Suggestion:20080830 Lithe: Difference between revisions

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#'''Kill''' Sorry. I want Body Building. {{User:Secruss/Sig}}04:18, 31 August 2008 (BST)
#'''Kill''' Sorry. I want Body Building. {{User:Secruss/Sig}}04:18, 31 August 2008 (BST)
#'''Kill''' Nope.. Don't like it--{{:User:Airborne88/sig}} 18:28, 31 August 2008 (BST)
#'''Kill''' Nope.. Don't like it--{{:User:Airborne88/sig}} 18:28, 31 August 2008 (BST)
#'''Kill''' I like the IDEA of it but...I just dont see it working with the current system. [[User:Matthew Armada|Matthew Armada]] 07:29, 31 August 2008 (BST)
:Moved it from Spam to Kill, Because im a frickin Idiot who cant type properly at Midnight-[[User:Matthew Armada|Matthew Armada]]
'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
#'''Kill''' I like the IDEA of it but...I just dont see it working with the current system. [[User:Matthew Armada|Matthew Armada]] 07:29, 31 August 2008 (BST)
 





Revision as of 17:43, 31 August 2008


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20080830 Lithe

Funt Solo QT Scotland flag.JPG 22:00, 30 August 2008 (BST)

Suggestion type
New Survivor skill (Civilian).

Suggestion scope
Crossover skill: affects both survivor and zombie aspect.

Suggestion description
Lithe: easily bent or flexed; characterized by easy flexibility and grace; athletically slim.


  • Taking this skill reduces a character's HP by 10.
    • For a survivor with Free Running, this allows entry from the street into Heavily Barricaded (or less) buildings.
      • (The combination of Free Running ability, coupled with smaller size and increased flexibility, allows them to find openings others cannot.)
    • For a zombie with Memories of Life and Lurching Gait, this allows entry into Loosely Barricaded buildings.
      • (Knowing more about their surroundings, and being more agile generally, these smaller, more flexible zombies can sneak through gaps that others cannot.)


  • Whilst a crossover skill, this may only be bought when in the survivor aspect of play (as with Body Building, currently).
  • A player may take either Body Building or Lithe, but not both.
    • If a player already has Body Building prior to this skill being implemented, they get a one-off chance to swap it for Lithe, the next time they log in as a survivor. This swap would cost 0XP.


  • This means that any given player will either have 40 (Lithe), 50 (neither skill) or 60 (Body Building) maximum HP.


  • (For the best game-play experience, a player should not be able to purchase this skill until they have Free Running as a prerequisite, despite that being a Military Skill.)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Auteur --Funt Solo QT Scotland flag.JPG 22:01, 30 August 2008 (BST)
  2. Keep - Nicely thought out and balances out quite nicely. -- Cheese 22:04, 30 August 2008 (BST)
  3. KeepBecause its easier to buy a skill than having to cover yourself in baby oil. --RosslessnessWant a Location Image? 22:09, 30 August 2008 (BST)
  4. Keep - An interesting yet balanced idea. Keep vote from me. --ZiPbeep boopMH+LUE 22:10, 30 August 2008 (BST)
  5. Keep - I'll give you a keep, But I can't see this being of too much use.. I mean, It could be, But it getting implemented and used..? Then again, It is an option. 22:44, 30 August 2008 (BST)


Kill Votes

  1. Kill - I can't see a survivor taking this skill and no career zombies would even consider taking a 20 point hit just to enter a loosely barricaded building when it only takes a claw.--Janine 22:17, 30 August 2008 (BST)
  2. Kill - Basically as Janine. The only benefit for a zombie would be if the zombie were a babah. But once you have MoL, there's no point at all -- in fact buying it hurts you. And as a survivor, again, there is little point in reducing my HP to 40 -- making me need more faks and more revives, more often -- just to be able to get inside a building that I can take a Fire Axe to, if need be. I mean, the only possible benefit is for newbies -- for cute, wee widdle babah zambahz unable to open doors, and low level harmanz stuck outside due to Fiddler's Green Syndrome... But as a new skill, it ends up not helping them out at all. Meh. --WanYao 22:56, 30 August 2008 (BST) Oh... and this kinda stuff, gentle sir, is why we encourage people to take their ideas to Talk:Suggestions before posting them for voting... --WanYao 22:58, 30 August 2008 (BST)
    Re - to be honest, I think the speed and balance of the feedback here is far more useful than that on Talk:Suggestions. Having tried both systems (in my long tenure as a contributor to this wiki) I prefer my chosen approach to your suggested approach. --Funt Solo QT Scotland flag.JPG 02:04, 31 August 2008 (BST)
    Well, that's why there is some talk afoot amongst the "plebs" of the wiki about a possible policy change to both this and Talk:Suggestions... Because, I agree... the system is pretty fucking broken. --WanYao 06:03, 31 August 2008 (BST)
  3. Weak kill - If it was you had one chance to swap next time you get to the survivor purchase screen then you'd get the keep from me. --Lt.G Deathnut | TheStayPuftMan 23:03, 30 August 2008 (BST)
  4. Kill - The fact that you could, for the same price, get Body Building makes the drop in practice 20 HP. A 20 HP drop just to enter HB buildings? No thank you. It'd be quite useless as most buildings are either at VSB or EHB, and I doubt that would change much because of this. --Midianian|T|T:S|C:RCS| 23:20, 30 August 2008 (BST)
  5. Kill - The restriction of one skill by having another is kinda against part of kevans set up of having all skills available for everyone. And it isn't helpful, as wan yao, with the stats as they are. - tylerisfat 00:26, 31 August 2008 (BST)
  6. Kill - This is a bad idea and in many ways a nerf to newbies. If the little ones can't get through the barricades and the big ones don't need to destroy the barricades anymore you're just encouraging making the environment harder on the little ones. Same goes for what this will do to the average level of enter-able buildings. Nothing good comes from encouraging more discrimination against the un-leveled, just look at how difficult it already is for them without Free Running.--Karekmaps?! 01:20, 31 August 2008 (BST)
  7. Weak Kill: I don't like skills I can't buy and, please don't mess with barricades. Linkthewindow 02:16, 31 August 2008 (BST)
  8. Kill - Current system in place is fine.  Billy Club Thorton  T!  RR  02:30, 31 August 2008 (BST)
  9. Kill - I don't see the need for change... DANCEDANCEREVOLUTION (TALK | CONTRIBS) 02:55, 31 August 2008 (BST)
  10. Kill Sorry. I want Body Building. --Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|04:18, 31 August 2008 (BST)
  11. Kill Nope.. Don't like it--Airborne88Zzz1.JPGT|Z.Quiz|PSS 18:28, 31 August 2008 (BST)
  12. Kill I like the IDEA of it but...I just dont see it working with the current system. Matthew Armada 07:29, 31 August 2008 (BST)
Moved it from Spam to Kill, Because im a frickin Idiot who cant type properly at Midnight-Matthew Armada

Spam/Dupe Votes




Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20080830 Lithe). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)