Suggestion:20070516 Zerg Proximity Warning
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20070516 Zerg Proximity Warning
BlackScarletLove 09:29, 16 May 2007 (BST)
Suggestion type
Improvement.
Suggestion scope
All players.
Suggestion description
--BlackScarletLove 09:37, 16 May 2007 (BST)
Anti-zerging countermeasures cripple the dice rolls of players from the same IP in close proximity of each other. A fear of mine is that I will be a victim of such counteraction without actually knowing I am near myself, so to speak.
I propose that when you get within a set radius of another of your characters, a warning appear letting you know to basically, turn around or you may be a victim of unfortunate anti-zerging countermeasures.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- BlackScarletLove 09:40, 16 May 2007 (BST) I am the author and I am allowed to vote once for my own suggestion. =)
- I'd be surprised if this hasn't been suggested before, but it's a good idea. Would also let you know if someone else is using your IP in the area too. Only drawback I can see is that it may give intentional zergers too much information so that they can perfect their "art" -- boxy T L ZS Nuts2U DA 09:59, 16 May 2007 (BST)
- keep Because zerglings who actively move away from each other aren't really zerging, whereas honest people who accidently get to close shouldn't be punished. - BzAli 21:31, 16 May 2007 (BST)
- keep - There's enough people out there who this would benefit from this to make it worthwhile. It wouldn't affect me (I keep track of my alts), but it would affect my wife, who plays on the same computer as I and doesn't metagame. She has wandered into my operating area before and I had to chase her away... --Uncle Bill 01:54, 17 May 2007 (BST)
- Keep - As someone who plays at school, it would be nice to know if i can play a character, or if i have to wait to get home first.... StarDolphin 17:32, 21 May 2007 (BST)
- Keep - This is a good idea. I'd never know that my alt was getting close until it was too late and with my brother playing, I wouldn't know about him either. --Caboose218 20:18, 25 May 2007 (BST)
- Keep I can see how this would be useful. Also, note to those who use alts in the same group: DON'T, IT's THE SAME AS ZERGING. --Secruss 20:10, 28 May 2007 (BST)
- Keep And, no, having alt's in the same group is only zerging IF they operate together. In USAI, they must be in different platoons, so any group like that they're valid. And this is something I occasionally worry about too. Nalikill 20:33, 1 June 2007 (BST)
Kill Votes
- Kill - Why? because if you know when you are "close" to zerging, then you'll know the mechanisms that trigger the zerg countermeasures, and with some skill avoid it. This results in more cheating, and anyways careful enough people won't need such measures in order to avoid zerging: if you feel like you're close to enact the zerg countermeasures, then YOU ARE, so try to get your characters further away from each other. --Matthew Fahrenheit YRC☺T☺+1 10:10, 16 May 2007 (BST)
- --BlackScarletLove 20:42, 16 May 2007 (BST) My main concern is because I don't know Malton well. I would have really no idea wether or not I am within a suburb that an alt of mine is in. I can't practically check coordination points or search the whole map just to find the locations of my alts to find how far away from each other they are. Perhaps there are users who know the cities like the back of their hand, but I don't even know which blocks are next to each other, let alone suburbs or their contents.
- Kill I have a fair number of alts and am (intentionally) pretty careless with the positioning (I don't want what I know from one to influence the actions of another) and haven't noticed any problems. I just accept the potential for failed actions as a consequence of playing so many alts, but so far my luck seems fine- as streaky as anybody elses, but as often good as bad. Its damn easy to know if you have two alts in the same location; just contact list all your other alts, keep your eyes open, making sure they are never in the same place and that one never acts on another and that two don't act on the same target within a 24 hour period. That's really the main thing the zerg flag worries about. --Seb_Wiers VeM 12:31, 16 May 2007 (BST)
- Kill - Current instructions are to stay a few suburbs away from your other accounts. Is that too hard? This would just make it easier for Zergers to operate accounts in close proximity without setting off zerg flags. --Saluton 15:21, 16 May 2007 (BST)
- Kill - Not a horrible suggestion but, zergers would take full advantage of this. --Sonofagun18 06:29, 17 May 2007 (BST)
- Kill Above and up. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:05, 17 May 2007 (BST) "Above and up" is not a legitimate or intelligent reason for suggestion denial. --BlackScarletLove 22:14, 24 May 2007 (BST)
- "As Above" is, however. Above and up simply means as the vote above, and the ones above that. --Saluton 15:11, 30 May 2007 (BST)
- Kill -as the others--Vista +1 18:07, 18 May 2007 (BST)
- Kill - As other people have said above. just not a very good idea.--'BPTmz 08:45, 26 May 2007 (BST)
- Kill - Naw, I don't think there is a need for warning zergers. --Ducis DuxSlothTalk 14:25, 31 May 2007 (BST)
Spam/Dupe Votes
- Spam Because Kevan can check people's IPs, he can ban any person who zerged --JudeMaverick W!TJ! 09:55, 16 May 2007 (BST)
- --BlackScarletLove 20:42, 16 May 2007 (BST) Of course, if it is obvious that people are zerging then their IPs can be banned, this is no regarding obvious zerving, it is regarding the countermeasures that may be employed against people who do not know they are in close proximity of their other alts. And how is this spam, might I ask? How is this a ridiculous question? Your comment on it was not even regarding the actual point of the question I was making, which was, again, the accidental instigation of zerg countermeasures against an unsuspecting individual, not regarding intentional zergers.
- Re: Well, the suggestion pretty ridiculous for this sentence, "I propose that when you get within a set radius of another of your characters, a warning appear letting you know to basically, turn around or you may be a victim of unfortunate anti-zerging countermeasures." If there is another Mall Tour going on and one of your multi is at the location of the tour, but you forgot the password, YOU GOT WARNED. The system is currently good enough and not much people care about warnings. The suggestion is good but pretty ridiculous to me so unless you change your suggestion by a bit that will convince me, I will change to Keep --JudeMaverick W!TJ! 09:34, 17 May 2007 (BST)
- Extended discussion moved to the talk page -- boxy T L ZS Nuts2U DA 02:04, 18 May 2007 (BST)
- --BlackScarletLove 20:42, 16 May 2007 (BST) Of course, if it is obvious that people are zerging then their IPs can be banned, this is no regarding obvious zerving, it is regarding the countermeasures that may be employed against people who do not know they are in close proximity of their other alts. And how is this spam, might I ask? How is this a ridiculous question? Your comment on it was not even regarding the actual point of the question I was making, which was, again, the accidental instigation of zerg countermeasures against an unsuspecting individual, not regarding intentional zergers.
- This is the only system we got to prevent zerging. And you want it to be told "You are in an area where your two characters are zerging. Please get out now to avoid penatlies", thereby nerfing that only system? You got proxies and extra IPs for getting passed the zerging penatlies, for crying out loud! Put this in, and you get rid of the only feeble defense between Urban Dead and Urban Zerg. NO!.--ShadowScope 02:54, 17 May 2007 (BST)
- Re: If people want to zerg, they are going to zerg whether they get a warning about antizerging countermeasures or not. And especially I believe that people who zerg probably KNOW about the countermeasures. It's like those "Shoplifters will be prosecuted" signs in stores. Those who are going in there to steal know that there are penalties without having to be told. And as I said above, if there are countermeasures and you were warned, what difference does it make from not being warned? The same things will happen either way, but this gives legitimates a chance to know possibly why they are having such a streak of bad luck in dice rolls. It is a warning sign to people who ARE NOT ZERGING, not those who intentionally are doing so despite the consequenses. Give newbies and people who don't know the city like the back of their hand a break. --BlackScarletLove 10:18, 17 May 2007 (BST)
- Nope. If you are missing every single attack, you found the countersigns and need to move. And, let be honest, REing every person's vote won't change their views.--ShadowScope 19:30, 17 May 2007 (BST)
- Extended discussion moved to the talk page -- boxy T L ZS Nuts2U DA 02:04, 18 May 2007 (BST)
- Re: If people want to zerg, they are going to zerg whether they get a warning about antizerging countermeasures or not. And especially I believe that people who zerg probably KNOW about the countermeasures. It's like those "Shoplifters will be prosecuted" signs in stores. Those who are going in there to steal know that there are penalties without having to be told. And as I said above, if there are countermeasures and you were warned, what difference does it make from not being warned? The same things will happen either way, but this gives legitimates a chance to know possibly why they are having such a streak of bad luck in dice rolls. It is a warning sign to people who ARE NOT ZERGING, not those who intentionally are doing so despite the consequenses. Give newbies and people who don't know the city like the back of their hand a break. --BlackScarletLove 10:18, 17 May 2007 (BST)