Suggestion:20070606 Another Attempt at a Zombie Horde

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Suggestion type
Game mechanic change.

Suggestion scope
Zombies and the survivors who kill them.

Suggestion description
When shooting at “a zombie” the zombie shot at changes each time. This gives the whole horde effect. I forget who I am quoting but it went something like this: “As a zombie in a swarm is shot at, it staggers back and more surges forward to take its place.” Logically, zombies are always safer in hordes, if not more dangerous. They’re slow and can be run around, but the avoiding them would still cause one to lose their aim somewhat.

However, zombies in buildings do not get this bonus. Buildings could still be defended and cleared as easily as they are now. Also, RP wise, zombies entering a building always have to go through choke-points and could be shot at individually as they came through the doors and windows. Remember Resident Evil IV? Yes I know they weren’t zombies per say, but when they came through windows they were easier to aim at.

No attack bonus vs. barricades/harmanz would be given.

This change would apply to any group of zombies.

This slight change would give no direct offensive boosts to zombies, but would make fighting a whole horde of zombies more difficult. It’s more of a defensive boost.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Change - Fairly well thought out and sensible, although I would add some restrictions to its use: limiting this effect to swarms above a certain size, and limiting zombies in a swarm to those who have logged in in the last day or so. It still needs some work to remove the Zerg buffs, though. --Saluton 02:56, 6 June 2007 (BST)
  2. Change - As Saluton, this should be limited to groups above a certain size. Also, perhaps it could be a percentage chance thing? "You fire a pistol at IHeartBrains for 4 damage. He staggers backwards into the horde." For added awesomeness, this percentage should be linked to the weapon used, so a shotgun blast is very likely to knock the zombie back, a pistol attack less likely, and an attack with a melee weapon has a 0% chance (which I think you were trying to suggest here). --Uborkapete YRC 09:59, 6 June 2007 (BST)

Kill Votes

Kill Enormous survivor nerf. --Magentaine 04:42, 6 June 2007 (BST) Sorry, didn't read the part about it not working in buildings. Put my foot in my mouth big time there. Anyway, at this stage I'm neutral, since it's a rather trivial change, so I'm out. --Magentaine 04:47, 6 June 2007 (BST)
  1. Kill I'm voting kill, and not spam on this, despite the fact that there is not enougth info in your description. However, the centeral premise could work, so, open a discussion, and people might be able to lend a hand.--Seventythree 07:40, 6 June 2007 (BST)
  2. Incomplete - Does this work when you're trying to attack someone on your contacts list, or if you have DNA extracted them (so are targeting rotters for example)? -- boxy T L ZS Nuts2U DA 09:30, 6 June 2007 (BST)
    I didn't consider the profiled zombies... Hmm... That does rather put a kink in things... Let's suppose they could recognize the profiled zombies, but shooting at the specific zombie in the crowd would not be possible? --Secruss 21:47, 6 June 2007 (BST)
  3. Kill - Trenchcoaters actually like to go outside and kill a zed once in a while... why deny them that opportunity? - BzAli 11:25, 6 June 2007 (BST)
  4. Kill - Good idea, just needs a better description. --Sonofagun18 07:35, 7 June 2007 (BST)
  5. Kill - A less specified version of something I already voted kill on.-- Vista  +1  13:20, 7 June 2007 (BST)
  6. Kill - like the idea but it needs a little detail also in the name of fairness and "realism" i would like very much to see a small bonus to hit with firearms against such hordes. If they are closely packed enough to lose track of then they are close enough that stray shots will probably hit something. This might work especially well if a rifle ever managed to get into the game so that those with enough skill could still pick on a single zombie! --Honestmistake 14:35, 7 June 2007 (BST)
  7. Kill - What BzAli said. Whilst not keen on trenchcoating myself I do recognize that it is the fastest way for a new survivor to level-up and it irritates me that so many of the same people on the wiki who protest in favour of the rights of PKers, et el, to play as they choose are often so adamantly critical of trenchies. Also, as this idea is based upon the realistic idea that hit zombies fall back into the horde and are thus lost from view, should that same realism not also make the firearms hit percentage on a large horde 90-100%, with experienced shooters being all but certain of a hit?--The Hierophant 14:53, 7 June 2007 (BST)
  8. Kill - Think about the effect this would have at revive points. There's always that one rotter clogging the line, and right now you can shoot him to get him out of the way. If this suggestion were implemented, you'd pretty much have to kill all the zombies waiting there just to take that guy down, which is bad because now those zombies can't get revived until they stand up. --Uncle Bill 19:17, 7 June 2007 (BST)
  9. Kill - For zombies it's so easy to just stand up again they don't really need the added protection of being pushed back into the group. Being in a large group reduces the risk of a zombie being killed anyway. This would make large hordes even harder to drop, and reduce XP gather for survivors. Zombies in a block could be/are spread over the entire block - only if zombies could gather into protective hordes would a bonus like you're talking about possibly be something to add. Also too much risk of encouraging zombie zerging. armareum 05:53, 8 June 2007 (BST)
  10. Kill - This annoys the hell out of one side (and one style of playing that is trenchcoating) to enpower another. Also, there was a better suggestion with the same concept before. --Matthew Fahrenheit YRCT+1 03:15, 10 June 2007 (BST)
  11. Kill - Greatly lowers the chance of getting that kill, meaning an extra 10XP. --Anotherpongo 18:02, 15 June 2007 (BST)

Spam/Dupe Votes

  1. - I think I'm being loosely quoted above. I don't mind the imitation, but this text is lacking many important aspects- such as any description of what is a "horde". Are you talking about just any group of zombies in the same (outdoors) location? What about the ones that are mrrhing in a graveyard? They hardly surge anywhere. And this would ruin the entire purpose of Zombies Unlimited. --Seb_Wiers Imagine 02:57, 6 June 2007 (BST)
  2. Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 04:18, 6 June 2007 (BST)
  3. - I like this idea a lot, but again as someone else said (in this case Seb) you just don't give enough information. The idea makes sense on a larger scale, but to be put in as a suggestion, you have to give more info on a smaller scale. Think about it again, come up with more info, and resubmit it. As I said, it does have a good ring to it, so please expand and resubmit this idea in the future. And Seb, no self-promoting, as that is cheating. :). A dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 05:06, 6 June 2007 (BST)
  4. Swiers came up with the quote, I suggested it. I would vote Keep (since I made a suggestion VERY similar to this, I just had you get 2 skills, while this is a free ability), but I vote Spam primraly due to zergers finally finding a use. Enough throwaway zergs in one little location out in the middle of nowhere and a zombie won't be able to be killed outside.--ShadowScope 19:19, 6 June 2007 (BST)
    Zergers will always have the advantage of numbers. I suppose the problem of zerging will have to be more properly addressed before any hordeing changes can happen... --Secruss 21:47, 6 June 2007 (BST)
  5. Strong Kill (treat as spam just like all the other strong kills, please)- I was about to vote abstain until I realised that zombies are already MUCH, MUCH, MUCH more effective in hordes, and this would mean that far more newbs would be drawn into groups, and thus a massive number of zombies join groups, makeing them both more effective and better at XP earning to become even more powerful, so... surviors will be dying like flies. and the reduced number of survivors left will make the rate of revives almost in-genre, just like the good old days in the first week of the game before he who must not be named realised why there were so few survivors... saluton and uborkapete have some good ideas, though THEIR VOTES ARE IN THE WRONG SECTION. --AlexanderRM 22:50, 6 June 2007 (BST)