Suggestion:20070806 Makeshift Diversions

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20070806 Makeshift Diversions

IsoJb 20:52, 6 August 2007 (BST)

Suggestion type
Human Civilians

Suggestion scope
All survivors, Any level, Anyone Alive with AP cost

Suggestion description
With the main page reading that Zombies clawing there way through makeshift barricades and Diversions. Why not create a way to enhance the Diversion part, For a cost of 2AP per attempt a player will be able to build up a barricade outside (like they normally would inside) but only in a compass direction (N,E,S,W) It's maximum barricade allowance would be Quite-Strongly as we don't want to lock out Zombies entirely. A zombie to attack a diversion would be a normal 1 AP attack as if attacking a barricade on a building but with a 2xp gain if it's loosened. To buy said skill it must buy Construction first and then another add-on skill named "Resourceful Construction" which would allow the skill to be used. As the rubble of the streets is barely filled with much, any debris lying around can be used, A few fence posts to some barrels. A player will see the diversions as

"You see a small assembly of assorted goods to the <Compass Direction> of your position, It's looking quite strong from here"

"You see a small assembly of assorted goods to the <Compass Direction> of your position, It's looking fairly light, as if a few knocks could take it down"

"You see a crumpled assortement of items to the <Compass Direction> of your position, It's looking loosely strung together"

(Any and all improvements or downgrades will be taken into consideration)

Ahh, good point. Yes, Zombies do have to claw through them to take them down while Humans can just climb over them, Either that or a Zombie can just walk around them.

It seems that lots of you guys actually think that it'd take a Zombie alot of AP to move from block to block. Well think of it this way, A zombie gets 3xp for each barricade level they take down so low level zombies have a supply of XP around them at most times. And for the guy that saying that it'd take a zombie days to get around a green block. Green blocks mean survivor practically control it.

For the 3-4AP take down idea, How about for each time you attack a diversion it's a 100% chance of taking a level down. That way for each direction of barricade your taking down your making 12xp. for taking down 10 your making a level and a 5th.

I've also re-read on QSB and 7 is a bit unfair, so leave it at maxed lightly. (4 break down stages)

And think of it this way instead of barricading each square, actually have highways of fast streaming zombies, so when a zombie finds another zombie, it's more likely to stick together as it's more likely to get further. So that's 2 zombies, add another 2 zombies makes 4 times that by 2 and you get 8. It quickly adds up to large groups of zombies leaving a trail of destruction.

Pro's for humans: AP distraction for zombies so they can sleep a little safer at night.

Con's for humans: With a 2 AP per try to get it maxed out that'll be 8 AP to just max out one way, so all 4 ways would be 32. Now I'm sure I wouldn't personally wanna waste 32 AP to barricade a block in.

Pro's for Zombies: Easy level up way to actually take down a human when confronted with one. Moving to the next block gives you a satisfying 12xp

Cons for Zombies: It takes 5/6 AP to move to the next block. (6 without Lurching gait)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep actually, i like it. it's like fort walls, but capped on Quite Strongly --~~~~T''' 21:12, 6 August 2007 (BST)
  2. Keep - No reason Survivors wouldn't do this. Large Hordes can already demolish EHB cades in no time flat, and this would further encourage Zombies to remain in large groups, as they should.--Sara M 23:57, 6 August 2007 (BST)

Kill Votes

  1. Kill(Fixable) - Barracades are already too powerful, but this idea has some merit. You could make it so that it only takes a zombie 3-4 AP to take one down, and that barracdes are weaker as well. Another way you could salvage this, is to make it so it only works in empty blocks, and it takes more AP to put one up, than to take one down. BoboTalkClown 17:28, 7 August 2007 (BST)
  2. Kill - It's called barricade strafing, survivor players already do plenty of it. Barricades are already overpowered to the point of brokenness, and now you want to build walls to stop block-to-block movement outdoors? Forget that. Feh. -_- --Mold 21:36, 6 August 2007 (BST)
  3. Kill - Sorry, I like the 'cades, just as they are.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 22:03, 6 August 2007 (BST)
  4. Kill - Much as I like barricades and all, I think that this is a little too overpowered.--Seventythree 00:33, 7 August 2007 (BST)
  5. Kill - There's the risk of trapping low-level zeds in a single block. --  T   00:44, 7 August 2007 (BST)
  6. Kill - it's stupid. no reason for this at all.----Sexualharrison ה TStarofdavid2.png Boobs.gif 02:06, 7 August 2007 (BST)
  7. Kill - This suggestion lacks a lot of focus and would benefit from going to the talk:suggestions page. --Ducis DuxSlothTalk 05:26, 7 August 2007 (BST)
  8. I don't understand the suggestion. I'm guessing it has something to do with building barricades outside the building. If that's the case, this is SPAM. Zombies already have to tear through as many as 17 levels of barricades to get in (and survivors can build them faster than zombies can tear them down when under VS). This would make it 25 levels. If were talking DIVERSION then that, IMO, means giving something "easy" to the zombie(s) so they don't attack you.--Pesatyel 05:45, 7 August 2007 (BST)
  9. Kill This is great for survivors but gives an unfair advantage --Timo 1 07:02, 7 August 2007 (BST)

Spam/Dupe Votes

  1. huh?' - Do what now? That makes no sense. Not even a little. Do zombies have to claw through the diversion to get to the poeple, or is the diversion just there, to be there?-Doc Crook 21:01, 6 August 2007 (BST)
  2. Spam' - This would cripple zombies so severely that the game would be unplayable. A qsb barricade can easily eat half a day's AP to break through, and that's assuming nobody is trying to rebuild it. Now imagine having to spend half a day's AP just to move to the next block. Now add that to the movement penalty zombies already have. Now add that to the possibility that you will be headshot as soon as you've broken through the barricade. Total this up, and a low-level or unlucky zombie might end up trading all 50 AP just to walk one block. --Steakfish 22:49, 6 August 2007 (BST)
  3. so i herd u liek paralysis? Kalir FTW! Z/S UD Potato Words 00:24, 7 August 2007 (BST)
  4. Absolutly not. Read Steakfish's vote. And besides...if all sides were baricaded, theres no way the zeds can break through. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:39, 7 August 2007 (BST)
  5. Spam - Seriously, not a chance in Hell. --The Hierophant 02:04, 7 August 2007 (BST)
  6. Spam - so i herd u liek spam vtoes? --Sonny Corleone RRF CoL DORIS CRF pr0n 03:54, 7 August 2007 (BST)
  7. Spam - Don't break the game! --Saluton 03:57, 7 August 2007 (BST)
  8. Spam - It would take a month for a zombie to get across a green suburb. No.--Wooty 04:44, 7 August 2007 (BST)
  9. Spam This is pretty much the worst possible thing ever for a zombie. Survivor insta-win. No. --Druuuuu 04:57, 7 August 2007 (BST)
  10. Spam - Worst suggestion evah! The preceding signed comment was added by boxy (talkcontribs) at 10:51 7 August 2007 (BST)
  11. Spam - You should have suggested that survivors "lock" the door, instead of this.--Savant 11:29, 7 August 2007 (BST)
  12. Spam - If the mechanics aren't broken or lacking don't fix them!Chill 17:21, 7 August 2007 (BST)
  13. Spam - CHOCOLATE RAIN! SAY IT PUBLICLY AND YOU'RE INSANE.--Karekmaps?! 17:38, 7 August 2007 (BST)
  14. Spam - All of the above... --Ryiis 17:48, 7 August 2007 (BST)
  15. Spam - Barricades are already terrible to zombies, now you want to add even more? Why not just add four new levels of barricades to buildings. Incredibly Heavy, Astonishingly Heavy, Astoundingly Heavy and Impossibly Heavy? (Only, dont actually suggest it) --Grim s-U! 18:21, 7 August 2007 (BST)