ..." --Immortal 17:54, 28 October 2010 (BST)

August

August 21st

25.96 MHz: "... maybe fifty in Dakerstown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... some minor structural damage ..." -- Kittithaj 06:52, 22 August 2010 (BST)

August 19th

25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... looks like the Pask Building has fallen ..." -- Kittithaj 20:05, 19 August 2010 (BST)

August 1st

25.96 MHz: "... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... the Pask Building has power ..." -- Kittithaj 07:34, 1 August 2010 (BST)

June

June 8th

25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... mostly just small groups ... several buildings with power ... serious collateral damage ... the Pask Building has power ..." -- Kittithaj 22:40, 8 June 2010 (BST)

June 4th

25.96 MHz: "... leaving Dakerstown, counted about forty outside ... a few big groups, but they're spread out ... several buildings with power ... only a few buildings damaged ..." --Ryan Rocksmith 15:32, 4 June 2010 (BST)

May

May 31st

25.96 MHz: "... leaving Dakerstown, counted about sixty outside ... mostly just small groups ... several buildings with power ... serious collateral damage ... looks like the Pask Building has fallen ..." -- Kittithaj 12:31, 31 May 2010 (BST)

May 23rd

25.96 MHz: "... leaving Dakerstown, counted maybe fifty outside ... a few big groups, but they're spread out ... a lot of buildings with lights on ... serious collateral damage ... the Pask Building is looking wrecked ..." --Ryan Rocksmith 20:23, 23 May 2010 (BST)

May 12th

NecroWatch reported in from the Pask Building today. A recent NecroNet scan had revealed that there were 19 zombies within scanning range of the facility. Of note, there were 3 zombies at St. Bartholomew's Hospital. Meanwhile over in Roywood there were 4 zombies at the Frauley Building and 2 zombies at the Carse Building. The remaining detected zombies, which were each alone, were scattered across the area and posed no serious threat to any other specific locations. --Mobius

April

April 18th

Things have been relatively quiet --- Pask is powered, the mast is running --- but stubborn Extinction deadheads are still around. Survivors with spare time might check in on St. Bartholomew's Hospital and Swearse Lane Police Station. There are occasional break-ins but the zeds have trouble getting an edge. -- Holtzfeller 16:09, 18 April 2010 (BST)

March

March 10th

25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... a lot of buildings with lights on ... only a few buildings damaged ... the Pask Building has power ..." -- Kittithaj 21:14, 10 March 2010 (UTC)

February

February 26th

25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... lights are on across the suburb ... infrastructure looks intact ... the Pask Building is being held ..." -- Kittithaj 06:44, 26 February 2010 (UTC)

February 16th

Urban Guerillas are still in Daker. We have never left. Our Ideology is Our Weapon. - Nandi the Pathfinder 15:05, 17 February 2010 (UTC)

February 9th

After weeks with no sightings, Blue Aegis Group, Communist Party of Malton, FUACK, and the Urban Guerillas have been removed from this suburb. --Maverick Talk - OBR Praise Knowledge! 404 07:30, 9 February 2010 (UTC)

FUACK are still in Dakerstown. FUACK are always in Dakerstown.Egil 03:26, 15 February 2010 (UTC)

February 3rd

External Military: "... can see maybe seventy on the streets of Dakerstown ... mostly just stragglers, no organised groups ... can't see any signs of life ... heavy structural damage ..." Laitaine 13:22, 3 February 2010 (UTC)