Suggestion:20090321 Multiple Infection Strains

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Revision as of 02:52, 23 March 2009 by Turtleboy412 (talk | contribs) (Keep vote)
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20090321 Multiple Infection Strains

Bob Boberton TF / DW 05:45, 21 March 2009 (UTC)

Suggestion type
Infection change

Suggestion scope
Survivors and infectious zombies

Suggestion description
Zombies are walking petri dishes, full of nasty microbes that can kill you from the inside out. If you're not dead already, that is. Every zombie's got its own unique makeup of snot and grime, and mixing zombie guts makes for an even nastier concoction.

Infection currently deals 1 damage per AP usage, except for speaking. With this change, Infections would work exactly the same way with one difference - if you are already infected and are bitten by a second unique zombie who has Infectious Bite, you acquire a second infection strain and become heavily infected.

Heavily infected survivors take 1 damage per action (save speaking) and have a 30% chance to take an additional 1 damage, for a maximum of two damage per AP.

Heavily infected survivors may be cured through the use of a single FAK.

With zombie skills that allow you to see infected survivors, the color of their health is black to show heavy infections and the current sickly green for normal infections.

Minor clarification: This does not stack with more unique bites. Being heavily infected (2 unique infectious bites) is the maximum level of infection.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author vote. --Bob Boberton TF / DW 05:49, 21 March 2009 (UTC)
  2. I approve. ᚱᛁᚹᛖᚾ 06:13, 21 March 2009 (UTC)
  3. Keep - because it's cool and I can cancel out mo's vote. -- Grogh 06:30, 21 March 2009 (UTC)
  4. Keep - I like it. --Papa Moloch 07:16, 21 March 2009 (UTC)
  5. Weak Keep - I'm ambient about this. Infection's pretty powerful among newbie harmans (ones that don't carry a FAK,) but weak against older ones (ones that carry a FAK,) and it could do with a small buff - and this may just be it. Linkthewindow  Talk  07:56, 21 March 2009 (UTC)
  6. Keep - Me likey. -- Cheese 10:39, 21 March 2009 (UTC)
  7. Keep - Well thought out, gives infection an extra "bite", makes FAKs even more important. Sign me up. --Paddy DignamIS DEAD 20:23, 21 March 2009 (UTC)
  8. I think there are enough limitations to not make this overpowered.--Pesatyel 20:26, 21 March 2009 (UTC)
  9. Keep Rather surprisingly. Rewards coordinated zeds, not overpowered. --RosslessnessWant a Location Image? 21:34, 21 March 2009 (UTC)
  10. Keep Good idea. Makes infection dangerous, not just annoying. But, who doesn't carry FAKs? Not overpowered. --ManofBlueSteel 23:22, 21 March 2009 (UTC)
  11. Keep It seems only logical that, after three years of stewing, different mutations of the undead virus would appear -CaptainVideo 00:47, 22 March 2009 (UTC)
  12. Keep - Not a bad idea, I like. --Ducis DuxSlothTalk 00:55, 22 March 2009 (UTC)
  13. Keep Horrible to get, but good overall.--Ryvyoli Y R 08:47, 22 March 2009 (UTC)
  14. Keep - Adds a little variety and danger to infection. --Midianian¦T¦DS¦SP¦ 08:51, 22 March 2009 (UTC)
  15. Keep - Good changes based on suggestions made during discussion. A boost but still balanced. ~ extropymine Talk | NW | 4Corners 09:01, 22 March 2009 (UTC)
  16. Keep - I'd be more comfortable with a 20%-25% chance for the extra point of damage from heavy infection, but I like the idea. --Maverick Talk - OBR Praise Knowledge! 404 20:14, 22 March 2009 (UTC)
  17. Keep - Keep now that there is a 30% chance of 2 damage rather than 100%. Good work. --Haliman - Talk 20:36, 22 March 2009 (UTC)
  18. Keep - Neat, not too overpowered. --Johnny Bass 20:56, 22 March 2009 (UTC)
  19. Keep - I would like a 25%, but It's an awesome idea! --OrangeGaf Talk! 22:29, 22 March 2009 (UTC)
  20. Keep - I like this idea. Perhaps it could also lead to a new science skill (We need more of those) detect infection severity. --Turtleboy412 Talk! In game 02:52, 23 March 2009 (UTC)

Kill Votes

  1. No More Zombie Stuff! More PKer Buffs!--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 06:16, 21 March 2009 (UTC)
  2. Nope its annoying --mo ヽ(´ー`)ノ MCM MOB DB 06:17, 21 March 2009 (UTC)
  3. Seems like it would unbalance the game for low level players. --OneThirtyEight 08:55, 21 March 2009 (UTC)
  4. Kill I feel it unbalances the game as being infected is already bad enough, I've never woke up and found myself infected with 46 health but almost always single digits. Rogueboy 20:14, 21 March 2009 (UTC)
  5. Weak Kill - The zambah in me likes this suggestion. The survivor, however, feels that infection is strong enough as is. --Private Mark 22:48, 21 March 2009 (UTC)


Spam/Dupe Votes




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VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)