Suggestion:20070527 Leg Shot

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20070527 Leg Shot

MrOlaf 21:24, 27 May 2007 (BST)

Suggestion type
Skill

Suggestion scope
Another Zombie Hunter Skill

Suggestion description
When a zombie is damaged with a pistol or shotgun while having this skill. It costs the zombie +1 AP to move for the next 5 moves. Thus it will cost 3 AP to move unless you have Lurching Gait and in that case it will temporarily negate it's benefit and will cost you 2 AP to move. The leg shot duration or effect can not be stacked. The length for how long the effect lasts (5 moves) is also something that can be debated as well as maybe a percentage chance of this effect going off to make it more fair. (maybe a 10% chance of leg shot when the zombie is hit). This is my first suggestion :-)


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Cool, but a lot of zeds won't like this. --Slowwber 22:30, 27 May 2007 (BST)
    Change Too powerful. Oh yeah, Tendon Slash might be a better name. Unsigned -- boxy T L ZS Nuts2U DA 10:10, 13 June 2007 (BST)

Kill Votes

  1. Kill Sorry, but I just don't think screwing around with people's movement/AP is a good thing.--Seventythree 00:23, 28 May 2007 (BST)
  2. Kill - Realistic, but counter-productive. You want the zombies to move on, this gives them yet another reason to stick around -- boxy T L ZS Nuts2U DA 01:18, 28 May 2007 (BST)
  3. Kill Zombies already lose AP from being headshot. This would just make it even more common that zombies don't get a full turn every 24 hours.--Black Mask 01:29, 28 May 2007 (BST)
  4. Kill This would more or less amount to "zombies get 5 AP less (for movement) per day". At least with headshot, you have to do something difficult (killing the zombie is AP intensive and takes a fair bit of ammo); a "leg shot" would cost the zombie 5 AP for a single survivor AP and only one measly pistol bullet!
    Its also completely out of genre- minor, painful wounds are NOT supposed to slow a zombie down. Now, if this only worked against SURVIVORS then it might make some sense...
    Also, can you imagine what a pain this would be for non-metagaming (ex)survivors who are searching for a revive point? --Seb_Wiers VeM 02:11, 28 May 2007 (BST)
  5. Kill I wake up to headshot every day already. I don't think wasting 20 AP each day for new ferals would be fun either. --Secruss 04:09, 28 May 2007 (BST)
  6. Killify- Sorry, but I don't think that a single pistol shot should be enough to penalize a zed (who aren't affected by such things) five AP...But on survivors...--Jebus14 05:34, 28 May 2007 (BST)
  7. Kill - Way too rough on zombies and its out of genre, zombies don't feel pain. --Sonofagun18 09:49, 28 May 2007 (BST)
  8. Kill - AP penalties are bad for the game. If they aren't absolutely needed, they shouldn't be introduced.--Vista +1 12:28, 28 May 2007 (BST)
  9. Kill - Zombies will cry if this suggestion gets implemented because there is already headshot and they don't want another "body" shot. And as what Sonofgagun18 said, it's waaay too out of genre since zombie doesn't feel pain. --JudeMaverick W! TJ! Talk Zzz... P! 07:06, 29 May 2007 (BST)
  10. Kill - Headshot hurts zombies enough as it is. --ZombieSlay3rSig.pngT 16:53, 29 May 2007 (BST)
  11. Kill - A shot in the leg does not hinder zombies because they don´t feel pain (as Sonofagun18 said). Chopping its legs of with an axe could do the job but I think that's quite equivalent with killing the zombie because it would have to re-attach it's legs. --Murhapuro 12:53, 31 May 2007 (BST)
  12. Kill -As boxy and seb-wiers.--AlexanderRM 02:41, 6 June 2007 (BST)

Spam/Dupe Votes

  1. Finish it First - If there is anything in a suggestion which can be debated (and the suggestion explicitly mentions that), it's not complete. Finish it, and then submit it. --Saluton 16:30, 28 May 2007 (BST)
  2. WTFCentaurs - Um...zombie numbers are way down. So we'll just fix it by screwing over zombie players even more? And robbing people's AP isn't much fun either.--Lachryma 09:20, 29 May 2007 (BST)
  3. Hmm.. - Who needs guns? We can just walk around them...--Priz 22:08, 29 May 2007 (BST)
  4. StarCraft2 Okay, lets see, if it hurts Zombies, wouldn't it hurt Suriviors too? And if it ends up working on Survivors, thats just adding weight to the PKers punch. SPAMINATED/DUPETATED. A dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 00:32, 30 May 2007 (BST)
  5. I do believe this is a dupe, but I can't be bothered to find it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:33, 31 May 2007 (BST)
  6. Spam - Temporal boosts or nerfs are out of genre in this simple game, and I'm not even mentioning the imbalance this suggestion carries... --Matthew Fahrenheit YRCT+1 00:54, 2 June 2007 (BST)
  7. Spam - Did you even read the Suggestions_Dos_and_Do_Nots page before you submitted this? This just hurts zeds without any extra effort from survivors - how is that balanced? armareum 10:01, 8 June 2007 (BST)